Will X1 be able consistantly reach 1080p w/ good framerates?

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deactivated-5ac102a4472fe

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#51  Edited By deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

neither the X1 or PS4 will be able to uphold 1080p in a few years. Graphics are still improving (despite some people claiming that it aint). And it will not take too long before the graphical power needed, will make devs cut Down on resulution.

It is not that the X1 and PS4 are Worlds apart in hardware, right now the PS4 shows more promise, but in the NeXT years, when both of them takes th hit of tech advancement, they will likely end around the same area.

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#52  Edited By BeardMaster
Member since 2012 • 1686 Posts

@PAL360 said:

@BeardMaster said:

@PAL360 said:

@BeardMaster said:

@PAL360 said:

It depends of MS priorities. Personaly, i think 1080p/60 should be mandatory this gen.

Im the opposite, i would like to see games work towards photorealism at 720p, than run at 1080p/60fps and still obviously look like games.

Although dynamic resolution scaling could offer a happy medium imo.

The thing is that this gen just started and you already have games with amazing graphics and high performance (Shadow Fall, Battlefield 4...). Shadow Fall runs at 1080p and 40/50fps, looks great and it's a launch game. Battlefield 4 looks amazing, runs at 900p/60, and it's a launch, multiplatform and cross-generation game.

Those games are the equivalent of CoD2, PDZ or Resistance FoM, which look like crap compared to recent 360/PS3 games.

Agreed, there will undoubtedly be huge improvements as time progresses. I think i would rather the approach be starting at 720p and offering highly detailed realistic in game assets and advanced particle effects/physics, then once they got that down, use optimization to incrementally increase the resolution/fps.

By mid gen you can probably have your cake and eat it too. I just dont think mandatory 1080/60 is a good starting point. Especially given that the overall benefit can vary greatly depending on genre.

Hmm...i think that 1080p/60 is the perfect starting point! People will get used to it and wont allow devs to go lazy, down to lower performances later in the gen.

I totally agree with the last part of your post, though. Not every game needs to be 1080p/60. 900p is a perfectely acceptable resolution for most genres, and lower paced games could perfectly be 30 or so pfs. I just can't stand 720p/30 anymore, especially considering most 720p games has terrible AA and most 30fps games have dips to low 20s.

The new hardware would certainly allow for better AA solutions at 720p, last gen games were struggling to run at 720p, this time around running at 720p would allow them significant processing to allocate how they see fit. So its probably not an apples to apples comparison.

Realistically the best approach is probably the current, to just let the devs figure it out. Let some target 1080/60, some target 720/900 and 30fps and after enough properly optimized titles are on the market (aka not launch titles) we can compare the relative benefits of both methods.

While we all know a 1080/60 game is buttery smooth and crystal clear, im curious to see just what kind of eye candy a dev can throw on the screen with an optimized 720/30 title on the hardware.

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RimacBugatti

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#53  Edited By RimacBugatti
Member since 2013 • 1632 Posts

With Xbone what you see is what you get basically.

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Netherscourge

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#54 Netherscourge
Member since 2003 • 16364 Posts

I don't think it really matters at this point.

Multiplats look pretty much identical on the PS4 and XB1, even with the 720p upscaling.

It's the 1st party lifetime exclusives that we need to take a closer look at.

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stereointegrity

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#55  Edited By stereointegrity
Member since 2007 • 12151 Posts

@Krelian-co said:

@renegade311 said:

@Krelian-co said:

@stereointegrity said:

dead rising 3 is 1080p/60fps then ofcourse any other xbone game can

It's already been reported that those were early copies of the game, most people who've played the full retail version have stated that there were no frame rate drops and it was consistently 30 FPS.

let's say that true even though it isn't, i was just proving wrong the guy i quoted, dead rising does not run at 1080p and 60 fps, i know he's just a troll but some people might think its true.

atleast u caught on to my sarcasm....

and why would an early copy thats already gone gold be different from the retail thats the exact same thing? @renegade311

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deactivated-57d8401f17c55

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#56 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

900p is Xbone's sweet spot. The 32mb's of eSRAM (which has its own issues) just isn't enough for 1080p and the gpu is too weak to output 1080p while keeping up with more advanced techniques.

1080p will never be standard on Xbone, never. It's like 900p 20fps on the Xbone and 1080p 30fps on the Ps4 for the same game with similar detail and effects, that's the difference between the consoles.

