Wow, that CryEngine 2 console game actually twitched.

This topic is locked from further discussion.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 AnnoyedDragon
Member since 2006 • 9948 Posts

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

Avatar image for kidcool189
kidcool189

4307

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 kidcool189
Member since 2008 • 4307 Posts

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

AnnoyedDragon
who cares if its using the cryengine2, its probably really taking advantage of certian aspects about it that we cant necessarily see in the video rather than another engine(really not sure what im saying, but i could be rihgt)

but either way, that game looks like a boatload of fun, cell shaded FTW
Avatar image for 3picuri3
3picuri3

9618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 3picuri3
Member since 2006 • 9618 Posts

in all honesty i think cell-shading is the only way you'd ever see CE2 on consoles. 

it's very intensive and none of the current gen consoles come close to being able to run it with normal texture work unless everything was on low / medium, mostly low.

as long as it's done well i don't see the cell-shading being a problem. 

Avatar image for Master_SONY
Master_SONY

200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Master_SONY
Member since 2008 • 200 Posts

BLA BLA BLA....

 

I donT' care about the engine...Just make a good game!

Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#5 rolo107
Member since 2007 • 5469 Posts

in all honesty i think cell-shading is the only way you'd ever see CE2 on consoles. 

it's very intensive and none of the current gen consoles come close to being able to run it with normal texture work unless everything was on low / medium, mostly low.

as long as it's done well i don't see the cell-shading being a problem. 

3picuri3

I'm more likely to trust the devs on this one, rather than you. They said they had it running on consoles at the equivalent of medium settings. 

Avatar image for 3picuri3
3picuri3

9618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]

in all honesty i think cell-shading is the only way you'd ever see CE2 on consoles. 

it's very intensive and none of the current gen consoles come close to being able to run it with normal texture work unless everything was on low / medium, mostly low.

as long as it's done well i don't see the cell-shading being a problem. 

rolo107

I'm more likely to trust the devs on this one, rather than you. They said they had it running on consoles at the equivalent of medium settings. 

might want to read up on that again :P devs said 'most assets would transfer smoothly to consoles' at 'medium to high settings at 720p'. which means you'll get the DX9 version, missing some PC assets, running decently on medium at 720p. that does not mean you're getting the pure full Crysis asset suite running on medium at 720p. and that says nothing of 1080p, which is the native resolution of my set - even with upscaling you lose FPS. 

trust whoever you want, but make an effort to understand what is being said before you attack others on the boards, m'kay?  

Avatar image for WasntAvailable
WasntAvailable

5605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 WasntAvailable
Member since 2008 • 5605 Posts
Did anyone know that the Cry Engine 2 is being used to make a military training game, not for public release, aswell as an MMO? I totally knew that, and didn't just check Wikipedia.
Avatar image for horrowhip
horrowhip

5002

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#8 horrowhip
Member since 2005 • 5002 Posts

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

AnnoyedDragon

CryEninge 2.0 has the best toolset for developers. Period.

I am sure you could make an argument for Source, but honestly, all things considered, CryEngine 2.0 has the better overall toolset.

UE3 certainly isn't bad but the primary reason it gets used a lot is the price to graphics level ratio it provides.... UE3's commercial license is like $500K. CryEngine 2.0's commercial license is $2 million...

The toolset is probably the primary reason they went with CryEngine 2.0

Avatar image for BobHipJames
BobHipJames

3126

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="AnnoyedDragon"]

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

horrowhip

CryEninge 2.0 has the best toolset for developers. Period.

I am sure you could make an argument for Source, but honestly, all things considered, CryEngine 2.0 has the better overall toolset.

UE3 certainly isn't bad but the primary reason it gets used a lot is the price to graphics level ratio it provides.... UE3's commercial license is like $500K. CryEngine 2.0's commercial license is $2 million...

The toolset is probably the primary reason they went with CryEngine 2.0

Pretty awesome looking game despite the fairly non-Crysis level graphics.

I blame the consoles and/or the developers.

Avatar image for 3picuri3
3picuri3

9618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="AnnoyedDragon"]

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

horrowhip

CryEninge 2.0 has the best toolset for developers. Period.

I am sure you could make an argument for Source, but honestly, all things considered, CryEngine 2.0 has the better overall toolset.

UE3 certainly isn't bad but the primary reason it gets used a lot is the price to graphics level ratio it provides.... UE3's commercial license is like $500K. CryEngine 2.0's commercial license is $2 million...

The toolset is probably the primary reason they went with CryEngine 2.0

meh, ill believe that when we start seeing some real results from use of the engine.

so far the list of quality games using Source, or UE, buries anything that's in development currently for CE 2.0.

the tools might be great, but the performance is quite poor - especially for console development. it's not a terribly well optimized engine overall, despite the brilliant set of tools in the SDK i've toyed with.  

Avatar image for DragonfireXZ95
DragonfireXZ95

26715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="horrowhip"][QUOTE="AnnoyedDragon"]

Merchants of Brooklyn

I heard about this a few years back, looks like it is coming out for PS3 as well now.

But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.

Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.

BobHipJames

CryEninge 2.0 has the best toolset for developers. Period.

I am sure you could make an argument for Source, but honestly, all things considered, CryEngine 2.0 has the better overall toolset.

UE3 certainly isn't bad but the primary reason it gets used a lot is the price to graphics level ratio it provides.... UE3's commercial license is like $500K. CryEngine 2.0's commercial license is $2 million...

The toolset is probably the primary reason they went with CryEngine 2.0

Pretty awesome looking game despite the fairly non-Crysis level graphics.

I blame the consoles and/or the developers.

It looks pretty sweet. It almost looks like the only reason they picked Cryengine 2 was because of the destructable environments. Admittingly, that doesn't seem like it's used in the actual gameplay mechanics, just an after thought, but this is only a teaser after all.

EDIT: Oh, and grabbing the guys by the neck and punching their heads off, that's another Cryengine 2 ability.

Avatar image for superjim42
superjim42

3588

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 superjim42
Member since 2005 • 3588 Posts
that looks sick!
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Teuf_
Member since 2004 • 30805 Posts

the tools might be great, but the performance is quite poor - especially for console development. it's not a terribly well optimized engine overall, despite the brilliant set of tools in the SDK i've toyed with.  

3picuri3


How would you know anything about its performance or optimization for consoles?
Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#14 kozzy1234
Member since 2005 • 35966 Posts

Cryengine >>> all

simply the best engine every made!

And dont get me started on the amazing map editor! Its the best ever!

Avatar image for PandaBear86
PandaBear86

3389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="3picuri3"]

the tools might be great, but the performance is quite poor - especially for console development. it's not a terribly well optimized engine overall, despite the brilliant set of tools in the SDK i've toyed with.

Teufelhuhn



How would you know anything about its performance or optimization for consoles?

Try playing Crysis on a PC with 512mb of RAM and you will see why CryEngine 2 won't be too good on consoles. As soon as I load a game of Crysis on my PC, it chews up 1gb of RAM on the spot (which is already double the 360's total RAM shared with GPU).