With the new Engine... Developers will bring in more exclusive for the PS3

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aka_aj03

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#1 aka_aj03
Member since 2004 • 5911 Posts

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

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shert

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#2 shert
Member since 2008 • 561 Posts
Great news for sure :D
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Giancar

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#3 Giancar
Member since 2006 • 19160 Posts
I am looking for more 1st party games to use the engine Also now that they have it, development could be faster and easier. All in benefit to ps fans
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#4 kenmid
Member since 2003 • 483 Posts
[QUOTE="aka_aj03"]

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

it might be a great engine, but I don't think developers would come over to ps3 because of a great engine. With 360 28million install base its hard not to keep games on the 360. It's all about money. Ask square enix about that?
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ActicEdge

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#5 ActicEdge
Member since 2008 • 24492 Posts

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

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kejigoto

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#6 kejigoto
Member since 2004 • 2735 Posts

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

ActicEdge

This pretty much sums it up right here. Maybe all of the first party games will make use of it but I don't see too many third party developers rushing to the PS3 because of a new engine when Sony is struggling to sell software (didn't even crack the top ten chart of Jan) and the 360 has a bigger install base. If anything I'd expect to see more PS3 only games up over to the 360.

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savetehhaloz

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#7 savetehhaloz
Member since 2007 • 2373 Posts

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

aka_aj03
Congrats. At that rate the PS3 will finally have more then 4, 9.0+ exclusives in the year 2020. :)
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#8 Giancar
Member since 2006 • 19160 Posts
[QUOTE="aka_aj03"]

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

savetehhaloz
Congrats. At that rate the PS3 will finally have more then 4, 9.0+ exclusives in the year 2020. :)

it has 3 right now :|
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#9 surrealnumber5
Member since 2008 • 23044 Posts
"best looking game to date" lol yea.... NO
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lowe0

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#10 lowe0
Member since 2004 • 13692 Posts
Sony has plenty of decent tech in-house (Insomniac's engine, whatever Naughty Dog and Incognito have cooked up), but is it really going to change anything when Unreal 3.0 already runs on PS3, 360, and PC?
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#11 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Developers would be creating expensive games that dont sell well, so how would they benefit at all ?
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#12 ActicEdge
Member since 2008 • 24492 Posts
[QUOTE="ActicEdge"]

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

kejigoto

This pretty much sums it up right here. Maybe all of the first party games will make use of it but I don't see too many third party developers rushing to the PS3 because of a new engine when Sony is struggling to sell software (didn't even crack the top ten chart of Jan) and the 360 has a bigger install base. If anything I'd expect to see more PS3 only games up over to the 360.

Ha, the fanboys wish the situation was even that good.

1 PS3 game in the top 20 and its multiplat and selling far better on the 360. Like devs are gonna take this God engine, pour millions of dollars in to get good results, and then realize they made a mistake when there games has trouble cracking a million. PS3 software sales are crap which is why I don't see this engine being all that enticing to devs but who knows, maybe I'm wrong. :lol: Anyway, before people get all anal, this isn't the end of the PS3, it'll still get games and continue to get better.

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Great_Ragnarok

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#13 Great_Ragnarok
Member since 2007 • 3069 Posts
this engine will only entice developers if its easier to develop with. it doesn't matter how good graphicsare. if it takes four years to makeone game using this engine. then I'm afraid not many will join.
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aka_aj03

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#14 aka_aj03
Member since 2004 • 5911 Posts
However, now the engine will be easier to develop because devs will all the research and support they will need and Guerilla are already expert on this engine... for example... Uncharted and Uncharted 2.... Gears 1 and 2.... it will not take another 4 years to develop a game using this engine... probably 2 years or even less.
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#15 Giancar
Member since 2006 • 19160 Posts
[QUOTE="Great_Ragnarok"]this engine will only entice developers if its easier to develop with. it doesn't matter how good graphicsare. if it takes four years to makeone game using this engine. then I'm afraid not many will join.

