wow DC Universe online $15.00 monthly fee.. epic fail

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XaosII

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#51 XaosII
Member since 2003 • 16705 Posts

Well thats what They want youto beleive and you doing as they want to , just like that..

I assure you , servers maintances , bandwidth expenses , personel payments for server maintenances AND support ( including GMs etc ) IS NOT , ( i got a friend that working with BIG companies servers build ups and maintenance in my country ) I assure you IS NOT more than 200.000$$ per month. Now want to add each BIG ( not minor bug fixes ) patch as a work of entire team with monthly fees another 50.000 per patch? Do you want 100.000?!!! Ill add 100k!! So we got a number of 300k dollars MAX. Want more ? 400k!! Want even more? 500k!!!!!!! per patch!

Thats a FREAKIN big gap between 300.000$$//500.000$$ dollars VS 180millions per month!!!!!!!!!!

ALSO , where the @#$ do youknow what server maintainence is , how much it costs and even what server is to be so sure each subs 15$ goes for that?!

Did BLIZZ ever gave its monthly expenses in public for servers maintenance , programmers/personel expenses etc etc etc?...

No , never did never will. Because if they ever will they will take down the myth of "huge server expenses" excuse for their VERY HIGH 15$ fee each sub per month and their 180M per month , each month for more than 2 years now?...!! So before you EVER ever , comment , excuse others greed , learn a thing or 2 of what you talking about and if you dont know at all how things works at least make your statements valid with an official statement about Blizz expenses , a company that makes Billions of revenues each year from a single gameand you think its ...reasonable!!!!

Wake up...

AzatiS

I suggest you take your own advice to heart, and shut up when you dont know anything about what you're talking about. The reality is that Blizzard has close to 5,000 employees. The majority of them are customer service employees since WoW's inception. Im lowballing a figure of an average of $35,000 salary a year per employee. Thats 180 million a year in wages. Let alone real estate which is usually around the same cost, especially in places like California. Factoring in marketing, equipment, development, contracts, licenses, lawsuits, and so many other expenses and its ahefty cost.

Yes, a nice slice of that $15 a month is profit. But guess what? "everything is worth what its purchaser will pay for." Millions of people consider WoW's $15 fee to be worth it? Could it be lower? Sure. Could it be higher and sitill retain millions of customer? You betcha. Why? Cuz some people find its worth that price, and others dont.

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Bigboss232

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#52 Bigboss232
Member since 2006 • 4997 Posts

I say online is free so paying for it won't be that difficult.

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xhawk27

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#53 xhawk27
Member since 2010 • 12194 Posts

It's going to flop worst than Conan did.

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Wasdie

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#54 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's an MMO. That is the standard fee. How is that fail?

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AmayaPapaya

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#55 AmayaPapaya
Member since 2008 • 9029 Posts

I might be interested in 15$ if it was Marvel Universe:P

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AzatiS

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#56 AzatiS
Member since 2004 • 14969 Posts

@XaosII

PS :Sorry i couldnt quoteim at work and im old P4 pc , try to even write something is pain in the@#$!

Youre the first person actually saying what im tryint to point out as well.

There are other expenses than this crazy myth "" 15$ for server maintance and costs ".... Thanx for pointing out actually my point and bring valid expenses other than... servers?!!whatever.

But i got a surprise for you that you might NOT like it )

Official Blizzard statement fees as a company including marketing , server and employees fee for WoW let alone for development ( though they didnt made any other comment or give any proofs that they actually didnt lie... Is 200MILLIONfrom 2004 till end of 2008!!!!!!!! Thats FAR from your 180M per year wages. isnt? Thats more than 4 years instead.

Now if we add development costs of D3 and SC2 at that time ( SC2 said its around 100M development costs and ill add for you another 100M for D3 ) its + 200M for games that will give again x10 profits back.... Got anything to tell me about it? We are at 400Millions , like 2.5 months of WoW revenues?! Or ?

Well , thnx for valid points but you didnt make any search at all... Kotaku is your friend. Try it before tell me shut it and all. Inform yourselfs ,open your eyes , read , learn!! Then we discuss again.

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xhawk27

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#57 xhawk27
Member since 2010 • 12194 Posts

It's an MMO. That is the standard fee. How is that fail?

Wasdie

That is how much WoW is. They need to be cheaper.

