[QUOTE="horrowhip"][QUOTE="AnnoyedDragon"] Merchants of Brooklyn
I heard about this a few years back, looks like it is coming out for PS3 as well now.
But what a complete waste of the engine, why would you license CryEngine 2 for a cell shaded console game? Any other engine would have done just as good a job with this art direction, probably better considering CryEngine 2 isn't a native cross platform engine like UE3 is.
Not that I'm saying every CryEngine 2 game has to use realistic graphics, it just seems like an odd choice considering the options.
BobHipJames
CryEninge 2.0 has the best toolset for developers. Period.
I am sure you could make an argument for Source, but honestly, all things considered, CryEngine 2.0 has the better overall toolset.
UE3 certainly isn't bad but the primary reason it gets used a lot is the price to graphics level ratio it provides.... UE3's commercial license is like $500K. CryEngine 2.0's commercial license is $2 million...
The toolset is probably the primary reason they went with CryEngine 2.0
Pretty awesome looking game despite the fairly non-Crysis level graphics.
I blame the consoles and/or the developers.
It looks pretty sweet. It almost looks like the only reason they picked Cryengine 2 was because of the destructable environments. Admittingly, that doesn't seem like it's used in the actual gameplay mechanics, just an after thought, but this is only a teaser after all.
EDIT: Oh, and grabbing the guys by the neck and punching their heads off, that's another Cryengine 2 ability.
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