Will the 360 version of Conan share PC servers?

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tenaka2

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#1 tenaka2
Member since 2004 • 17958 Posts

This is also being released for the 360.

Does anyone know if the servers will be shared between both platforms?

Also could any PC player let me know how badly this game has been 'xboxed'?

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Chutebox

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#2 Chutebox
Member since 2007 • 51604 Posts
It would be foolish if it didn't. But sorry, I don't know the answer.
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skrat_01

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#3 skrat_01
Member since 2007 • 33767 Posts

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

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Blue-Sky

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#4 Blue-Sky
Member since 2005 • 10381 Posts

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

skrat_01

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

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Chutebox

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#5 Chutebox
Member since 2007 • 51604 Posts
[QUOTE="skrat_01"]

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

Blue-Sky

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

that's with all the expansions though.

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Blue-Sky

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#6 Blue-Sky
Member since 2005 • 10381 Posts
[QUOTE="Blue-Sky"][QUOTE="skrat_01"]

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

Chutebox

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

that's with all the expansions though.

Your point?

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Taalon

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#7 Taalon
Member since 2006 • 3424 Posts
I'm installing it on PC right now, I'd like to think I could play with more people.
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skrat_01

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#8 skrat_01
Member since 2007 • 33767 Posts

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

Blue-Sky

32gb stand alone or with expansions? :|

AoC is 24gb stand alone, and its size inflated after launch with patch releases, and will continue to do so.

And exactly does FFXI work on consoles with its '32gb' footprint exactly?......

Oh large text sucks.

Just a tad obnoxius isnt it?

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Taalon

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#9 Taalon
Member since 2006 • 3424 Posts

Your point?

Blue-Sky


Considering the way you said "pfft", anyone would have thought you were simply comparing standalone games.
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AdrianWerner

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#10 AdrianWerner
Member since 2003 • 28441 Posts
Yes, it will share servers with PC version, It's a financial necessity for every console MMO
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Chutebox

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#11 Chutebox
Member since 2007 • 51604 Posts
[QUOTE="Chutebox"][QUOTE="Blue-Sky"][QUOTE="skrat_01"]

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

Blue-Sky

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

that's with all the expansions though.

Your point?

We were talking just about initial game without expansions. Or at least someone mentioned it.

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Chutebox

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#12 Chutebox
Member since 2007 • 51604 Posts
[QUOTE="Blue-Sky"]

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

skrat_01

32gb stand alone or with expansions? :|

AoC is 24gb stand alone, and its size inflated after launch with patch releases, and will continue to do so.

And exactly does FFXI work on consoles with its '32gb' footprint exactly?......

Oh large text sucks.

Just a tad obnoxius isnt it?

It's compressed a lot on 360. FFXI for PC without any expansions is 11Gigs I think.

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RK-Mara

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#13 RK-Mara
Member since 2006 • 11489 Posts
Funcom is aiming for shared servers but I'm a bit sceptical.
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Taalon

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#14 Taalon
Member since 2006 • 3424 Posts
Funcom is aiming for shared servers but I'm a bit sceptical.RK-Mara


I don't know how well it would work. I never tried Shadowrun cross-platform so I don't know.
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Blue-Sky

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#15 Blue-Sky
Member since 2005 • 10381 Posts
[QUOTE="skrat_01"][QUOTE="Blue-Sky"]

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

Chutebox

32gb stand alone or with expansions? :|

AoC is 24gb stand alone, and its size inflated after launch with patch releases, and will continue to do so.

And exactly does FFXI work on consoles with its '32gb' footprint exactly?......

Oh large text sucks.

Just a tad obnoxius isnt it?

It's compressed a lot on 360. FFXI for PC without any expansions is 11Gigs I think.

The initial worry was 24 GBs of data. I presented a game that took even more. Regardless of the surrounding circumstances, AoC's size isn't the issue. If you have doubts about this making to the console, 24GB is hardly large enough bring it up as a reason.

This is an MMO we're talking about here.

Btw, I'm aiming for "loud and obnoxious."

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bayareahusla

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#16 bayareahusla
Member since 2008 • 461 Posts
FFXI was no where near 32 gb or else my hdd would have been full
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Chutebox

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#17 Chutebox
Member since 2007 • 51604 Posts

FFXI was no where near 32 gb or else my hdd would have been fullbayareahusla

On pc after all expansions it is.

