Will GT5 let you design and personalize your car like Forza 3?

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bphan

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#1 bphan
Member since 2005 • 1666 Posts

Question.

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bphan

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#2 bphan
Member since 2005 • 1666 Posts

Well does it?

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asylumni

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#3 asylumni
Member since 2003 • 3304 Posts

There seems to be two main schools of thought in this regard. One sees the factory car as a canvas to express your individuality and creativity and strives to make each car unique to the owner. The other school sees the car itself as a work of art and any such alteration is just a distraction from it's inherant beauty. The developers at PD seem to be in the latter, so at best I would expect choices of factory default colours and styles with mainly performance enhancing parts.

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too_much_eslim

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#4 too_much_eslim
Member since 2006 • 10727 Posts
no it will not.
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bphan

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#5 bphan
Member since 2005 • 1666 Posts

There seems to be two main schools of thought in this regard. One sees the factory car as a canvas to express your individuality and creativity and strives to make each car unique to the owner. The other school sees the car itself as a work of art and any such alteration is just a distraction from it's inherant beauty. The developers at PD seem to be in the latter, so at best I would expect choices of factory default colours and styles with mainly performance enhancing parts.

asylumni

So you're saying GT5 doesn't let you personalize your car. I understand what you are saying but doesn't Forza 3 allow both. You can be as creative as you want or keep it pure and original.

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Shhadow_Viper

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#6 Shhadow_Viper
Member since 2009 • 2300 Posts

Not any bit more than they always have, the performance products and wheels/spoilers (for downfoce not style points), not any primarily aesthetic modifications like forza/NFS.

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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts

Gran Turismo has always been the kind of game (aside from GT2) that doesn't allow for very much visual customization of the vehicles. I personally think the reason for this is due to the fact that over the course of the series' evolution, it has gone from a racing simulator, to a motorsports magazine simulator. Instead of the core experience surrounding the actual racing against other competitors and recreating the real racing experience, its become more of a Motor Trend/Car & Driver type game, where you, the magazine editor, gets to take cars out onto race tracks and put them through their paces, record videos, stats and take pretty pictures of factory stock cars (or sometimes, racing cars, not created by the player of course) for the pages of your magazine. But in the process, they've left out the actual creation of the magazine and just left in the take the cars to the track and take pictures/videos elements.

If you personally highly value customization, both visual and technical, go with Forza. But it you like ogling factory cars as they drive around a track and taking a bunch of pictures, then go with Gran Turismo.

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bphan

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#8 bphan
Member since 2005 • 1666 Posts

Gran Turismo has always been the kind of game (aside from GT2) that doesn't allow for very much visual customization of the vehicles. I personally think the reason for this is due to the fact that over the course of the series' evolution, it has gone from a racing simulator, to a motorsports magazine simulator. Instead of the core experience surrounding the actual racing against other competitors and recreating the real racing experience, its become more of a Motor Trend/Car & Driver type game, where you, the magazine editor, gets to take cars out onto race tracks and put them through their paces, record videos, stats and take pretty pictures of factory stock cars (or sometimes, racing cars, not created by the player of course) for the pages of your magazine. But in the process, they've left out the actual creation of the magazine and just left in the take the cars to the track and take pictures/videos elements.

If you personally highly value customization, both visual and technical, go with Forza. But it you like ogling factory cars as they drive around a track and taking a bunch of pictures, then go with Gran Turismo.

foxhound_fox

I think thats what I've just mention. I personally thnk Forza 3 will cater to both of these groups of people. Yeah you have the artsy people like designing cool art, people who like to rice up their vehicles with huge spoilers and exhaust pipe with stickers all over. Then you have other groups who like to keep things pure and original with no modifciations. One thing in common is that all these people are car enthusiasts. That's what Forza 3 is trying to do I think. Combine all the groups together.

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PBSnipes

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#9 PBSnipes
Member since 2007 • 14621 Posts

There have been rumours that it will, but considering the reliability of GT5-related rumours you should take it with, well...

http://www.boatnerd.com/news/newpictures03b/large-salt-pile.jpg

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Rikusaki

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#10 Rikusaki
Member since 2006 • 16641 Posts

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

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deactivated-5d6e91f5c147a

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#11 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Most likely not.
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#12 bphan
Member since 2005 • 1666 Posts

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

Rikusaki

Are you talking about Tokyo Extreme Racer. It may have. I don't know. But the game isn't well known or popular as Forza or GT. So its a moot point.

