Ok, so lem bots are saying that the Xbox360 can run the UE3 engine well. Look at Too Human...it looks like a Wii game.
Epic developed the first Unreal 3 game on the PS3 and PC. They knew those were the superior platform to show off the game. That's why the 360 version came less, they were having problems porting it to the system.
The reason why? Mainly because PS3 has better AA and Animostropic filtering. Silicon Knights had trouble working with the Unreal Engine on 360 thats why it took forever for the game to come out. And when it did come out, it looks like a last gen game.
The culprit is mainly the 360's GPU inability to do animonistropic filtering. It uses the less hardware intesive bilinear filtering, making the textures and lines look very blury to hide the pixelation. You can tell when looking at the character models and environments that they are not up to par with other games this gen.
This post was not meant to bash the 360 or Too Human. It's just to state the truth, when Too Human, the flagship game in Microsoft's lineup and Silicon Knights, expert programers are not able to get the game to run well and look well on the system even after all these years and that high of a budget. You can't argue with the facts.
Log in to comment