Wow, Zelda actually looks like a "modern" game!

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locopatho

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#1  Edited By locopatho
Member since 2003 • 24300 Posts

Well, who'd a thunk it?

A Zelda where the world has animals and wildlife to be captured or hunted, or just seen to give a bit of life beyond sterile grasslands and 2 monsters per area?

A Zelda where Link can climb branches and walls, cut down trees, set fire to bushes, roll boulders down hills to kill enemies and craft potions (at least)?

A Zelda that actually looks as open as Zelda 1, LttP, Ocarina and Windwaker were (considering the hardware limitations of their times), rather than the small sterile worlds of the Wii pair?

A Zelda where there appear to be gameplay changing weather effects?

This is EXACTLY what I wanted, props to Nintendo for (seemingly!) abandoning that done-to-death sterile old N64 formula/world/systems and actually catching up with what the rest of the gaming world has been doing the past decade.

Lol, bet all the SW folks who kept telling me I was stupid to want that stuff will be crowing from the rafters about how great it is now, heh. My favourite was when I asked for Far Cry's fire/foliage system (AND NOW HAVE!!!) and was dismissed as wanting Zelda to be an FPS, lol.

In summary, **** yes, Zelda looks like a modern goddam videogame again and not an N64 remake, praise Yahweh!

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deactivated-5d6bb9cb2ee20

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#2 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@locopatho: I agree, man. Of course, the final game could still be a major letdown, by simply going by what we've seen here, this is the kind of game Nintendo used to be known for making- modern, ambitious, progressive. It's what they can do when they try, instead of giving us a dozen different kinds of sidescrolling platformers.

This is the kind of game I hope they go back to making. And I hope so much that Zelda is everything it looks to be, it would be the best game in the series if it was. (Btw, yes, they did borrow a lot of Far Cry elements in the game, including tagging enemies- then again, Aonuma's favorite game in the last five years is Far Cry 3, so that does make sense!)

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iandizion713

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#3 iandizion713
Member since 2005 • 16025 Posts

This game just looks amazing. Itll be ages before we see another game come close to its scale.

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WreckEm711

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#4 WreckEm711
Member since 2010 • 7362 Posts

Everything about it exceeded my hopes. At any time in the stream I saw several things in the not to far distance that I wanted to run to and explore, and I felt like that the entire stream. I demand that they take my money.

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locopatho

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#5 locopatho
Member since 2003 • 24300 Posts

@charizard1605 said:

It's what they can do when they try, instead of giving us a dozen different kinds of sidescrolling platformers.

+100000 haha.

@charizard1605 said:

(Btw, yes, they did borrow a lot of Far Cry elements in the game, including tagging enemies- then again, Aonuma's favorite game in the last five years is Far Cry 3, so that does make sense!)

That's very interesting! I adored Far Cry 3 and 4 so seeing some of those elements pop up is great. Stuff like tagging enemies is very standard in games now (doing it in Uncharted 4 currently!), not that it's a REQUIREMENT as such but nice to see another modern gameplay system that Nintendo are adopting.

I know not every game by be a 6 year developed Zelda but still, wish more of their games were like this!

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deactivated-57ad0e5285d73

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#6 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Dungeons will still be puzzles. It looks like a mix of Legend of Zelda, Mario 64, and Ocarina of Time.

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intotheminx

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#7 intotheminx
Member since 2014 • 2608 Posts

The mechanics looked awesome, but the maps looked kind of empty. Hopefully, that's because it isn't finished.

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deactivated-5d6bb9cb2ee20

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#8  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@intotheminx said:

The mechanics looked awesome, but the maps looked kind of empty. Hopefully, that's because it isn't finished.

They confirmed that they took out NPCs and towns for the E3 showing to not spoil the story. Hopefully that means the final game would be livelier.

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PurpleMan5000

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#9 PurpleMan5000
Member since 2011 • 10531 Posts

The combat looks much improved. I also like how they replaced hearts with consumables. Hopefully the rest of the map isn't as barren as the starting area or this game is going to get boring pretty quickly.

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deactivated-5d6bb9cb2ee20

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#10 deactivated-5d6bb9cb2ee20
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@PurpleMan5000 said:

The combat looks much improved. I also like how they replaced hearts with consumables. Hopefully the rest of the map isn't as barren as the starting area or this game is going to get boring pretty quickly.

@charizard1605 said:

They confirmed that they took out NPCs and towns for the E3 showing to not spoil the story. Hopefully that means the final game would be livelier.

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jg4xchamp

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#11 jg4xchamp
Member since 2006 • 64054 Posts

I'm curious to see how Zelda botches this.

