In 2005-2006, this game demo was showcased as the example of a quadcore-DirectX 10 optimized engine. Featuring a gorgeous open huge forest world with impressive draw distance while managing still fine details. This was seen a game in which M$ could finally convince hardcore gamers to upgrade to windows vista.
But now is mid 2009 and this game has de-evolved into another fogy corridor shooter, technically not match to even the original Stalker. The reason is quite simple and sad: sometime down the road the 360 became the lead (and possibly the only) SKU for this game. Making the original vision technically impossible.
Another example of the 360 holding gaming back.
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