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Metalscarz

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#58 Metalscarz
Member since 2004 • 1019 Posts

[QUOTE="Snugenz"]

[QUOTE="SpartanNapoleon"] I have to dissagre. There is no difference in the information that gets passed down from mag servers and MMO servers. Both are not peer to peer and cost money to the developers to maintain. There is really no excuse to have to pay monthly fees that high now a days specially since hardware is getting really cheap and really fast. Which means it cost less money to maintain the same population with each passing year. That is of course if the code is maximized to allow the least stress to the servers.AzatiS

I cant comment on DC Universe, but the fee for WoW pays for servers, community features, 24 hour support and content updates. Which is pretty reasonable imo

Well thats what They want youto beleive and you doing as they want to , just like that..

I assure you , servers maintances , bandwidth expenses , personel payments for server maintenances AND support ( including GMs etc ) IS NOT , ( i got a friend that working with BIG companies servers build ups and maintenance in my country ) I assure you IS NOT more than 200.000$$ per month. Now want to add each BIG ( not minor bug fixes ) patch as a work of entire team with monthly fees another 50.000 per patch? Do you want 100.000?!!! Ill add 100k!! So we got a number of 300k dollars MAX. Want more ? 400k!! Want even more? 500k!!!!!!! per patch!

Thats a FREAKIN big gap between 300.000$$//500.000$$ dollars VS 180millions per month!!!!!!!!!!

ALSO , where the @#$ do youknow what server maintainence is , how much it costs and even what server is to be so sure each subs 15$ goes for that?!

Did BLIZZ ever gave its monthly expenses in public for servers maintenance , programmers/personel expenses etc etc etc?...

No , never did never will. Because if they ever will they will take down the myth of "huge server expenses" excuse for their VERY HIGH 15$ fee each sub per month and their 180M per month , each month for more than 2 years now?...!! So before you EVER ever , comment , excuse others greed , learn a thing or 2 of what you talking about and if you dont know at all how things works at least make your statements valid with an official statement about Blizz expenses , a company that makes Billions of revenues each year from a single gameand you think its ...reasonable!!!!

Wake up...

So you're mad they make a nice big fat profit? You a commie?

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AzatiS

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#59 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="Metalscarz"]

[QUOTE="AzatiS"]

[QUOTE="Snugenz"]

I cant comment on DC Universe, but the fee for WoW pays for servers, community features, 24 hour support and content updates. Which is pretty reasonable imo

Well thats what They want youto beleive and you doing as they want to , just like that..

I assure you , servers maintances , bandwidth expenses , personel payments for server maintenances AND support ( including GMs etc ) IS NOT , ( i got a friend that working with BIG companies servers build ups and maintenance in my country ) I assure you IS NOT more than 200.000$$ per month. Now want to add each BIG ( not minor bug fixes ) patch as a work of entire team with monthly fees another 50.000 per patch? Do you want 100.000?!!! Ill add 100k!! So we got a number of 300k dollars MAX. Want more ? 400k!! Want even more? 500k!!!!!!! per patch!

Thats a FREAKIN big gap between 300.000$$//500.000$$ dollars VS 180millions per month!!!!!!!!!!

ALSO , where the @#$ do youknow what server maintainence is , how much it costs and even what server is to be so sure each subs 15$ goes for that?!

Did BLIZZ ever gave its monthly expenses in public for servers maintenance , programmers/personel expenses etc etc etc?...

No , never did never will. Because if they ever will they will take down the myth of "huge server expenses" excuse for their VERY HIGH 15$ fee each sub per month and their 180M per month , each month for more than 2 years now?...!! So before you EVER ever , comment , excuse others greed , learn a thing or 2 of what you talking about and if you dont know at all how things works at least make your statements valid with an official statement about Blizz expenses , a company that makes Billions of revenues each year from a single gameand you think its ...reasonable!!!!

Wake up...

So you're mad they make a nice big fat profit? You a commie?

Not my point , actually im a blizz fan i hope they good. But im not that "dummy" to spread the word " it worths because they doin server maintances and we got patches" when 99 out or 100 FREE MMORPGS doin the very same. That was my point pal. gege?
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tutt3r

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#60 tutt3r
Member since 2005 • 2865 Posts

well WoW is $15 a month, FFXIV will be around $15 maybe a bit less. IDK it seems to be the right amount for mmo players (50 cents a day) who play the game a lot. Although it would have been better if they reduced the fee to get more people interested

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Puckhog04

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#61 Puckhog04
Member since 2003 • 22814 Posts

It's an MMO, tough. They require monthly fees.

