Would A Universal Console Help Gaming?

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johnnyv2003

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#1 johnnyv2003
Member since 2003 • 13762 Posts

I know it's a stretch, but how would gaming differ if there were only one console? I know System Wars would evaporate or be changed to 'Dev Wars', but what would change for the overall scope of things?

I believe that if it were to ever happen, it would greatly help atleast for a period of time. No more having to worry about making games multiplatform, which I believe can greatly hinder a game's quality. Not to mention slow its production. Thecompetition between first party's would be about developing great games, instead of obtaining exclusive rights for a console. Gamers would more than likely save money in the long run, especially multi-console owners.

I guess the only aspect that it wouldn't help is the market, which of course is all that matters to Nintendo, Microsoft, and Sony. I think that at first numbers would be high due to the fact that the burden of hardware development would be shared. After a period of time though, the profits would more than likely have to be divided up, particularly for accessories. Which is the largest margin of profit for the gaming world.

So, is there a chance that a universal console could exist in the real world. And if so, would it be a blessing to gamers?

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TenP

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#2 TenP
Member since 2006 • 3338 Posts

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

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ZimpanX

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#3 ZimpanX
Member since 2005 • 12636 Posts
The industry needs competition to force eachother to constantly do better, and if someone had monoply on the console market they could charge pretty much any price they want, which would be very bad and not good for the consumer at all.
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johnnyv2003

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#4 johnnyv2003
Member since 2003 • 13762 Posts

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

TenP

one way to look at that though, is that although the quality of Windows diminished it ups the competition from a software POV. With one platform, the way to make money would be to create a better game than the other dev. Since everyone owns the same console, then the games would have to be that much better to sell well

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KungfuKitten

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#5 KungfuKitten
Member since 2006 • 27389 Posts
Maybe if it could appeal to allllll the people in the whole world!!!
Like, being real cheap, free online, it should be small and big, support all screens, have motion sensing and classic control, backwards compatibility, be cool and cute, be real powerful, it should have optional HDD, optional installs, optional everything!
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DireToad

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#6 DireToad
Member since 2006 • 3948 Posts
You already have one it's called a PC.
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kingdre

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#7 kingdre
Member since 2005 • 9456 Posts
With a monopoly, high prices and decreasing quality are inevitable and the consumer can't do a thing about it. Competition drives companies to innovate and provide better products. Take that away and that company can and most probably will get complacent.
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Hihatrider87

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#8 Hihatrider87
Member since 2007 • 1042 Posts

maybe the government should intervene and make this happen.....

probably not, and as long as there's a free-market, this probably won't happen. competition and diversity of platforms are both good things.

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johnnyv2003

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#9 johnnyv2003
Member since 2003 • 13762 Posts

maybe the government should intervene and make this happen.....

probably not, and as long as there's a free-market, this probably won't happen. competition and diversity of platforms are both good things.

Hihatrider87

i'm not talking about getting rid of competition, I'm saying that the competition would shift to software instead of hardware. Think, if the same console was being used for all games coming out, then there would be more incentive for devs to make their games even better. If Halo and Resistance released on the same day, on the same console don't you think that the devs would be doing more to make sure that both games came out better than the other?

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-Mad_Rhetoric-

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#10 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
short anwser: NO
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Lidve

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#11 Lidve
Member since 2007 • 2415 Posts

Maybe if it could appeal to allllll the people in the whole world!!!
Like, being real cheap, free online, it should be small and big, support all screens, have motion sensing and ****c control, backwards compatibility, be cool and cute, be real powerful, it should have optional HDD, optional installs, optional everything!KungfuKitten

hmmm PC?

