Xbox 360 graphics disappointments due to dev kits?

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dragonboot

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#1 dragonboot
Member since 2010 • 366 Posts
I remember a few years ago (e3 2009?) when a Microsoft exec said that Xbox 360 would show graphics superior to the PS3's best. Back then, they showed a trailer of Lost Planet 2, and it looked awesome. Later on, Lost Planet failed to meet the graphics hype. Then Alan Wake was shown, and the fan boys all ate up the graphics hype. It had an engine built for Xbox 360. Years later, Alan Wake failed to meet the hype. Then Halo Reach was supposed to be the game that will maximize the 360. Now, based on the recently released beta, Halo Reach will fail to meet the graphics hype as well. Next we have RAGE. Most people are impressed with what was shown. It seems RAGE on Xbox 360 seems on par with Uncharted 2's graphics. But the game isn't out yet. My bet is RAGE will be another one of Xbox 360's game that fail to meet the graphics hype. Why? I believe it's because all the initial showing of Xbox 360 games that tout graphics were played on Xbox 360 dev kits. These dev-kit Xbox 360s have twice the RAM of the ones sold in stores. I think developers use the dev kits to maximize graphics and then scale down to work on the retail versions. Have Xbox 360 developers been fooling gamers all this time? How do we know if any Xbox 360 screenshot or videos was taken from a dev kit or from a retail unit? Frankly, I can't trust any Xbox 360 screentshots or videos until the game is released.
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#2 LegatoSkyheart
Member since 2009 • 29733 Posts

That's more true to the Wii than the 360 considering for the Wii it's like "Figure it out yourself!"

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GreenGoblin2099

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#3 GreenGoblin2099
Member since 2004 • 16988 Posts

RAGE is multi, so it's probably gonna look better on the 360.

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#4 LoserMike
Member since 2003 • 4915 Posts

No. Dev-kits usually have twice the RAM to run development tools in the background, it's been this way every since the PSone dev-kit. The N64 dev kit was just a N64 with the RAM expansion pack, a 64DD type device to write data, and a dev cartridge connected to a SGI computer. It probably has to do with devs prioritizing framerate over effects, textures, and animations.

Also RAGE is multi-platform.

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#5 dragonboot
Member since 2010 • 366 Posts

RAGE is multi, so it's probably gonna look better on the 360.

GreenGoblin2099
RAGE is multiplatform, but that doesn't mean the developer won't use the dev kits to record images and vidoes. It might look better on the 360, but so far, ALL 360 games, exclusives or mulitplats, fail to match the PS3's best, namely Uncharted 2, Killzone 2, and God of War 3. So, if you go by history, RAGE will probably won't match the PS3's best. It's probably gonna fail to meet the hype.
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#6 Esnedon
Member since 2009 • 332 Posts

Same thing can easily be said for PS3 games. I thought it was strange that the 2007 alpha build of Killzone 2 actually looked better than the retail game.

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HavocV3

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#7 HavocV3
Member since 2009 • 8068 Posts

huh?

games can do other things apart from graphics.

I'm sure Bungie could make the game look even better if they sacrificed features. pretty sure the video capture software running in the background for theater eats up resources.

take your picks?

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#8 dragonboot
Member since 2010 • 366 Posts

No. Dev-kits usually have twice the RAM to run development tools in the background, it's been this way every since the PSone dev-kit. The N64 dev kit was just a N64 with the RAM expansion pack, a 64DD type device to write data, and a dev cartridge connected to a SGI computer. It probably has to do with devs prioritizing framerate over effects, textures, and animations.

Also RAGE is multi-platform.

LoserMike
I can understand that the superior dev kits can make development easier, but it also makes fooling the gamers easier. I am sure developers use the dev kits to test the limits of graphics and then scale down to work on the retail versions. So, the media we got from early games of Lost Planet 2, Alan Wake, and Halo Reach were all likely taken from the dev kit versions. We have all been fooled.
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#9 gamecubepad
Member since 2003 • 7214 Posts

They're called bullshots. Everybody, on every system does 'em.

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HavocV3

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#10 HavocV3
Member since 2009 • 8068 Posts

They're called bullshots. Everybody, on every system does 'em.

gamecubepad

fallacy.

the PC is the only System that can run bullshots at over 60 FPS:P

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#11 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

They're called bullshots. Everybody, on every system does 'em.

