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Because children these days don't like long hours of sitting watching a story unfold. They prefer to **** slap and mindlessly cuss people on multiplayer.
I think its simple. MW2 was a game that was more centered around it's online play, and I think the single player was given less attention. I don't really play it that much online because it seems like there are people on there that do nothing but play that game, therefore I get owned every second of every match. I don't mind, but it really isn't any fun dying all the time. I actually love the idea of Spec Ops. And I would rather have that the a longer single player campaign any day!
They worked on the online Multiplayer more. I was one of the few that bought the game for it's campaign but even though it was short, it was satisfying.
are any of the other cod's longer? i mean mw1 and world at war, and how are the graphics on those games?jetslalomCoD4 (MW1) is just as long as MW2. World at War is a bit longer (I forgot how many hours)
for the same reason we would rather listen to simple ABA structure songs with repeating chorus's that last three and a half minutes as opposed to a 2 hour symphony of various themes, motif's, phrasing and developing melodic and harmonic structure... people are idiots.
There's no real excuse, same engine and two years to work on it ='s 5 hour campaign? I'm selling my copy in about an hour, so disappointed.
um i forgot i just pressed normal, the setting it was on before it began, im guessing its veteranjetslalomthen you played it on normal not verteran, verteran easily add's another hour or 2 to the gameplay cause its that hard, just like modern warfare it added a load of gameplay cause of the sheer difficulty, MW2 wasn't nearly as hard as MW but it was still difficult.
[QUOTE="jetslalom"]um i forgot i just pressed normal, the setting it was on before it began, im guessing its veteranWilliamRLBakerthen you played it on normal not verteran, verteran easily add's another hour or 2 to the gameplay cause its that hard, just like modern warfare it added a load of gameplay cause of the sheer difficulty, MW2 wasn't nearly as hard as MW but it was still difficult. so do you suggest i give up on this campaign and go back and start from the beginning? i mean how much more gameplay are u talking about, do u mean more enemies? or more objectives? i wont be losing out that much if i go back since it took me so little to get this far
Just got this game, loving it, so i google the missions to check how long i have to go and im on the last act after just 2 hours of gameplay if not less. Im used to a good 13 and more hours of gameplay, i know its good for online and it does have some nice moments but whyyyyy is it soo short.jetslalomWell It took me 15 hours to complete on recruit and veteran and find all the intel, 20 hours to complete Spec Ops on Veteran and I don't know 60 hours + into the multiplayer so Don't complain about it being short and go play that BI - A - CH
I think its ridiculous considering the budget and expectations of MW2. They still couldn't manage to build a campaign that lasted at least 10-12 hours?! Isn't that the standard these days? Especially if they already have a working engine and materials they used from the first Modern Warfare.
AMEN!for the same reason we would rather listen to simple ABA structure songs with repeating chorus's that last three and a half minutes as opposed to a 2 hour symphony of various themes, motif's, phrasing and developing melodic and harmonic structure... people are idiots.
TheEroica
[QUOTE="jetslalom"]are any of the other cod's longer? i mean mw1 and world at war, and how are the graphics on those games?SilverChimeraCoD4 (MW1) is just as long as MW2. World at War is a bit longer (I forgot how many hours)
what are u smokin ? MW1 is twice the size
the online is great though but the game is too short.
Some explanation would have been nice...A logical story would also be just so very swell...MW2's campaign was epic, and in my opinion anything else added to it would have been unneeded filler.
SamGv
This is why I wouldn't give MW2 more than a 4.0 on a 10.0 scale.
Sadly most people don't care about single player anymore, so thats why we have games with 5 minute single player campaigns that try to use "we gots multiplayer!" as a crutch. Back in the day games had good singleplayer AND multiplayer. Is there a reason that with todays technology we can't have both? I mean we could do it 15 years ago.
Generally singleplayer takes a huge hit or is barely worked on and multiplayer as pushed as the main feature, which is sad. If I wanted a game with MP as the main feature I'd play an MMO.
I think shorter games have much better stories. Most longer games I can't even figure out why I'm fighting 1/2 way through. I think Valkyria Chroncles is won of the few games w/ a longer story that's actually good.
jrhawk42
Theres a difference between a short game and an abysmally short game. I think games around 10-25 hours are good. Any more than 25 and I lose interest. Any less than 10 hours and I feel like I was ripped off. MW2's campaign could basically be a demo for a 10 hour game, it's that short.
[QUOTE="jrhawk42"]
I think shorter games have much better stories. Most longer games I can't even figure out why I'm fighting 1/2 way through. I think Valkyria Chroncles is won of the few games w/ a longer story that's actually good.
Pixel-Pirate
Theres a difference between a short game and an abysmally short game. I think games around 10-25 hours are good. Any more than 25 and I lose interest. Any less than 10 hours and I feel like I was ripped off. MW2's campaign could basically be a demo for a 10 hour game, it's that short.