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#57 Phazevariance
Member since 2003 • 12356 Posts

@sukraj said:

I cant tell the difference between 720p and 1080p on a 40" tv.

Now imagine telling the difference between 900p and 1080p ... hardly noticeable at all.

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gameofthering

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#58 gameofthering
Member since 2004 • 11286 Posts

@FoxbatAlpha: I can hardly tell the difference between stuff in screenshots. The same applies for the original Wii. I thought some games look fantastic but then you see it in motion on a TV and it just looks terrible.

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XBOunity

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#59  Edited By XBOunity
Member since 2013 • 3837 Posts

I think you will def see improvement. Im hoping they achieve 900p consistantly.

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Heil68

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#60 Heil68
Member since 2004 • 60833 Posts

@sukraj said:

I cant tell the difference between 720p and 1080p on a 40" tv.

Aye, as can everyone who is being honest with themselves. REAL TALK here people.

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deactivated-5f19d4c9d7318

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#61  Edited By deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

Doubt it, too little esRAM and 16 rops isn't good enough.

Also the old there's no difference between 720p and 1080p argument has reared it's head lol, the difference is obvious.

I'd also like to point out it's not just resolution that the PS4 leads in in most of these titles but also framerate.

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tdkmillsy

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#62 tdkmillsy
Member since 2003 • 6617 Posts

Lots of fanboy responses but you got to expect that.

Nobody really knows, due to the nature of the consoles architecture and the ability to get more out of them over time.

The raw specs put the PS4 ahead of Xbox One and the drivers/kits are better in PS4 hence the gap in launch multiplats further than it will be in time.

I'd expect for the most demanding games 720p xbox One 900p PS4 or 900p Xbox One with 1080p PS4 with similar FPS once things settle down. The upscale chip will make it hard to see differences between the 2 but there will be some on the bigger TV's. For all other types of games the PS4 and Xbox One will be equal.

Resolution should not be the deciding factor and if it is the single factor than a PC is the only way to go.

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#63 jun_aka_pekto
Member since 2010 • 25255 Posts

@sukraj said:

I cant tell the difference between 720p and 1080p on a 40" tv.

I can. I have to squint more when I play at 720p esp the bigger the TV.

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Renegade311

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#64  Edited By Renegade311
Member since 2013 • 350 Posts

@stereointegrity: There are these magic things called PATCHES. They work wonders on making a game, software or network suck less in general. If you ever played the PS3 you should of been accustom to this.

@Krelian-co: Unfortunately for you it is true. The game got a patch on day one. But I forgot that you and stereointegrity have never actually touched the game so neither of you have a shred of credibility here.

http://www.edge-online.com/review/dead-rising-3-review/

"Such compromises mean the game maintains a steady 30fps (once you’ve downloaded the day-one patch), even during busy scenes, and once you’re playing there are no loading times to interrupt your journey."

You can be quiet now, thanks.

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#65  Edited By sora16perfect
Member since 2007 • 730 Posts

It absolutely blows my mind how people can say that they can't tell the difference between 720p and 1080p. The funny thing is that last gen plenty of people talked about how vastly superior the 360 version of some games were. The few missing pixels and shadows were sooo noticeable. Now when we have one version of a game running at twice the native resolution of the other one, the differences are minor and barely noticeable. Fanboys....

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wolverine4262

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#66 wolverine4262
Member since 2004 • 20832 Posts

No, its impossible. :roll:

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-Unreal-

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#67 -Unreal-
Member since 2004 • 24650 Posts

I'm sure they'll get there. Remember, consoles are supercharged PCs and have unlocked potential as well as the optimisationings.

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Netherscourge

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#68  Edited By Netherscourge
Member since 2003 • 16364 Posts

@sora16perfect said:

It absolutely blows my mind how people can say that they can't tell the difference between 720p and 1080p. The funny thing is that last gen plenty of people talked about how vastly superior the 360 version of some games were. The few missing pixels and shadows were sooo noticeable. Now when we have one version of a game running at twice the native resolution of the other one, the differences are minor and barely noticeable. Fanboys....

I can't tell the difference between 720p upscaled to 1080p and 1080p native - not in the screenshots and side-by-side comparisons I've seen for a couple multiplats on the XB1 and the PS4.

I CAN see the difference between 720p NATIVE and 1080p NATIVE, but that's not what's going on here. 720p upscaled to 1080p looks VERY close to NATIVE 1080p.

