wow wow wee wow (bump mapping)

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kidonre

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#1 kidonre
Member since 2009 • 441 Posts

does crysis have bump mapping like this?

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mayforcebeyou

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#2 mayforcebeyou
Member since 2007 • 2703 Posts
yeah even far cry had it. but it crysis every graphical feature isn't overexaggerated.
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killab2oo5

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#3 killab2oo5
Member since 2005 • 13621 Posts

...Yes, it does. As does a few other games.

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kidonre

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#4 kidonre
Member since 2009 • 441 Posts

that PDZ a first gen 360 launch game

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Vandalvideo

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#5 Vandalvideo
Member since 2003 • 39655 Posts

that PDZ a first gen 360 launch game

kidonre
Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?
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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts

That's actually parallax mapping. And yes, Crysis does this. :P

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Head_of_games

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#7 Head_of_games
Member since 2007 • 10859 Posts
:cry: It's beautiful! :cry: :lol: Who the heck cares? Don't we have better things to talk about?
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kidonre

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#8 kidonre
Member since 2009 • 441 Posts

[QUOTE="kidonre"]

that PDZ a first gen 360 launch game

Vandalvideo

Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?

lol no one complains about it in uncharted

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cobrax75

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#9 cobrax75
Member since 2007 • 8389 Posts

yes it does.

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deactivated-5b19214ec908b

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#10 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="Vandalvideo"][QUOTE="kidonre"]

that PDZ a first gen 360 launch game

kidonre

Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?

lol no one complains about it in uncharted

those rocks are wet so it makes perfect sense that they look wet and shiny

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kidonre

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#11 kidonre
Member since 2009 • 441 Posts

[QUOTE="kidonre"]

[QUOTE="Vandalvideo"] Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?toast_burner

lol no one complains about it in uncharted

those rocks are wet so it makes perfect sense that they look wet and shiny

so is the wall in the PDZ pic
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deactivated-5b19214ec908b

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#12 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="kidonre"][QUOTE="toast_burner"]

[QUOTE="kidonre"]

lol no one complains about it in uncharted

those rocks are wet so it makes perfect sense that they look wet and shiny

so is the wall in the PDZ pic

ok then i was wrong
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Wasdie

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#13 Wasdie  Moderator
Member since 2003 • 53622 Posts

That's actually parallax mapping. And yes, Crysis does this. :P

Teufelhuhn
Once again Teuf swoops in with his superior knowledge of graphics making everybody feel stupid.
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shutdown_202

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#14 shutdown_202
Member since 2005 • 5649 Posts

PDZ was a very good looking game at launch and still holds up well till this day. Although apart from Joanna, all of the character models looked horrible, like they were just pulled out of Kameo and expected to fit with the style. AAA game then and an AAA game still.

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yoshi_64

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#15 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="toast_burner"]

[QUOTE="kidonre"]

lol no one complains about it in uncharted

kidonre

those rocks are wet so it makes perfect sense that they look wet and shiny

so is the wall in the PDZ pic

and I assume the Temple walls, the corridors of the subway stations, the rocks layered around the game from cobblestone streets to mountain side vistas, and all between? PDZ just was uber shiny everywhere it was ridiculous.
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blitzcloud

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#16 blitzcloud
Member since 2007 • 1229 Posts

[QUOTE="kidonre"][QUOTE="toast_burner"]those rocks are wet so it makes perfect sense that they look wet and shinytoast_burner
so is the wall in the PDZ pic

ok then i was wrong

no, you weren't.

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-Snooze-

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#17 -Snooze-
Member since 2009 • 7304 Posts

[QUOTE="kidonre"][QUOTE="toast_burner"]those rocks are wet so it makes perfect sense that they look wet and shiny

yoshi_64

so is the wall in the PDZ pic

and I assume the Temple walls, the corridors of the subway stations, the rocks layered around the game from cobblestone streets to mountain side vistas, and all between? PDZ just was uber shiny everywhere it was ridiculous.

Like London, it rains alot around there. It all makes perfect sense.

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ChrnoTrigger

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#18 ChrnoTrigger
Member since 2008 • 2155 Posts

[QUOTE="yoshi_64"][QUOTE="kidonre"] so is the wall in the PDZ pic-Snooze-

and I assume the Temple walls, the corridors of the subway stations, the rocks layered around the game from cobblestone streets to mountain side vistas, and all between? PDZ just was uber shiny everywhere it was ridiculous.

Like London, it rains alot around there. It all makes perfect sense.

Tell me you're joking....

The whole game had a very crappy artistic style, and while some stages looked quite good, others looked atrocious. Some settings were so messed up visually its as if they mixed everything into a big pile of junk :lol:

The game isn't AAA and shouldn't have got AAA.

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-Snooze-

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#20 -Snooze-
Member since 2009 • 7304 Posts

[QUOTE="-Snooze-"]

[QUOTE="yoshi_64"] and I assume the Temple walls, the corridors of the subway stations, the rocks layered around the game from cobblestone streets to mountain side vistas, and all between? PDZ just was uber shiny everywhere it was ridiculous. ChrnoTrigger

Like London, it rains alot around there. It all makes perfect sense.

