Wouldn't the Wii want a game like Left4Dead?

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The__MCP

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#1 The__MCP
Member since 2007 • 757 Posts

It's basically the same concept as Resident Evil 4, a game that worked well on the Wii. RE4, even though it was a last gen game, was probably my favorite game on the Wii. Graphics wouldn't have to be that awesome, online play is limited to 8 players. Only 20 missions, I don't see why the Wii's limited tech specs would have a problem.

I would think Nintendo would want more games like this to take advnantage of the Wii-Mote's capabilities. They should have fought tooth and nail with Sony and Microsoft to reserve the rights from Valve. As it is, if they ever get the game, it willl already be played out with everyone else.

Just another example of Nintendo having its head in the clouds. Another great opportunity, another game that would be AAA, and they let it go. Nintendo doesn't care about gamers.

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Locke562

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#2 Locke562
Member since 2004 • 7673 Posts

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

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RuinedMachine

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#3 RuinedMachine
Member since 2008 • 622 Posts
The Wii would want a lot of games.
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The__MCP

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#4 The__MCP
Member since 2007 • 757 Posts

It's not even close to Resident Evil 4. :|

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

Locke562

Yeah, I think I have seen 50+ on the screen at once. Oh well... another game that Nintendo is the the ONLY current gen system that can't handle it. Better luck next time sheep.

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HarlockJC

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#5 HarlockJC
Member since 2006 • 25546 Posts

I am sure it would be the same way it would be nice to use the Wiimote on the 360.

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foxhound_fox

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#6 foxhound_fox
Member since 2005 • 98532 Posts
You obviously haven't even watched a video of L4D if you think it even comes close to being at all similar to Res4.
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farnham

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#7 farnham
Member since 2003 • 21147 Posts

house of the dead maybe..?

 

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

Locke562

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

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-Y2J-

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#8 -Y2J-
Member since 2005 • 1000 Posts
deadrising wii cant handle as many zombies as the 360 version, wats makes you think l4d will
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foxhound_fox

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#9 foxhound_fox
Member since 2005 • 98532 Posts
actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things 

farnham

Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.
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farnham

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#10 farnham
Member since 2003 • 21147 Posts
[QUOTE="farnham"]actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things 

foxhound_fox


Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.

 

well they said they will accomplish that so lets just wait until capcom does it right..? if they fail we can have a discussion about that...  

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II_Seraphim_II

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#11 II_Seraphim_II
Member since 2007 • 20534 Posts

house of the dead maybe..?

 

[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

farnham

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

sure, if you want the graphics to be so terribly downgraded...I guess you could do 50 zombies on the Wii....

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

No its nothing like Resi 4

The game had to be scaled for the freaking Xbox 360.

There is not a hope in hell of it scaling to the Wii.

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts
farnham:well they said they will accomplish that so lets just wait until capcom does it right..? if they fail we can have a discussion about that...

Instead of waiting and seeing, I will just play the 360 version instead. I don't even consider Dead Rising a multiplatform title with the announcement of this Wii version... it is more of a spinoff than an actual port since the entire foundation of the gameplay is changed.

And the game is supposed to come out early 2009. If they haven't got more than 15 zombies on-screen now, they won't get them there.

The Wii is for games like Oboro Muramasa Youtouden and House of the Dead... not Dead Rising.
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HarlockJC

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#14 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="farnham"]

house of the dead maybe..?

[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

II_Seraphim_II

actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things

sure, if you want the graphics to be so terribly downgraded...I guess you could do 50 zombies on the Wii....

I agree with you 100%. When playing games which have zombies in it. I have to pause at random times in the game and count how many are on the screen. If less than 50 then I cut it off right away. How dare they make a game with less than 50 zombies on the screen.

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skrat_01

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#15 skrat_01
Member since 2007 • 33767 Posts

house of the dead maybe..?

 

[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

farnham

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

You are comparing low poly tiny Pikmins.

To much higher poly and texture rez zombies, with decapitation points :|

And if any of the Chop Till You Drop previews and screens are to go by, the number of zombies on screen (and the game itself) is shocking.

In L4Ds case the 360 cant even run it at full detail..

Due to the Zombie pawn count, a.i. director, havoc physics and visuals, the console was already juggling hardware resources.

Its an impossibility of the Wii pulling it off. 

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-Mad_Rhetoric-

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#16 -Mad_Rhetoric-
Member since 2008 • 1765 Posts

house of the dead maybe..?

 

[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

farnham

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

:lol: this guy has no idea what hes talking about, Dead rising wii barely gets 10 zombies on screen without major framerate issues, and don't make the BS excuse that capcom is lazy or their stupid, it uses the same engine as RE4 wii

 

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HarlockJC

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#17 HarlockJC
Member since 2006 • 25546 Posts

You are comparing low poly tiny Pikmins.

