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I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
mattbbpl
Agreed, this is very nitpicky, the fact remains, anything over 480p can be considered HD
as for tiling, the bandwidth of the 360 memory is so fast the tiling CAN be used with little effect on performance
Not only does 640p have less detail than 720p but also 640p is accompanied by upscaling which adds in artifacts (this is why you will hear people say that SD broadcasts actually look worse when displayed on an HDTV).I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
mattbbpl
I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
[QUOTE="mattbbpl"]Not only does 640p have less detail than 720p but also 640p is accompanied by upscaling which adds in artifacts (this is why you will hear people say that SD broadcasts actually look worse when displayed on an HDTV).I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
skektek
Maybe I'm the only one who can't tell the difference between the two. Either way, I still can't tell the difference so it doesn't bother me.
It's very difficult to tell the difference between 640p and 720p. 1080i is king though, and after Christmas I'll be playing my 360 on a 42 inch 1080i TV._pulser_
It doesn't matter. Didn't you read?
It's up to the developers to use the system properly if you want anything over 640p native.
[QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
skektek
What PS3 games, other than multi-plats, are there ?
[QUOTE="skektek"][QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
BambooBanger
What PS3 games, other than multi-plats, are there ?
Oh c'mon.
Just look up any 1st party Sony title, it's not hard.
[QUOTE="mattbbpl"]I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
crispytheone88
Agreed, this is very nitpicky, the fact remains, anything over 480p can be considered HD
as for tiling, the bandwidth of the 360 memory is so fast the tiling CAN be used with little effect on performance
Well actually 480i is SD and everything in between 480i and 720p is considered ED (enhanced definition). I agree though that this is nitpicking by a fanboy.Wow. Gears,Lost Planet,Bioshock,are probally not 720 either.real45
OOOoo they are horrible games now :?
Most people can't tell the difference between 640p upscaled to 720p, 720p to 1080p or even native 720p and 1080p(which is almost twice the pixel count!). But bigger resolution certainly is better if you can have it for the same price.
Now what's the native resolution of Ps3 games? I highly doubt they are different from 360 games.
Must be why the PS3 version of COD4, (made by a separate and IW's best team) was in a sub-720p resolution. Looks like the problem is also inherent with the PS3.HoobinatorI don't think inherent means what you think it means. I explained the connection between the eDRAM limitation and the few multi-plats on the PS3 that are not native HD in my original post.
No. PS3 games are in HD with the exception of COD4.Most people can't tell the difference between 640p upscaled to 720p, 720p to 1080p or even native 720p and 1080p(which is almost twice the pixel count!). But bigger resolution certainly is better if you can have it for the same price.
Now what's the native resolution of Ps3 games? I highly doubt they are different from 360 games.
lordxymor
[QUOTE="skektek"][QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
BambooBanger
What PS3 games, other than multi-plats, are there ?
Are you seriously that naive?[QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
skektek
But everything at a reasolutino above 600p is HD, is it not?
[QUOTE="skektek"][QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
Dreams-Visions
But everything at a reasolutino above 600p is HD, is it not?
I'm not real sure what the technical cutoff is when not using standard resolutions.
480i is standard def, 480p is extended def, and 720p/1080p are hi def. The areas in the middle of those appear to be gray areas.
Probably best not to get too involved with the tags associated to them. The actual resolutions (i.e. 640p, 720p, etc) are more descriptive anyway.
[QUOTE="skektek"][QUOTE="BambooBanger"]What PS3 games, other than muli-plats, aren't in HD?I suppose the PS3's many "non-HD" games can be attributed to Peter Moore as well :roll:
The fact that games look above and beyond that of last-gen is enough for me.
Dreams-Visions
But everything at a reasolutino above 600p is HD, is it not?
No. Anything between 480 and 720 would be considered EDTV. We can argue about how subjective the difference is but the point is that the target was a predefined standard that wasn't reached. I'm not saying its the end of the world or even a show stopper, I'm just pointing out the interesting turn of events.Uhh.... Sorry to burst your bubble but the GPU also has access to the 512MB of GDDR3 RAM that it shares with the rest of the system. The eDRAM like you mentioned is mainly used for anti-aliasing, z-buffering, and alpha-blending. The eDRAM isn't used for storing images.