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Hihatrider87

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#12 Hihatrider87
Member since 2007 • 1042 Posts
[QUOTE="Hihatrider87"]

maybe the government should intervene and make this happen.....

probably not, and as long as there's a free-market, this probably won't happen. competition and diversity of platforms are both good things.

johnnyv2003

i'm not talking about getting rid of competition, I'm saying that the competition would shift to software instead of hardware. Think, if the same console was being used for all games coming out, then there would be more incentive for devs to make their games even better. If Halo and Resistance released on the same day, on the same console don't you think that the devs would be doing more to make sure that both games came out better than the other?

what would the features be for this console? How could we agree on a specific controller? would we have to have one?

you could argue that if we had a universal platform, the industry would act similar to the movie industry (minus theaters). where most creators put their content on one platform. the problem with this is in the difference in the development between movies and games. game devs use the specs. of a console to its advantage.

what i'm trying to say is multiple consoles creates more diversity. we couldn't have the same diversity under one platform. this isn't even including the fact that we could never get the console makers to agree to this.

the current system works. why change it?

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MegaManZXY

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#13 MegaManZXY
Member since 2008 • 105 Posts
As long as theres a super-handheld as well it would be fine.
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mjarantilla

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#14 mjarantilla
Member since 2002 • 15721 Posts

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

TenP

A universal console is NOT a frakkin' monopoly. Are DVD players a monopoly? Are CD players a monopoly?

A universal console is just another name for a STANDARDIZED PLATFORM, which is how everything EXCEPT video games are implemented nowadays. The DVD standard, the MPEG standard, the MP3 standard, the 3G standard, etc. The video game industry is about four or five decades behind the times by forcing proprietary hardware on its consumers.

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TenP

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#15 TenP
Member since 2006 • 3338 Posts

A universal console is NOT a frakkin' monopoly. Are DVD players a monopoly? Are CD players a monopoly?

A universal console is just another name for a STANDARDIZED PLATFORM, which is how everything EXCEPT video games are implemented nowadays. The DVD standard, the MPEG standard, the MP3 standard, the 3G standard, etc. The video game industry is about four or five decades behind the times by forcing proprietary hardware on its consumers.

mjarantilla

Ahhh, I gotcha.

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MegaManZXY

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#16 MegaManZXY
Member since 2008 • 105 Posts

You already have one it's called a PC.DireToad

Now we just need PC to not be so limited to a few genres : (

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Alphamale001

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#17 Alphamale001
Member since 2004 • 350 Posts
[QUOTE="TenP"]

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

mjarantilla

A universal console is NOT a frakkin' monopoly. Are DVD players a monopoly? Are CD players a monopoly?

A universal console is just another name for a STANDARDIZED PLATFORM, which is how everything EXCEPT video games are implemented nowadays. The DVD standard, the MPEG standard, the MP3 standard, the 3G standard, etc. The video game industry is about four or five decades behind the times by forcing proprietary hardware on its consumers.

You can't be serious. What you listed are medium standards. The way something is delivered. Also, video games is a whole different animal than any other form of media. There are different brands of DVD players and different features on every player. Even books and magazines have different ways to get to a reader. Proprietary hardware is what saved the video game market. If history repeats itself, god help us if there isn't another Nintendo-esque savior out there.

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Dreams-Visions

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#19 Dreams-Visions
Member since 2006 • 26578 Posts
Yes, it would help gaming tremendously.
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anshul89

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#20 anshul89
Member since 2006 • 5705 Posts
it would be amazing. and i'd buy the most expensive universal console obviously ;)
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mjarantilla

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#21 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="TenP"]

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

Alphamale001

A universal console is NOT a frakkin' monopoly. Are DVD players a monopoly? Are CD players a monopoly?

A universal console is just another name for a STANDARDIZED PLATFORM, which is how everything EXCEPT video games are implemented nowadays. The DVD standard, the MPEG standard, the MP3 standard, the 3G standard, etc. The video game industry is about four or five decades behind the times by forcing proprietary hardware on its consumers.

You can't be serious. What you listed are medium standards. The way something is delivered. Also, video games is a whole different animal than any other form of media. There are different brands of DVD players and different features on every player. Even books and magazines have different ways to get to a reader. Proprietary hardware is what saved the video game market. If history repeats itself, god help us if there isn't another Nintendo-esque savior out there.