The engine took a lot of those 4 years
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Great_Ragnarok

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#16 Great_Ragnarok
Member since 2007 • 3069 Posts
[QUOTE="Giancar"][QUOTE="Great_Ragnarok"]this engine will only entice developers if its easier to develop with. it doesn't matter how good graphicsare. if it takes four years to makeone game using this engine. then I'm afraid not many will join.

The engine took a lot of those 4 years

oh true that. then who knows it might work. if it makes developing easier then it will be popular.
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Adrian_Cloud

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#17 Adrian_Cloud
Member since 2006 • 7169 Posts
Sony has plenty of decent tech in-house (Insomniac's engine, whatever Naughty Dog and Incognito have cooked up), but is it really going to change anything when Unreal 3.0 already runs on PS3, 360, and PC?lowe0
The knowledge that they've gained and the tools they've made are all going to be displayed at GDC. So it will change alot when it comes into developing with the PS3 as the lead platform and hopefully ease game development. Also KZ2 has no instal, GOW3 and Uncharted 2 will have no loading times so internally sony is really doing their homework.
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#18 PBSnipes
Member since 2007 • 14621 Posts

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

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#19 SiKh22
Member since 2006 • 4661 Posts

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

ActicEdge

The hardest part is making the engine. Understanding and using it is also difficult but takes a lot less time then making it.

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#20 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]Sony has plenty of decent tech in-house (Insomniac's engine, whatever Naughty Dog and Incognito have cooked up), but is it really going to change anything when Unreal 3.0 already runs on PS3, 360, and PC?Adrian_Cloud
The knowledge that they've gained and the tools they've made are all going to be displayed at GDC. So it will change alot when it comes into developing with the PS3 as the lead platform and hopefully ease game development. Also KZ2 has no instal, GOW3 and Uncharted 2 will have no loading times so internally sony is really doing their homework.

Yeah, but the question is, what is Sony going to show that justifies throwing away half your potential customers?
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#21 Great_Ragnarok
Member since 2007 • 3069 Posts

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

PBSnipes

yea thats a good point.

why would they isolate them selves to a console that has the smallest population of gamers?

for GoW3 it makes sense. coz the game is well established and guranteed to sell well.

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#22 Giancar
Member since 2006 • 19160 Posts

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

PBSnipes
I don't think multi developers will use the engine But Sony first party games, or some published games by Sony could use the engine and have really great results...After all the Unreal engine isn't that great
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#23 MrGrimFandango
Member since 2005 • 5286 Posts
[QUOTE="PBSnipes"]

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

Giancar
I don't think multi developers will use the engine But Sony first party games, or some published games by Sony could use the engine and have really great results...After all the Unreal engine isn't that great

Not that great? I'm jsut curious to how you came to that conclusion...
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#24 masterflame10
Member since 2006 • 392 Posts
[QUOTE="PBSnipes"]

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

Giancar

I don't think multi developers will use the engine But Sony first party games, or some published games by Sony could use the engine and have really great results...After all the Unreal engine isn't that great

Yeah I can see first party companies using the engines Sony has.

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#25 Giancar
Member since 2006 • 19160 Posts
[QUOTE="Giancar"][QUOTE="PBSnipes"]

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

MrGrimFandango
I don't think multi developers will use the engine But Sony first party games, or some published games by Sony could use the engine and have really great results...After all the Unreal engine isn't that great

Not that great? I'm jsut curious to how you came to that conclusion...

on't ge me wrong is a great engine, but I've read so many problems that a lot of devs have using the engine. And not only mediocre ones. So, something must be happening...Still I've to see what the new kz2 engine is capable of
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#26 Giancar
Member since 2006 • 19160 Posts
[QUOTE="Giancar"][QUOTE="PBSnipes"]

But that begs the question: why would a developer use the KZ2 engine when there are already a number of engines designed for multiplatform use?

masterflame10

I don't think multi developers will use the engine But Sony first party games, or some published games by Sony could use the engine and have really great results...After all the Unreal engine isn't that great

Yeah I can see first party companies using the engines Sony has.