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deactivated-5d6bb9cb2ee20

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#12 deactivated-5d6bb9cb2ee20
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@jg4xchamp said:

I'm curious to see how Zelda botches this.

It won't

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#13 jg4xchamp
Member since 2006 • 64054 Posts

@charizard1605 said:
@jg4xchamp said:

I'm curious to see how Zelda botches this.

It won't

I mean it says Legend of Zelda right there. Aunoma is still producing it. Far Cry 3 is his favorite game. Chaz is hyped. The only thing the game really has going for it is that it looked like it had a lot of neat gameplay ideas and bobbert anti-hype. But is that enough Chaz? Is that enough?

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#14 deactivated-5d6bb9cb2ee20
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@jg4xchamp said:
@charizard1605 said:
@jg4xchamp said:

I'm curious to see how Zelda botches this.

It won't

I mean it says Legend of Zelda right there. Aunoma is still producing it. Far Cry 3 is his favorite game. Chaz is hyped. The only thing the game really has going for it is that it looked like it had a lot of neat gameplay ideas and bobbert anti-hype. But is that enough Chaz? Is that enough?

Well, shit, now you have me doubting it

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skektek

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#15 skektek
Member since 2004 • 6530 Posts

Looks pretty decent for a DS game.

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#16 DJ-Lafleur
Member since 2007 • 35604 Posts

Seems kind of silly to make a distinction for "modern games" considering we have games like Shovel Knight and other such indie games still being made. And not to mention acting like those things mentioned in the OP making a game modern, or implying not having such things makes a game "not modern" is ridiculous to me as well.

But yeah, I'm pretty excited for the new Zelda game and welcome the changes.

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2Chalupas

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#17 2Chalupas
Member since 2009 • 7286 Posts

@intotheminx said:

The mechanics looked awesome, but the maps looked kind of empty. Hopefully, that's because it isn't finished.

I agree.

It looked... "up to spec" with modern RPG's like Skyrim and Witcher (at least the PS3/360 era). But the world looked kind of flat and lifeless to me, some areas of short grass had almost no texture at all, then even in areas where there is more density of long wild grasses and some trees - it looks kind of shitty, honestly. At least compared to 2016 standards.

If we go back to last gen, like Skryim and stuff like that... I guess it looks comparable. Hopefully the NX improves the draw distance and texture quality dramatically.

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Basinboy

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#18 Basinboy
Member since 2003 • 14559 Posts

We'll see if this game can expand the Zelda audience because, in all fairness, that's what Nintendo needs more than anything.

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ReadingRainbow4

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#19 ReadingRainbow4
Member since 2012 • 18733 Posts

I saw a comment that summed up my thoughts pretty well.

"It's like NIntendo finally connected to the internet, peaked out of their little box and saw what other developers were doing."

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#20 A-new-Guardian
Member since 2015 • 2458 Posts

Zelda inspired by western IP's. Seems rather strange. I always liked how Nintendo had their own creative ideas instead of looking at Skyrim. Of course the game looks good but did they have other things in mind before taking inspiration from Skyrim?

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#21 jg4xchamp
Member since 2006 • 64054 Posts

@a-new-guardian said:

Zelda inspired by western IP's. Seems rather strange. I always liked how Nintendo had their own creative ideas instead of looking at Skyrim. Of course the game looks good but did they have other things in mind before taking inspiration from Skyrim?

I would look at it more like what Metal Gear did, a Japanese spin on western concepts.

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Messiahbolical-

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#22 Messiahbolical-
Member since 2009 • 5670 Posts

Ehhhhh I'd much rather prefer my Zelda games to feel like traditional Zelda games and my Skyrim games to feel like Skyrim games. Not a fan of western RPGs to begin with as it is. They're taking away what I loved about Zelda to begin with, the simplicity of it.

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aroxx_ab

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#23 aroxx_ab
Member since 2005 • 13236 Posts

Nintendo should do kinda like MS, Play anywhere. Buy Zelda then you should be able to play it on both WiiU and NX.

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deactivated-5d6bb9cb2ee20

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#24 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@aroxx_ab said:

Nintendo should do kinda like MS, Play anywhere. Buy Zelda then you should be able to play it on both WiiU and NX.

Cross Buy?

I agree, they should do that. They won't, though, because they're terrible at anything that's not making games.

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#25  Edited By Dibdibdobdobo
Member since 2008 • 6683 Posts

Not saw footage yet but what do people mean by tagging?

Sounds like monster hunter meets Zelda.

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locopatho

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#26 locopatho
Member since 2003 • 24300 Posts

@Heirren said:

Dungeons will still be puzzles.