To much higher poly and texture rez zombies, with decapitation points :|

And if any of the Chop Till You Drop previews and screens are to go by, the number of zombies on screen (and the game itself) is shocking.

In L4Ds case the 360 cant even run it at full detail..

Due to the Zombie pawn count, a.i. director, havoc physics and visuals, the console was already juggling hardware resources.

Its an impossibility of the Wii pulling it off.

skrat_01

"I'm not sure where 'this is the final build' stuff is coming from, because that is simply not true. The TGS "build" was mostly just a tech demo and is not the actual or final game, guys...I believe the situation is this: 1) the final game is almost done. 2) the final game is NOT the tech demo shown at Leipzig or TGS. The tech demo is a tech demo, and is not the final game. No press or media have yet seen the version of the game that Nikai was talking about when he said it was basically done. Someone at Capcom said there would be a new version of the game at TGS because that was the plan, but for reasons I dunno the details on, it didn't happen. As for why we would show the same thing over again, it mostly boils down to different producers having different attitudes, and Nikai definitely has his own way of doing things. This is not a hair-splitting technicality, as I know a number of things have changed. I haven't played the final build, so I dunno if it's going to be 3000% different, but I have seen screenshots, and yes, there are more zombies on the screen and a few other notable changes. I can't promise the moon without having actually played it, but I'm not trying to double-talk you here. The TGS build is not the final game, and there do appear to be some positive changes going forward." - Seth Killian, Capcom Community Sr. Manager

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skrat_01

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#18 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]

You are comparing low poly tiny Pikmins.

To much higher poly and texture rez zombies, with decapitation points :|

And if any of the Chop Till You Drop previews and screens are to go by, the number of zombies on screen (and the game itself) is shocking.

In L4Ds case the 360 cant even run it at full detail..

Due to the Zombie pawn count, a.i. director, havoc physics and visuals, the console was already juggling hardware resources.

Its an impossibility of the Wii pulling it off.

HarlockJC

"I'm not sure where 'this is the final build' stuff is coming from, because that is simply not true. The TGS "build" was mostly just a tech demo and is not the actual or final game, guys...I believe the situation is this: 1) the final game is almost done. 2) the final game is NOT the tech demo shown at Leipzig or TGS. The tech demo is a tech demo, and is not the final game. No press or media have yet seen the version of the game that Nikai was talking about when he said it was basically done. Someone at Capcom said there would be a new version of the game at TGS because that was the plan, but for reasons I dunno the details on, it didn't happen. As for why we would show the same thing over again, it mostly boils down to different producers having different attitudes, and Nikai definitely has his own way of doing things. This is not a hair-splitting technicality, as I know a number of things have changed. I haven't played the final build, so I dunno if it's going to be 3000% different, but I have seen screenshots, and yes, there are more zombies on the screen and a few other notable changes. I can't promise the moon without having actually played it, but I'm not trying to double-talk you here. The TGS build is not the final game, and there do appear to be some positive changes going forward." - Seth Killian, Capcom Community Sr. Manager

*shrugs*

"Seth Killian, Capcom Community Sr. Manager"

Wait until the final build yes.

Is it suddenly going to elevate DR:CTYD way above its preview counterparts? I strongly doubt it.

The Wiis hardware simply is not designed for either type of game, and can not emulate the same experience at all.

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HarlockJC

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#19 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="HarlockJC"]

[QUOTE="skrat_01"]

You are comparing low poly tiny Pikmins.

To much higher poly and texture rez zombies, with decapitation points :|

And if any of the Chop Till You Drop previews and screens are to go by, the number of zombies on screen (and the game itself) is shocking.

In L4Ds case the 360 cant even run it at full detail..

Due to the Zombie pawn count, a.i. director, havoc physics and visuals, the console was already juggling hardware resources.

Its an impossibility of the Wii pulling it off.

skrat_01

"I'm not sure where 'this is the final build' stuff is coming from, because that is simply not true. The TGS "build" was mostly just a tech demo and is not the actual or final game, guys...I believe the situation is this: 1) the final game is almost done. 2) the final game is NOT the tech demo shown at Leipzig or TGS. The tech demo is a tech demo, and is not the final game. No press or media have yet seen the version of the game that Nikai was talking about when he said it was basically done. Someone at Capcom said there would be a new version of the game at TGS because that was the plan, but for reasons I dunno the details on, it didn't happen. As for why we would show the same thing over again, it mostly boils down to different producers having different attitudes, and Nikai definitely has his own way of doing things. This is not a hair-splitting technicality, as I know a number of things have changed. I haven't played the final build, so I dunno if it's going to be 3000% different, but I have seen screenshots, and yes, there are more zombies on the screen and a few other notable changes. I can't promise the moon without having actually played it, but I'm not trying to double-talk you here. The TGS build is not the final game, and there do appear to be some positive changes going forward." - Seth Killian, Capcom Community Sr. Manager

*shrugs*

"Seth Killian, Capcom Community Sr. Manager"

Wait until the final build yes.

