XBOX ONE and PS4 are about the same power, and here's why:

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Baurus_1

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#1 Baurus_1
Member since 2007 • 804 Posts

XBOX ONE and PS4 are about the same power, and here's why:

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency. On the other hand, XBOX ONE has 8GB DDR3 RAM which is moderate bandwidth but very low latency, and XBOX ONE also has 32MB of ESRAM which is extremely efficient with very high bandwidth. ESRAM allows for easier access to the entire pipeline of memory bandwidth. This makes the difference between memory on the two consoles a wash. In other words, it's unlikely there will be much performance difference between the two.

For a history lesson: The XBOX 360 didn't only use GDDR3 RAM. It's GPU also had fast 10MB EDRAM connected to it. This EDRAM gave the XBOX 360 higher graphics memory bandwidth than the PS3 and this often showed in multiplat games which had better graphics and framerates on the XBOX 360.

Just throwing expensive memory (GDDR5, in this case) into a console doesn't necessarily make it better. The engineering counts for a lot too, and I would assume that Microsoft's research and development teams are probably fair bit more talented than Sony's research and development teams. However, Sony does make good electronics also.

In addition, the GPU differences between the XBOX ONE and PS4 are not enough to be noticeable in real-world gameplay and heres why: For example, take a gaming PC, stick a AMD Radeon 7790 GPU in it, and play a game. Then take the 7790 out, stick a AMD Radeon 7870 GPU in it, and play the same game. The difference will hardly be noticeable. You might see a few frames per second difference (not noticeable once you are at 30 FPS or more) or be able to play the game at a tiny bit higher graphics setting (hardly noticeable at all). When comparing similar strength same-generation GPUs, it's not until you get into stuff like multiple GPU setups (Crossfire/SLI) that the difference really shows (if the game supports Crossfire/SLI).

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TorqueHappens08

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#2 TorqueHappens08
Member since 2008 • 1363 Posts
lol Baurus_1 thread
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deactivated-5d7fb49ded561

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#3 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

Wake up you're dreaming

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watercoolersamy

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#4 watercoolersamy
Member since 2013 • 25 Posts
lol Baurus_1 threadTorqueHappens08
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ConanTheStoner

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#5 ConanTheStoner
Member since 2011 • 23838 Posts

This reads as if you're trying to convince yourself.

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#6 TorqueHappens08
Member since 2008 • 1363 Posts

This reads as if you're trying to convince yourself.

ConanTheStoner

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ronvalencia

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#7 ronvalencia
Member since 2008 • 29612 Posts

XBOX ONE and PS4 are about the same power, and here's why:

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency. On the other hand, XBOX ONE has 8GB DDR3 RAM which is moderate bandwidth but very low latency, and XBOX ONE also has 32MB of ESRAM which is extremely efficient with very high bandwidth. ESRAM allows for easier access to the entire pipeline of memory bandwidth. This makes the difference between RAM on the two consoles a wash. In other words, it's unlikely there will be much performance difference between the two.

For a history lesson: The XBOX 360 didn't only use GDDR3 RAM. It's GPU also had fast 10MB EDRAM connected to it. This EDRAM gave the XBOX 360 higher graphics memory bandwidth than the PS3 and this often showed in multiplat games which had better graphics and framerates on the XBOX 360.

Just throwing expensive memory (GDDR5, in this case) into a console doesn't necessarily make it better. The engineering counts for a lot too, and I would assume that Microsoft's research and development teams are probably fair bit more talented than Sony's research and development teams. However, Sony does make good electronics also.

In addition, the GPU differences between the XBOX ONE and PS4 are not enough to be noticeable in real-world gameplay and heres why: For example, take a gaming PC, stick a AMD Radeon 7790 GPU in it, and play a game. Then take the 7790 out, stick a AMD Radeon 7870 GPU in it, and play the same game. The difference will hardly be noticeable. You might see a few frames per second difference (not noticeable once you are at 30 FPS or more) or be able to play the game at a tiny bit higher graphics setting (hardly noticeable at all). When comparing similar strength same-generation GPUs, it's not until you get into stuff like multiple GPU setups (Crossfire/SLI) that the difference really shows (if the game supports Crossfire/SLI).

Baurus_1

AMD Radeon HD 5870's 256bit GDDR5 has theoretical 153 GB/s with a 108 GB/s practical i.e. 70.5 percent efficient.

gpu-zero-all.png

If we apply 70.5 percent efficiency on 176 GB/s, it would yield 124 GB/s. GDDR5 is still faster than 256bit DDR3-2133.


----

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

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ConanTheStoner

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#8 ConanTheStoner
Member since 2011 • 23838 Posts

Back in the day a fax machine made love to a printer.