WTF do you think video games are? Video games are a medium, too, same as movies, same as television, same as music, same as books. That's why they are all called, collectively, multiMEDIA, media being the plural of "medium" as it is used here. And with the exception of video games, they all use PRODUCTION and DELIVERY standards common to their respective industries.

In every case, having multiple proprietary hardware configurations is only a STOP GAP MEASURE. Everything eventually moves to common standards. As I said, video games are about forty or fifty years out-of-date for forcing proprietary hardware.

Consoles themselves are an example of standardized gaming. The problem is that there are multiple standards, and each standard is monopolized by one of three companies (Sony, Nintendo, Microsoft). They should just frakkin' choose one standard that they all agree to, and open it up to multiple manufacturers. Then those manufacturers can decide what extraneous features to add, like DVR functionality, movie downloads, music downloads, etc. I mean, FFS, the PS3 and Xbox 360 are so identical in games that they might as well both be following the same platform standard, but with different non-gaming features (like online video download and arcade titles).

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anshul89

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#22 anshul89
Member since 2006 • 5705 Posts
[QUOTE="Alphamale001"][QUOTE="mjarantilla"][QUOTE="TenP"]

I would LOVE a universal Superconsole! However, I know that it's impossible, because a monopoly drives up price and **** on the quality.

Look at Windows for example, up until Mac became a serious competitor Windows was overpriced and garbage. But now that Mac IS a serious competitor we see that they put a lot more work into making it better and cheaper.

mjarantilla

A universal console is NOT a frakkin' monopoly. Are DVD players a monopoly? Are CD players a monopoly?

A universal console is just another name for a STANDARDIZED PLATFORM, which is how everything EXCEPT video games are implemented nowadays. The DVD standard, the MPEG standard, the MP3 standard, the 3G standard, etc. The video game industry is about four or five decades behind the times by forcing proprietary hardware on its consumers.

You can't be serious. What you listed are medium standards. The way something is delivered. Also, video games is a whole different animal than any other form of media. There are different brands of DVD players and different features on every player. Even books and magazines have different ways to get to a reader. Proprietary hardware is what saved the video game market. If history repeats itself, god help us if there isn't another Nintendo-esque savior out there.

WTF do you think video games are? Video games are a medium, too, same as movies, same as television, same as music, same as books. That's why they are all called, collectively, multiMEDIA, media being the plural of "medium" as it is used here. And with the exception of video games, they all use PRODUCTION and DELIVERY standards common to their respective industries.

In every case, having multiple proprietary hardware configurations is only a STOP GAP MEASURE. Everything eventually moves to common standards. As I said, video games are about forty or fifty years out-of-date for forcing proprietary hardware.

Consoles themselves are an example of standardized gaming. The problem is that there are multiple standards, and each standard is monopolized by one of three companies (Sony, Nintendo, Microsoft). They should just frakkin' choose one standard that they all agree to, and open it up to multiple manufacturers. Then those manufacturers can decide what extraneous features to add, like DVR functionality, movie downloads, music downloads, etc. I mean, FFS, the PS3 and Xbox 360 are so identical in games that they might as well both be following the same platform standard, but with different non-gaming features (like online video download and arcade titles).

exactly. i want to be able to play every game possible while owning only one gaming system.
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Paper_Jellly

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#23 Paper_Jellly
Member since 2008 • 53 Posts
I don't really agree with the idea of a universal console but I don't mind it if it became reality. However, I like style of the Wii compared to other consoles. If there was a universale console it would most likely not have the sort of things I love about the Wii.
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air_wolf_cubed

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#24 air_wolf_cubed
Member since 2004 • 10233 Posts
No
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LordQuorthon

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#25 LordQuorthon
Member since 2008 • 5803 Posts

We had a de facto universal console, the NES/Famicom. The good part is already known by those of us who were playing video games back then. Looking back, however, there were some bad things about it.

1) Third party companies were treated like crap.

2) If you think the Wii has a lot of shovelware, you probably were born after 1992. The amount of shovelware on the NES was BRUTAL.

