WOW@PC Graphics Back In '99!

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

http://www.youtube.com/watch?v=IaHTNj_hSl0

 

this could pass for a current-gen budget title. this blows away any console games of that era, except maybe shenmue.

 

I guess PC was always ahead...what else was I missing back then :cry:

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psymon100

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#2 psymon100
Member since 2012 • 6835 Posts

Next gen graphics. 

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mems_1224

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#3 mems_1224
Member since 2004 • 56919 Posts
looks like a vita game
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Gue1

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#4 Gue1
Member since 2004 • 12171 Posts

TC you are delusional.    :o

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evilross

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#5 evilross
Member since 2003 • 2076 Posts

Outcast?   Really?

 

If you want to brag about PC graphics in '99 pick something that doesn't suck. The detail and art in stuff like Icewind Dale and Planescape..... The textures and rendering speed in Quake 3..... The lighting in Unreal...

 

 

Outcast was bad tech with a freaking 50 ft. playable draw distance from your very low detail character. Also add in overlapping skyboxes and water effects with no physics, and a huge helping of crap gameplay.

 

This thread needs a quick abortion.

 

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arto1223

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#6 arto1223
Member since 2005 • 4412 Posts

Ah memories, they are great.

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faizan_faizan

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#7 faizan_faizan
Member since 2009 • 7869 Posts
Dynamic Shadows in 1999? What the actual f***?
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HaloinventedFPS

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#8 HaloinventedFPS
Member since 2010 • 4738 Posts

Shenmue was king back in 1999

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black_chamber99

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#9 black_chamber99
Member since 2010 • 1696 Posts

Outcast?   Really?

 

If you want to brag about PC graphics in '99 pick something that doesn't suck. The detail and art in stuff like Icewind Dale and Planescape..... The textures and rendering speed in Quake 3..... The lighting in Unreal...

 

 

Outcast was bad tech with a freaking 50 ft. playable draw distance from your very low detail character. Also add in overlapping skyboxes and water effects with no physics, and a huge helping of crap gameplay.

 

This thread needs a quick abortion.

 

evilross

 

i'm strictly talking about graphics d!ckhead. this guy mentions planescape torment and its is one of the worst looking games i've ever seen. not to mention the gameplay was already outdated in '99 when it came out

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HAZE-Unit

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#10 HAZE-Unit
Member since 2007 • 10564 Posts

it's barely PS2 looking.

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UnrealLegend

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#11 UnrealLegend
Member since 2009 • 5888 Posts

it's barely PS2 looking.

HAZE-Unit

Yeah... I think TC may have exaggerated a bit.

Not bad for 1999 though.

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HAZE-Unit

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#12 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

it's barely PS2 looking.

UnrealLegend

Yeah... I think TC may have exaggerated a bit.

Not bad for 1999 though.

yea looks cool.

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adamosmaki

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#13 adamosmaki
Member since 2007 • 10718 Posts
i remember outacast. While some elements like dynamic shadows and depth of field for 1999 were downright amazing other elements such as textures were mediocre at best Also in late 90's if you were gonna talk about graphics Unreal and Unreal tournament were the games to talk about But the worst part of outcast is it was using a software renderer if i remember correctly and had no 3d hardware support thus was running like an a** even on the most powerfull hardware
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travisstaggs

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#14 travisstaggs
Member since 2008 • 10562 Posts

I'm actually somewhat surprised by how good that looks.

Like someone else said, Shenmue blows this game away but I'm still impressed.

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BlbecekBobecek

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#15 BlbecekBobecek
Member since 2006 • 2949 Posts

Outcast didnt age very well, it was much more impressive when it came out.

 

You missed a lot, thats for sure. But not only in terms of graphics development, in terms of gameplay too.

One of my favourite games of all time happens to be 1999 too.

http://www.youtube.com/watch?v=CS8lQ-Zjxsg

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emgesp

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#16 emgesp
Member since 2004 • 7849 Posts

It does look nice for a game released in '99, but it's definitely dated by todays standards. 

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Innovazero2000

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#17 Innovazero2000
Member since 2006 • 3159 Posts

Shenmue on the Dreamcast

Unreal Tournament, Quake 3, Tribes

 

These all took a dump on that game ( i know im missing more)

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BlbecekBobecek

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#18 BlbecekBobecek
Member since 2006 • 2949 Posts

I'm actually somewhat surprised by how good that looks.