But most importantly of all, I can also see the difference between $400 and $500 - and the PS4 wins on this one!

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#69 -Unreal-
Member since 2004 • 24650 Posts

@Netherscourge said:

@sora16perfect said:

It absolutely blows my mind how people can say that they can't tell the difference between 720p and 1080p. The funny thing is that last gen plenty of people talked about how vastly superior the 360 version of some games were. The few missing pixels and shadows were sooo noticeable. Now when we have one version of a game running at twice the native resolution of the other one, the differences are minor and barely noticeable. Fanboys....

I can't tell the difference between 720p upscaled to 1080p and 1080p native - not in the screenshots and side-by-side comparisons I've seen for a couple multiplats on the XB1 and the PS4.

I CAN see the difference between 720p NATIVE and 1080p NATIVE, but that's not what's going on here. 720p upscaled to 1080p looks VERY close to NATIVE 1080p.

nope

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tdkmillsy

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#70  Edited By tdkmillsy
Member since 2003 • 6617 Posts

@-Unreal- said:

@Netherscourge said:

@sora16perfect said:

It absolutely blows my mind how people can say that they can't tell the difference between 720p and 1080p. The funny thing is that last gen plenty of people talked about how vastly superior the 360 version of some games were. The few missing pixels and shadows were sooo noticeable. Now when we have one version of a game running at twice the native resolution of the other one, the differences are minor and barely noticeable. Fanboys....

I can't tell the difference between 720p upscaled to 1080p and 1080p native - not in the screenshots and side-by-side comparisons I've seen for a couple multiplats on the XB1 and the PS4.

I CAN see the difference between 720p NATIVE and 1080p NATIVE, but that's not what's going on here. 720p upscaled to 1080p looks VERY close to NATIVE 1080p.

nope

Its actually true the upscale on both consoles will help close the gap between the resolutions. There will be artificial effects generated but they do a pretty good job. Same reason DVD's look good on blu ray players that upscale.

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#71 ronvalencia
Member since 2008 • 29612 Posts

@KillzoneSnake said:

At 1080/60 xbone graphics will hardly be better than X360. So expect a lot of 720p and 900p at 30 fps. PS4 the true 1080p next gen gfx machine.

PS4's BF4 is not 1080p/~60fps.

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#72 b4il
Member since 2013 • 115 Posts

but upscaling makes the bad things even more noticeable. bf4 has some terrible aliasing on the x1. don't know if there's some sharpness added by the upscaler but it's not looking good...

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#73  Edited By Pray_to_me
Member since 2011 • 4041 Posts

lol xbone runs games in lower resolution than iphone lmfao

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#74  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Pray_to_me said:

lol xbone runs games in lower resolution than iphone lmfao

Asphalt 8 runs well (e.g. 1080p) on low end GPUs e.g. HD 4000 ULV.

I plan to test Asphalt 8 on my incoming Dell Venue 8 pro (8 inch tablet with Intel Bay Trail).

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#75 stereointegrity
Member since 2007 • 12151 Posts

@renegade311 said:

@stereointegrity: There are these magic things called PATCHES. They work wonders on making a game, software or network suck less in general. If you ever played the PS3 you should of been accustom to this.

@Krelian-co: Unfortunately for you it is true. The game got a patch on day one. But I forgot that you and stereointegrity have never actually touched the game so neither of you have a shred of credibility here.

http://www.edge-online.com/review/dead-rising-3-review/

"Such compromises mean the game maintains a steady 30fps (once you’ve downloaded the day-one patch), even during busy scenes, and once you’re playing there are no loading times to interrupt your journey."

You can be quiet now, thanks.

now show me a game outside of AC4 AND COD for the ps4 and maybe skyrim for the ps3 that have ever introduced a patch to fix a frame rate lol cause dead rising sure didnt do one...that games still drops frames like no other and hardly ever stays at 30

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#76 PsychoLemons
Member since 2011 • 3183 Posts

It's possible, if developers put some effort into it.

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#77 Kinthalis
Member since 2002 • 5503 Posts

Nope.

Games will continue to become more damnding. That's just how it goes. Performance will improve a bit, on the consoles as time goes by, but 720p/60 FPS or 1080p 30 will be the norm as games continue to push these machines, specially the Xbone.

