From the developers of last gen classics:
Killzone = 6.9
Shellshock: Nam '67 = 5.4
AAA is out of the question, I am going with 8.0 or 8.5.
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killzone for psp was AA tc =failTnasty11
Read much?
[QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failGzus666
Notice the word "console" in the thread title.
why would the medium matter? logically you would think a game on a handheld is harder to make well.
Lets play name all the AAA console side pokemon games. AAAAAAND GO![QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failGzus666
Notice the word "console" in the thread title.
why would the medium matter? logically you would think a game on a handheld is harder to make well.
not really... well not at all actualyI'll tell you after E3.
Stop making threads about Killzone, people. There is nothing to hype right now. Mine as well hype Duke Nukem Forever :|
killzone for psp was AA tc =failTnasty11
He did say first console AA!
Sony fans own themselves around here with each and every thread.:D
But I'll still give Killzone 2 a chance. It will score about 8.2
[QUOTE="Gzus666"][QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failhtekemerald
Notice the word "console" in the thread title.
why would the medium matter? logically you would think a game on a handheld is harder to make well.
not really... well not at all actualyso making a game that scales back, plays well on weaker hardware, has less controls, and has to be portable friendly isnt harder than making one on a console?
I'm saying AAA and no I'm not biased.
- The team is almost completely different (150 people). And that means Sony probably looked for really talented devs for this game since it (the team) was made just for this game.
- 30 milion $ budjet. That probably means maxed out graphics, outstanding music and more features than you can even imagine.
- Sony is looking at it very, very, VVVVVVEEEEEERRRRRRRYYYYYY close. They just WON'T let this game fail. It's kinda like their ''secret weapon'' and their ''Jesus*'' at the same time. (it's their last chance to reallyblow us away in the short term)
Hell, I don't even know how this game could get below AA
*No offense to Jesus!
[QUOTE="Tnasty11"]killzone for psp was AA tc =failDr_Drooom
Notice the word "console" in the thread title.
Sorry, are you too badass packing a 360 Elite and a 1080p Bravia for a handheld game not to be relevant?:|Killzone 2 already is AA by a lot of reviewer's standards, since Killzone Liberation is technically Killzone 2. :P
The question now is, will Killzone 3 (PS3 game) be AA or AAA? I'm pretty confident it will at least be AA, but given that Geurilla has been improving since the first KZ, I wouldn't put a AAA past them. 9.0 would be a pleasant surprise.
[QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failFrenziedRaldo24
Notice the word "console" in the thread title.
Sorry, are you too badass packing a 360 Elite and a 1080p Bravia for a handheld game not to be relevant?:|What? read the title of the thread man. That's why it's not relavant. Console, not handelds.
[QUOTE="htekemerald"][QUOTE="Gzus666"][QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failGzus666
Notice the word "console" in the thread title.
why would the medium matter? logically you would think a game on a handheld is harder to make well.
not really... well not at all actualyso making a game that scales back, plays well on weaker hardware, has less controls, and has to be portable friendly isnt harder than making one on a console?
I would assume its easier than making a console game. How many games are like Killzone: L on handhelds? Now, comepare that to the ammount of FPS and TPS on the markey. You would have to have good graphics, good controls, good story, good replay value, good LASTING online (sometimes) , to get AA and AAA.
I think they'd be happy if they made into the 7.0 range...Verge_6
I think you'd be happy if people called you ''not THAT fanboyish''
And BTW, is that a.... Killzone anime in your sig? It sure looks like it...
From the developers of last gen classics:
Killzone = 6.9
Shellshock: Nam '67 = 5.4
AAA is out of the question, I am going with 8.0 or 8.5.
Dr_Drooom
The game is probably going to get a solid AAA score, son. Maybe not at 360Spot, but add up the average from the other sites (maybe toss the 360Spot score aside).
At this point and time, I'm giving Killzone 2 the same score as Killzone 1, a 6.9. We'll know the real prediction of the score this E3.
[QUOTE="Gzus666"][QUOTE="Dr_Drooom"][QUOTE="Tnasty11"]killzone for psp was AA tc =failVandalvideo
Notice the word "console" in the thread title.
why would the medium matter? logically you would think a game on a handheld is harder to make well.
Lets play name all the AAA console side pokemon games. AAAAAAND GO!Please Log In to post.
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