Is it suddenly going to elevate DR:CTYD way above its preview counterparts? I strongly doubt it.

The Wiis hardware simply is not designed for either type of game, and can not emulate the same experience at all.

I agree which is why I would not buy this kind of a game for the Wii.

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Bread_or_Decide

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#20 Bread_or_Decide
Member since 2007 • 29761 Posts

The Wii would want a lot of games.RuinedMachine

Games? Sheep don't need no games!

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KingBowser91

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#21 KingBowser91
Member since 2007 • 2638 Posts
No thanks
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Tylendal

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#22 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="farnham"]actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things 

foxhound_fox


Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.

It's been said already but clearly you're ignoring it.  PIKMIN!  You know, that game based on having huge numbers of AIs running everywhere?

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farnham

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#23 farnham
Member since 2003 • 21147 Posts
[QUOTE="farnham"]

house of the dead maybe..?

 

[QUOTE="Locke562"]

 

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

-Mad_Rhetoric-

:lol: this guy has no idea what hes talking about, Dead rising wii barely gets 10 zombies on screen without major framerate issues, and don't make the BS excuse that capcom is lazy or their stupid, it uses the same engine as RE4 wii

 

 

if we were to judge capcom games by techdemos

 

what would resident evil 4 be..?

 

DMC..? or this..? http://www.youtube.com/watch?v=kWpEE_5pDzQ

 

capcom is a skilled developer.. and they have done greatly on the Wii.. so i would just wait rather then judge from an early build 

 

farnham: well they said they will accomplish that so lets just wait until capcom does it right..? if they fail we can have a discussion about that... 

Instead of waiting and seeing, I will just play the 360 version instead. I don't even consider Dead Rising a multiplatform title with the announcement of this Wii version... it is more of a spinoff than an actual port since the entire foundation of the gameplay is changed.

And the game is supposed to come out early 2009. If they haven't got more than 15 zombies on-screen now, they won't get them there.

The Wii is for games like Oboro Muramasa Youtouden and House of the Dead... not Dead Rising.foxhound_fox

 

i already have deadrising on the 360

 

and im interested in the gameplay tweaks they are planing for the wii version 

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POJO_MOFO

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#24 POJO_MOFO
Member since 2004 • 5525 Posts
The Wii would want any quality game at this point, hasnt had one since SMG IMO
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foxhound_fox

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#25 foxhound_fox
Member since 2005 • 98532 Posts
Tylendal:It's been said already but clearly you're ignoring it.  PIKMIN!  You know, that game based on having huge numbers of AIs running everywhere?

The amount of AI and physics in Dead Rising is staggering. There is absolutely no way the Wii could ever hope to handle the 360 version of Dead Rising... which is probably why they built it with the Res4 engine because they couldn't actually port the 360 engine to the Wii.

Each zombie, despite being a braindead zombie, has it's own personal AI and physics programming... and there are some points in the game with well over 150 of them on-screen at one time. Each zombie has to interact with its environment differently. Last time I played Pikmin, I remember them all grouping together and following the same lead... not all acting independently.
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Bread_or_Decide

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#26 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="foxhound_fox"][QUOTE="farnham"]actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things

Tylendal


Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.

It's been said already but clearly you're ignoring it. PIKMIN! You know, that game based on having huge numbers of AIs running everywhere?

I don't get how Pikmin is comparable to Dead Rising on the 360.

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RuinedMachine

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#27 RuinedMachine
Member since 2008 • 622 Posts
[QUOTE="Tylendal"][QUOTE="foxhound_fox"]
Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.Bread_or_Decide

 

It's been said already but clearly you're ignoring it. PIKMIN! You know, that game based on having huge numbers of AIs running everywhere?

I don't get how Pikmin is comparable to Dead Rising on the 360.

 
It's because the Wii sells a lot and SMG won GOTY 2007.

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#28 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="RuinedMachine"]The Wii would want a lot of games.Bread_or_Decide

Games? Sheep don't need no games!

especially with all the high quality hardcore games Nintendo has been producing in the last six months :P

no seriously L4D is nothing like RE 4, the wii's crapy online would make a Wii version of L4D just unplayable

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#29 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"][QUOTE="Tylendal"]

It's been said already but clearly you're ignoring it. PIKMIN! You know, that game based on having huge numbers of AIs running everywhere?

RuinedMachine

I don't get how Pikmin is comparable to Dead Rising on the 360.