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Urworstnhtmare

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#62 Urworstnhtmare
Member since 2008 • 2630 Posts

@XaosII

PS :Sorry i couldnt quoteim at work and im old P4 pc , try to even write something is pain in the@#$!

Youre the first person actually saying what im tryint to point out as well.

There are other expenses than this crazy myth "" 15$ for server maintance and costs ".... Thanx for pointing out actually my point and bring valid expenses other than... servers?!!whatever.

But i got a surprise for you that you might NOT like it )

Official Blizzard statement fees as a company including marketing , server and employees fee for WoW let alone for development ( though they didnt made any other comment or give any proofs that they actually didnt lie... Is 200MILLIONfrom 2004 till end of 2008!!!!!!!! Thats FAR from your 180M per year wages. isnt? Thats more than 4 years instead.

Now if we add development costs of D3 and SC2 at that time ( SC2 said its around 100M development costs and ill add for you another 100M for D3 ) its + 200M for games that will give again x10 profits back.... Got anything to tell me about it? We are at 400Millions , like 2.5 months of WoW revenues?! Or ?

Well , thnx for valid points but you didnt make any search at all... Kotaku is your friend. Try it before tell me shut it and all. Inform yourselfs ,open your eyes , read , learn!! Then we discuss again.

AzatiS

Not to say your wrong, but how do we know Kotaku isn't your friend? You have given no links to back up your figures... Also its kinda hard to have a discussion with anyone if they constantly use appauling grammar...

EDIT: On topic though, a $15 monthly fee for a MMO does not equal fail. What would have really caught my eye is if DC reduced it to $10.

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xhawk27

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#63 xhawk27
Member since 2010 • 12194 Posts

Did Conan charge $15 a month?

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XaosII

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#64 XaosII
Member since 2003 • 16705 Posts

@XaosII

PS :Sorry i couldnt quoteim at work and im old P4 pc , try to even write something is pain in the@#$!

Youre the first person actually saying what im tryint to point out as well.

There are other expenses than this crazy myth "" 15$ for server maintance and costs ".... Thanx for pointing out actually my point and bring valid expenses other than... servers?!!whatever.

But i got a surprise for you that you might NOT like it )

Official Blizzard statement fees as a company including marketing , server and employees fee for WoW let alone for development ( though they didnt made any other comment or give any proofs that they actually didnt lie... Is 200MILLIONfrom 2004 till end of 2008!!!!!!!! Thats FAR from your 180M per year wages. isnt? Thats more than 4 years instead.

Now if we add development costs of D3 and SC2 at that time ( SC2 said its around 100M development costs and ill add for you another 100M for D3 ) its + 200M for games that will give again x10 profits back.... Got anything to tell me about it? We are at 400Millions , like 2.5 months of WoW revenues?! Or ?

Well , thnx for valid points but you didnt make any search at all... Kotaku is your friend. Try it before tell me shut it and all. Inform yourselfs ,open your eyes , read , learn!! Then we discuss again.

AzatiS

I'd like to see this statement. A google search of "Blizzard Statement SITE:www.kotaku.com" brings nothng and neither does a search in Kotaku. Thats impossible to have those figures at 5,000 employees. You'd have to be paying them less than $3,000 a year each. You also do realize only about 2 million players pay $15. The majority pay hourly, at around 6 cents per hour.

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AzatiS

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#65 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="Urworstnhtmare"]

[QUOTE="AzatiS"]

@XaosII

PS :Sorry i couldnt quoteim at work and im old P4 pc , try to even write something is pain in the@#$!

Youre the first person actually saying what im tryint to point out as well.

There are other expenses than this crazy myth "" 15$ for server maintance and costs ".... Thanx for pointing out actually my point and bring valid expenses other than... servers?!!whatever.

But i got a surprise for you that you might NOT like it )

Official Blizzard statement fees as a company including marketing , server and employees fee for WoW let alone for development ( though they didnt made any other comment or give any proofs that they actually didnt lie... Is 200MILLIONfrom 2004 till end of 2008!!!!!!!! Thats FAR from your 180M per year wages. isnt? Thats more than 4 years instead.