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#78 Renegade311
Member since 2013 • 350 Posts

@stereointegrity said:

@renegade311 said:

@stereointegrity: There are these magic things called PATCHES. They work wonders on making a game, software or network suck less in general. If you ever played the PS3 you should of been accustom to this.

@Krelian-co: Unfortunately for you it is true. The game got a patch on day one. But I forgot that you and stereointegrity have never actually touched the game so neither of you have a shred of credibility here.

http://www.edge-online.com/review/dead-rising-3-review/

"Such compromises mean the game maintains a steady 30fps (once you’ve downloaded the day-one patch), even during busy scenes, and once you’re playing there are no loading times to interrupt your journey."

You can be quiet now, thanks.

now show me a game outside of AC4 AND COD for the ps4 and maybe skyrim for the ps3 that have ever introduced a patch to fix a frame rate lol cause dead rising sure didnt do one...that games still drops frames like no other and hardly ever stays at 30

So lets see what we have here

We have Edge who states the game's frame rate is steady

And on the otherside

We have an idiot who lied about Xbox One's being in stock in his area and has never actually played Dead Rising 3.

Yeah, I think I'm going to go with Edge here. Thanks for your input anyway.

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cainetao11

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#79 cainetao11
Member since 2006 • 38077 Posts

Sorry for u TC. Guess playing games isn't the priority for you. Playing, is a verb. That's what I do with video games. In standard, sub 720, 720, sub 1080, and 1080p. But if having some bit of info regarding having a more powerful console and higher resolution, even though PC has higher resolutions than that, and this will some make u able to PLAY games, then do it.

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#80 Xaero_Gravity
Member since 2011 • 9856 Posts

@farrell2k said:

My nephew have the X1. I don't have it. I have only played Ryse on his, so I am not the best person to ask about it. All in all it's a nice system, but if you ask me, the 360 and PS3 could have gone another 3 to 5 years. The new systems don't seem much better than the old ones to me. I would not buy an Xbox one for a few years...

Oh God no. That would have been terrible.

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stereointegrity

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#81 stereointegrity
Member since 2007 • 12151 Posts

@renegade311 said:

@stereointegrity said:

@renegade311 said:

@stereointegrity: There are these magic things called PATCHES. They work wonders on making a game, software or network suck less in general. If you ever played the PS3 you should of been accustom to this.

@Krelian-co: Unfortunately for you it is true. The game got a patch on day one. But I forgot that you and stereointegrity have never actually touched the game so neither of you have a shred of credibility here.

http://www.edge-online.com/review/dead-rising-3-review/

"Such compromises mean the game maintains a steady 30fps (once you’ve downloaded the day-one patch), even during busy scenes, and once you’re playing there are no loading times to interrupt your journey."

You can be quiet now, thanks.

now show me a game outside of AC4 AND COD for the ps4 and maybe skyrim for the ps3 that have ever introduced a patch to fix a frame rate lol cause dead rising sure didnt do one...that games still drops frames like no other and hardly ever stays at 30

So lets see what we have here

We have Edge who states the game's frame rate is steady

And on the otherside

We have an idiot who lied about Xbox One's being in stock in his area and has never actually played Dead Rising 3.

Yeah, I think I'm going to go with Edge here. Thanks for your input anyway.

no one lied lulz

and edge...edge is all u have......digital foundry...gamespot...ign....kotaku....polygon.....GI.....have all said it has frame rate issues...countless videos show the frame drops....why are u trying ot argue against this?

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#82 Liquid_
Member since 2003 • 3832 Posts

when pigs can fly

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#83  Edited By Renegade311
Member since 2013 • 350 Posts

@stereointegrity said:

no one lied lulz

and edge...edge is all u have......digital foundry...gamespot...ign....kotaku....polygon.....GI.....have all said it has frame rate issues...countless videos show the frame drops....why are u trying ot argue against this?

Yeah, you did and I called you out on it

All of these sources are from BEFORE the day one patch. Same with the videos.

Seriously you're embarrassing yourself at this point.

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Opus_Rea-333

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#84  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

Xbox One specs are boosted by "the equivalent of three Xbox Ones" in the cloud

educate yourself.