The reason why many Xbox 360 games are kept at 640p is to keep framerates stable. As any PC gamer knows, the higher the resolution, the lower the framerate. This is more of a GPU/CPU/whole system RAM problem than just the eDRAM.
Did you even read my post? [QUOTE="SkekTek"]...The eDRAM is an embedded 10MB bank of DRAM with additional logic for post processing effects. It seemed like a win-win situation where developers could get "free" AA, DOF, motion blur, etc....Uhh.... Sorry to burst your bubble but the GPU also has access to the 512MB of GDDR3 RAM that it shares with the rest of the system. The eDRAM like you mentioned is mainly used for anti-aliasing, z-buffering, and alpha-blending. The eDRAM isn't used for storing images.
The reason why many Xbox 360 games are kept at 640p is to keep framerates stable. As any PC gamer knows, the higher the resolution, the lower the framerate. This is more of a GPU/CPU/whole system RAM problem than just the eDRAM.
LoserMike
...*to be perfectly fair there is a two-fold benefit to using 640p as opposed to HD:.....it is simply less pixels for the hardware to have to push around...SkekTek
I hope you mean 1080P... 1080i looks worse then 720P in most cases. 1080P appears to have much less jaggies
It's very difficult to tell the difference between 640p and 720p. 1080i is king though, and after Christmas I'll be playing my 360 on a 42 inch 1080i TV._pulser_
[QUOTE="Hoobinator"]Must be why the PS3 version of COD4, (made by a separate and IW's best team) was in a sub-720p resolution. Looks like the problem is also inherent with the PS3.skektekI don't think inherent means what you think it means. I explained the connection between the eDRAM limitation and the few multi-plats on the PS3 that are not native HD in my original post.
In your original post you suggest it's a case of the 360 holding the PS3 back. But I've clearly debunked this with the FACT that COD4 was made by a separate and IW's best team working solely on the PS3 version. So explain to me how the 360 is holding back the PS3?
I'll answer: It's not. There are plenty of games that look great and run at 720p on the 360. GRAW2 and GEOW are the two that spring to mind straight away.
[QUOTE="LoserMike"]Did you even read my post?Uhh.... Sorry to burst your bubble but the GPU also has access to the 512MB of GDDR3 RAM that it shares with the rest of the system. The eDRAM like you mentioned is mainly used for anti-aliasing, z-buffering, and alpha-blending. The eDRAM isn't used for storing images.
The reason why many Xbox 360 games are kept at 640p is to keep framerates stable. As any PC gamer knows, the higher the resolution, the lower the framerate. This is more of a GPU/CPU/whole system RAM problem than just the eDRAM.
skektek
...The eDRAM is an embedded 10MB bank of DRAM with additional logic for post processing effects. It seemed like a win-win situation where developers could get "free" AA, DOF, motion blur, etc....SkekTek
...*to be perfectly fair there is a two-fold benefit to using 640p as opposed to HD:.....it is simply less pixels for the hardware to have to push around...SkekTek
Yeah, I read your first post:
The 10MB of eDRAM isn't large enough to store a 720p image, the largest image that can be stored is in a non-standard-sub-HD video mode dubbed "640p".skektek
My reponse is that the eDRAM isn't used to store images, the 512MB GDDR3 RAM is used to store images. The 512MB is shared, any part of the 360 can use it whether it is for graphics, sound, physics, or AI. Like one of the posters above mention, it isn't the eDRAM fault that the 360 can't perform 720p at stable framerates, it's the whole System fault. To perform 1080p a system would need 1GB of RAM at minimum.