Maybe even cost for 1st party games will lower? Somebody can tell me this? I'm not sure at all, but now that sony has his own engine, they will not paying royalties to the Unreal engine? Do anybody know how much $$$ does it cost to use the engine? Or if it is a long time contract?
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#27 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"][QUOTE="lowe0"]Sony has plenty of decent tech in-house (Insomniac's engine, whatever Naughty Dog and Incognito have cooked up), but is it really going to change anything when Unreal 3.0 already runs on PS3, 360, and PC?lowe0
The knowledge that they've gained and the tools they've made are all going to be displayed at GDC. So it will change alot when it comes into developing with the PS3 as the lead platform and hopefully ease game development. Also KZ2 has no instal, GOW3 and Uncharted 2 will have no loading times so internally sony is really doing their homework.

Yeah, but the question is, what is Sony going to show that justifies throwing away half your potential customers?

Well there must also be a good economic reason for it in the first place, or every game in the industry would be multi-plat. I'm sure it will be beneficial to developers regardless if their games are mult-plat, because 10 minute installs are really annoying.
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#28 EndorphinMaster
Member since 2009 • 2118 Posts

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

ActicEdge

good points

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#29 agentfred
Member since 2003 • 5666 Posts
I hadn't heard that Guerilla was marketing their engine at all, or for that matter, even what the name of it is.
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#30 lowe0
Member since 2004 • 13692 Posts
Well there must also be a good economic reason for it in the first place, or every game in the industry would be multi-plat. Adrian_Cloud
Yep. I don't know if you've noticed, but we're damn near there. Almost every exclusive is a 1st-party game. Outside of MGS4, I'm having trouble thinking of a single major 3rd party exclusive for PS3 (Haze, if you actually want to count it), and not many for 360, as 360 games are often ported to PC.
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#31 naruto7777
Member since 2007 • 8059 Posts
yes but it will take a lot of time
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#32 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"]Well there must also be a good economic reason for it in the first place, or every game in the industry would be multi-plat. lowe0
Yep. I don't know if you've noticed, but we're damn near there. Almost every exclusive is a 1st-party game. Outside of MGS4, I'm having trouble thinking of a single major 3rd party exclusive for PS3 (Haze, if you actually want to count it), and not many for 360, as 360 games are often ported to PC.

Yea, i've noticed that. But I think that depends mostly on the fanbase, which is why Square Enix is suffering right now.
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#33 AdrianWerner
Member since 2003 • 28441 Posts
I'm sorry, but hardly anyone is going to make PS3 exclusives unless Sony pays them too, no matter what engine they use
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#34 AdmiralBison
Member since 2008 • 3970 Posts

Where did you get this source from.

Or is this speculation your opinion?

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#35 PSGamerforlife
Member since 2009 • 862 Posts
[QUOTE="kejigoto"][QUOTE="ActicEdge"]

That's nice but:

1. I'm sure the amount of money it takes to get good results out of that engine is ridiculous
2. Why would any dev want to make a PS3 exclusive right now?
3. Back to point 2, PS3 software sales tell me that it won't be seeing many exclusives on that kind of engine.

ActicEdge

This pretty much sums it up right here. Maybe all of the first party games will make use of it but I don't see too many third party developers rushing to the PS3 because of a new engine when Sony is struggling to sell software (didn't even crack the top ten chart of Jan) and the 360 has a bigger install base. If anything I'd expect to see more PS3 only games up over to the 360.

Ha, the fanboys wish the situation was even that good.

1 PS3 game in the top 20 and its multiplat and selling far better on the 360. Like devs are gonna take this God engine, pour millions of dollars in to get good results, and then realize they made a mistake when there games has trouble cracking a million. PS3 software sales are crap which is why I don't see this engine being all that enticing to devs but who knows, maybe I'm wrong. :lol: Anyway, before people get all anal, this isn't the end of the PS3, it'll still get games and continue to get better.

Wii Fit....Wii play...Another mario kart rehash..."NEW" super mario bros...another mario kart rehash for the DS...Jillian micheals Fitness ultimatum 2009...Links "crossbow training"...My fitness coach...LEGO star wars..

oh...my god...