[spoiler] ronvalencia happened [/spoiler]

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deactivated-5c03000d4b1b4

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#9 deactivated-5c03000d4b1b4
Member since 2010 • 1750 Posts
Xbox one is 100 dollar more
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#10 Hydrolex
Member since 2007 • 1648 Posts

Do you work for Microsoft ? I don't think so because your threads are like a young kid who has nothing else to do type of threads

 

Does your father work for Microsft Xbox division ? Are you afraid he might lose his job ? Then yes, be worried and make more threads maybe one out of million will be conviced to buy an X1

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#11 Mr-Kutaragi
Member since 2013 • 2466 Posts
[QUOTE="TorqueHappens08"]lol Baurus_1 threadwatercoolersamy

Also: "This makes the difference between memory on the two consoles a wash." Incorrect. Xbone is weaker gpu, inferior and less ram because bloating OS, gimp CPU due to lack of seperate processor. Please do not cry.
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shinko28

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#12 shinko28
Member since 2013 • 140 Posts
TC do you feel better? can you finally get some sleep?
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CaseyWegner

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#13 CaseyWegner
Member since 2002 • 70152 Posts

ahh! stop!

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deactivated-5c03000d4b1b4

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#14 deactivated-5c03000d4b1b4
Member since 2010 • 1750 Posts

ahh! stop!

CaseyWegner
is it true that you used to be a mod but got fired?
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#15 Floppy_Jim
Member since 2007 • 25933 Posts
No.
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#16 btk2k2
Member since 2003 • 440 Posts

XBOX ONE and PS4 are about the same power, and here's why:

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency. On the other hand, XBOX ONE has 8GB DDR3 RAM which is moderate bandwidth but very low latency, and XBOX ONE also has 32MB of ESRAM which is extremely efficient with very high bandwidth. ESRAM allows for easier access to the entire pipeline of memory bandwidth. This makes the difference between memory on the two consoles a wash. In other words, it's unlikely there will be much performance difference between the two.Baurus_1

I agree with this in general. XB1 is a bit more complicated to use but as you say the Xbox 360 had a similar set up so its not going to be that bad. Nothing like the difference between the 360 and the PS3.
In addition, the GPU differences between the XBOX ONE and PS4 are not enough to be noticeable in real-world gameplay and heres why: For example, take a gaming PC, stick a AMD Radeon 7790 GPU in it, and play a game. Then take the 7790 out, stick a AMD Radeon 7870 GPU in it, and play the same game. The difference will hardly be noticeable. You might see a few frames per second difference (not noticeable once you are at 30 FPS or more) or be able to play the game at a tiny bit higher graphics setting (hardly noticeable at all). When comparing similar strength same-generation GPUs, it's not until you get into stuff like multiple GPU setups (Crossfire/SLI) that the difference really shows (if the game supports Crossfire/SLI).

Barus_1
The difference between the 7790 and the 7870 is around 35-55% so it is noticeable as you can enable more in game effects or have a more stable frame rate. It is not the end of the world for XB1 though as it is still powerful enough to produce good looking games. The PS4 does have an advantage though and it does not take magic to extract it.
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CaseyWegner

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#17 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="CaseyWegner"]

ahh! stop!

narutosup

is it true that you used to be a mod but got fired?

used to be a mod. yes.

my mod status was suspended due to an unresolved feud with another mod.

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#18 Teuf_
Member since 2004 • 30805 Posts

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency.

It's not high latency. There's nothing about GGDR5 that makes it inherently higher latency than DDR3, at least by any margin that would be even close to significant.

ESRAM allows for easier access to the entire pipeline of memory bandwidth.

This doesn't make any sense. Having to deal with ESRAM makes everything more difficult, since you have to micro-manage a very small pool of memory and constantly decide what to move into it and what to pull out of it. It's an entire existence is a compromise for having low-bandwidth main memory.

For a history lesson: The XBOX 360 didn't only use GDDR3 RAM. It's GPU also had fast 10MB EDRAM connected to it. This EDRAM gave the XBOX 360 higher graphics memory bandwidth than the PS3 and this often showed in multiplat games which had better graphics and framerates on the XBOX 360.

Xbox 360 was very different. It only had a 128-bit bus, which wasn't able to achieve enough bandwidth (even with GGDR3) for the GPU on its own. So they made a compromise (just like they're doing now) and added eDRAM to reduce the bandwidth that the GPU would need to use from main memory. But the eDRAM worked very differently to what's in the XB1, since it contained the ROPS which meant you had to use it whenever you rendered something.

PS3 also had a 128-bit bus, and GDDR3 memory. This meant the GPU didn't really have much more bandwidth than what the Xbox 360 had to its main memory, except it didn't have eDRAM to take away the bandwidth burden of writing to render targets. All it had was an extra (slower) bus to XDR memory, which you could sometimes use to get a boost by reading from one pool while writing to the other. PS4 on the other hand has a 256-bit bus and unified memory, which means lots of bandwidth and no messing around with separate memory pools.

The engineering counts for a lot too, and I would assume that Microsoft's research and development teams are probably fair bit more talented than Sony's research and development teams

What would make you assume such a thing? You know next-to-nothing about either team. Do you have any specific examples to point out of what you mean by "engineering", or are you just throwing vague terms around so that you can make it appear as though you have a point?