I don't think inherent means what you think it means. I explained the connection between the eDRAM limitation and the few multi-plats on the PS3 that are not native HD in my original post.[QUOTE="skektek"][QUOTE="Hoobinator"]Must be why the PS3 version of COD4, (made by a separate and IW's best team) was in a sub-720p resolution. Looks like the problem is also inherent with the PS3.Hoobinator
In your original post you suggest it's a case of the 360 holding the PS3 back. But I've clearly debunked this with the FACT that COD4 was made by a separate and IW's best team working solely on the PS3 version. So explain to me how the 360 is holding back the PS3?
I'll answer: It's not. There are plenty of games that look great and run at 720p on the 360. GRAW2 and GEOW are the two that spring to mind straight away.
I'm not sure how I can dumb it down any further... I honestly don't know what you fail to understand about lowest common denominator and multi platform. And why did bring up GRAW2 and GeOW? I didn't say nor imply that all 360 games are limited.[QUOTE="skektek"][QUOTE="LoserMike"]Did you even read my post?Uhh.... Sorry to burst your bubble but the GPU also has access to the 512MB of GDDR3 RAM that it shares with the rest of the system. The eDRAM like you mentioned is mainly used for anti-aliasing, z-buffering, and alpha-blending. The eDRAM isn't used for storing images.
The reason why many Xbox 360 games are kept at 640p is to keep framerates stable. As any PC gamer knows, the higher the resolution, the lower the framerate. This is more of a GPU/CPU/whole system RAM problem than just the eDRAM.
LoserMike
...The eDRAM is an embedded 10MB bank of DRAM with additional logic for post processing effects. It seemed like a win-win situation where developers could get "free" AA, DOF, motion blur, etc....SkekTek
...*to be perfectly fair there is a two-fold benefit to using 640p as opposed to HD:.....it is simply less pixels for the hardware to have to push around...SkekTek
Yeah, I read your first post:
The 10MB of eDRAM isn't large enough to store a 720p image, the largest image that can be stored is in a non-standard-sub-HD video mode dubbed "640p".skektek
My reponse is that the eDRAM isn't used to store images, the 512MB GDDR3 RAM is used to store images. The 512MB is shared, any part of the 360 can use it whether it is for graphics, sound, physics, or AI. Like one of the posters above mention, it isn't the eDRAM fault that the 360 can't perform 720p at stable framerates, it's the whole System fault. To perform 1080p a system would need 1GB of RAM at minimum.
Yes it is, the eDRAM is a frame buffer that stores the final image for post processing.[QUOTE="Hoobinator"]I don't think inherent means what you think it means. I explained the connection between the eDRAM limitation and the few multi-plats on the PS3 that are not native HD in my original post.[QUOTE="skektek"][QUOTE="Hoobinator"]Must be why the PS3 version of COD4, (made by a separate and IW's best team) was in a sub-720p resolution. Looks like the problem is also inherent with the PS3.skektek
In your original post you suggest it's a case of the 360 holding the PS3 back. But I've clearly debunked this with the FACT that COD4 was made by a separate and IW's best team working solely on the PS3 version. So explain to me how the 360 is holding back the PS3?
I'll answer: It's not. There are plenty of games that look great and run at 720p on the 360. GRAW2 and GEOW are the two that spring to mind straight away.
I'm not sure how I can dumb it down any further... I honestly don't know what you fail to understand about lowest common denominator and multi platform. And why did bring up GRAW2 and GeOW? I didn't say nor imply that all 360 games are limited.Are you simple? How can it be dumbed down when separate teams were working on the 360 and PS3 versions of COD4???? The team working on the PS3 was not porting, or bringing over anything from the 360 version. It was made and optimised according to only the PS3 hardware.
It's astonishing that you don't get it. The 360 and PS3 had separate development cycles, yet they both ended up being sub-720p resolutions. It goes to show that the problem also lies with the PS3.
If I can't simplify it any further for you then just think of the 360 and PS3 COD4 games as separate games, they were made separately.
And I brought up GEOW and GRAW2 to show that the EDRAM is not a hindrance when you've got great looking games on the system running at 720p and AA.