Wow..i guess its true that crap truly sells these days.

Thats why I dont care about sales these days.

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Tekkenloving

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#36 Tekkenloving
Member since 2008 • 1546 Posts
lol there are so many diffrent things wrong in the op
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#37 LOXO7
Member since 2008 • 5595 Posts
it might be a great engine, but I don't think developers would come over to ps3 because of a great engine. With 360 28million install base its hard not to keep games on the 360. It's all about money. Ask square enix about that? kenmid
Thats a myth. When the 360 was at a 12 million install base thats what the "devs" were saying then also. Its surprizing that we have any new games at all. ::looking at the fanbase of ps2:: ...no profit there, whatsoever.
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#38 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="ActicEdge"][QUOTE="kejigoto"]

This pretty much sums it up right here. Maybe all of the first party games will make use of it but I don't see too many third party developers rushing to the PS3 because of a new engine when Sony is struggling to sell software (didn't even crack the top ten chart of Jan) and the 360 has a bigger install base. If anything I'd expect to see more PS3 only games up over to the 360.

PSGamerforlife

Ha, the fanboys wish the situation was even that good.

1 PS3 game in the top 20 and its multiplat and selling far better on the 360. Like devs are gonna take this God engine, pour millions of dollars in to get good results, and then realize they made a mistake when there games has trouble cracking a million. PS3 software sales are crap which is why I don't see this engine being all that enticing to devs but who knows, maybe I'm wrong. :lol: Anyway, before people get all anal, this isn't the end of the PS3, it'll still get games and continue to get better.

Wii Fit....Wii play...Another mario kart rehash..."NEW" super mario bros...another mario kart rehash for the DS...Jillian micheals Fitness ultimatum 2009...Links "crossbow training"...My fitness coach...LEGO star wars..

oh...my god...

Wow..i guess its true that crap truly sells these days.

Thats why I dont care about sales these days.

And thats why Sony dont have so many exclusives these days"SALES". Thats why no sane company will use a Sony owned engine"SALES". Its all about the sales. So if say Killzone 2 doesnt sell well then would you expect a new installment of the franchise? Ermmm no. Wii-Fit will get a newer version released, Mario Kart Wii will get another installment, New Super Mario Bros (its better than any other Platformer minus SMG) Will get a NEWER super mario Bros. More Lego games will be released (These are fun actually). Oh my *SALES* do matter.
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#39 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="aka_aj03"]

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

kenmid

it might be a great engine, but I don't think developers would come over to ps3 because of a great engine. With 360 28million install base its hard not to keep games on the 360. It's all about money. Ask square enix about that?

It's not all about money. If it were all about money then devs would have abandonned both those consoles to develop games for the wii a long time ago. I mean, it seems that devs want to make a game that the industry considers state of the art simply because that adds to the prestige of the studio, which makes it easier to attract people and investors.

That's just my reasoning however. I really thought the wii would get more attention at the start of the gen but that hasn't happened. There must be a reason for that. Besides, all it takes is a handful of superior titles for the PS3 to embarrass the 360. BTW, by superior i dont mean marginally better, mean very noticably better.

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AnnoyedDragon

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#40 AnnoyedDragon
Member since 2006 • 9948 Posts

Engines do not make exclusives, having an audience does. If PS3 doesn't have the audience to justify the financial risk then the best engine in the world doesn't impact exclusives, all it changes is making the games that are already exclusive easier to make.

What appeals to developers today are engines like Unreal Engine 3 and and Tech 5, engines that make it cheaper and easier to develop cross platform games becase that is an audience no single platform can beat.

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Dibdibdobdobo

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#41 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="GunSmith1_basic"][QUOTE="kenmid"][QUOTE="aka_aj03"]

Killzone 2 has been in development for around four years now and is without a doubt the best looking game to date. Guerilla Games, developers of Killzone 2, have went the extra mile and have spent a large amount of time and effort producing an engine that looks gorgeous and works well. This title clearly shows what happens when you take the time to produce a quality game instead of releasing a new one every year.