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SPYDER0416

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#13 SPYDER0416
Member since 2008 • 16736 Posts

Gran Turismo still hasn't revealed a whole lot, but I have heard a bit about some moderate customization, but not as big a NFS. Still, if that draws in any doubters I do hear it will have an insanely extensive car collection and amount of tracks.

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#14 asylumni
Member since 2003 • 3304 Posts

[QUOTE="asylumni"]

There seems to be two main schools of thought in this regard. One sees the factory car as a canvas to express your individuality and creativity and strives to make each car unique to the owner. The other school sees the car itself as a work of art and any such alteration is just a distraction from it's inherant beauty. The developers at PD seem to be in the latter, so at best I would expect choices of factory default colours and styles with mainly performance enhancing parts.

bphan

So you're saying GT5 doesn't let you personalize your car. I understand what you are saying but doesn't Forza 3 allow both. You can be as creative as you want or keep it pure and original.

Whether or not you participate doesn't change the fact that it's in the game and there are incentives to use it (like personal stores, auctions and leader boards). Of course you can ignore it, just like you can refuse to buy a Ford or a Vauxhall if you so choose. It's not something a developer can make you do. I was just trying to explain the reasoning behind the disparity of options on offer, as well as answering the question itself.

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#15 foxhound_fox
Member since 2005 • 98532 Posts

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

Rikusaki


But is TXR a racing simulator with highly customizable cars on a technical level? No... Forza 2 was one of the first major console racing simulators to have such a complex livery editor. I don't see how the "catch up" comment or the relation of TXR has to do with this thread.

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#16 lhughey
Member since 2006 • 4887 Posts
i'm betting that PD would have dropped the news if this was a feature of GT5.
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Rikusaki

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#17 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

foxhound_fox


But is TXR a racing simulator with highly customizable cars on a technical level? No... Forza 2 was one of the first major console racing simulators to have such a complex livery editor. I don't see how the "catch up" comment or the relation of TXR has to do with this thread.

Actually, yes, but you're right. It's not a sim. Forza 2 was really ahead of it's time for adding that feature to a racing sim. :roll:

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too_much_eslim

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#18 too_much_eslim
Member since 2006 • 10727 Posts

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

Rikusaki
UM GT since we are comparing sims.
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#19 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

too_much_eslim

UM GT since we are comparing sims.

No. Nobody is playing catch up. GT3 was ahead of it's time and it had none of that. What made GT3 a fresh expirience was the updated physics engine, gameplay mechanics, design and presentation (especially the presentation).

GT3's presentation was done so well, that it felt like I was playing a car magazine.

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#20 foxhound_fox
Member since 2005 • 98532 Posts

No. Nobody is playing catch up. GT3 was ahead of it's time and it had none of that. What made GT3 a fresh expirience was the updated physics engine, gameplay mechanics, design and presentation (especially the presentation).

Rikusaki


GT has been well behind sims for quite some time. Its taken 5 major iterations to introduce a cosmetic damage model... let alone a consequential one. GT3 wasn't fresh, it was GT2 with less cars, less tracks and fancier graphics. I find it funny how on one hand with you, GT3 is the "best" of the series because its sold the most and is the highest rated, yet on the other, GT is "better" than other sim racers because it has the most cars and tracks. Odd contradiction there.

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#21 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

bphan

Are you talking about Tokyo Extreme Racer. It may have. I don't know. But the game isn't well known or popular as Forza or GT. So its a moot point.

It was an awesome game with unique gameplay that can't be found anywhere else. It was very addicting. And it all started on the Dreamcast. :)

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#22 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"] No. Nobody is playing catch up. GT3 was ahead of it's time and it had none of that. What made GT3 a fresh expirience was the updated physics engine, gameplay mechanics, design and presentation (especially the presentation).

foxhound_fox


GT has been well behind sims for quite some time. Its taken 5 major iterations to introduce a cosmetic damage model... let alone a consequential one. GT3 wasn't fresh, it was GT2 with less cars, less tracks and fancier graphics. I find it funny how on one hand with you, GT3 is the "best" of the series because its sold the most and is the highest rated, yet on the other, GT is "better" than other sim racers because it has the most cars and tracks. Odd contradiction there.

I never said GT was better because it had more cars and tracks...

I like GT better for the same reasons GT3 was the best in the series.