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gorilazandgames

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#26 gorilazandgames
Member since 2006 • 7937 Posts
no because the person who owned it would be able to monopolize the industry and gouge the price of games as they saw fit, there would be no competetive pricing and fora ll we know games could end up costing 100 dollars a pop.
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Nintendo_Ownes7

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#27 Nintendo_Ownes7
Member since 2005 • 30973 Posts
no because the person who owned it would be able to monopolize the industry and gouge the price of games as they saw fit, there would be no competetive pricing and fora ll we know games could end up costing 100 dollars a pop.gorilazandgames
agreed it would be Neo-Geo but worse (Worse because Neo-Geo was a great system just expensive) it cost $600 in 1991 or whenever it launched and the games cost $200 - $250 back then. If we had a universal console they could charge $1000 for it and $150 for the games. Also the Quality control would just drop because nobody would be regulating the quality of the games that is the reason for the crash of 1983.
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Verge_6

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#28 Verge_6
Member since 2007 • 20282 Posts
No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.
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mjarantilla

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#29 mjarantilla
Member since 2002 • 15721 Posts

No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.Verge_6

So I guess the DVD Forum has a monopoly on DVD players and DVD movies? And the Blu-Ray Disc Association has a monopoly on BluRay discs? And the Motion Picture Experts Group has a monopoly on EVERYONE?

Not so simple now, is it?

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Teuf_

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#30 Teuf_
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no because the person who owned it would be able to monopolize the industry and gouge the price of games as they saw fit, there would be no competetive pricing and fora ll we know games could end up costing 100 dollars a pop.gorilazandgames


No one person or company would own it, it would have to be a standard created and accepted by all members of the industry.
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Verge_6

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#31 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Verge_6"]No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.mjarantilla

So I guess the DVD Forum has a monopoly on DVD players and DVD movies? And the Blu-Ray Disc Association has a monopoly on BluRay discs? And the Motion Picture Experts Group has a monopoly on EVERYONE?

Not so simple now, is it?

I know you enjoy being confrontational, but please try to keep it relevant to what people are actually saying please. :?

I fail to see what any of those have to do with one product phasing out any others in the industry.

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mjarantilla

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#32 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="Verge_6"]No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.Verge_6

So I guess the DVD Forum has a monopoly on DVD players and DVD movies? And the Blu-Ray Disc Association has a monopoly on BluRay discs? And the Motion Picture Experts Group has a monopoly on EVERYONE?

Not so simple now, is it?

I know you enjoy being confrontational, but please try to keep it relevant to what people are actually saying please. :?

I fail to see what any of those have to do with one product phasing out any others in the industry.

That's because you think that a "universal console" would actually be something as stupid and simplistic as a monopoly.

No, no, a thousand times no. A universal console would just be a universal standard, like the DVD standard, the MPEG standard, etc. That is why I compare it to those.

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Verge_6

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#33 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="mjarantilla"]

[QUOTE="Verge_6"]No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.mjarantilla

So I guess the DVD Forum has a monopoly on DVD players and DVD movies? And the Blu-Ray Disc Association has a monopoly on BluRay discs? And the Motion Picture Experts Group has a monopoly on EVERYONE?

Not so simple now, is it?

I know you enjoy being confrontational, but please try to keep it relevant to what people are actually saying please. :?

I fail to see what any of those have to do with one product phasing out any others in the industry.

That's because you think that a "universal console" would actually be something as stupid and simplistic as a monopoly.

No, no, a thousand times no. A universal console would just be a universal standard, like the DVD standard, the MPEG standard, etc. That is why I compare it to those.

For future reference, I never talk about anything irrelevant.

Except DVDs and .MPEG are standard FORMATS and not standard devices that PLAYS formats. If you have a device, like a universal console, then it will force out the other limited consoles, being the only contender in the console industry that really has a chance, thus creating monopoly.Not quite so 'stupid' now, is it?