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tenaka2

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#18 tenaka2
Member since 2004 • 17958 Posts

Btw, I'm aiming for "loud and obnoxious."

Blue-Sky

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Sonir77

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#19 Sonir77
Member since 2006 • 1846 Posts
Well I dont remember were I read it but there was something about shared servers and exclusive servers ( to pc ) pc version getting update first, idk
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HuusAsking

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#20 HuusAsking
Member since 2006 • 15270 Posts
Funcom is aiming for shared servers but I'm a bit sceptical.RK-Mara
This may prove problematic. From what I've heard from beta testers, AoC is even more keyboard-friendly than the infamous WoW. WoW needs the keyboard due to the need for a lot of hotkeys, and I'm told AoC is even worse with that need.
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Chutebox

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#21 Chutebox
Member since 2007 • 51604 Posts

[QUOTE="RK-Mara"]Funcom is aiming for shared servers but I'm a bit sceptical.HuusAsking
This may prove problematic. From what I've heard from beta testers, AoC is even more keyboard-friendly than the infamous WoW. WoW needs the keyboard due to the need for a lot of hotkeys, and I'm told AoC is even worse with that need.

Why can't 360 owners who want to play simply buy a wireless keyboard?

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Blue-Sky

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#22 Blue-Sky
Member since 2005 • 10381 Posts

What annoys me about this entire thread, is the fact that Xbox 360 already has a MMORPG that already crushes the concerns brought up. I think its because people are treating this like every other game.

MMOGs for 360 have different rules/restriction than other XBL titles. For one, it doesn't use XBL service. The developer uses their own dedicated servers and charge seperately for them. Achievements are optional. HDD is required with mandatory installations. Keyboards while not mandatory, is practically required to play.

As for space, expansion packs are installed, but most data is compressed and streamed of the disc "when needed" tough luck if you have only a 20GB.

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skrat_01

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#23 skrat_01
Member since 2007 • 33767 Posts

Btw, I'm aiming for "loud and obnoxious."

Blue-Sky
You certainly get that message across
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dru26

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#24 dru26
Member since 2005 • 5505 Posts
I'm actually hoping it has it's own dedicated servers.
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-Karmum-

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#25 -Karmum-
Member since 2007 • 3775 Posts
[QUOTE="skrat_01"]

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

Blue-Sky

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

Similar to what PSU (Phantasy Star Universe) sported, I mean, being Gold + paying for the subscription or being Silver + paying for the subscription.

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PandaBear86

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#26 PandaBear86
Member since 2007 • 3389 Posts

Yes, it will share servers with PC version, It's a financial necessity for every console MMOAdrianWerner

Good news for PvPers playing on a PC. They will beat 360 gamers anytime due to better controls :)

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Meu2k7

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#27 Meu2k7
Member since 2007 • 11809 Posts
Apperently thats why the game is instanced, and 100 player limit per zone/isntance.
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HuusAsking

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#28 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="AdrianWerner"]Yes, it will share servers with PC version, It's a financial necessity for every console MMOPandaBear86

Good news for PvPers playing on a PC. They will beat 360 gamers anytime due to better controls :)

And if the 360'er is sporting a keyboard, too? (From an earlier post, it seems AoC will support keyboards over the 360's USB port)
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#29 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Blue-Sky"][QUOTE="skrat_01"]

I doubt the game will even end up comming to 360.

Looking at its requirements and phenominal size (24gbs standard no patches)

Its like the 360 verison of Huxley its gone AFK, while the PC american one has been re confirmed by the devs. Not that the game is looking that good anyway...

-Karmum-

24GB? pft thats small seeing that FFXI is like 32GB +

And yes AoC 360 will be sharing the same PC servers, and you will have to pay the full subscription on top of your XBLG fee. Though you can play it with a silver account as well.

Similar to what PSU (Phantasy Star Universe) sported, I mean, being Gold + paying for the subscription or being Silver + paying for the subscription.

FFXI was the same way. Since it went through the Play network instead of Live, you could play it with only a Silver account.
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#30 PandaBear86
Member since 2007 • 3389 Posts

Apperently thats why the game is instanced, and 100 player limit per zone/isntance.Meu2k7

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

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#31 Jade_Monkey
Member since 2004 • 4830 Posts

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

PandaBear86

Your assuming it won't be badly watered down as is.