I never wanted otherwise, the dungeons of Zelda have always been awesome, it's everything around them that needed updating, and now are being!

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#27 locopatho
Member since 2003 • 24300 Posts
@jg4xchamp said:

Aunoma is still producing it. Far Cry 3 is his favorite game.

Far Cry 3 is a brilliant game for Zelda to copy open world concepts from. Not anything else, but open world stuff, yes! (Nintendo are smart enough not to copy paste everything 10 million times like Ubisoft do)

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#28 lundy86_4  Online
Member since 2003 • 62023 Posts

Don't jinx it!

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#29  Edited By locopatho
Member since 2003 • 24300 Posts

@DJ-Lafleur said:

And not to mention acting like those things mentioned in the OP making a game modern, or implying not having such things makes a game "not modern" is ridiculous to me as well.

Sorry dude but if I play a blockbuster, open world, action adventure game in 2016 I expect everything that I listed in the OP because it's all STANDARD INTERACTION at this point.

Look at something as simple as the physics of rolling stuff down a hill to kill an enemy with weight and momentum. I've been doing that for a decade, Halo 3 for sure, and possibly even earlier. Far Cry's fire was 2008. It's a fact that this stuff in Zelda is LONG overdue, if it wants to be a major AAA contender.

Every gamer apart from the hardest of the Nintendo hardcore fanboys wants modern gaming standards, not N64 design over and over again.

You mention indie games? Of course they can't hit every modern standard, they're small teams and budgets, it's pathetic to say Zelda can hide behind that justifcation, they've been making it for 6 years!

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#30 locopatho
Member since 2003 • 24300 Posts

@ReadingRainbow4 said:

I saw a comment that summed up my thoughts pretty well.

"It's like NIntendo finally connected to the internet, peaked out of their little box and saw what other developers were doing."

Absolutely, it's exactly what I've wanted them to do for so long! Hope they play Yooka Laylee too and give us some of that instead of 2D rehashes!

@Dibdibdobdobo said:

Not saw footage yet but what do people mean by tagging?

See enemy, tag to highlight and keep track. It's in stuff like Batman,Far Cry, Uncharted 4, etc.

@lundy86_4 said:

Don't jinx it!

I'm sick of being a miserable C-word about Nintendo, I'm glad to be excited for once!!!

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#31 nintendoboy16
Member since 2007 • 42205 Posts

@ReadingRainbow4 said:

I saw a comment that summed up my thoughts pretty well.

"It's like NIntendo finally connected to the internet, peaked out of their little box and saw what other developers were doing."

With that logic, this could lead to a dark side.

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ReadingRainbow4

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#32 ReadingRainbow4
Member since 2012 • 18733 Posts

@nintendoboy16 said:
@ReadingRainbow4 said:

I saw a comment that summed up my thoughts pretty well.

"It's like NIntendo finally connected to the internet, peaked out of their little box and saw what other developers were doing."

With that logic, this could lead to a dark side.

Nintendo discovers the importance of DLC? lol.

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#33 AM-Gamer
Member since 2012 • 8116 Posts

I was very impressed... looked amazing.

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#34 DJ-Lafleur
Member since 2007 • 35604 Posts

@locopatho said:
@DJ-Lafleur said:

And not to mention acting like those things mentioned in the OP making a game modern, or implying not having such things makes a game "not modern" is ridiculous to me as well.

Sorry dude but if I play a blockbuster, open world, action adventure game in 2016 I expect everything that I listed in the OP because it's all STANDARD INTERACTION at this point.

Look at something as simple as the physics of rolling stuff down a hill to kill an enemy with weight and momentum. I've been doing that for a decade, Halo 3 for sure, and possibly even earlier. Far Cry's fire was 2008. It's a fact that this stuff in Zelda is LONG overdue, if it wants to be a major AAA contender.

Every gamer apart from the hardest of the Nintendo hardcore fanboys wants modern gaming standards, not N64 design over and over again.

You mention indie games? Of course they can't hit every modern standard, they're small teams and budgets, it's pathetic to say Zelda can hide behind that justifcation, they've been making it for 6 years!

I think I'll just count this as us wanting different things from games. All that interaction stuff sounds nice and all but doesn't really make that huge of a difference to me. For me all that modern stuff is just "icing on the cake" type stuff. And putting the most delicious, highest quality icing on a massive turd doesn't make the overall package taste any less like a turd.

I don't think that if a game like Skyward Sword (which I actually did like) had any of the modern interaction stuff you brought up, like stuff rolling down hills to cause damage or being able to start fire, that it would have really helped to make up for that game's short comings or make it any less weaker compared to a good amount of other Zelda games in the series. And bringing to back to Zelda; Breath of the Wild, if the open world in that game ends up being too barren or too much of a chore to explore, then all of the interesting interactive stuff you can do in the game won't really mean much to me.

