thats what ive been told.
is it true & does it happen on PS3?
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thats what ive been told.
is it true & does it happen on PS3?
CwlHeddwyn
If you mean the upscaled 1080p thats available for every game then what you heard was complete BS. No matter what resolution you select on the dashbards the game will always render in whatever native res the devs chose. If devs chose 1080p as the native res the FPS will suffer on both consoles.
Now as a general rule of thumb if a game is rendered in a higher resolution it will run slower. If the same game is running at 720p on one machine and 1080p on another the FPS will always be highe with the lower resolution. Same for any console or PC.
[QUOTE="CwlHeddwyn"]thats what ive been told.
is it true & does it happen on PS3?
Wartzay
If you mean the upscaled 1080p thats available for every game then what you heard was complete BS. No matter what resolution you select on the dashbards the game will always render in whatever native res the devs chose. If devs chose 1080p as the native res the FPS will suffer on both consoles.
Now as a general rule of thumb if a game is rendered in a higher resolution it will run slower. If the same game is running at 720p on one machine and 1080p on another the FPS will always be highe with the lower resolution. Same for any console or PC.
^^What he said.
Nothing is native 1080 on 360 (at least not yet as far as I know, virtua tennis maybe), it has an internal scaler chip that upscales to 1080. This basically means the framerate will be the same at 1080 as it is at 720, but a badly programmed game (*cough Two Worlds *cough*) will drop framerate anyways, the good games dont.the1stmoonfly
Virtua Tennis and NBA Street. NBA Street also has 4xAA, something the PS3 has never done with 1080p.
[QUOTE="the1stmoonfly"]Nothing is native 1080 on 360 (at least not yet as far as I know, virtua tennis maybe), it has an internal scaler chip that upscales to 1080. This basically means the framerate will be the same at 1080 as it is at 720, but a badly programmed game (*cough Two Worlds *cough*) will drop framerate anyways, the good games dont.Wartzay
Virtua Tennis and NBA Street. NBA Street also has 4xAA, something the PS3 has never done with 1080p.
proof?
i think that a couple dev has stated that if you can get a game running at 60 fps on 720p res. youd get roughly 30 fps at 1080p
i dont have anything proof nor am i going to look it up but i remeber one of the game developer studios saying that (in text for ofcourse)
[QUOTE="Wartzay"][QUOTE="the1stmoonfly"]Nothing is native 1080 on 360 (at least not yet as far as I know, virtua tennis maybe), it has an internal scaler chip that upscales to 1080. This basically means the framerate will be the same at 1080 as it is at 720, but a badly programmed game (*cough Two Worlds *cough*) will drop framerate anyways, the good games dont.hyperboy152000
Virtua Tennis and NBA Street. NBA Street also has 4xAA, something the PS3 has never done with 1080p.
proof?
well the devs said so, but lets not get carried away, a flat square for a tennis court and four players smackin a dot around the screen shouldnt push a machine really, basically allowing 1080p to be easy. Similar thing with NBA, doing it on a game like say Oblivion is another matter entirely.I think at 1080p the PS3 can steal all of the xbox 360's fps. Luckily I don't own a PS3 but if you are in a situation where you have both and you fear that your xbox 360 is loosing some of its fps, i recomend you put either the xbox or ps3 it in an static proof bag.
If I misinterpreted your question as I intentionally did, then what you mean is, does the xbox 360 run its games at lower fps then at 720p or at 480p. If that is your question, then I believe it all depends on the game, the any hardware certainly should be running at lower fps That means, you will not be playing the gears of war at 60 fps + while running it at 480p. I believe however, the resolution has no impact when deciding fps because I the game is always run at its native resolution and then scaled to fit what ever you choose the 360 to output it at (and then your tv will scale it to fit your tv and to how you set it. (However all source material in your tv is always run at the highest resolution that you can display it in but that doesn't really matter.)
When a developer choses the native resolution, the higher, the slower framerate. That is the same as the ps3 and would be with the wii if the developers had a choice. The pc is rather different as it is up to the user to chose the native resolution though they will give you a range that the game is chosen to run at.
[QUOTE="CwlHeddwyn"]thats what ive been told.
is it true & does it happen on PS3?
milsvaard
I would expect it to lose some performance at higher resolutions but which games actually run on 1080p on the 360? and I don't mean upscaled to 1080p.
They're not many, I think virtua tennis does.Anyway, they're not many native 1080p games on ps3/360.