Now if we add development costs of D3 and SC2 at that time ( SC2 said its around 100M development costs and ill add for you another 100M for D3 ) its + 200M for games that will give again x10 profits back.... Got anything to tell me about it? We are at 400Millions , like 2.5 months of WoW revenues?! Or ?

Well , thnx for valid points but you didnt make any search at all... Kotaku is your friend. Try it before tell me shut it and all. Inform yourselfs ,open your eyes , read , learn!! Then we discuss again.

Not to say your wrong, but how do we know Kotaku isn't your friend? You have given no links to back up your figures... Also its kinda hard to have a discussion with anyone if they constantly use appauling grammar...

EDIT: On topic though, a $15 monthly fee for a MMO does not equal fail. What would have really caught my eye is if DC reduced it to $10.

First of all , sorry for my grammar. Im not doin that good i know and i cant double check im at work so i if i must apologize , im sorry though i dont think im THAAAT bad that you dont get my point... Now if you want a fast link http://kotaku.com/5050300/how-much-has-wow-cost-blizzard-since-2004 And with a little search youll find way more, i assure you. So here it is. Your proof and i hope this time didnt make any grammar $#@%% :)
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88mphSlayer

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#66 88mphSlayer
Member since 2010 • 3201 Posts

anybody else think the MMO is the most over-spent genre right now?

people like to bash on fps, but there's so many MMO's out there that have failed, some people didn't even know about because they had production issues and failed to sell any on release

and it's not like fps where you can sell 20 million copies of MW2 and then sell 15 million copies of Halo the next year... there's pretty much WoW and then there's everybody else... like, way farther down the chain

seems like the genre needs a wake up call, if SW:TOR fails then that'll definitely be the big wake up call, personally i'm hoping it succeeds simply for Bioware's sake and because it's the only MMO i have any interest in

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MajorGamer531

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#67 MajorGamer531
Member since 2005 • 1215 Posts

what do expect? Its a mmo.:?

ps3_owns_360Wii

I don't have a lot of faith that the quality will equal the cost though.

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AzatiS

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#68 AzatiS
Member since 2004 • 14969 Posts

[QUOTE="AzatiS"]

@XaosII

PS :Sorry i couldnt quoteim at work and im old P4 pc , try to even write something is pain in the@#$!

Youre the first person actually saying what im tryint to point out as well.

There are other expenses than this crazy myth "" 15$ for server maintance and costs ".... Thanx for pointing out actually my point and bring valid expenses other than... servers?!!whatever.

But i got a surprise for you that you might NOT like it )

Official Blizzard statement fees as a company including marketing , server and employees fee for WoW let alone for development ( though they didnt made any other comment or give any proofs that they actually didnt lie... Is 200MILLIONfrom 2004 till end of 2008!!!!!!!! Thats FAR from your 180M per year wages. isnt? Thats more than 4 years instead.

Now if we add development costs of D3 and SC2 at that time ( SC2 said its around 100M development costs and ill add for you another 100M for D3 ) its + 200M for games that will give again x10 profits back.... Got anything to tell me about it? We are at 400Millions , like 2.5 months of WoW revenues?! Or ?

Well , thnx for valid points but you didnt make any search at all... Kotaku is your friend. Try it before tell me shut it and all. Inform yourselfs ,open your eyes , read , learn!! Then we discuss again.

XaosII

I'd like to see this statement. A google search of "Blizzard Statement SITE:www.kotaku.com" brings nothng and neither does a search in Kotaku. Thats impossible to have those figures at 5,000 employees. You'd have to be paying them less than $3,000 a year each. You also do realize only about 2 million players pay $15. The majority pay hourly, at around 6 cents per hour.

I understand what you saying , also i gave a link bellow.

Im not saying you are wrong , just i cant understand how they claim near billion profits every year , then 15$ per month each sub is ok !!! Dont get me wrong i dont find it THAT high either , but in reality it is.

Also all of expenses you mentioning can be paid only with WoW box sales !! I mean classic + 2 expansions sold millions of copies!! Even if we take subs aside , that some serious profit!!!!!!!!!!! Billions again!