Like someone else said, Shenmue blows this game away but I'm still impressed.

travisstaggs

 

1999 was the year Dreamcast came out and it was indeed impressive, but as soon as in 2000 it was outmatched by PC graphics as devs got the grip to develop for then-cutting edge first GeForce GPU ever, the mighty GeForce 256 (that I happened to fry in my PC when I played Quake 3 Arena for like 15 hours straight with friends on LAN :cool: )

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BlendThree

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#19 BlendThree
Member since 2012 • 181 Posts

If this doersn't look impressive to you, look at some candid footage of what PS1 was doing cause that's what many of us were playing at the time while waiting for Dreamcast to fail and PS2 to rise.

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Bikouchu35

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#20 Bikouchu35
Member since 2009 • 8344 Posts

unreal_tournament_2003-272319-1250060568

Fastforward 3 years... drool.jpg.

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BlbecekBobecek

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#21 BlbecekBobecek
Member since 2006 • 2949 Posts

 

Fastforward 3 years... drool.jpg.

Bikouchu35

 

Yeah, this is how fast graphics developed back then. You had to buy new GPU like every other year if you wanted to enjoy new games. Those were the days. :cry:

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Bikouchu35

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#22 Bikouchu35
Member since 2009 • 8344 Posts

[QUOTE="Bikouchu35"]

 

Fastforward 3 years... drool.jpg.

BlbecekBobecek

 

Yeah, this is how fast graphics developed back then. You had to buy new GPU like every other year if you wanted to enjoy new games. Those were the days. :cry:

:cry: Peed my pants on how good it looked. I played Counterstrike and starcraft then I tried the demo for this. 8500 le and gf3 ti 500 nom. 

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walkingdream

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#23 walkingdream
Member since 2009 • 4883 Posts
I think your being a bit optimistic The Halo on Mac demo looked better than that in 99
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-Unreal-

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#24 -Unreal-
Member since 2004 • 24650 Posts

I think your being a bit optimistic The Halo on Mac demo looked better than that in 99walkingdream
Halo on PC and Mac in 1999 was still a tech demo whereas Outcast was on the shelf ready to buy. Big big difference.

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nutcrackr

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#25 nutcrackr
Member since 2004 • 13032 Posts
It looks great. Can you run it on modern computers with larger resolutions and bigger draw distances?
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deactivated-61cc564148ef4

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#26 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="walkingdream"]I think your being a bit optimistic The Halo on Mac demo looked better than that in 99-Unreal-

Halo on PC and Mac in 1999 was still a tech demo whereas Outcast was on the shelf ready to buy. Big big difference.

It was entirely in game and there was actual gameplay. Not such a big difference

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-Unreal-

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#27 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

[QUOTE="walkingdream"]I think your being a bit optimistic The Halo on Mac demo looked better than that in 99OB-47

Halo on PC and Mac in 1999 was still a tech demo whereas Outcast was on the shelf ready to buy. Big big difference.

It was entirely in game and there was actual gameplay. Not such a big difference

Okay. Rewind back to when Outcast was in development and not on the shelf. Doesn't matter if Halo's was real-time, in-game. I'm well aware it was. The point is that you could go back to when Outcast was in development and have the same view as with Halo. That way you're going back even more, making it even more impressive.
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Lucianu

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#28 Lucianu
Member since 2007 • 10347 Posts

There are a lot of things impressive with Outcast, but as a whole, Unreal had such ridiculously good environments. It isn't called the Crysis of '98 for nothing. 

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walkingdream

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#29 walkingdream
Member since 2009 • 4883 Posts

[QUOTE="walkingdream"]I think your being a bit optimistic The Halo on Mac demo looked better than that in 99-Unreal-

Halo on PC and Mac in 1999 was still a tech demo whereas Outcast was on the shelf ready to buy. Big big difference.

Yeah i know that's why i stated it was a demo. Think he was being a bit optimistic that's all.
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naz99

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#30 naz99
Member since 2002 • 2941 Posts

The game used Voxels instead of polygons which means it could not be accelerated by 3d hardware....The game was in heavy development as 3d cards were coming out,by then it was too late to change so by the time the game was released it was outdated......still the best (maybe only?)open world game that didnt use 3d hardware and actually ran on old school 2d cards....

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deactivated-5d6e91f5c147a

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#31 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
That looks awful.
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IPWNDU2

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#32 IPWNDU2
Member since 2006 • 2535 Posts

Was that Halo 4?

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jun_aka_pekto

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#33 jun_aka_pekto
Member since 2010 • 25255 Posts

1999? If I recall correctly, I was still a Quakehead although burnout (with FPS games) was starting to seep in. I have two favorite games from that year: Dungeon Keeper 2 and World War 2 Fighters.