Thing with the xbox is that MS never really pushed 1080p, they were always happy to have everything 720 and running smooth as can be, just as has been proved. MS stated that the 360 can do 1080 native which it could, but they would rather keep performance up by using the scaler instead, which is what happens unless the dev specifically decides otherwise, and lets face it, with a game like Tennis, why not.Probably not to the degree you are imagining, the 360 has shown it has a very steady framerate on a lot of its games. Whilst it will drop at 1080p, it wont be anywhere near unplayable.
nicenator
[QUOTE="hyperboy152000"][QUOTE="Wartzay"][QUOTE="the1stmoonfly"]Nothing is native 1080 on 360 (at least not yet as far as I know, virtua tennis maybe), it has an internal scaler chip that upscales to 1080. This basically means the framerate will be the same at 1080 as it is at 720, but a badly programmed game (*cough Two Worlds *cough*) will drop framerate anyways, the good games dont.the1stmoonfly
Virtua Tennis and NBA Street. NBA Street also has 4xAA, something the PS3 has never done with 1080p.
proof?
well the devs said so, but lets not get carried away, a flat square for a tennis court and four players smackin a dot around the screen shouldnt push a machine really, basically allowing 1080p to be easy. Similar thing with NBA, doing it on a game like say Oblivion is another matter entirely.thats true...actually i think i was reading a comparison between VT on both consoles and it did show the 360 have AA whereas the ps3 didnt...but does Oblivion have AA for either?
Not true, I play every single game I own in 1080p and if there are frame drops its 1-2 FPS at most.TheSystemLord1
i think the TC is talking about native, not upscaled
[QUOTE="the1stmoonfly"][QUOTE="hyperboy152000"][QUOTE="Wartzay"][QUOTE="the1stmoonfly"]Nothing is native 1080 on 360 (at least not yet as far as I know, virtua tennis maybe), it has an internal scaler chip that upscales to 1080. This basically means the framerate will be the same at 1080 as it is at 720, but a badly programmed game (*cough Two Worlds *cough*) will drop framerate anyways, the good games dont.hyperboy152000
Virtua Tennis and NBA Street. NBA Street also has 4xAA, something the PS3 has never done with 1080p.
proof?
well the devs said so, but lets not get carried away, a flat square for a tennis court and four players smackin a dot around the screen shouldnt push a machine really, basically allowing 1080p to be easy. Similar thing with NBA, doing it on a game like say Oblivion is another matter entirely.thats true...actually i think i was reading a comparison between VT on both consoles and it did show the 360 have AA whereas the ps3 didnt...but does Oblivion have AA for either?
I dont know for sure, but having played the game then I'd say yes but how much is anybodies guess, I'd say x4 is max, but this game does look very good at its native 720p and only suffers from the occasional drop in FR, and thats mainly due to loads or HDD cacheing.thats what ive been told.
is it true & does it happen on PS3?
CwlHeddwyn
umm on everyything..do u know what those 1080p, 720p are? they are resoltions, like with computers higher resolutions require more and yes it lowers the frames, only a computer illterate person would say otherwise.
[QUOTE="CwlHeddwyn"]thats what ive been told.
is it true & does it happen on PS3?
Wartzay
If you mean the upscaled 1080p thats available for every game then what you heard was complete BS. No matter what resolution you select on the dashbards the game will always render in whatever native res the devs chose. If devs chose 1080p as the native res the FPS will suffer on both consoles.
Now as a general rule of thumb if a game is rendered in a higher resolution it will run slower. If the same game is running at 720p on one machine and 1080p on another the FPS will always be highe with the lower resolution. Same for any console or PC.
u got it pretty much
Yeah that sounds about right. 1080p has twice the pixels compared to 720p, which at least in my experience cuts the framerate in half.i think that a couple dev has stated that if you can get a game running at 60 fps on 720p res. youd get roughly 30 fps at 1080p
i dont have anything proof nor am i going to look it up but i remeber one of the game developer studios saying that (in text for ofcourse)
hyperboy152000
1. most ppl dont' have hdtvs so hd won't even be mainstream till the end of this gen
2. pcs have been doing more than 1080p for years
therefore most ppl dont' give a crap since they don't know the difference between 1080 and 720 and it wont' affect the purchase of a average player
thats what ive been told.
is it true & does it happen on PS3?
CwlHeddwyn
This is a weird question... of course higher resolutions affect performance, and hence, if your game is designed to run natively in 1080p (do any 360 games truly do that?), the framerate will be lower than what it could have been @ 720p.
However, if you are asking if upscaling to 1080p makes the console games run slower than it otherwise would, I doubt it... but maybe there's some rendering lag.
^^^^^^
Remember as well though that on consoles, frame rates are usually at around the 30 FPS mark which isnt a hard target these days, and the absolute limit on a console is set by HD TV sets which is 60 FPS. With that in mind I'd say that most drops in frame rates, on a programme optimised for a platform as console games should be, will be down to bad programming.
Drops in FR can happen on any machine and from time to time will do, but its nothing for you to worry about on any console, so dont.
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