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mjarantilla

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#34 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Verge_6"][QUOTE="mjarantilla"]

[QUOTE="Verge_6"]No. There would be a monopoly on the industry, and no incentive for better products to be made. We the consumers benefit the most from this console war. Simple economics.Verge_6

So I guess the DVD Forum has a monopoly on DVD players and DVD movies? And the Blu-Ray Disc Association has a monopoly on BluRay discs? And the Motion Picture Experts Group has a monopoly on EVERYONE?

Not so simple now, is it?

I know you enjoy being confrontational, but please try to keep it relevant to what people are actually saying please. :?

I fail to see what any of those have to do with one product phasing out any others in the industry.

That's because you think that a "universal console" would actually be something as stupid and simplistic as a monopoly.

No, no, a thousand times no. A universal console would just be a universal standard, like the DVD standard, the MPEG standard, etc. That is why I compare it to those.

For future reference, I never talk about anything irrelevant.

Except DVDs and .MPEG are standard FORMATS and not standard devices that PLAYS formats. If you have a device, like a universal console, then it will force out the other limited consoles, being the only contender in the console industry that really has a chance, thus creating monopoly.

Wrong again. DVD players are built to exacting technical PLAYER STANDARDS, too, everything from codecs to security encryption. MPEG is one of those standards. With consoles, the standards would be different, instead related to operating system and application standards. For example, all Linux applications are all programmed to Linux standards, etc.

Look, there is nothing different between a proprietary console and a universal console standard, with the exception that with a proprietary console, only one company has manufacturing rights, whereas with a console standard, anyone who can meet the technical standards can manufacture.

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Verge_6

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#35 Verge_6
Member since 2007 • 20282 Posts

Wrong again. DVD players are built to exacting technical PLAYER STANDARDS, too, everything from codecs to security encryption.

Look, there is nothing different between a proprietary console and a universal console standard, with the exception that with a proprietary console, only one company has manufacturing rights, whereas with a console standard, anyone who can meet the technical standards can manufacture.

mjarantilla

And that one universal console would overtake any of the others and become the only one with real support and having a monopoly on the console industry with others being strangled. How is this not getting through to you?

BTW, tone and attitude is an important factor in debating, and you seriously need to work on yours.

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hayato_

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#36 hayato_
Member since 2007 • 5165 Posts

Noair_wolf_cubed

Going with this. We need competion in the industry.

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#37 dunny55
Member since 2007 • 819 Posts
well say the xbox 720, ps4, and wii2 comes out.(just making up names). if one of those consoles is supreme and pushes the other consoles out(like what blu ray did to hd-dvd). then you have just one console left. its not exactly universal but u have one console and maybe all devs will make games and such for that one supreme console.
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blackdreamhunk

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#38 blackdreamhunk
Member since 2007 • 3880 Posts
well say the xbox 720, ps4, and wii2 comes out.(just making up names). if one of those consoles is supreme and pushes the other consoles out(like what blu ray did to hd-dvd). then you have just one console left. its not exactly universal but u have one console and maybe all devs will make games and such for that one supreme console.dunny55
yea more reasons I want the wii to win and it will. I hope nintendo really aims better at the casual game market too with the wii2.
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#39 DragonFlyJ
Member since 2008 • 658 Posts
[QUOTE="mjarantilla"]

Wrong again. DVD players are built to exacting technical PLAYER STANDARDS, too, everything from codecs to security encryption.

Look, there is nothing different between a proprietary console and a universal console standard, with the exception that with a proprietary console, only one company has manufacturing rights, whereas with a console standard, anyone who can meet the technical standards can manufacture.

Verge_6

And that one universal console would overtake any of the others and become the only one with real support and having a monopoly on the console industry with others being strangled. How is this not getting through to you?

BTW, tone and attitude is an important factor in debating, and you seriously need to work on yours.

I actually like his tone. It's very affirmative.