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PandaBear86

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#32 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="PandaBear86"]

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

Jade_Monkey

Your assuming it won't be badly watered down as is.

I haven't played AoC, but 100 person per instance limit for an MMORPG sounds rather shallow. Any other limitations you have noticed?

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Jade_Monkey

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#33 Jade_Monkey
Member since 2004 • 4830 Posts

I haven't played AoC, but 100 person per instance limit for an MMORPG sounds rather shallow. Any other limitations you have noticed?

PandaBear86

I don't play it. I don't have the spare money to be paying $15 a month to play one game. I can't give the time it needs for $15 a month to make sense.

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dru26

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#34 dru26
Member since 2005 • 5505 Posts
[QUOTE="Jade_Monkey"][QUOTE="PandaBear86"]

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

PandaBear86

Your assuming it won't be badly watered down as is.

I haven't played AoC, but 100 person per instance limit for an MMORPG sounds rather shallow. Any other limitations you have noticed?

When EQ was at it's peak it usually topped out at around 100 people per zone, AoC sounds very similar.
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PandaBear86

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#35 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="PandaBear86"][QUOTE="Jade_Monkey"][QUOTE="PandaBear86"]

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

dru26

Your assuming it won't be badly watered down as is.

I haven't played AoC, but 100 person per instance limit for an MMORPG sounds rather shallow. Any other limitations you have noticed?

When EQ was at it's peak it usually topped out at around 100 people per zone, AoC sounds very similar.

True, but look at the tech specs of the PCs back in EverQuest's glory days compared to now. When you have 2-4 gigs of RAM and dual core processors, your PC could handle much more.

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HuusAsking

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#36 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="dru26"][QUOTE="PandaBear86"][QUOTE="Jade_Monkey"][QUOTE="PandaBear86"]

Obvious RAM limitation in the 360. And to believe that MS wanted the 360 to have just 256mb shared RAM until Epic asked them to make it 512mb. Could you imagine how badly watered down Conan would be if that RAM increase never happened?

PandaBear86

Your assuming it won't be badly watered down as is.

I haven't played AoC, but 100 person per instance limit for an MMORPG sounds rather shallow. Any other limitations you have noticed?

When EQ was at it's peak it usually topped out at around 100 people per zone, AoC sounds very similar.

True, but look at the tech specs of the PCs back in EverQuest's glory days compared to now. When you have 2-4 gigs of RAM and dual core processors, your PC could handle much more.

But could the area? There's both technological limitations and geographic limitations to any multiplayer scenario. If you want lots of players, you're gonna need a big enough space to allow them (and any AI-controlled characters/enemies) to maneuver.
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Supafly1

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#37 Supafly1
Member since 2003 • 4441 Posts
I don't think so because the game isn't published by MS and there is no sign of Live service in AoC.
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HuusAsking

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#38 HuusAsking
Member since 2006 • 15270 Posts
I don't think so because the game isn't published by MS and there is no sign of Live service in AoC.
Supafly1
MMOs are exempt from the Live rule, as seen by Final Fantasy XI and Phantasy Star Universe.
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#39 mismajor99
Member since 2003 • 5676 Posts
The one thing that's' really bothering me with AoC is the instancing. There's absolutely no excuses for being on the SAME SERVER, but not be in the same instance of a town. It's ridiculous. You can switch instances, but if you're in a party and you have two other buddies that want to play, it's a hassel. This is supposed to be an mmo afterall.
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thrones

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#40 thrones
Member since 2004 • 12178 Posts

Ah... they're so going to get owned.

The X360 controller doesn't really.. 'work' for Age of Conan. Tried several different setups on the PC, not enough buttons.

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#41 Meu2k7
Member since 2007 • 11809 Posts

The one thing that's' really bothering me with AoC is the instancing. There's absolutely no excuses for being on the SAME SERVER, but not be in the same instance of a town. It's ridiculous. You can switch instances, but if you're in a party and you have two other buddies that want to play, it's a hassel. This is supposed to be an mmo afterall.mismajor99

I dont see the problem, more space to get on with things. ITs not like WoW had any zones over 100 players except Towns ( Which have nothing but Auction houses relevant to players ) , and *some* grind spots like Nagrand... which are always heavily overflowed as it is.

