There are definitely more crappy jrpg's than there are crappy wrpg's, but in terms of the quality titles that arrive here, I'd have to say they're pretty even. There are so many problems w/ the typical wrpg in terms of story it's not even funny. In this case, excessive freedom actually totally destroys role playing. In a lot of WRPG's, there are set stories that you have to go through, but at the same time, you can be black or white in terms of how jesus/satan like you are. Yet the story still plays out in largely the same manner?! One of the worst examples of this is Fallout 3. The story makes NO sense if you're an evil character. So what you're doing is just randomly interacting with the world in a ahole-ish manner and just plodding through the story because it's pretty nonsensical if you're evil.
The character customization from a gameplay standpoint is always sooooo superior in wrpgs, but from an rp standpoint? not exactly. You have a fair amount of freedom, but 99% of the time, even in great games like mass effect, you're choosing black and white choices of good vs evil. Lets be seroius, no one really finds a character they'd love to play if the responses possible are so black and white. There's often a "middle" response that's usually akin to not saying anything.
The advantage with jrpg's is that you're not really supposed to roleplay. You're seeing the story through a set character's eyes. It's more like watching a movie or reading a book, much less interactive, and therefore it's much easier for every piece to make sense together. If you find a character you really connect with in a jrpg, chances are you could never create a character with that much depth in a western rpg, not even close, without freakish amounts of out-of-game imagination. But then it's almost like playing dnd.
I think 99% of jrpg's have excessively tedious gameplay though, which puts wrpg's as a whole up by a slight margin in my book. I still am pissed off with every game going this good and evil route. ME was a step in the right direction for bioware from kotor and jade empire (bleeeeehhhhh), now if only the character actually says what you tell him/her to say, and some renegade choices are still a little too pure evil to make sense in the story.
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