Not only will this engine benefit Guerilla Games with Killzone 2, it will also benefit developers that use this engine and the future games that they produce. This is the reason why I feel more developers might come over to the PlayStation 3 to use this engine. Guerilla is not going to allow just anyone to use their engine that they have worked on for many years now. Most likely, the engine will stay with the PlayStation 3, meaning that any developer that decides to use this engine must keep that title exclusive to the PlayStation 3.

it might be a great engine, but I don't think developers would come over to ps3 because of a great engine. With 360 28million install base its hard not to keep games on the 360. It's all about money. Ask square enix about that?

It's not all about money. If it were all about money then devs would have abandonned both those consoles to develop games for the wii a long time ago. I mean, it seems that devs want to make a game that the industry considers state of the art simply because that adds to the prestige of the studio, which makes it easier to attract people and investors.

That's just my reasoning however. I really thought the wii would get more attention at the start of the gen but that hasn't happened. There must be a reason for that. Besides, all it takes is a handful of superior titles for the PS3 to embarrass the 360. BTW, by superior i dont mean marginally better, mean very noticably better.

The reason developers didnt jump ship straight away is for several reasons. 1) No developer orignally took the Wii serious and put all there Eggs in the HD market 2) a development cycle for a game is around 2 years! Now that most developers have got there HD games out the way notice how more and more are producing Wii titles. 3) Reccesion is affecting Developers so expect more to embrace the Wii. 4) Wii has biggest install base so in theory can produce the most sales. If my opinion was wrong then look at how many games are being released on the Wii in 09.
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thegoldenpoo

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#42 thegoldenpoo
Member since 2005 • 5136 Posts
The tech developed for KZ2 might be very ad-hoc. i mean have we seen many tools come out of Unchared? Unlike the "unreal engine" (although i hate the term 'engine' its so misleading) which has paid huge dividens already for the 360 with timed exclusives and PC/360 titles.
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ssvegeta555

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#43 ssvegeta555
Member since 2003 • 2448 Posts
This is good news, mainly because of the fact that EA won't taint it with thier greedy little hands considering they have to multi-plat everything. :P
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PSGamerforlife

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#44 PSGamerforlife
Member since 2009 • 862 Posts
[QUOTE="PSGamerforlife"][QUOTE="ActicEdge"]

Ha, the fanboys wish the situation was even that good.

1 PS3 game in the top 20 and its multiplat and selling far better on the 360. Like devs are gonna take this God engine, pour millions of dollars in to get good results, and then realize they made a mistake when there games has trouble cracking a million. PS3 software sales are crap which is why I don't see this engine being all that enticing to devs but who knows, maybe I'm wrong. :lol: Anyway, before people get all anal, this isn't the end of the PS3, it'll still get games and continue to get better.

Dibdibdobdobo

Wii Fit....Wii play...Another mario kart rehash..."NEW" super mario bros...another mario kart rehash for the DS...Jillian micheals Fitness ultimatum 2009...Links "crossbow training"...My fitness coach...LEGO star wars..

oh...my god...

Wow..i guess its true that crap truly sells these days.

Thats why I dont care about sales these days.

And thats why Sony dont have so many exclusives these days"SALES". Thats why no sane company will use a Sony owned engine"SALES". Its all about the sales. So if say Killzone 2 doesnt sell well then would you expect a new installment of the franchise? Ermmm no. Wii-Fit will get a newer version released, Mario Kart Wii will get another installment, New Super Mario Bros (its better than any other Platformer minus SMG) Will get a NEWER super mario Bros. More Lego games will be released (These are fun actually). Oh my *SALES* do matter.

I know sales do matter for the industry, but I dont care about what sells the most, cos only crap sells the most these days, looking at charts over the past year and a half.

IT IS SAD! that the games i mentioned above will have a bigger influence than titles which are lightyears...gigaparasecs... better than them ...but all i know is big Sony exclusives always sell enough to make a profit, mostly a large profit.

Killzone 2 for example(which the dev and marketing cost is waaaay higher than any other PS3 exclusives), if it sells 1.3 million (which it will reach..too..too.. easily) will start generating a profit.