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HelloMoto56

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#69 HelloMoto56
Member since 2010 • 1233 Posts

First of all , sorry for my grammar. Im not doin that good i know and i cant double check im at work so i if i must apologize , im sorry though i dont think im THAAAT bad that you dont get my point... Now if you want a fast link http://kotaku.com/5050300/how-much-has-wow-cost-blizzard-since-2004 And with a little search youll find way more, i assure you. So here it is. Your proof and i hope this time didnt make any grammar $#@%% :) AzatiS

Old Spice Man approves!

and what has been proven by Old Spice man can not be unproven!

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Locutus_Picard

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#70 Locutus_Picard
Member since 2004 • 4166 Posts

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

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Urworstnhtmare

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#71 Urworstnhtmare
Member since 2008 • 2630 Posts

Old Spice Man approves!

and what has been proven by Old Spice man can not be unproven!

HelloMoto56

Is that all you ever say? :P

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Puckhog04

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#72 Puckhog04
Member since 2003 • 22814 Posts

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Locutus_Picard

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

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Locutus_Picard

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#73 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Puckhog04

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

MW2 has a lot of players too...but they don't charge for a subscription or something like that. Maintained...HAHAHAHAHA best myth ever. I am donating my moneyz because the p00r developers need to maintain serv0rz. They'd be bankrupt without my moneyz :(

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AzatiS

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#74 AzatiS
Member since 2004 • 14969 Posts

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Puckhog04

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

You see now guyz why im getting "furious"?! hehehe!! :) Now you get my point... Here goes another "server" example to excuse 180M per month... Arggg!! No offense Puck!

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Mograine

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#75 Mograine
Member since 2006 • 3666 Posts

MW2 has a lot of players too...but they don't charge for a subscription or something like that. Maintained...HAHAHAHAHA best myth ever. I am donating my moneyz because the p00r developers need to maintain serv0rz. They'd be bankrupt without my moneyz :(

Locutus_Picard

MW2 is P2P.

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MajorGamer531

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#76 MajorGamer531
Member since 2005 • 1215 Posts

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Locutus_Picard

Because MMOs have high operating costs. You don't just have to pay the developers to make the game. Servers require maintenance, games like MMOs require support people on stand by for in-game problems (GMs), and they release new content many times over to make sure players never run out of things to do.

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Puckhog04

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#77 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Locutus_Picard

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

MW2 has a lot of players too...but they don't charge for a subscription or something like that. Maintained...HAHAHAHAHA best myth ever. I am donating my moneyz because the p00r developers need to maintain serv0rz. They'd be bankrupt without my moneyz :(

MW2 has a person playing with the best connection chosen as the host (aka P2P). You try hosting thousands of players in an MMO (on one server) on your internet connection, I dare you. Next time think before you speak.

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lucky_star

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#78 lucky_star
Member since 2003 • 2307 Posts

[QUOTE="Mograine"]

[QUOTE="Helghastextreme"] and?? why should that be any different from any other online multiplayer game such as MAG for example.. what makes a MMO so different that it needs its own fee? Helghastextreme

Persistent worlds.

So what is a MMO.. is it just abunch of people going around fighting each other and levling up with a lot of people in the same match or something?

Good going TC.

You make a thread about bashing a MMO game, without knowing what a MMO is.

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MajorGamer531

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#79 MajorGamer531
Member since 2005 • 1215 Posts

[QUOTE="Puckhog04"]

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Locutus_Picard

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

MW2 has a lot of players too...but they don't charge for a subscription or something like that. Maintained...HAHAHAHAHA best myth ever. I am donating my moneyz because the p00r developers need to maintain serv0rz. They'd be bankrupt without my moneyz :(

MW2 has super low operating costs. The games are all hosted p2p (peer to peer, meaning it's hosted on someone's console) so they don't have to pay to support servers. The developers for MW2 do not update content regularly, they release an overpriced map pack every once and awhile. And they do not have people on stand by to support in-game problems.

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Puckhog04

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#80 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

AzatiS

Servers have to be maintained. More players = more servers. That costs money. Hence, a monthly fee. Fairly simple in reality.

You see now guyz why im getting "furious"?! hehehe!! :) Now you get my point... Here goes another "server" example to excuse 180M per month... Arggg!! No offense Puck!

It's infuriating but it's the truth. The simple fact is they need to maintain things on their end to allow everyone to play. I wish it were different. For example, Guild Wars and Hellgate London didn't cost due to the fact that all areas were instanced. When you went into an area to fight you simply had either you or whoever you were grouped with there to kill the bad guys (or whatever). They have those in stuff like WoW (in the instances) but you also have the open world stuff. That's where the main server issues come from. Instancing makes it easy but then again you don't get that open feel in it like in games like WoW.