And GT isn't behind just because it doesn't have damage. That's ridiculous and you know it. Just because we call it a racing sim doesn't mean it has to match all the others out there. Many games within the same genre are missing major features that others have. Not having damage in GT isn't that big of a problem. What matters is how much enjoyment you get about playing the game... not how many features you can pile on top of it.

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#23 masiisam
Member since 2003 • 5723 Posts

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

Rikusaki

Interesting…So by displaying that type of logic ..Then you would also agree that Poly is playing catch up to T10..

-Damage to car models

-Physics to compensate for said damage

-Online features that include private hosting… Chat…Friend/party support

Did I miss anything else that Poly is catching up to?

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Rikusaki

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#24 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

masiisam

Interesting…So by displaying that type of logic ..Then you would also agree that Poly is playing catch up to T10..

-Damage to car models

-Physics to compensate for said damage

-Online features that include private hosting… Chat…Friend/party support

Did I miss anything else that Poly is catching up to?

Read the post above yours... I was just going by somebody else's logic and throwing it back at them. I don't believe anybody is playing catch up.
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#25 santoron
Member since 2006 • 8584 Posts

If you mean by choosing colors, wheel types, adding performance boosting engine parts, and tuning.... well, nobody knows yet because PD isn't talking. But the GT series is known for having these features and if I were a betting man (and I am) I'd bet yes, all these features will be present in GT5.

If you mean by slapping decals on your car or spraypainting your favorite band's name on the side.... well, nobody knows yet because PD isn't talking. But the GT series is not known for having this feature and if I were a betting man (still am) I'd bet no, the "Look I painted genitals on my car!" feature will stay with Forza.

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masiisam

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#26 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Rikusaki"]

May I add that TXR3 had an livery editor as complex as Forza 2's.... who's playing "catch up" now? ;)

Rikusaki

Interesting…So by displaying that type of logic ..Then you would also agree that Poly is playing catch up to T10..

-Damage to car models

-Physics to compensate for said damage

-Online features that include private hosting… Chat…Friend/party support

Did I miss anything else that Poly is catching up to?

Read the post above yours... I was just going by somebody else's logic and throwing it back at them. I don't believe anybody is playing catch up.

What? You have said that (TXR3 had an livery editor as complex as Forza 2's)a few times before in different threads..So the whole throwing it back because of guy X makes no sense…Do I need to pull the history and show you?

You said it and clearly by your history of saying the same thing ….that is your logic…

I merely pointed out the flaw in your logic…

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Rikusaki

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#27 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="masiisam"]

Interesting…So by displaying that type of logic ..Then you would also agree that Poly is playing catch up to T10..

-Damage to car models

-Physics to compensate for said damage

-Online features that include private hosting… Chat…Friend/party support

Did I miss anything else that Poly is catching up to?

masiisam

Read the post above yours... I was just going by somebody else's logic and throwing it back at them. I don't believe anybody is playing catch up.

What? You have said that (TXR3 had an livery editor as complex as Forza 2's)a few times before in different threads..So the whole throwing it back because of guy X makes no sense…Do I need to pull the history and show you?

You said it and clearly by your history of saying the same thing ….that is your logic…

I merely pointed out the flaw in your logic…

Yes, I do remember. And no, it's not my logic.
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foxhound_fox

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#28 foxhound_fox
Member since 2005 • 98532 Posts

Yes, I do remember. And no, it's not my logic. Rikusaki

When you provide a counter argument to something presented, especially when you use the same logic yourself for said counter argument, you automatically acknowledge and agree with said logic.

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#29 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="Rikusaki"]Yes, I do remember. And no, it's not my logic. foxhound_fox


When you provide a counter argument to something presented, especially when you use the same logic yourself for said counter argument, you automatically acknowledge and agree with said logic.

Agreeing and accepting it doesn't neccesarily mean it becomes his argument.

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#30 PS3_CowBoy
Member since 2009 • 252 Posts

We don't know yet, but let's watch the TGS.

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#31 foxhound_fox
Member since 2005 • 98532 Posts

Agreeing and accepting it doesn't neccesarily mean it becomes his argument.

PSdual_wielder


Yes it does, when he uses the exact same type of argument, from the exact same stance as a counter. He could easily have said "GT doesn't need to catch up because it excels in these areas that are different," but instead he resorted to using the same logic against Forza 2 by finding the same, singular element, in a previously released game and claimed that Forza 2 was "playing catch up to TXR3."

When you adopt a particular viewpoint for an argument, whether in countering or not, you have accepted that logic as true for said argument.