HavocV3

fallacy.

the PC is the only System that can run bullshots at over 60 FPS:P

Uh, oh. Ya got me.:P

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#12 dragonboot
Member since 2010 • 366 Posts

They're called bullshots. Everybody, on every system does 'em.

gamecubepad
Bullshots are one thing. But when developers demoed the games on stage without telling gamers they are using the superior dev kits, then, that's a deliberate lie. People were impressed when Alan Wake was demoed on stage. But they were disappointed when Alan Wake came out.
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#13 soulitane
Member since 2010 • 15091 Posts

[QUOTE="LoserMike"]

No. Dev-kits usually have twice the RAM to run development tools in the background, it's been this way every since the PSone dev-kit. The N64 dev kit was just a N64 with the RAM expansion pack, a 64DD type device to write data, and a dev cartridge connected to a SGI computer. It probably has to do with devs prioritizing framerate over effects, textures, and animations.

Also RAGE is multi-platform.

dragonboot

I can understand that the superior dev kits can make development easier, but it also makes fooling the gamers easier. I am sure developers use the dev kits to test the limits of graphics and then scale down to work on the retail versions. So, the media we got from early games of Lost Planet 2, Alan Wake, and Halo Reach were all likely taken from the dev kit versions. We have all been fooled.

Wasn't the earlier footage of LP2 and Alan Wake from the pc not the 360?

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#14 mitu123
Member since 2006 • 155290 Posts

That and the devs themselves...

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#15 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

They're called bullshots. Everybody, on every system does 'em.

dragonboot

Bullshots are one thing. But when developers demoed the games on stage without telling gamers they are using the superior dev kits, then, that's a deliberate lie. People were impressed when Alan Wake was demoed on stage. But they were disappointed when Alan Wake came out.

So you created an alt-account to make up meaningless claims in order to DC how good Rage looked on 360? Come on.

BTW, Reach is exceeding the hype it had for it's gfx. Everybody wrote it off, but it looks great.

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#16 Diviniuz
Member since 2009 • 6460 Posts
I don't think Halo Reach was ever seriously hyped as a game that would "maximize the 360" but in terms of enjoyment it will be a great game. You thoughts on Rage have yet to been seen, till then get back on your main account.
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#17 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="GreenGoblin2099"]

RAGE is multi, so it's probably gonna look better on the 360.

dragonboot

RAGE is multiplatform, but that doesn't mean the developer won't use the dev kits to record images and vidoes. It might look better on the 360, but so far, ALL 360 games, exclusives or mulitplats, fail to match the PS3's best, namely Uncharted 2, Killzone 2, and God of War 3. So, if you go by history, RAGE will probably won't match the PS3's best.

It's probably gonna fail to meet the hype.

I don't care that 360 games match or beat the PS3 in exclusives when it comes to graphics; most people play multiplats rather than exclusives nowadays (& most of the multiplats being superior on the 360 makes up for that). Besides, most of the PC games like Crysis beats all of the PS3's exclusives in that category, anyway. Very soon, the PC version of Crysis 2 will take over.

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#18 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
people like to eat up what is shown to them. I remember that one thread where ID gave rage screenshots at something like 30000x9000 and fanboys were saying that the 360 and ps3 could run it in real lime.
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#19 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"][QUOTE="gamecubepad"]

They're called bullshots. Everybody, on every system does 'em.

gamecubepad

Bullshots are one thing. But when developers demoed the games on stage without telling gamers they are using the superior dev kits, then, that's a deliberate lie. People were impressed when Alan Wake was demoed on stage. But they were disappointed when Alan Wake came out.

So you created an alt-account to make up meaningless claims in order to DC how good Rage looked on 360? Come on.

BTW, Reach is exceeding the hype it had for it's gfx. Everybody wrote it off, but it looks great.

I am not to trying to bash RAGE here. I hope it meet the graphics hype. More power to the gamers. I think I point out something very important in the graphics debate. Game journalists have failed again and again to determine if a screenshot or a video given to them comes from a dev kit or from a retail version. I just think developers should be more honest and stop abusing the gamers' trust. I also think journalists should work harder to get to the truth.
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#20 Deathtransit
Member since 2007 • 3086 Posts
[QUOTE="garland51"]

[QUOTE="dragonboot"][QUOTE="GreenGoblin2099"]

RAGE is multi, so it's probably gonna look better on the 360.