Oh, and no offense taken. ;)

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Locutus_Picard

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#81 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

MajorGamer531

Because MMOs have high operating costs. You don't just have to pay the developers to make the game. Servers require maintenance, games like MMOs require support people on stand by for in-game problems (GMs), and they release new content many times over to make sure players never run out of things to do.

How much do those people (GameMasters) earn...like below minimum wage? Did I not already give my money to the developer when I BOUGHT THE DAMN GAME? Why do they see the need to hold my WHOLE game for ransom unless I pay up even more? MMO's are raking in the money and making this whole subscription thing an abomination to us gamers. Server maintainance...that wouldn't even cost 1% of their yearly income. So where is this money going to? Straight to their pockets, so nothing is being improved upon, There should be no excuse why you have to pay more than 5$ per month for such things. Not even a dollar is per player needed to keep servers running.

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Mograine

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#82 Mograine
Member since 2006 • 3666 Posts

How much do those people (GameMasters) earn...like below minimum wage? Did I not already give my money to the developer when I BOUGHT THE DAMN GAME? Why do they see the need to hold my WHOLE game for ransom unless I pay up even more? MMO's are raking in the money and making this whole subscription thing an abomination to us gamers. Server maintainance...that wouldn't even cost 1% of their yearly income. So where is this money going to? Straight to their pockets, so nothing is being improved upon, There should be no excuse why you have to pay more than 5$ per month for such things. Not even a dollar is per player needed to keep servers running.

Locutus_Picard

That caught me off guard :|

Do you have a first clue of what you're saying about the server maintenance cost? Or any proof at all, in that regard?

Right, I thought so...

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AdrianWerner

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#83 AdrianWerner
Member since 2003 • 28441 Posts

Turbine was incredibly successful by changing LotRO free-to-play with micro-transactions.

I read their profits increased 5 fold (which could mean little depending on how much they made before), and their subscription base jumped over two million extra subscribers.

$15 is just too steep given the competition out there, but it is what it is. They gotta get enough money to maintain the servers.

Raymundo_Manuel

They didn't change LOTRO yet afair, only DND Online. Also..as you've said their subscriptions numbers jumped up. It's interesting, isn't it? They added free-to-play option and yet the number of people paying $15 a month actualy increased despite the free option being avaible

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MajorGamer531

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#84 MajorGamer531
Member since 2005 • 1215 Posts

[QUOTE="MajorGamer531"]

[QUOTE="Locutus_Picard"]

Why have MMO have subscriptions anyway? What ###hole developer came up with the first subscription based MMO?
I don't recall having to pay to game online with any other type of genre? So why the #### is it warranted to do this with MMO's?

Locutus_Picard

Because MMOs have high operating costs. You don't just have to pay the developers to make the game. Servers require maintenance, games like MMOs require support people on stand by for in-game problems (GMs), and they release new content many times over to make sure players never run out of things to do.

How much do those people (GameMasters) earn...like below minimum wage? Did I not already give my money to the developer when I BOUGHT THE DAMN GAME? Why do they see the need to hold my WHOLE game for ransom unless I pay up even more? MMO's are raking in the money and making this whole subscription thing an abomination to us gamers. Server maintainance...that wouldn't even cost 1% of their yearly income. So where is this money going to? Straight to their pockets, so nothing is being improved upon, There should be no excuse why you have to pay more than 5$ per month for such things. Not even a dollar is per player needed to keep servers running.

Employees costs money. If they have a degree you are looking at anywhere from 50,000 to 150,000 a year depending on their rank and responsibilities in most companies. Tech support guys usually make like 15-18/hr. Buying the game only covers the initial developing cost. Also, saying 'nothing is being improved upon' is utterly ignorant. Patches go through mmos like WoW regularly. Only unlike normal games, WoW patches do not just tweak numbers, they add entire new game areas, new dungeons, new items, etc. These patches make MW2 stimulus pack look like kiddy crap. People don't work for free.

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Fireboy78

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#85 Fireboy78
Member since 2006 • 524 Posts

Well, I think DC Universe's fee should be 10 dollars, because...LOOK at WoW. WoW have power, to play safe to priced the DC Universe fee 10 dollars to have better chance to pull some people that who poor classes, or middle classes.

