@Vaasman: I usually strongly disagree with Sniper, but he is correct in this case.
Infinite's gameplay was bland. All of the fun guns from Bioshock were replaced with rifles, pistols and shotguns. The core new gameplay mechanic, the grappling hook, was very poorly implemented - you could sometimes race around these relatively small loops to regenerate your health, and the small loops themselves made no sense in the context of being the city's transport system. Your AI partner did little more than throw ammunition at you, which was a big step down from, say, Half-Life 2. And the set-pieces? I hardly remember them, besides some awful repetitive boss fight in a graveyard.
The setting itself was fine, even if the story abandoned it half-way through, so none of the themes or social critiques were explored in detail. It also didn't make any sense that Booker was shocked by a 1920s US city that had institutionalised racism, but hey, the whole game is full of headscrathers like that.
As for the story...where to start? It was set up like a typical story about a revolution in a dystopian city, but that story arc is completely forgotten about in the second half of the game. Then it became a personal father/daughter story, but the central characters were so poorly written that I had no reason to care about Booker or his redemption. Finally, it tried to be a sci-fi mindscrew, but the authors forgot that you can't have absolute rules and finite endings in a universe that also has infinite alternate worlds, and they fell into a bottomless pit of plot holes while trying to find an ending to the story.
All up, it was a pretentious game that was underbaked in most areas. Most criminally, It gave us no reason to care about the setting or characters, but the run-of-the-mill gunplay didn't help.
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