RAGE is multiplatform, but that doesn't mean the developer won't use the dev kits to record images and vidoes. It might look better on the 360, but so far, ALL 360 games, exclusives or mulitplats, fail to match the PS3's best, namely Uncharted 2, Killzone 2, and God of War 3. So, if you go by history, RAGE will probably won't match the PS3's best.

It's probably gonna fail to meet the hype.

I don't care that 360 games match or beat the PS3 in exclusives when it comes to graphics; most people play multiplats rather than exclusives nowadays (& most of the multiplats being superior on the 360 makes up for that). Besides, most of the PC games like Crysis beats all of the PS3's exclusives in that category, anyway. Very soon, the PC version of Crysis 2 will take over.

Actually I think most PS3 owners play as many exclusives as multi
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#21 Arbiterisl33t69
Member since 2009 • 2542 Posts

huh?

games can do other things apart from graphics.

I'm sure Bungie could make the game look even better if they sacrificed features. pretty sure the video capture software running in the background for theater eats up resources.

take your picks?

HavocV3
This man speaks the truth.
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#22 magnax1
Member since 2007 • 4605 Posts

Wii has been much worse. Anybody remember the original red steel trailer?

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#23 gamecubepad
Member since 2003 • 7214 Posts

I am not to trying to bash RAGE here. I hope it meet the graphics hype. More power to the gamers. I think I point out something very important in the graphics debate. Game journalists have failed again and again to determine if a screenshot or a video given to them comes from a dev kit or from a retail version. I just think developers should be more honest and stop abusing the gamers' trust. I also think journalists should work harder to get to the truth.dragonboot

Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release.

The dev kits don't have better GPUs from what I've read, so I think you're misunderstanding how bullshots are produced, and the fact you want Rage and Reach to look worse than they do is altering your perception.

Bullshots and footage could be produced just as easily from the old dev kits that didn't have the extra RAM. Just like on PC, you can raise the quality of the settings and take a great looking screen that looks awesome to the average joe blow out there, and conveniently hide the fact it's running at 5fps. Or like Bungie did(and was very open about), render the frames and reassemble them into a video that runs at a smooth framerate, despite the actual realtime version running at a sub-par framerate.

It's not 360 specific, and it has nothing to do with the 360 dev kits, and especially nothing to do with the extra RAM in the dev kits.

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#24 ComBaTsOuL
Member since 2006 • 507 Posts
The alan wake engine was built for multicore pc's not the 360....
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#25 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"]I am not to trying to bash RAGE here. I hope it meet the graphics hype. More power to the gamers. I think I point out something very important in the graphics debate. Game journalists have failed again and again to determine if a screenshot or a video given to them comes from a dev kit or from a retail version. I just think developers should be more honest and stop abusing the gamers' trust. I also think journalists should work harder to get to the truth.gamecubepad

Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release.

The dev kits don't have better GPUs from what I've read, so I think you're misunderstanding how bullshots are produced, and the fact you want Rage and Reach to look worse than they do is altering your perception.

Bullshots and footage could be produced just as easily from the old dev kits that didn't have the extra RAM. Just like on PC, you can raise the quality of the settings and take a great looking screen that looks awesome to the average joe blow out there, and conveniently hide the fact it's running at 5fps. Or like Bungie did(and was very open about), render the frames and reassemble them into a video that runs at a smooth framerate, despite the actual realtime version running at a sub-par framerate.

It's not 360 specific, and it has nothing to do with the 360 dev kits, and especially nothing to do with the extra RAM in the dev kits.