When I brought up up indie games, I was mostly thinking about something like Shovel Knight, a game that, outside of achievements, doesn't really have much modern about it, and honestly Shovel Knight is still one of my favorite games of the gen and one of the games I got the most playtime out of this gen.

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#35 DarkLink77
Member since 2004 • 32731 Posts

@charizard1605 said:

@locopatho: I agree, man. Of course, the final game could still be a major letdown, by simply going by what we've seen here, this is the kind of game Nintendo used to be known for making- modern, ambitious, progressive. It's what they can do when they try, instead of giving us a dozen different kinds of sidescrolling platformers.

This is the kind of game I hope they go back to making. And I hope so much that Zelda is everything it looks to be, it would be the best game in the series if it was. (Btw, yes, they did borrow a lot of Far Cry elements in the game, including tagging enemies- then again, Aonuma's favorite game in the last five years is Far Cry 3, so that does make sense!)

Aonuma is a Far Cry fan? Huh.

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#36 GameboyTroy
Member since 2011 • 9855 Posts

HMK before E3 2016

https://www.youtube.com/watch?v=Bdu5VeXSPEY

HMK after E3 2016

Loading Video...

Obe1 after E3 2016

Loading Video...

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#37 nintendoboy16
Member since 2007 • 42205 Posts

@ReadingRainbow4 said:
@nintendoboy16 said:
@ReadingRainbow4 said:

I saw a comment that summed up my thoughts pretty well.

"It's like NIntendo finally connected to the internet, peaked out of their little box and saw what other developers were doing."

With that logic, this could lead to a dark side.

Nintendo discovers the importance of DLC? lol.

Well, that was already done. But they've yet to go full on Activision, Capcom, EA with it.

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#38 Dibdibdobdobo
Member since 2008 • 6683 Posts

@locopatho: Thanks. This sounds like monster hunter.

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#40  Edited By iandizion713
Member since 2005 • 16025 Posts

@speak_low: Thats how Nintendos been since day 1. Even the original open world non-linear Zelda was inspired by other popular games. Nintendo is just awesome at implementing the mechanics together to make fun fresh gameplay.

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#41 ConanTheStoner
Member since 2011 • 23834 Posts

Mmm, not sure I follow. People have been bitching about the OoT blueprint for the better part of the last decade. Lots of people wanted modernized elements and a major shake-up to the series staples. I mean, this was such a vocal thing that it appears Nintendo finally caved in and did it.

The only time I see a mass of fans rally against change is when we get that occasional thread about how Zelda needs to be dark and "mature" and have some bloated story.

And why would anyone be strongly opposed to burning foliage as a mechanic when that was in the very first Zelda game?

I'm not denying that you might have run into a few weirdos, we do have a couple of odd-ball sheep around here. But you're painting a picture of being that one guy who wanted change when truthfully you're in the majority.

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deactivated-5d6bb9cb2ee20

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#42 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@speak_low: Most Nintendo fans have been vocal about desiring Zelda to change, so... No?

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#43 AtariKidX
Member since 2010 • 7166 Posts

Wow, Zelda actually looks like a "modern Wii" game........................congratulations.lol

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#44 Shadowchronicle
Member since 2008 • 26969 Posts

Its different but it reminds me of other open world games, seems like a bad thing.

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aroxx_ab

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#45 aroxx_ab
Member since 2005 • 13236 Posts

Yup looks kinda modern, Nintendo knows what is popular now, big open world games with hunting, cooking etc.

Nintendo forced me to pre-order NX, i refuse to play this game on WiiU.

Any1 else pre-ordered NX yet?

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#47  Edited By iandizion713
Member since 2005 • 16025 Posts

@speak_low: Nintendo fans are usually happy with whatever the developer decides. We have faith in the creators gloves.

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#48  Edited By FireEmblem_Man
Member since 2004 • 20387 Posts

@a-new-guardian said:

Zelda inspired by western IP's. Seems rather strange. I always liked how Nintendo had their own creative ideas instead of looking at Skyrim. Of course the game looks good but did they have other things in mind before taking inspiration from Skyrim?

Well, Final Fantasy and Dragon Quest were inspired by Western IP's, so why not?

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#49 no-scope-AK47
Member since 2012 • 3755 Posts

OK TC you got me nice joke thought there was a nx zelda demo here but it's the same xbox 360 graphics

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#50 uninspiredcup
Member since 2013 • 62658 Posts

See that mountain over there? Link can climb it.