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stereointegrity

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#85 stereointegrity
Member since 2007 • 12151 Posts

http://www.cinemablend.com/games/Dead-Rising-3-Wins-Over-Some-Reviewers-Loses-Frame-Rate-Issues-60617.html

http://www.polygon.com/2013/11/12/5095900/digital-foundry-dead-rising-3

http://www.lazygamer.net/general-news/dead-rising-3s-frame-rate-issues-persist/

http://www.youtube.com/watch?feature=player_embedded&v=v2neFwBuRUQ

@renegade311@-Renegade

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Renegade311

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#86 Renegade311
Member since 2013 • 350 Posts

@stereointegrity: 11/18 11/12 and 11/13

All BEFORE the DAY ONE Patch

Keep embarrassing yourself though, I'm having good laugh at your expense

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inb4uall

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#87 inb4uall
Member since 2012 • 6564 Posts

Wii U can. =)

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stereointegrity

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#88  Edited By stereointegrity
Member since 2007 • 12151 Posts

@renegade311 said:

@stereointegrity: 11/18 11/12 and 11/13

All BEFORE the DAY ONE Patch

Keep embarrassing yourself though, I'm having good laugh at your expense

lets try this then show me proof the frame rate improved....and dont link to a day one patch because as of right now everywhere else says no....the game has a shit frame rate...so unless you can prove otherwise who is the one having the laugh lulz

http://www.youtube.com/watch?v=LwOnSasVR0k also this video is from after the patch lulz dat frame rate...keep damage controlling please

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Renegade311

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#89  Edited By Renegade311
Member since 2013 • 350 Posts

@stereointegrity said:

@renegade311 said:

@stereointegrity: 11/18 11/12 and 11/13

All BEFORE the DAY ONE Patch

Keep embarrassing yourself though, I'm having good laugh at your expense

lets try this then show me proof the frame rate improved....and dont link to a day one patch because as of right now everywhere else says no....the game has a shit frame rate...so unless you can prove otherwise who is the one having the laugh lulz

http://www.youtube.com/watch?v=LwOnSasVR0k also this video is from after the patch lulz dat frame rate...keep damage controlling please

I already showed you proof. Edge themselves stated that the frame rate is stable. The best thing you were able to show was a 20 second clip of a frame rate drop.

http://www.youtube.com/watch?v=BhxPM3s_UxA

This is someone who did a play through of the game. Watch at 18:45, states that the game runs at a steady FPS.

You've lost this argument, if you actually played the game maybe you would have some shred of credibility. I can easily show videos of Knack and Killzone unstable frame rates, doesn't mean that for the most the frame rates in those games go up and down.

I've never seen someone as insecure as you are. Keep typing those fake lulz though, it's what people do when they have no ground to stand on :]

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sailor232

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#90 sailor232
Member since 2003 • 6880 Posts

Who cares I have my pc for that. Consoles are for fun games that pc doesn't get.

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#91 PC_Otter
Member since 2010 • 1623 Posts

@StormyJoe: The PS4 has twice the ROPS Units (32 vs 16 XB1's GPU), and 50 percent the texturing and shader processing capability. That isn't nothing, it's enough to make what would be 720p games on Xbox One run at 1080p on the PS4 with no changes to the rest of the graphics.

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R3FURBISHED

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#92 R3FURBISHED
Member since 2008 • 12408 Posts

@neversummer75 said:

I am still thinking about returning my X1. The only thing that really is bothering me is spending the extra money for a system that is not as powerful as the P4...I just can't get it out of my mind. The 720p is bothering me.

Do you think with mature rev tools and drivers that the X1 Will be able to get where I needs to be in regards to resolution and frame rates? Is it capable of it? Please... not fanboy responses.

If only there were launch games running games at 1080p and 60 FPS that we could look towards...

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Antwan3K

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#93 Antwan3K
Member since 2005 • 9397 Posts

Its launch man, both consoles are going to improve over the years to come.. just enjoy the games and stop worrying about numbers..

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StormyJoe

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#94  Edited By StormyJoe
Member since 2011 • 7806 Posts

@PC_Otter said:

@StormyJoe: The PS4 has twice the ROPS Units (32 vs 16 XB1's GPU), and 50 percent the texturing and shader processing capability. That isn't nothing, it's enough to make what would be 720p games on Xbox One run at 1080p on the PS4 with no changes to the rest of the graphics.

It's overblown. The Xbox (first one) was, at the most conservative estimates, 200% more powerful than PS2. That didn't stop God Of War from looking like the best Xbox games. The difference between the PS4 and Xbox One is, at cow-fanboy best estimates, one fourth the difference in power. One fourth.