I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals. But if increase your RAM the graphics also improve. RAM and the GPU both play a role in graphics. When journalists report their "eye-on" impressions, watching developers demo games on "Xbox 360", they don't know if its the dev-kit Xbox 360 or the retail version. I think it's has happened with RAGE. The journalists who were impressed with RAGE never mentioned if the game ran on the dev kit or the retail version. Notice how PC video cards have RAM numbers on them? The more RAM the more power, the more expensive. Without a doubt the dev kits are superior to the retail versions when it comes to graphics. If you can't see that, I don't know how I can explain better.
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#26 Esnedon
Member since 2009 • 332 Posts

[QUOTE="gamecubepad"]

[QUOTE="dragonboot"]I am not to trying to bash RAGE here. I hope it meet the graphics hype. More power to the gamers. I think I point out something very important in the graphics debate. Game journalists have failed again and again to determine if a screenshot or a video given to them comes from a dev kit or from a retail version. I just think developers should be more honest and stop abusing the gamers' trust. I also think journalists should work harder to get to the truth.dragonboot

Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release.

The dev kits don't have better GPUs from what I've read, so I think you're misunderstanding how bullshots are produced, and the fact you want Rage and Reach to look worse than they do is altering your perception.

Bullshots and footage could be produced just as easily from the old dev kits that didn't have the extra RAM. Just like on PC, you can raise the quality of the settings and take a great looking screen that looks awesome to the average joe blow out there, and conveniently hide the fact it's running at 5fps. Or like Bungie did(and was very open about), render the frames and reassemble them into a video that runs at a smooth framerate, despite the actual realtime version running at a sub-par framerate.

It's not 360 specific, and it has nothing to do with the 360 dev kits, and especially nothing to do with the extra RAM in the dev kits.

I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals. But if increase your RAM the graphics also improve. RAM and the GPU both play a role in graphics. When journalists report their "eye-on" impressions, watching developers demo games on "Xbox 360", they don't know if its the dev-kit Xbox 360 or the retail version. I think it's has happened with RAGE. The journalists who were impressed with RAGE never mentioned if the game ran on the dev kit or the retail version. Notice how PC video cards have RAM numbers on them? The more RAM the more power, the more expensive. Without a doubt the dev kits are superior to the retail versions when it comes to graphics. If you can't see that, I don't know how I can explain better.

No offense, but you have no idea what you're talking about. Anyone with basic computer knowledge should know that RAM often means nothing when it comes to graphics power. My crappy HD 4550 has 1gb RAM, but it's slaughtered by the 512mb HD 4870.

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#27 gamecubepad
Member since 2003 • 7214 Posts

I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals.dragonboot

The extra RAM was put in the dev kits for added convenience for developers. The Xenos can only handle a limited amount of resources, and given the nature of MegaTextures, extra RAM wouldn't do much, if anything to boost the gfx quality of Rage.

If they added more EDRAM onto the daughter die, or juiced up Xenos with a higher core speed, or more shader units, then you might have a chance at making a point, but they just added RAM.

Your post comes off very desperate. Why does it bother you so much that the 360 has a game or two that match the PS3 best looking titles?

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#28 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"][QUOTE="gamecubepad"]

Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release.

The dev kits don't have better GPUs from what I've read, so I think you're misunderstanding how bullshots are produced, and the fact you want Rage and Reach to look worse than they do is altering your perception.

Bullshots and footage could be produced just as easily from the old dev kits that didn't have the extra RAM. Just like on PC, you can raise the quality of the settings and take a great looking screen that looks awesome to the average joe blow out there, and conveniently hide the fact it's running at 5fps. Or like Bungie did(and was very open about), render the frames and reassemble them into a video that runs at a smooth framerate, despite the actual realtime version running at a sub-par framerate.

It's not 360 specific, and it has nothing to do with the 360 dev kits, and especially nothing to do with the extra RAM in the dev kits.

Esnedon

I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals. But if increase your RAM the graphics also improve. RAM and the GPU both play a role in graphics. When journalists report their "eye-on" impressions, watching developers demo games on "Xbox 360", they don't know if its the dev-kit Xbox 360 or the retail version. I think it's has happened with RAGE. The journalists who were impressed with RAGE never mentioned if the game ran on the dev kit or the retail version. Notice how PC video cards have RAM numbers on them? The more RAM the more power, the more expensive. Without a doubt the dev kits are superior to the retail versions when it comes to graphics. If you can't see that, I don't know how I can explain better.

No offense, but you have no idea what you're talking about. Anyone with basic computer knowledge should know that RAM often means nothing when it comes to graphics power. My crappy HD 4550 has 1gb RAM, but it's slaughtered by the 512mb HD 4870.