DKII2010-09-2321-33-14-56_zpsd5e5f4fd.jp

I thought the shell casings falling from the aircraft was pretty neat.

ww2f-p51_zps66d66bda.jpg

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silversix_

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#34 silversix_
Member since 2010 • 26347 Posts
very hard to see a difference between those and wii graphics.
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guard12

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#35 guard12
Member since 2004 • 2018 Posts

very hard to see a difference between those and wii graphics.silversix_

:lol:

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RyuRanVII

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#36 RyuRanVII
Member since 2006 • 4257 Posts

Outcast is an amazing action-adventure game and it was really impressive back in 1999, with lots of visual effects way ahead of it's time. But I have to disagree.

 

Now this 2002 game looks like it could pass as a recent one: http://www.youtube.com/watch?v=QKyRv84mFI0

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faizan_faizan

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#37 faizan_faizan
Member since 2009 • 7869 Posts

The game used Voxels instead of polygons which means it could not be accelerated by 3d hardware....The game was in heavy development as 3d cards were coming out,by then it was too late to change so by the time the game was released it was outdated......still the best (maybe only?)open world game that didnt use 3d hardware and actually ran on old school 2d cards....

naz99
How exactly are voxels different to polygons? And why aren't we seeing games using voxels?
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AdrianWerner

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#38 AdrianWerner
Member since 2003 • 28441 Posts

Outcast was so amazing. Back then voxels were the only way to achieve world like this.

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AdrianWerner

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#39 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="naz99"]

The game used Voxels instead of polygons which means it could not be accelerated by 3d hardware....The game was in heavy development as 3d cards were coming out,by then it was too late to change so by the time the game was released it was outdated......still the best (maybe only?)open world game that didnt use 3d hardware and actually ran on old school 2d cards....

faizan_faizan

How exactly are voxels different to polygons? And why aren't we seeing games using voxels?

voxels are 3d pixels, so they were ideal when hardware was still too weak to generate terrain polygonal that wasn't blocky.

And voxels are experiencing mini-reneissance thesed days with indie games, because they work well for games with deformable terrains.

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Chrome-

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#40 Chrome-
Member since 2009 • 1744 Posts

e3-2011-metal-gear-solid-hd-screens-mgs2

Snake_closeup.JPG

K11.jpg

Fastforward 3 years... drool.jpg.

Bikouchu35

 

ehemmm.... lemme fix it for you. ^

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Chrome-

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#41 Chrome-
Member since 2009 • 1744 Posts

e3-2011-metal-gear-solid-hd-screens-mgs2

Snake_closeup.JPG

K11.jpg

Fastforward 3 years... drool.jpg.

Bikouchu35

 

ehemmm.... lemme fix it for you. ^

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g0ddyX

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#42 g0ddyX
Member since 2005 • 3914 Posts

[QUOTE="silversix_"]very hard to see a difference between those and wii graphics.guard12

:lol:



lol. But those games at the time, looked and felt great.

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naz99

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#43 naz99
Member since 2002 • 2941 Posts

[QUOTE="faizan_faizan"][QUOTE="naz99"]

The game used Voxels instead of polygons which means it could not be accelerated by 3d hardware....The game was in heavy development as 3d cards were coming out,by then it was too late to change so by the time the game was released it was outdated......still the best (maybe only?)open world game that didnt use 3d hardware and actually ran on old school 2d cards....

AdrianWerner

How exactly are voxels different to polygons? And why aren't we seeing games using voxels?

voxels are 3d pixels, so they were ideal when hardware was still too weak to generate terrain polygonal that wasn't blocky.

And voxels are experiencing mini-reneissance thesed days with indie games, because they work well for games with deformable terrains.

Basically this ^ 

thx :)

http://www.giantbomb.com/voxel/92-1887/games/

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KodiakKoolaid

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#44 KodiakKoolaid
Member since 2012 • 443 Posts
I'm a PC gamer and that game looks nothing close to todays graphics. Nostalgia clouding your vision perhaps?
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Martin_G_N

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#45 Martin_G_N
Member since 2006 • 2124 Posts

Could pass for a Android game or a 3DS game 

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nextgenjoke

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#46 nextgenjoke
Member since 2013 • 1676 Posts

This is more impressive.

 

Quake 2 multiplayer cellphone vs computer.

 

https://www.youtube.com/watch?v=EzNZqMUpTZA

 

LOL

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nextgenjoke

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#48 nextgenjoke
Member since 2013 • 1676 Posts

You wont be able to do that on modern shooters because the online set up is garbage.

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nextgenjoke

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#49 nextgenjoke
Member since 2013 • 1676 Posts

any pc game where you cant enter a server ip address like call of duty matchmaking will never be capable of doing it.

 

battlefield 3 wont either because by the time it's playable on phones ea will have all the servers shut down and you cant host your own.

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nextgenjoke

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#50 nextgenjoke
Member since 2013 • 1676 Posts

just proves how TRASH new games are.