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#40 Dreams-Visions
Member since 2006 • 26578 Posts

[QUOTE="air_wolf_cubed"]Nohayato_

Going with this. We need competion in the industry.

you guys are thinking about it wrong.

a universal console would mean a universal set of hardware standards. X amount of memory. CPU, memory and GPU built to accept Y type of programming with Z level of power.

then everyone build it with their own brand of OS, user interface and complimentary features.

this would ensure that each platform still offer what's unique to their user experience, while keeping the core gaming hardware essentially the same so that programmers and game dev houses can focus on making 1 REALLY GOOD version of their game that they can rest assured will run on every platform they choose to put it on, rather than 3 or 4 different versions that each try (and fail) to maximize the big differences in programming architecture and conceptual design of the different hardware solutions. Imagine how well games could be fleshed out in their feature sets. imagine how well debugged games would be. imagine how quickly we could see maximum gains out of consoles.

a universal subset of specs would mean better games for all of us. while allowing the consoles to all look different, have additional features that will make you want to choose one over the other, etc.

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#41 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

Wrong again. DVD players are built to exacting technical PLAYER STANDARDS, too, everything from codecs to security encryption.

Look, there is nothing different between a proprietary console and a universal console standard, with the exception that with a proprietary console, only one company has manufacturing rights, whereas with a console standard, anyone who can meet the technical standards can manufacture.

Verge_6

And that one universal console would overtake any of the others and become the only one with real support and having a monopoly on the console industry with others being strangled. How is this not getting through to you?

BTW, tone and attitude is an important factor in debating, and you seriously need to work on yours.

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

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#42 KungfuKitten
Member since 2006 • 27389 Posts
[QUOTE="gorilazandgames"]no because the person who owned it would be able to monopolize the industry and gouge the price of games as they saw fit, there would be no competetive pricing and fora ll we know games could end up costing 100 dollars a pop.Teufelhuhn


No one person or company would own it, it would have to be a standard created and accepted by all members of the industry.


And who will determine when and how that standard will advance? That's the main thing i would worry about.
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deactivated-5855efbca02a1

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#43 deactivated-5855efbca02a1
Member since 2005 • 9341 Posts
A good thing about having three + consoles means that you get choice. If the universal console didn't appeal to you, then you wouldn't console game.
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mjarantilla

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#44 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Teufelhuhn"][QUOTE="gorilazandgames"]no because the person who owned it would be able to monopolize the industry and gouge the price of games as they saw fit, there would be no competetive pricing and fora ll we know games could end up costing 100 dollars a pop.KungfuKitten


No one person or company would own it, it would have to be a standard created and accepted by all members of the industry.


And who will determine when and how that standard will advance? That's the main thing i would worry about.

Ideally? Everyone. That's how it works with the DVD Forum, the Motion Picture Experts Group, the BluRay Disc Association, etc. Or, it could be one company, like how THX controls the THX standard. Who cares? Who controls the standard is meaningless. The important part would be to allow anyone to build hardware that conforms to that standard.

Look at, for example, surround sound speaker systems. Only speaker systems which meet very exacting standards in performance and quality can be labeled "THX-certified," and when you see a product that is "THX-certified," you know that it's among the best. That is a quality standard.

There's also technical standards, like the DVD standard, which specifies that all DVD players must meet the same technical standards (i.e. they must all be able to play DVDs, which means adhering to multiple audio/video standards, security standards, and hardware standards).

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#45 Verge_6
Member since 2007 • 20282 Posts

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

mjarantilla

The thing with DVD players, cellphones, TVs, etc. is that there are thousands of different brands and variants of each. That would not be so with a universal console, would it? Not once have I mentioned 'standards', I am talking about the product in and of itself. Maybe if you hadn't been so snappish and brash, you would have seen that. Calm down, drop the insults, and maybe will talk.

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#46 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

Verge_6

So, how is my point of competition breeding quality products, which also has a plethora of evidence behind it, nullified? Come back when you've calmed down, and maybe we'll talk. Cheers.

That's not your point. Your point is that PROPRIETARY TECHNOLOGY breeds competition. No one disputes that competition breeds quality products. That has NEVER been Please don't try and finagle a new point into the argument when you know your old one has been destroyed.