Don't drink the Kool-Aid. Every legitimate source says the power difference is minor.

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misterpmedia

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#95 misterpmedia
Member since 2013 • 6209 Posts

Doubtful. 720p and 900p are going to be consistent resolutions for the next immediate years for the xbone. With weak specs to begin with and without the headroom the PS4 has in expanding on power later down the line the XB1 is going to suffer. Mainly down to architecture and a weak sauce GPU with no customisations for the future. Albeit the only game that shines through is Ryse at 900p, but then you look at the rest of the XB1 games that don't have the luxury of being dev'ed by Crytek wizards to make it look nice and it really starts to rear it's ugly head of what to expect. The frame rate however even on that was diabolical. XB1 isn't a focused machine as it's core functionality is TV, Kinect and gaming, probably in that order too.

I've begin to notice as well that MS seem to be trying this method of softening the blow a bit by having games run episodic and include TV shows a long side them to possibly fill them out? IDK. Seems weird.

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PC_Otter

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#96  Edited By PC_Otter
Member since 2010 • 1623 Posts

@StormyJoe: The PS2 and Xbox used very different approaches to their rendering systems, and were hard to compare for every situation, but the results pointed to the obvious. Regardless of theoreticals, God of War, had it been on the Xbox exclusively, would've been a much more detailed looking game and probably could've been 720p native. Titles like Doom 3, Far Cry Instincts, and Halo 2 showed off how much more powerful the Xbox was in graphics, even if the PS2's Emotion Engine could produce more polygons. The PS2 didn't have programmable shaders or proper multipass texturing units and only half the main memory of the Xbox's 64 MB. It's complicated and I could go more in depth for you if you want, but it would be off topic.

A 50% increase in GFLOPS and texturing matter if a dev makes use of it. We already see the 32 ROPS on the PS4 being made use of over the XBone's 16 with the PS4 games being higher resolution. Unlike the original Xbox and PS2, we have relative parity in feature set and hardware when we consider what the brains of each system can process. They use the same base architectures (AMD Jaguar + AMD GCN). The difference lies with the memory systems and the more extensive GPU array of the PS4.

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#97 MK-Professor
Member since 2009 • 4218 Posts

@sukraj said:

I cant tell the difference between 720p and 1080p on a 40" tv.

Me neither when I sit 10 meters away from a 40" tv, in fact I cant tell the difference if the TV is off or on when I sit 100 meters away, crazy eh?

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StormyJoe

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#98 StormyJoe
Member since 2011 • 7806 Posts

@PC_Otter said:

@StormyJoe: The PS2 and Xbox used very different approaches to their rendering systems, and were hard to compare for every situation, but the results pointed to the obvious. Regardless of theoreticals, God of War, had it been on the Xbox exclusively, would've been a much more detailed looking game and probably could've been 720p native. Titles like Doom 3, Far Cry Instincts, and Halo 2 showed off how much more powerful the Xbox was in graphics, even if the PS2's Emotion Engine could produce more polygons. The PS2 didn't have programmable shaders or proper multipass texturing units and only half the main memory of the Xbox's 64 MB. It's complicated and I could go more in depth for you if you want, but it would be off topic.

A 50% increase in GFLOPS and texturing matter if a dev makes use of it. We already see the 32 ROPS on the PS4 being made use of over the XBone's 16 with the PS4 games being higher resolution. Unlike the original Xbox and PS2, we have relative parity in feature set and hardware when we consider what the brains of each system can process. They use the same base architectures (AMD Jaguar + AMD GCN). The difference lies with the memory systems and the more extensive GPU array of the PS4.

50% GPU performance is not as significant as you make it out to be. Overall, the PS4 is about 30% more powerful. Again, in the modern computer world, that's not that much.

That's like saying a 2 year old PC is worthless.

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WilliamRLBaker

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#99  Edited By WilliamRLBaker
Member since 2006 • 28915 Posts

Considering the fact that the ps4 hasn't shown to be able to reach 1080p/30 fps or 60 fps consistently shouldn't you be asking the same about it?

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hrt_rulz01

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#100 hrt_rulz01
Member since 2006 • 22688 Posts

Having played games like AC 4 & BF4 on PS4 (which I own) and XB1 (my cousin owns), there is only a slight difference to me. I certainly wouldn't return my XB1 because of the difference, that's for sure.