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Next year on consoles? No.
Because the 720 (if annouced next year) won't launch next year. The same goes for PS4. Just my opinoun.
Since I'm not a avid PC gamer I can't really say much about them but I'm farly certain these graphic are already possible on them. But, Idk.
::EDIT:: from what I've seen of the video (my conncection is bad so it won't load the hole video), I can say that I don't like the blur effect they are using. Also I don't know about you, but to me, the fances look like paper (1:33-1:36)(though they do have good textures)). I do like their shadow effect they are using though.
You must work for SOny or Microsoft to know that. The Xbox is rumored for 2012.Next year on consoles? No.
Because the 720 (if annouced next year) won't launch next year. The same goes for PS4. Just my opinoun.
Since I'm not a avid PC gamer I can't really say much about them but I'm farly certain these graphic are already possible on them. But, Idk.
GamerEye
I would say that's likely going to be around what the next gen of consoles will be delivering.
I would assume currently you would need a 6970 or 580GTX to produce a frame rate like that in the heaven benchmark. I would expect the next gen consoles which are currently in production to be able to produce whatever graphics are able to be produced today using DX11.
This is hopeful anyways, until then I'll be holding onto my HD 5870 and will upgrade when the new consoles release to something more powerful than what consoles can produce.
[QUOTE="GamerEye"]You must work for SOny or Microsoft to know that. The Xbox is rumored for 2012.Next year on consoles? No.
Because the 720 (if annouced next year) won't launch next year. The same goes for PS4. Just my opinoun.
Since I'm not a avid PC gamer I can't really say much about them but I'm farly certain these graphic are already possible on them. But, Idk.
slarkyslark
I wish I worked for Sony or Microsoft because then I would have a JOB!...But I don't. Also I don't beleive any rumors intill it is confirmed by the actual company. Though I do think Microsoft will reveil their next console in 2012, I'm still doubtful that it will launch the same year as it is revealed.
On that benchmark with tessellation set to extreme even current hardware will struggle..... I would imagine nextgen will be better as newer engines come out and use the hardware in more efficient ways.
Most likely yes.
[QUOTE="Heil68"]It would be awesome, but I doubt it.Nohtnym
Also what games are those 2 pc AAAEs.
Shogun 2 and The Witcher 2.
[QUOTE="Nohtnym"]
Most likely yes.
[QUOTE="Heil68"]It would be awesome, but I doubt it.Thefatness16
Also what games are those 2 pc AAAEs.
Shogun 2 and The Witcher 2.
Basically just Shogun 2 :P1080p? why would you want that? next gen consoles will only use 480p to stop wasting resources on hd to give us life like visuals.lightleggy
You got to be kidding me if you think that they're going to go backwards to Sub-HD instead of forwards with 1080p. What kind of company would be dumb enough to do that, especially when HDTV's are now the norm?
[QUOTE="theuncharted34"]Consoles cant do tessCurrent consoles could achieve that, albeit not at 1080p.
slarkyslark
That Video wasn't impressive, there was a lot of blur.
Consoles cant do tess[QUOTE="slarkyslark"][QUOTE="theuncharted34"]
Current consoles could achieve that, albeit not at 1080p.
theuncharted34
That Video wasn't impressive, there was a lot of blur.
emmm...your point? consoles still cant do tessalisation.[QUOTE="theuncharted34"][QUOTE="slarkyslark"] Consoles cant do tesslightleggy
That Video wasn't impressive, there was a lot of blur.
emmm...your point? consoles still cant do tessalisation.My point is those same results could be achieved on consoles right now, just not by using tessellation.
If you want to hope for something really impressive hope the next gen consoles can run the samaritan demo.
emmm...your point? consoles still cant do tessalisation.[QUOTE="lightleggy"][QUOTE="theuncharted34"]
That Video wasn't impressive, there was a lot of blur.
theuncharted34
My point is those same results could be achieved on consoles right now, just not by using tessellation.
If you want to hope for something really impressive hope the next gen consoles can run the samaritan demo.