It's because the Wii sells a lot and SMG won GOTY 2007.

http://image.gamespotcdn.com/gamespot/images/2006/128/928326_20060509_screen004.jpg

http://image.gamespotcdn.com/gamespot/images/2003/e3/0513b/gcpikmin2_screen006.jpg

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RuinedMachine

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#30 RuinedMachine
Member since 2008 • 622 Posts
[QUOTE="RuinedMachine"][QUOTE="Bread_or_Decide"]

 

I don't get how Pikmin is comparable to Dead Rising on the 360.

Bread_or_Decide

 


It's because the Wii sells a lot and SMG won GOTY 2007.

 

 

 

http://image.gamespotcdn.com/gamespot/images/2006/128/928326_20060509_screen004.jpg

 

 

 

http://image.gamespotcdn.com/gamespot/images/2003/e3/0513b/gcpikmin2_screen006.jpg

 

No no no you don't get it. The Wii sells a lot and SMG won GOTY 2007.

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#31 Bread_or_Decide
Member since 2007 • 29761 Posts

No no no you don't get it. The Wii sells a lot and SMG won GOTY 2007.

RuinedMachine

No no no no you don't get it. Those tiny pikmin are obviously comparable to hundreds of full sized humans with arms, legs, eyes, and specific A.I.behavior.

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-Mad_Rhetoric-

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#32 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
[QUOTE="Bread_or_Decide"][QUOTE="RuinedMachine"]

 

 


It's because the Wii sells a lot and SMG won GOTY 2007.

RuinedMachine

 

 

 

 

 

 

 

 

 

No no no you don't get it. The Wii sells a lot and SMG won GOTY 2007.

:lol: I get it
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#33 Cooldude224
Member since 2005 • 3116 Posts

It's basically the same concept as Resident Evil 4, a game that worked well on the Wii. RE4, even though it was a last gen game, was probably my favorite game on the Wii. Graphics wouldn't have to be that awesome, online play is limited to 8 players. Only 20 missions, I don't see why the Wii's limited tech specs would have a problem.

I would think Nintendo would want more games like this to take advnantage of the Wii-Mote's capabilities. They should have fought tooth and nail with Sony and Microsoft to reserve the rights from Valve. As it is, if they ever get the game, it willl already be played out with everyone else.

Just another example of Nintendo having its head in the clouds. Another great opportunity, another game that would be AAA, and they let it go. Nintendo doesn't care about gamers.

The__MCP

I think everyone is happy they didnt.

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yoshi_64

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#34 yoshi_64
Member since 2003 • 25261 Posts

PS3 isn't getting it either, isn't it? :?

Anyways, nah.. I'd buy this game for my PC. Even if it came to Wii, the Wii's online structure would involve Friend codes and the like, I want my Steam network instead. :D 

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#35 lancea34
Member since 2007 • 6912 Posts
[QUOTE="farnham"]

house of the dead maybe..?

 

[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

-Mad_Rhetoric-

actually the devs said that they could do 100 zombies on the screen

 

and even the GC could do 100 pikmins

 

no reason why the Wii cannot do such things 

:lol: this guy has no idea what hes talking about, Dead rising wii barely gets 10 zombies on screen without major framerate issues, and don't make the BS excuse that capcom is lazy or their stupid, it uses the same engine as RE4 wii

You were saying?8)

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Zhengi

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#36 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="farnham"]actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things 

foxhound_fox


Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.

We have yet to see the final build.  There could well be 100 zombies on screen. 

So instead of believing them, we should go with what a forum poster says, amirite? :)

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shadow_hosi

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#37 shadow_hosi
Member since 2006 • 9543 Posts
[QUOTE="Locke562"]

It's not even close to Resident Evil 4. :|

 

I doubt it could handle 30+ zombies on screen at once. Look at Dead Rising Wii.

The__MCP

Yeah, I think I have seen 50+ on the screen at once. Oh well... another game that Nintendo is the the ONLY current gen system that can't handle it. Better luck next time sheep.

 

the x360 version has to have lower graphics settings so it can handle the AI Director and everything else. i dont really want to see how much the wii version suffers

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ferrarimanf355

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#38 ferrarimanf355
Member since 2005 • 1884 Posts
[QUOTE="foxhound_fox"][QUOTE="farnham"]actually the devs said that they could do 100 zombies on the screen

and even the GC could do 100 pikmins

no reason why the Wii cannot do such things 

farnham


Just because the developers say something does not make it true. They have yet to prove that they can get more than 15 on screen at one time. The Wii couldn't run a game similar to Dead Rising, with the same zombie count, even if it's life depended on it. It just isn't powerful enough to support that kind of physics and AI load.

 

well they said they will accomplish that so lets just wait until capcom does it right..? if they fail we can have a discussion about that...  

Quit it, dude, you're embarassing yourself. What, you don't have an X360 or a competent enough PC? Time to upgrade. :|