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#20 Mr-Kutaragi
Member since 2013 • 2466 Posts

[QUOTE="narutosup"][QUOTE="CaseyWegner"]

ahh! stop!

CaseyWegner

is it true that you used to be a mod but got fired?

used to be a mod. yes.

my mod status was suspended due to an unresolved feud with another mod.

Do you sleep with this man's wife?
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#21 remiks00
Member since 2006 • 4249 Posts

XBOX ONE and PS4 are about the same power, and here's why:

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency. On the other hand, XBOX ONE has 8GB DDR3 RAM which is moderate bandwidth but very low latency, and XBOX ONE also has 32MB of ESRAM which is extremely efficient with very high bandwidth. ESRAM allows for easier access to the entire pipeline of memory bandwidth. This makes the difference between memory on the two consoles a wash. In other words, it's unlikely there will be much performance difference between the two.

For a history lesson: The XBOX 360 didn't only use GDDR3 RAM. It's GPU also had fast 10MB EDRAM connected to it. This EDRAM gave the XBOX 360 higher graphics memory bandwidth than the PS3 and this often showed in multiplat games which had better graphics and framerates on the XBOX 360.

Just throwing expensive memory (GDDR5, in this case) into a console doesn't necessarily make it better. The engineering counts for a lot too, and I would assume that Microsoft's research and development teams are probably fair bit more talented than Sony's research and development teams. However, Sony does make good electronics also.

In addition, the GPU differences between the XBOX ONE and PS4 are not enough to be noticeable in real-world gameplay and heres why: For example, take a gaming PC, stick a AMD Radeon 7790 GPU in it, and play a game. Then take the 7790 out, stick a AMD Radeon 7870 GPU in it, and play the same game. The difference will hardly be noticeable. You might see a few frames per second difference (not noticeable once you are at 30 FPS or more) or be able to play the game at a tiny bit higher graphics setting (hardly noticeable at all). When comparing similar strength same-generation GPUs, it's not until you get into stuff like multiple GPU setups (Crossfire/SLI) that the difference really shows (if the game supports Crossfire/SLI).

Baurus_1

 

please gtfo

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Sagem28

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#22 Sagem28
Member since 2010 • 10498 Posts

Please stop making threads.

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#23 rjdofu
Member since 2008 • 9171 Posts
Cool story.
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#24 Shensolidus
Member since 2003 • 931 Posts

[QUOTE="Baurus_1"]

XBOX ONE and PS4 are about the same power, and here's why:

PS4 has 8GB GDDR5 RAM which is very high bandwidth but very high latency. On the other hand, XBOX ONE has 8GB DDR3 RAM which is moderate bandwidth but very low latency, and XBOX ONE also has 32MB of ESRAM which is extremely efficient with very high bandwidth. ESRAM allows for easier access to the entire pipeline of memory bandwidth. This makes the difference between memory on the two consoles a wash. In other words, it's unlikely there will be much performance difference between the two.

For a history lesson: The XBOX 360 didn't only use GDDR3 RAM. It's GPU also had fast 10MB EDRAM connected to it. This EDRAM gave the XBOX 360 higher graphics memory bandwidth than the PS3 and this often showed in multiplat games which had better graphics and framerates on the XBOX 360.

Just throwing expensive memory (GDDR5, in this case) into a console doesn't necessarily make it better. The engineering counts for a lot too, and I would assume that Microsoft's research and development teams are probably fair bit more talented than Sony's research and development teams. However, Sony does make good electronics also.

In addition, the GPU differences between the XBOX ONE and PS4 are not enough to be noticeable in real-world gameplay and heres why: For example, take a gaming PC, stick a AMD Radeon 7790 GPU in it, and play a game. Then take the 7790 out, stick a AMD Radeon 7870 GPU in it, and play the same game. The difference will hardly be noticeable. You might see a few frames per second difference (not noticeable once you are at 30 FPS or more) or be able to play the game at a tiny bit higher graphics setting (hardly noticeable at all). When comparing similar strength same-generation GPUs, it's not until you get into stuff like multiple GPU setups (Crossfire/SLI) that the difference really shows (if the game supports Crossfire/SLI).

remiks00

 

please gtfo

There was another poster who tore OP's post apart point by point. Having said that, the part you underlined was something I couldn't let go. Sony's R&D department is top of its class, one of the best in the world. MS is a SOFTWARE company first and foremost. They specialize in creating OS and corporate service software.
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robybaggio

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#25 robybaggio
Member since 2004 • 562 Posts
Titanfall, that is all.
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Shewgenja

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#26 Shewgenja
Member since 2009 • 21456 Posts

Bonaire vs Pitcairn

 

#Dealwithit

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#27 Krelian-co
Member since 2006 • 13274 Posts

so thats what delusional means.

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#28 metal_zombie
Member since 2004 • 2288 Posts

RbWsWvU.png  .