Medal of Honor: Vangaurd
http://wii.ign.com/articles/766/766566p1.html Sorry for all the qutoes from the preveiw. If you have any complaints I'll take them out. :) But back on task I think this looks like a fun title.......... even though its a PS2 port. :( But hey if its fun thats all that matters. :P
Graphics:
-This becomes evident from the very first drop into Holland, where players can see groups of other paratroopers floating downward as planes dogfight nearby. It looks very good -- a cut above most GameCube titles, which shouldn't be surprising since Wii is roughly twice as powerful. The game also runs in 480p and 16:9 on Nintendo's console and, according to EA, the Wii build sports improved graphics over its PlayStation 2 counterpart on top of enhanced controls.-
Controls:
-Despite being slightly slower than Call of Duty 3 on overall responsiveness, Medal of Honor bests Activision's shooter in a number of related areas. For example, it's much more intuitive and enjoyable to throw a grenade at enemies in Vanguard. After pressing left or right on the D-Pad, gamers simply aim the Wii remote at their required target and then hold down the B-trigger, which locks the screen; an overhead toss gesture with the pointer then chucks the grenade. Gamers can also flick the nunchuk to the left to execute an instant 180 turn, which is a valuable inclusion. And, best of all, is the true analog lean functionality. After the iron sights (basically, a gun's scope or zoom) are engaged by holding the A button, players can hide behind walls and peek around corners with analog precision -- and it feels absolutely fabulous. Other notable control additions include the option to spring by pressing D-pad up or, when enemies are nearby, to perform a melee move by motioning forward with the Wii remote and nunchuk.-
-The Wii-based parachute controls are intriguing. Gamers hold both the Wii remote and nunchuk facing upward as though they were the straps of the chute. The chute gains speed and effectively falls closer to the ground when gamers push forward on both remotes. If they pull backward, it slows. Meanwhile, it's also possible to operate each strap independently, pulling back on the nunchuk, for instance, and pushing forward on the Wii remote in order to trigger a right angle descent. In our experience it feels spot on-
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