BTW, my caps are there for emphasis, not shouting. I'm being perfectly calm and logical (well, except when I said "rat's ass," that was just for fun). Maybe you should stop pretending that you're walking the "moral high road" and start supporting your arguments.

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#47 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="mjarantilla"]

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

mjarantilla

So, how is my point of competition breeding quality products, which also has a plethora of evidence behind it, nullified? Come back when you've calmed down, and maybe we'll talk. Cheers.

That's not your point. Your point is that PROPRIETARY TECHNOLOGY breeds competition. No one disputes that competition breeds quality products. That has NEVER been Please don't try and finagle a new point into the argument when you know your old one has been destroyed.

BTW, my caps are there for emphasis, not shouting. I'm being perfectly calm and logical (well, except when I said "rat's ass," that was just for fun). Maybe you should stop pretending that you're walking the "moral high road" and start supporting your arguments.

And where did you get that? Now you're putting words in my mouth, and it seems you have no idea what my original argument that 'got destroyed' was.

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#48 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

Verge_6

The thing with DVD players, cellphones, TVs, etc. is that there are thousands of differencd brands and variants of each. That would not be so with a inoversal console, would it? Calm down, drop the insults, and maybe will talk.

Yes, it WOULD be so with a universal console. That's exactly what universal standards are: multiple brands, multiple manufacturers, multiple sources for components, but all adhering to the same basic standard of performance. Only the largely superficial extra features would vary between manufacturers, which would thereby determine each product's competitiveness and marketability.

If you can't get your head around the concept of technical standards, then say so and stop arguing.

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#49 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Verge_6"][QUOTE="mjarantilla"]

And once again I bring up DVD PLAYERS, CD PLAYERS, TELEVISIONS, MP3 PLAYERS, CELLPHONES, and even PERSONAL COMPUTERS as examples of how you are completely dead wrong. I can also bring up AUTOMOBILES, RADIO, CLOTHING, and basically any commercial product, no matter what kind of product, with many participating and competing manufacturers who nevertheless adhere to a common set of standards.

Having universal standards always promotes competition and progress, and ALL of the above products are examples of precisely that. YOU have no evidence with which to support your assertion that proprietary, except this single, very immature, VERY screwed up industry that is the video game industry, which is the only "major" commercial industry that I know of that has not embraced some kind of universal standard and continues to insist on proprietary. And what is the result of that? Ballooning development costs thanks to proprietary licensing fees that in other industries can be considered a form of price gouging.

As for my tone, I don't give a rat's ass if it doesn't conform to your high school debate team regulations. My points are valid and supported by decades of evidence, yours are not. In the end, that's all that matters.

Verge_6

So, how is my point of competition breeding quality products, which also has a plethora of evidence behind it, nullified? Come back when you've calmed down, and maybe we'll talk. Cheers.

That's not your point. Your point is that PROPRIETARY TECHNOLOGY breeds competition. No one disputes that competition breeds quality products. That has NEVER been Please don't try and finagle a new point into the argument when you know your old one has been destroyed.

BTW, my caps are there for emphasis, not shouting. I'm being perfectly calm and logical (well, except when I said "rat's ass," that was just for fun). Maybe you should stop pretending that you're walking the "moral high road" and start supporting your arguments.

And where did you get that? Now you're putting words in my mouth, and it seems you have no idea what my original argument that 'got destroyed' was.

I'm not putting anything in your mouth except your foot. If you agree that video game manufacturers should stop pursing proprietary technology, then why the hell are you arguing with me?

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#50 Verge_6
Member since 2007 • 20282 Posts

Yes, it WOULD be so with a universal console. That's exactly what universal standards are: multiple brands, multiple manufacturers, multiple sources for components, but all adhering to the same basic standard of performance, with extra features to affect marketability and competitiveness.

If you can't get your head around the concept of technical standards, then say so and stop arguing.

mjarantilla

Once again, I am going to have to ask just where you got that I was referring to 'standards'? AND again, I was referring to a single (see; one, sole, etc.) being the only console on the market.