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thrones

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#42 thrones
Member since 2004 • 12178 Posts

[QUOTE="mismajor99"]The one thing that's' really bothering me with AoC is the instancing. There's absolutely no excuses for being on the SAME SERVER, but not be in the same instance of a town. It's ridiculous. You can switch instances, but if you're in a party and you have two other buddies that want to play, it's a hassel. This is supposed to be an mmo afterall.Meu2k7

I dont see the problem, more space to get on with things. ITs not like WoW had any zones over 100 players except Towns ( Which have nothing but Auction houses relevant to players ) , and *some* grind spots like Nagrand... which are always heavily overflowed as it is.

Also, the already high systems specs would be higher if that happened.

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#43 usmcjdk6
Member since 2007 • 1240 Posts
This is the one time where I'm doing to say controller will beat the crap out of KB&M. The PVP in this game is a FIGHTING GAME...a crude one but still a fighting game. Controller will reign supreme over KB&M.
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mismajor99

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#44 mismajor99
Member since 2003 • 5676 Posts

[QUOTE="mismajor99"]The one thing that's' really bothering me with AoC is the instancing. There's absolutely no excuses for being on the SAME SERVER, but not be in the same instance of a town. It's ridiculous. You can switch instances, but if you're in a party and you have two other buddies that want to play, it's a hassel. This is supposed to be an mmo afterall.Meu2k7

I dont see the problem, more space to get on with things. ITs not like WoW had any zones over 100 players except Towns ( Which have nothing but Auction houses relevant to players ) , and *some* grind spots like Nagrand... which are always heavily overflowed as it is.

I could never get into WoW, but for other reasons, I'm talking about AoC. It's a pain either way.

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mismajor99

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#45 mismajor99
Member since 2003 • 5676 Posts

This is the one time where I'm doing to say controller will beat the crap out of KB&M. The PVP in this game is a FIGHTING GAME...a crude one but still a fighting game. Controller will reign supreme over KB&M.usmcjdk6

you would think, for the basic directional swings, the controller seems much better suited, BUT, there are a ton of hotkeys I use on a constant basis. There's just no way to utilize all of them on a gamepad without extra menus and whatnot. I need about 20 hotkeys total right now as it is.

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thrones

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#46 thrones
Member since 2004 • 12178 Posts

This is the one time where I'm doing to say controller will beat the crap out of KB&M. The PVP in this game is a FIGHTING GAME...a crude one but still a fighting game. Controller will reign supreme over KB&M.usmcjdk6

Not enough buttons, at level 21 I already have over 20 buttons hotkeyed, as a neccessity. Everything moves rather fast so clicking isn't an option.

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tenaka2

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#47 tenaka2
Member since 2004 • 17958 Posts

This is the one time where I'm doing to say controller will beat the crap out of KB&M. The PVP in this game is a FIGHTING GAME...a crude one but still a fighting game. Controller will reign supreme over KB&M.usmcjdk6

Please say your being sarcastic?

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The_Game21x

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#48 The_Game21x
Member since 2005 • 26440 Posts
It could work out pretty well. The graphics may have to be watered down a bit but hopefully, they'll take a cue from Square-Enix and add Keyboard and mouse support. I honestly don't see why they wouldn't.
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Meu2k7

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#49 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="usmcjdk6"]This is the one time where I'm doing to say controller will beat the crap out of KB&M. The PVP in this game is a FIGHTING GAME...a crude one but still a fighting game. Controller will reign supreme over KB&M.mismajor99

you would think, for the basic directional swings, the controller seems much better suited, BUT, there are a ton of hotkeys I use on a constant basis. There's just no way to utilize all of them on a gamepad without extra menus and whatnot. I need about 20 hotkeys total right now as it is.

I think its safe to say by now that USMCJDK6 is just trolling us specifically, no point in responding.

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rimnet00

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#50 rimnet00
Member since 2003 • 11003 Posts

According to Funcom's interviews as of less then 2 months ago, the 360 version has a looong way to go. I would be very suprised if they pull off a 360 version of this game, without stripping the game quite a bit.