That's where we differ. You think a campaign needs to have a predetermined set amount of time, and I think a campaign should only be as long as the story allows. MW2 story was stretching length as it was, and I think any major extension to the game would of required a complete rewrite. Also I've noticed that a run through can vary a lot depending on play style. Run n' Gun players can easily beat the game in less than 6 hours, but players who tend to take a more realistic strategic approach are much closer to 10 hours.
[QUOTE="Pixel-Pirate"]
[QUOTE="jrhawk42"]
I think shorter games have much better stories. Most longer games I can't even figure out why I'm fighting 1/2 way through. I think Valkyria Chroncles is won of the few games w/ a longer story that's actually good.
Theres a difference between a short game and an abysmally short game. I think games around 10-25 hours are good. Any more than 25 and I lose interest. Any less than 10 hours and I feel like I was ripped off. MW2's campaign could basically be a demo for a 10 hour game, it's that short.
That's where we differ. You think a campaign needs to have a predetermined set amount of time, and I think a campaign should only be as long as the story allows. MW2 story was stretching length as it was, and I think any major extension to the game would of required a complete rewrite. Also I've noticed that a run through can vary a lot depending on play style. Run n' Gun players can easily beat the game in less than 6 hours, but players who tend to take a more realistic strategic approach are much closer to 10 hours.
The story should be lengthened then duh. If a game was all multi then you would realise how little work it is compared to a good single player. A rehash of player models, gun, maps, more codes for multi and a few modes, is all there is.[QUOTE="Pixel-Pirate"]
[QUOTE="jrhawk42"]
I think shorter games have much better stories. Most longer games I can't even figure out why I'm fighting 1/2 way through. I think Valkyria Chroncles is won of the few games w/ a longer story that's actually good.
jrhawk42
Theres a difference between a short game and an abysmally short game. I think games around 10-25 hours are good. Any more than 25 and I lose interest. Any less than 10 hours and I feel like I was ripped off. MW2's campaign could basically be a demo for a 10 hour game, it's that short.
That's where we differ. You think a campaign needs to have a predetermined set amount of time, and I think a campaign should only be as long as the story allows. MW2 story was stretching length as it was, and I think any major extension to the game would of required a complete rewrite. Also I've noticed that a run through can vary a lot depending on play style. Run n' Gun players can easily beat the game in less than 6 hours, but players who tend to take a more realistic strategic approach are much closer to 10 hours.
I'm afraid the story is lacking if it can only pull a few hours for a video game.
[QUOTE="BigBoss154"]Wait, MW2 isn't for children... it's rated Mature... 17+ only... says so right on the box!Because children these days don't like long hours of sitting watching a story unfold. They prefer to **** slap and mindlessly cuss people on multiplayer.
67gt500
Oh snap! You're right, better tell those millions of pesky kids to get off XBL then. :P
[QUOTE="jetslalom"]um i forgot i just pressed normal, the setting it was on before it began, im guessing its veteranWilliamRLBakerthen you played it on normal not verteran, verteran easily add's another hour or 2 to the gameplay cause its that hard, just like modern warfare it added a load of gameplay cause of the sheer difficulty, MW2 wasn't nearly as hard as MW but it was still difficult. you havent play much games have you?
i'm content with the SP. It took me about 7-8 hours. I thought the SP was pretty good, considering the game is basically a MP game. Its like complaining that MGS4 sucks because the MP is bad.lhugheyi dont know how people are getting 7-8 hours from this, MGS4 lives off its story, it was never meant to be a MP game, and i disagree that it has bad multiplayer, i find it very fun sneaking around and stuff, but back to mw2, the campaign has its nice moments but its a bit rediculous that u kill an airport full of people just cause your "undercover" for all of 2 minutes? u kill all those people and then makarov shoots u in the head or hits u in the head, ahahha kind of reminds me of an 80s low budget action flick
So sad... yet sooo true.Because children these days don't like long hours of sitting watching a story unfold. They prefer to **** slap and mindlessly cuss people on multiplayer.
BigBoss154
theres 2 aspects behind shorter games this gen
1 graphics over gameplay/quantity
2 dlc/online multiplayer need i say more
if your l ooking for over 10 hrs of single player gamplay im pretty sure those days are long gone excpt for nintendo lol , whos always had the amount of content the same if not more for instance each mariokart 20 tracks ,
each mario game has you collect120 stars or go through 8 levels with about 4 -6 worlds per map,
fps genre has taken a big hit since this gen started ,
for starters no game is longer then the timesplitters series or perfect dark duk nukem etc -pre 360 era , , in fact the only known game to have more then 10 levels of play is quantum of solace and the upcoming perfect dark remake ,
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