So I dont care about what sells the best, all I care for is if it sells good.

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Malta_1980

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#45 Malta_1980
Member since 2008 • 11890 Posts

why do people believe to make a game running on the KZ2 engine will take 4 yrs... GG took 4 years including the time to CREATE the game engine.. having the game engine ready take much less time in creating a game specially if the Idea/planning/story of a game is already done...

You think if EPIC had to create a completely new game engine for GEOW2 it would have taken them only 2 yrs to make the sequel???? come on lets not be ridiculous..

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SteezyZ

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#46 SteezyZ
Member since 2008 • 209 Posts

why do people believe to make a game running on the KZ2 engine will take 4 yrs... GG took 4 years including the time to CREATE the game engine.. having the game engine ready take much less time in creating a game specially if the Idea/planning/story of a game is already done...

You think if EPIC had to create a completely new game engine for GEOW2 it would have taken them only 2 yrs to make the sequel???? come on lets not be ridiculous..

Malta_1980
It all depends on the tools that were developed for the engine. Platforms like UE3 (and supposedly the upcoming id Tech 5) were developed specifically with tools to license out to other devs, with complete scripting languages, level editors, etc. If GG did the same, then there is little reason why it would take 4 years, but if they didn't....well, we simply don't know what they did, so the OP is just speculating. For all the time and money they've spent, you gotta hope that Sony did the "right" thing and make tools for the engine for easy repackaging.
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Malta_1980

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#47 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="Malta_1980"]

why do people believe to make a game running on the KZ2 engine will take 4 yrs... GG took 4 years including the time to CREATE the game engine.. having the game engine ready take much less time in creating a game specially if the Idea/planning/story of a game is already done...

You think if EPIC had to create a completely new game engine for GEOW2 it would have taken them only 2 yrs to make the sequel???? come on lets not be ridiculous..

SteezyZ

It all depends on the tools that were developed for the engine. Platforms like UE3 (and supposedly the upcoming id Tech 5) were developed specifically with tools to license out to other devs, with complete scripting languages, level editors, etc. If GG did the same, then there is little reason why it would take 4 years, but if they didn't....well, we simply don't know what they did, so the OP is just speculating. For all the time and money they've spent, you gotta hope that Sony did the "right" thing and make tools for the engine for easy repackaging.

i agree with your comments... if GG made the engine with licensing in mind and all relevant stuff that comes with it, adding this with their eventual support to other devs I think talented people would manage to release a game using KZ2's engine in much less time (2 years for example)... but am no dev so obviously this is just an opinion..

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joopyme

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#48 joopyme
Member since 2008 • 2598 Posts

IMHO, i don't think devs would want to rush in just because how people are impressed with KZ2 graphics engine.

Yes, by all means praise it however you like, it is arguably the best looking console game yet.

Here's what I would picture a scenario would be...

SONY: "Hey Dev X, why don't you jump on the bandwagon, use our graphics engine, and give us some good games to publish?"

Dev X: "I'm not sure. Are you even marginally more feasible as compared to developing a game with console Y and Z?"

SONY: "We're sure of it! It's easy! Just imagine we're lending you Kate Beckinsale, you just put on various makeup to make her look like how you want it to be. Then TADA! Instant awesome IP!"

Dev X: "Ok. If Kate Beckinsale's in on it, we're good to go!"

Moral

No matter how established/impressive/reliable the dev tools are, for other devs to use, graphically good-great games are still a product of hard work, a culmination of well thought-out critical minds, and a few up-the-sleeve tricks to make it look a lot sweeter.

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Master-Thief-09

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#49 Master-Thief-09
Member since 2009 • 2534 Posts

I doubt anyone will make an exclusive game just so they can use the KZ2 engine.

But either way, they have good engines to work with: Assassins Creed, Capcom's Framework, Call of Duty, etc...

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yoyo462001

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#50 yoyo462001
Member since 2005 • 7535 Posts
and this is what GG told you personally? nearly everything you said was what you wanted to happen and is all based on your opinion, thread is stupid.