[QUOTE="skektek"][QUOTE="Hoobinator"]I don't think inherent means what you think it means. I explained the connection between the eDRAM limitation and the few multi-plats on the PS3 that are not native HD in my original post.[QUOTE="skektek"][QUOTE="Hoobinator"]Must be why the PS3 version of COD4, (made by a separate and IW's best team) was in a sub-720p resolution. Looks like the problem is also inherent with the PS3.Hoobinator
In your original post you suggest it's a case of the 360 holding the PS3 back. But I've clearly debunked this with the FACT that COD4 was made by a separate and IW's best team working solely on the PS3 version. So explain to me how the 360 is holding back the PS3?
I'll answer: It's not. There are plenty of games that look great and run at 720p on the 360. GRAW2 and GEOW are the two that spring to mind straight away.
I'm not sure how I can dumb it down any further... I honestly don't know what you fail to understand about lowest common denominator and multi platform. And why did bring up GRAW2 and GeOW? I didn't say nor imply that all 360 games are limited.Are you simple? How can it be dumbed down when separate teams were working on the 360 and PS3 versions of COD4???? The team working on the PS3 was not porting, or bringing over anything from the 360 version. It was made and optimised according to only the PS3 hardware.
It's astonishing that you don't get it. The 360 and PS3 had separate development cycles, yet they both ended up being sub-720p resolutions. It goes to show that the problem also lies with the PS3.
If I can't simplify it any further for you then just think of the 360 and PS3 COD4 games as separate games, they were made separately.
And I brought up GEOW and GRAW2 to show that the EDRAM is not a hindrance when you've got great looking games on the system running at 720p and AA.
Whoa, I'm going to back up for you. You are all over the place assuming things that I never said. The eDRAM does not allow for free effects. You must either A. use tiling which negates the point of the additional onboard logic in the eDRAM or B. reduce the resolution and clarity of the final product and upscale it. That is all I stated. I did not state that there are not other options such as precluding the eDRAM entirely and processing AA, DOF, etc traditionally (or taking the hit and use tiling). I did not state that good games (even HD games with AA, DOF, etc) could not be achieved using the later two techniques (if not others). As to COD4 360 vs COD4 PS3 development: obviously both teams had the same 640p target (again the lowest common denominator). A target that was set (either technically are arbitrarily) not coincidentally by a system with a history of using 640p as a target.[QUOTE="PayDaMurdaMan"][QUOTE="crispytheone88"][QUOTE="mattbbpl"]I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
farrell2k
Agreed, this is very nitpicky, the fact remains, anything over 480p can be considered HD
as for tiling, the bandwidth of the 360 memory is so fast the tiling CAN be used with little effect on performance
Well actually 480i is SD and everything in between 480i and 720p is considered ED (enhanced definition). I agree though that this is nitpicking by a fanboy.Nooooooo.
ED = 480 or 576 progressive.
HD = ANYTHING over 480 or 576, 720 and 1080 are just more comon HD resolutions.
@ TC. 640P is HD, whether you want to believe it or not.
HD isn't an arbitrarily defined resolution it is a specifically defined standard for transmission and reception (ATSC).I have noticed many newer 360 titles go up to 1080p ( assuming you have HDMI). I agree that the difference here is extremely negligable and just looks like another desperate attempt by a cow. I mean if they can't get something better then this they just look bad.I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
mattbbpl
So um.. just don't use the eDRAM then? How is that a liability.. its not like the competition has that to give it an advantage over the xbox.user_natThe possibility of precluding the use of the eDRAM is discussed in the thread. It is a liability in the sense that if it is used resolution has to be sacrificed. It is also a liability in the sense that it opens the door for setting a bad precedent for development.
[QUOTE="user_nat"]So um.. just don't use the eDRAM then? How is that a liability.. its not like the competition has that to give it an advantage over the xbox.skektekThe possibility of precluding the use of the eDRAM is discussed in the thread. It is a liability in the sense that if it is used resolution has to be sacrificed. It is also a liability in the sense that it opens the door for setting a bad precedent for development.