None taken. I do know what i am talking about. graphics depend on both RAM and the graphics card. If the graphics card are the same, the unit with the most RAM will have better graphics performance. In your example, the GPUs differ from one unit vs. the other.
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#29 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"]I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals.gamecubepad

The extra RAM was put in the dev kits for added convenience for developers. The Xenos can only handle a limited amount of resources, and given the nature of MegaTextures, extra RAM wouldn't do much, if anything to boost the gfx quality of Rage.

If they added more EDRAM onto the daughter die, or juiced up Xenos with a higher core speed, or more shader units, then you might have a chance at making a point, but they just added RAM.

Your post comes off very desperate. Why does it bother you so much that the 360 has a game or two that match the PS3 best looking titles?

It doesn't bother me at all if Xbox 360 is on par with the PS3. I am all for the truth. I don't think your explanation makes sense. To me, without a doubt, the dev kits can produce better graphics performance than the retail versions. The 100% more RAM definitely makes it easier for the GPU to work on the graphics. I am not desperate. I am not the one who seemed so certain when I shouldn't. You just said "Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release." How can you be sure? Remember, every Xbox 360 game that was hyped for its graphics has been a disappointment.
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#30 gamecubepad
Member since 2003 • 7214 Posts

I don't think your explanation makes sense. To me, without a doubt, the dev kits can produce better graphics performance than the retail versions. The 100% more RAM definitely makes it easier for the GPU to work on the graphics.dragonboot

So in-game gfx don't live up to the bullshots devs show before their release. Wow. Welcome to the world of videogames. This is not a 360-specific phenomenon.

A simple google search would yield the truth you claim to seek, but conveniently ignore...

360 Dev Kit upgrade

Original article

"You may not know it, but Microsoft shipped a new Xbox 360 development kit to studios earlier in the year. One striking difference was the inclusion of one-gigabytes of RAM. No, this does not mean that Microsoft will be releasing a new Xbox 360 with more memory; the new kit instead makes development a little easier.

Like the PlayStation 3 development kits (with 512MB of XDR, and 256MB of VRAM), the extra memory can be used to properly test your game. This was a problem for Xbox 360 developers before now, since extra memory from the 512MB pool would have to be put aside to test their game engine. Developers could of course disable these test features in order to use this spare memory, but that would mean that they wouldn't easily be able to test their game.

Therefore, a certain amount of memory would be sacrificed for their retail Xbox 360 game; this could amount to anything from 20MB's to as much as 100MB's. However, with the new Xbox 360 kit, this is no longer problem, giving that memory back to developers for the first time since the Xbox 360's launch in 2005."

---

So, unfortunately your conspiracy theory holds no weight. Your hope that Rage will look like crap is gone.

Why did you single out the 360 dev kits with extra memory, yet ignore the PS3 kits that had extra memory much longer than the 360? Well, that's obvious.

Every console does bullshots. Even the PS3. Just check out GT5, or on 360 FM3. PD and T10 are the masters of bullshots.

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#31 dragonboot
Member since 2010 • 366 Posts

[QUOTE="dragonboot"] I don't think your explanation makes sense. To me, without a doubt, the dev kits can produce better graphics performance than the retail versions. The 100% more RAM definitely makes it easier for the GPU to work on the graphics.gamecubepad

So in-game gfx don't live up to the bullshots devs show before their release. Wow. Welcome to the world of videogames. This is not a 360-specific phenomenon.

A simple google search would yield the truth you claim to seek, but conveniently ignore...

360 Dev Kit upgrade

Original article

"You may not know it, but Microsoft shipped a new Xbox 360 development kit to studios earlier in the year. One striking difference was the inclusion of one-gigabytes of RAM. No, this does not mean that Microsoft will be releasing a new Xbox 360 with more memory; the new kit instead makes development a little easier.

Like the PlayStation 3 development kits (with 512MB of XDR, and 256MB of VRAM), the extra memory can be used to properly test your game. This was a problem for Xbox 360 developers before now, since extra memory from the 512MB pool would have to be put aside to test their game engine. Developers could of course disable these test features in order to use this spare memory, but that would mean that they wouldn't easily be able to test their game.