Tell me you're joking....

The whole game had a very crappy artistic style, and while some stages looked quite good, others looked atrocious. Some settings were so messed up visually its as if they mixed everything into a big pile of junk :lol:

The game isn't AAA and shouldn't have got AAA.

I was joking, not about London being rainy though. As for the game not being AAA, it sure as hell deserved it when it was released. Great graphics, decent single player, and a great multiplayer make for a great game.
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swazidoughman

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#21 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="kidonre"]

[QUOTE="Vandalvideo"] Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?obamanian

lol no one complains about it in uncharted

It is a PS3 game, you will never see anyone complain, these games are considered like gods on earth by some PS3 people

Or maybe it's because it takes place in the AmazonRAIN FOREST.

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stereointegrity

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#22 stereointegrity
Member since 2007 • 12151 Posts
pdz...the only game as shiny as mr cleans head.....crysis looks better when will threads like this end
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deactivated-5dd711115e664

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#23 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

does crysis have bump mapping like this?

kidonre

Shiny bricks for the win! Oh the memories. This photo/thread really brings me back to the early days of the 360 and lemmings who think shiny bricks = realistic texturing.

Good times.

p.s. Even the original Xbox did bump mapping.

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xscott1018

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#24 xscott1018
Member since 2008 • 1266 Posts
[QUOTE="Teufelhuhn"]

That's actually parallax mapping. And yes, Crysis does this. :P

Wasdie
Once again Teuf swoops in with his superior knowledge of graphics making everybody feel stupid.

i don't feel stupid :) :D

yes, crysis has that type of look to it.
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navyguy21

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#25 navyguy21
Member since 2003 • 17905 Posts
[QUOTE="Teufelhuhn"]

That's actually parallax mapping. And yes, Crysis does this. :P

Wasdie
Once again Teuf swoops in with his superior knowledge of graphics making everybody feel stupid.

well let them feel stupid lol, all i know is that every time he drops some knowledge, i get an A in school :lol: so forgive me if im a little selfish :P
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#26 spike6566
Member since 2008 • 1630 Posts
[QUOTE="kidonre"]

[QUOTE="Vandalvideo"][QUOTE="kidonre"]

that PDZ a first gen 360 launch game

Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?

lol no one complains about it in uncharted

well lets see, hmm a waterfall next to that rock cant be it? or maybe the humidity in the jungle cant be it either.
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Lethalhazard

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#27 Lethalhazard
Member since 2009 • 5451 Posts

Bump mapping is awesome.

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#28 karasill
Member since 2007 • 3155 Posts
[QUOTE="kidonre"][QUOTE="toast_burner"]

[QUOTE="kidonre"]

lol no one complains about it in uncharted

those rocks are wet so it makes perfect sense that they look wet and shiny

so is the wall in the PDZ pic

Not true, almost every texture in PDz looks wet and shiney when it's not supposed to. PDZ suffered from overly shiney textures. And yes Crysis does use bump mapping, normal mapping, and parallax mapping.
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TOAO_Cyrus1

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#29 TOAO_Cyrus1
Member since 2004 • 2895 Posts

Its called parallax mapping... I'm pretty sure it was first used extensivily in Far Cry.

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whatisazerg

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#30 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="kidonre"]

[QUOTE="Vandalvideo"] Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?toast_burner

lol no one complains about it in uncharted

those rocks are wet so it makes perfect sense that they look wet and shiny

Oh and here I was thinking that those rocks weren't real..... can you imagine how foolish I feel now?

How can something that doesnt exist in the physical world be wet?

System Wars logic never fails to make me laugh :lol:

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raynimrod

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#31 raynimrod
Member since 2005 • 6862 Posts

[QUOTE="toast_burner"]

[QUOTE="kidonre"]

lol no one complains about it in uncharted

whatisazerg

those rocks are wet so it makes perfect sense that they look wet and shiny

Oh and here I was thinking that those rocks weren't real..... can you imagine how foolish I feel now?

How can something that doesnt exist in the physical world be wet?

System Wars logic never fails to make me laugh :lol:



Wow you didn't just say that did you?

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The_Game21x

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#32 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Vandalvideo"][QUOTE="kidonre"]

that PDZ a first gen 360 launch game

kidonre

Oh really? What gave it away? Was it the fact that the walls look like they are being sprayed down with perma water?

lol no one complains about it in uncharted

That's because Uncharted takes place in a rainforest/jungle...it's not exactly unreasonable for a rock to look wet in places like that...

In PDZ, it's a little off-putting to walk around inside what's supposed to be a perfectly dry ancient temple and see my reflection in the walls...

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themyth01

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#33 themyth01
Member since 2003 • 13924 Posts

How do you know that's all bump mapping, there could actually be geometry for those features unless you know something we don't.

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Teuf_

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#34 Teuf_
Member since 2004 • 30805 Posts

How do you know that's all bump mapping, there could actually be geometry for those features unless you know something we don't.

themyth01



Modeling tiny little surface details with actual polygons requires a tremendous amount of triangles. You'd go from having a couple dozen for a wall to several hundred thousand or more. You'd end up with the same result but with horrible performance...it's not at all worth it.