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Locutus_Picard

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#86 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

[QUOTE="MajorGamer531"]

Because MMOs have high operating costs. You don't just have to pay the developers to make the game. Servers require maintenance, games like MMOs require support people on stand by for in-game problems (GMs), and they release new content many times over to make sure players never run out of things to do.

MajorGamer531

How much do those people (GameMasters) earn...like below minimum wage? Did I not already give my money to the developer when I BOUGHT THE DAMN GAME? Why do they see the need to hold my WHOLE game for ransom unless I pay up even more? MMO's are raking in the money and making this whole subscription thing an abomination to us gamers. Server maintainance...that wouldn't even cost 1% of their yearly income. So where is this money going to? Straight to their pockets, so nothing is being improved upon, There should be no excuse why you have to pay more than 5$ per month for such things. Not even a dollar is per player needed to keep servers running.

Employees costs money. If they have a degree you are looking at anywhere from 50,000 to 150,000 a year depending on their rank and responsibilities in most companies. Tech support guys usually make like 15-18/hr. Buying the game only covers the initial developing cost. Also, saying 'nothing is being improved upon' is utterly ignorant. Patches go through mmos like WoW regularly. Only unlike normal games, WoW patches do not just tweak numbers, they add entire new game areas, new dungeons, new items, etc. These patches make MW2 stimulus pack look like kiddy crap. People don't work for free.

They earn THAT much? So basically, they're getting money thrown at them because Blizzard has a huge excess money due to the subscriptions.
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AdrianWerner

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#87 AdrianWerner
Member since 2003 • 28441 Posts

[How much do those people (GameMasters) earn...like below minimum wage? Did I not already give my money to the developer when I BOUGHT THE DAMN GAME? Why do they see the need to hold my WHOLE game for ransom unless I pay up even more? MMO's are raking in the money and making this whole subscription thing an abomination to us gamers. Server maintainance...that wouldn't even cost 1% of their yearly income. So where is this money going to? Straight to their pockets, so nothing is being improved upon, There should be no excuse why you have to pay more than 5$ per month for such things. Not even a dollar is per player needed to keep servers running.

Locutus_Picard

God, please don't talk about things you have zero clue about. Servers cost are high, what's more, there are many people who need to work on each server and they don't work for free. Then you also need to pay for content creation. First...MMOs are the most expensive games to make, putting even the console AAA titles to shame. And even when the game ships you still have the whole team spending time tweaking the game, adding new content contantly, patching bugs, doing support etc.

There is a reason why most MMOs go bancrupt quickly. The costs of development and maintenance are so high that you need at least 200K people all paying $15 a month just to break even for small time MMOs.

"Not even a dollar is per player needed to keep servers running."..yeah...I'm sure 3000-4000 dollars a month is enough to cover the server costs and the wages of multiple people :D

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subrosian

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#88 subrosian
Member since 2005 • 14232 Posts

Whats funny is you happily pay that for WoW.

XboximusPrime
WoW is the industry-standard titan as far as MMOs go though. As long as WoW is around, other MMOs have to struggle because people go "nah, I'll just play WoW instead".
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AdrianWerner

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#89 AdrianWerner
Member since 2003 • 28441 Posts

They earn THAT much? So basically, they're getting money thrown at them because Blizzard has a huge excess money due to the subscriptions.Locutus_Picard

Nobody with any talent or skill will work for less.

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Locutus_Picard

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#90 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

They earn THAT much? So basically, they're getting money thrown at them because Blizzard has a huge excess money due to the subscriptions.AdrianWerner

Nobody with any talent or skill will work for less.

Thats pure theft, no love for gaming there.
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AdrianWerner

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#91 AdrianWerner
Member since 2003 • 28441 Posts

Well, I think DC Universe's fee should be 10 dollars, because...LOOK at WoW. WoW have power, to play safe to priced the DC Universe fee 10 dollars to have better chance to pull some people that who poor classes, or middle classes.

Fireboy78

5$ less won't convince anyone to subscribe, at least not anywhere near enough to make up for 30% drop in revenues. People who aren't willing to pay $15 are unlikely to pay $10 either, they will just go for free MMOs. $15 is a sweet spot and there's a reason bassicaly everybody is charing this much.