Therefore, a certain amount of memory would be sacrificed for their retail Xbox 360 game; this could amount to anything from 20MB's to as much as 100MB's. However, with the new Xbox 360 kit, this is no longer problem, giving that memory back to developers for the first time since the Xbox 360's launch in 2005."

---

So, unfortunately your conspiracy theory holds no weight. Your hope that Rage will look like crap is gone.

Why did you single out the 360 dev kits with extra memory, yet ignore the PS3 kits that had extra memory much longer than the 360? Well, that's obvious.

Every console does bullshots. Even the PS3. Just check out GT5, or on 360 FM3. PD and T10 are the masters of bullshots.

Honestly, I didn't know the PS3 dev kits are also superior to the PS3 retail units. I do stand by what what I said about Xbox 360 games failing the graphics hype due to the the 360 dev kits. That's because fanboys and jounalists compare media from Xbox 360 dev kits to PS3 retail versions. So i think developers and journalists should make a point to mention whether a PS3 game or an Xbox 360 game is demoed on the dev kit or on the retail version.
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Teuf_

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#32 Teuf_
Member since 2004 • 30805 Posts

None taken. I do know what i am talking about. graphics depend on both RAM and the graphics card. If the graphics card are the same, the unit with the most RAM will have better graphics performance. In your example, the GPUs differ from one unit vs. the other.dragonboot


No it won't. More RAM just means you can fit more textures/geometry/etc. It won't run any faster. The only time more RAM would give you better performance would be if you had a PC game trying to keep too much texture/geometry data in memory, causing the driver to page data out of GPU memory.

The extra memory in devkits is mainly so that developers can run debug builds (they're compiled without optimization which increases the size of the binaries), run debugging/profiling menus and visualization, or go a little over the memory limits without crashing.

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#33 dragonboot
Member since 2010 • 366 Posts
No it won't. More RAM just means you can fit more textures/geometry/etc. It won't run any faster. The only time more RAM would give you better performance would be if you had a PC game trying to keep too much texture/geometry data in memory, causing the driver to page data out of GPU memory. The extra memory in devkits is mainly so that developers can run debug builds (they're compiled without optimization which increases the size of the binaries), run debugging/profiling menus and visualization, or go a little over the memory limits without crashing. Teufelhuhn
Well, according to you, more RAM means more textures,geometry, etc. So, the Xbox 360 dev kit might not make a game run faster, but it will run with more textures, geometry, etc. To me this means better graphics performance. Therefore, a developer can use the dev kit to mislead gamers when it comes to graphics.
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delta3074

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#34 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Teufelhuhn"] No it won't. More RAM just means you can fit more textures/geometry/etc. It won't run any faster. The only time more RAM would give you better performance would be if you had a PC game trying to keep too much texture/geometry data in memory, causing the driver to page data out of GPU memory. The extra memory in devkits is mainly so that developers can run debug builds (they're compiled without optimization which increases the size of the binaries), run debugging/profiling menus and visualization, or go a little over the memory limits without crashing. dragonboot
Well, according to you, more RAM means more textures,geometry, etc. So, the Xbox 360 dev kit might not make a game run faster, but it will run with more textures, geometry, etc. To me this means better graphics performance. Therefore, a developer can use the dev kit to mislead gamers when it comes to graphics.

they can do that with any dev kit on any console, why do you keep singling out the 360? it's not the only console that has bullshots for it's games you know, i think you just wanted to find a way to bash the 360 imo.
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ronvalencia

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#35 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="gamecubepad"]

[QUOTE="dragonboot"]I am not to trying to bash RAGE here. I hope it meet the graphics hype. More power to the gamers. I think I point out something very important in the graphics debate. Game journalists have failed again and again to determine if a screenshot or a video given to them comes from a dev kit or from a retail version. I just think developers should be more honest and stop abusing the gamers' trust. I also think journalists should work harder to get to the truth.dragonboot

Rage, Reach, and Gears 3 will all look better than what has been shown at E3 by the time they release.

The dev kits don't have better GPUs from what I've read, so I think you're misunderstanding how bullshots are produced, and the fact you want Rage and Reach to look worse than they do is altering your perception.