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#35 Snake_raider
Member since 2008 • 579 Posts

[QUOTE="-Snooze-"]

[QUOTE="yoshi_64"] and I assume the Temple walls, the corridors of the subway stations, the rocks layered around the game from cobblestone streets to mountain side vistas, and all between? PDZ just was uber shiny everywhere it was ridiculous. ChrnoTrigger

Like London, it rains alot around there. It all makes perfect sense.

Tell me you're joking....

The whole game had a very crappy artistic style, and while some stages looked quite good, others looked atrocious. Some settings were so messed up visually its as if they mixed everything into a big pile of junk :lol:

The game isn't AAA and shouldn't have got AAA.

your opinion means very little to everyone else here
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Chutebox

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#36 Chutebox
Member since 2007 • 51576 Posts

[QUOTE="toast_burner"]

[QUOTE="kidonre"]

lol no one complains about it in uncharted

whatisazerg

those rocks are wet so it makes perfect sense that they look wet and shiny

Oh and here I was thinking that those rocks weren't real..... can you imagine how foolish I feel now?

How can something that doesnt exist in the physical world be wet?

System Wars logic never fails to make me laugh :lol:

You can't be serious.
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Supafly1

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#37 Supafly1
Member since 2003 • 4441 Posts

Bump mapping =/= bricks coming out of a wall.

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mariokart64fan

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#38 mariokart64fan
Member since 2003 • 20828 Posts

thats pd0 a early 360 game one look i puked lol ,

graphics mean nothing when the game istelf killed a brand lol

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DAZZER7

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#39 DAZZER7
Member since 2004 • 2422 Posts

I thought Crysis used occlusion mapping not parallax mapping ?

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whatisazerg

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#40 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="toast_burner"]those rocks are wet so it makes perfect sense that they look wet and shiny

Chutebox

Oh and here I was thinking that those rocks weren't real..... can you imagine how foolish I feel now?

How can something that doesnt exist in the physical world be wet?

System Wars logic never fails to make me laugh :lol:

You can't be serious.

So you think those rocks actually exist?

Oh my! :roll:

So then Chris Redfield is SOOO BUFF because his digital image was pumping iron since we last saw him... it has nothing to do with the artists making him that way.... ?

You realize that there is no water in your television right? Don't try to act like I'm the one that's not making sense, I'm not the one acting like things in a video game are real.

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Chutebox

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#41 Chutebox
Member since 2007 • 51576 Posts

[QUOTE="Chutebox"][QUOTE="whatisazerg"]

Oh and here I was thinking that those rocks weren't real..... can you imagine how foolish I feel now?

How can something that doesnt exist in the physical world be wet?

System Wars logic never fails to make me laugh :lol:

whatisazerg

You can't be serious.

So you think those rocks actually exist?

Oh my! :roll:

So then Chris Redfield is SOOO BUFF because his digital image was pumping iron since we last saw him... it has nothing to do with the artists making him that way.... ?

You realize that there is no water in your television right? Don't try to act like I'm the one that's not making sense, I'm not the one acting like things in a video game are real.

Yes, THAT'S what we're all referring to. Good job at figuring it out.

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whatisazerg

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#42 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="Chutebox"] You can't be serious.Chutebox

So you think those rocks actually exist?

Oh my! :roll:

So then Chris Redfield is SOOO BUFF because his digital image was pumping iron since we last saw him... it has nothing to do with the artists making him that way.... ?

You realize that there is no water in your television right? Don't try to act like I'm the one that's not making sense, I'm not the one acting like things in a video game are real.

Yes, THAT'S what we're all referring to. Good job at figuring it out.

Wow you really couldnt tell I was being sarcastic in my original post? I think you could, but decided to be thick for whatever reason.

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clembo1990

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#43 clembo1990
Member since 2005 • 9976 Posts
Even the M&B expansion will have it, and it'll actually make the game look pretty good :P
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markop2003

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#44 markop2003
Member since 2005 • 29917 Posts

That's actually parallax mapping. And yes, Crysis does this. :P

Teufelhuhn
True there, for bump mapping have a look at Oblivion
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sikanderahmed

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#45 sikanderahmed
Member since 2007 • 5444 Posts

can anyone believe almost 4 year old game look so good?

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hywel69

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#46 hywel69
Member since 2002 • 1086 Posts

That looks nice.

Your post made me laugh a bit, "WOW", one game that certainly does not use bump mapping...the irony! It's amazing how bland WoW looks next to current games, won't stop the fanboys saying it has the best graphics ever....

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Teuf_

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#47 Teuf_
Member since 2004 • 30805 Posts

I thought Crysis used occlusion mapping not parallax mapping ?

DAZZER7



It uses parallax occlusion mapping, which is a kind of parallax mapping. Parallax mapping makes surfaces "stick out", like the bricks in that wall. Parallax occlusion mapping makes it so that the stuff "sticking out" properly occludes itself (which means that it blocks stuff behind it so that you can't see it).

It's cool, but really expensive to make it looks good. Crysis only uses it in a few places, like on the ground when there's rocks or grooves from tire treads.