Correct me if I'm wrong, but if what I think your saying is correct. Does that mean that very few games have actually used the eDRAM then. Because the vast majority of titles are 720p (or rarely higher). 600/640p titles are like.. Halo 3, PDZ, CoD4, TH:AW and the PGR games? (I'm sure there are probably a few others). So either 90% of 360 titles don't use the eDRAM or the eDRAM can be used for 720p. Or I'm completely wrong, which is an option I don't like :P
[QUOTE="mattbbpl"]I have noticed many newer 360 titles go up to 1080p ( assuming you have HDMI). I agree that the difference here is extremely negligable and just looks like another desperate attempt by a cow. I mean if they can't get something better then this they just look bad.I can't tell the difference between 640p and 720p unless I get down and look at two relatively large images side by side.
Most people can't tell and, hence, don't care. Shoot, the PS2's graphics were atrocious compared to both the Xbox and the Gamecube, yet it's still heralded as a great system.
L1qu1dSword
Just for your own information (it might be beneficial to you, I don't know), but HDMI isn't a requirement for 1080p. HDMI basically just gives the consumer more stringent DRM, audio and video in one cable, and a richer color set.
[QUOTE="user_nat"]So um.. just don't use the eDRAM then? How is that a liability.. its not like the competition has that to give it an advantage over the xbox.skektekThe possibility of precluding the use of the eDRAM is discussed in the thread. It is a liability in the sense that if it is used resolution has to be sacrificed. It is also a liability in the sense that it opens the door for setting a bad precedent for development.
I think a bad precedent for development is the skimping of important gaming features like video ram by SONY in favor of pushing their NON-gaming interests down the throats of their once-massive fanbase. Blu-Ray is just flat out unnecsary. It drove the cost of the console way up while also causing it to lose out in additional technologies that would have given the company a better edge going into this battle. I'm sorry but 256mb of vid mem is just not enough for a console that costs as much as the PS3 has this generation.
Thankfully the people have spoken and SONY's arrogant treatment of fans has been noted and responded to by the consumer and SONY suffers. The companies that focus on the games are the ones that win. That's what made PS2 so great. That's what make 360 and Wii hands down better.
The possibility of precluding the use of the eDRAM is discussed in the thread. It is a liability in the sense that if it is used resolution has to be sacrificed. It is also a liability in the sense that it opens the door for setting a bad precedent for development.[QUOTE="skektek"][QUOTE="user_nat"]So um.. just don't use the eDRAM then? How is that a liability.. its not like the competition has that to give it an advantage over the xbox.user_nat
Correct me if I'm wrong, but if what I think your saying is correct. Does that mean that very few games have actually used the eDRAM then. Because the vast majority of titles are 720p (or rarely higher). 600/640p titles are like.. Halo 3, PDZ, CoD4, TH:AW and the PGR games? (I'm sure there are probably a few others). So either 90% of 360 titles don't use the eDRAM or the eDRAM can be used for 720p. Or I'm completely wrong, which is an option I don't like :P
The possibility of precluding the use of the eDRAM is discussed in the thread. It is a liability in the sense that if it is used resolution has to be sacrificed. It is also a liability in the sense that it opens the door for setting a bad precedent for development.[QUOTE="skektek"][QUOTE="user_nat"]So um.. just don't use the eDRAM then? How is that a liability.. its not like the competition has that to give it an advantage over the xbox.L1qu1dSword
I think a bad precedent for development is the skimping of important gaming features like video ram by SONY in favor of pushing their NON-gaming interests down the throats of their once-massive fanbase. Blu-Ray is just flat out unnecsary. It drove the cost of the console way up while also causing it to lose out in additional technologies that would have given the company a better edge going into this battle. I'm sorry but 256mb of vid mem is just not enough for a console that costs as much as the PS3 has this generation.
Thankfully the people have spoken and SONY's arrogant treatment of fans has been noted and responded to by the consumer and SONY suffers. The companies that focus on the games are the ones that win. That's what made PS2 so great. That's what make 360 and Wii hands down better.
The PS3's RSX is a TurboCache GPU, it addresses both banks of 256MB memory. While the amount of available memory is less on the PS3 thanks to the bloated OS (which I personally think is stupid) it is not as low as you think it is.Please Log In to post.
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