I dont think its a valid point...tess is tess, "you can recrete that on consoles now but without tess" so you are pretty much saying that we could...uhm...discover the whole human genome without discovering the unknown 10%.[QUOTE="theuncharted34"][QUOTE="slarkyslark"] Consoles cant do tesslightleggy
That Video wasn't impressive, there was a lot of blur.
emmm...your point? consoles still cant do tessalisation. 360 can do tessellation, albeit, probably badly. The Unigine tech demo is bad though. Without tessellation the stairs become a flat ramp and the rocks become flat... really, you can do stairs normally and rocks normally without tessellation.[QUOTE="theuncharted34"][QUOTE="lightleggy"] emmm...your point? consoles still cant do tessalisation.lightleggy
My point is those same results could be achieved on consoles right now, just not by using tessellation.
If you want to hope for something really impressive hope the next gen consoles can run the samaritan demo.
I dont think its a valid point...tess is tess, "you can recrete that on consoles now but without tess" so you are pretty much saying that we could...uhm...discover the whole human genome without discovering the unknown 10%.no... not really. You don't *need* Tessellation, it just makes everything a lot easier.
You could just render everything at very high poly counts without tess.
Make note that I'm only saying the consoles could run a demo like this, not in actual gameplay.
[QUOTE="lightleggy"][QUOTE="theuncharted34"]emmm...your point? consoles still cant do tessalisation. 360 can do tessellation, albeit, probably badly. The Unigine tech demo is bad though. Without tessellation the stairs become a flat ramp and the rocks become flat... really, you can do stairs normally and rocks normally without tessellation.That Video wasn't impressive, there was a lot of blur.
SaltyMeatballs
lol exactly.
Tesselation can be used in essentially two ways (well, a combination approach is certinaly also possible).
The way it's being used in games right now, and probably will continue to be used until a few years from now:
- To enhance certain surfaces with geometric detail. Rocks, floors, walls, areas of existing models.
And the way it will likely be used in the futrue:
- To replace LOD models and create a fully tessellated mesh that can be increased and decreased in detail at runtime.
I think the next gen of PC hardware will be capable of the second method of tesselllation. If the consoles are also capable, then we'll be in for a treat, as the old LOD system can be finally done away with taking pop-in with it, increasing geometric details to incredible levels, and freeing up resources to do other stuff. If the consoles are not capable, then we'll only see this happening in PC exclusives in the future.
The demo takes a mixed approach to tessellation, but leaning heavily on the second option. And that pummels the tessellation units on mdoern GPU's. With extreme tessellaiton I get about 50 FPS with dual GTX 580's and an i7 920. Specs that I doubt very much next gen consoles will match.
When is Dx12 expected, and what features do you think it will have?Tesselation can be used in essentially two ways (well, a combination approach is certinaly also possible).
The way it's being used in games right now, and probably will continue to be used until a few years from now:
- To enhance certain surfaces with geometric detail. Rocks, floors, walls, areas of existing models.
And the way it will likely be used in the futrue:
- To replace LOD models and create a fully tessellated mesh that can be increased and decreased in detail at runtime.
I think the next gen of PC hardware will be capable of the second method of tesselllation. If the consoles are also capable, then we'll be in for a treat, as the old LOD system can be finally done away with taking pop-in with it, increasing geometric details to incredible levels, and freeing up resources to do other stuff. If the consoles are not capable, then we'll only see this happening in PC exclusives in the future.
The demo takes a mixed approach to tessellation, but leaning heavily on the second option. And that pummels the tessellation units on mdoern GPU's. With extreme tessellaiton I get about 50 FPS with dual GTX 580's and an i7 920. Specs that I doubt very much next gen consoles will match.
Kinthalis
Yes, but Unigen is a benchmark, not meant to run wonderfully, meant to tax the system to death, so I think it'll be perfectly doable in a game setting.
Also, this is what I hope to see for next gen :D, THEY BETTER /rage. (yes, before anyone says it, I know it was done on 3 580's{which is unrealistic}, but Epic said they could do it on 1 with optimization)
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