Bullshots and footage could be produced just as easily from the old dev kits that didn't have the extra RAM. Just like on PC, you can raise the quality of the settings and take a great looking screen that looks awesome to the average joe blow out there, and conveniently hide the fact it's running at 5fps. Or like Bungie did(and was very open about), render the frames and reassemble them into a video that runs at a smooth framerate, despite the actual realtime version running at a sub-par framerate.

It's not 360 specific, and it has nothing to do with the 360 dev kits, and especially nothing to do with the extra RAM in the dev kits.

I totally disagree. If you play computer games and your computer has a small RAM, you can't play the games with all the graphics bells and visuals. But if increase your RAM the graphics also improve. RAM and the GPU both play a role in graphics. When journalists report their "eye-on" impressions, watching developers demo games on "Xbox 360", they don't know if its the dev-kit Xbox 360 or the retail version. I think it's has happened with RAGE. The journalists who were impressed with RAGE never mentioned if the game ran on the dev kit or the retail version. Notice how PC video cards have RAM numbers on them? The more RAM the more power, the more expensive. Without a doubt the dev kits are superior to the retail versions when it comes to graphics. If you can't see that, I don't know how I can explain better.

Increasing the VRAM doesn't directly influence shader performance or bandwidth dependant effects. The amount of VRAM doesn't always equal performance e.g. low end PC GPUs with large VRAM.

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ronvalencia

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#37 ronvalencia
Member since 2008 • 29612 Posts
The alan wake engine was built for multicore pc's not the 360....ComBaTsOuL
On raster rendering, GPU > CPU.
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Teuf_

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#38 Teuf_
Member since 2004 • 30805 Posts

Well, according to you, more RAM means more textures,geometry, etc. So, the Xbox 360 dev kit might not make a game run faster, but it will run with more textures, geometry, etc. To me this means better graphics performance. Therefore, a developer can use the dev kit to mislead gamers when it comes to graphics.dragonboot


But they don't make the assets to target the memory of a dev kit, they make it to target the actual console. Since, ya know, the game has to run on actual console and not just a dev kit.

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WilliamRLBaker

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#39 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="dragonboot"]Well, according to you, more RAM means more textures,geometry, etc. So, the Xbox 360 dev kit might not make a game run faster, but it will run with more textures, geometry, etc. To me this means better graphics performance. Therefore, a developer can use the dev kit to mislead gamers when it comes to graphics.Teufelhuhn



But they don't make the assets to target the memory of a dev kit, they make it to target the actual console. Since, ya know, the game has to run on actual console and not just a dev kit.

yeah one thing about that is that 360 dev kits have 1 gig of ram so the 512mbs is there that the 360 has, but 512 extra so devs can run all tools and other essentials in the extra ram so they aren't taking up that ram with tools and other such on the system.

@TC I found lost planet 2 to match pretty much what was shown...

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Deathtransit

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#40 Deathtransit
Member since 2007 • 3086 Posts
Why would someone add textures etc. just to show off, when they wouldn't be used in the final build? They have enough to do as it is I could see maybe a resolution difference.
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#42 gamecubepad
Member since 2003 • 7214 Posts

Increasing the VRAM doesn't directly influence shader performance or bandwidth dependant effects. The amount of VRAM doesn't always equal performance e.g. low end PC GPUs with large VRAM.

ronvalencia

A good, simple analogy for this is the DMV. The workers are the unified shader processors, the pace at which they work is the core speed, and memory speed, and the lobby capacity is the RAM.

If they want to increase productivity, remodeling the lobby to increase occupant capacity will have a negligible effect, because in this example there's already enough room capacity to keep the workers busy 100% of the time. This is equivalent to adding more RAM to a system that's not memory bottlenecked.

The only way to increase productivity in this case is to either add more workers(i.e. more shader units), or make the workers work harder(i.e. overclock).

Oversimplified? Perhaps.:P

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#43 oldkingallant
Member since 2010 • 4958 Posts

RAGE is multi, so it's probably gonna look better on the 360.

GreenGoblin2099
But I don't see what the graphics hype is all about in the first place, so it shouldn't even matter. I've seen much better looking games on the 360. They make such a big deal about how every texture is different, but have we forgotten that's an artistic effort, not a graphical one? That takes a lot of time yes, but it has nothing to do with graphics.