Yes another Crysis 2 thread. Good read on its development process.

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i5750at4Ghz

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#1 i5750at4Ghz
Member since 2010 • 5839 Posts

http://crytek.com/sites/default/files/c2_ce3_key_rendering_features_final_2.pdf

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Bus-A-Bus

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#2 Bus-A-Bus
Member since 2009 • 5089 Posts

1ms for all post processing is just sick,on consoles.Sick.I remember other developers,even exclusive once,taking some heafty 5-6ms(20%) of rendering budget.

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DreamCryotank

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#3 DreamCryotank
Member since 2011 • 1829 Posts

Great read. Amazing how they managed 16xAF on the Playstation 3. Plus those water caustics, bokeh DOF, real time GI and SSAO, just awesome. :D First console game.. can't wait for Kingdoms.

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anotherone10

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#4 anotherone10
Member since 2008 • 1559 Posts

That was a good read :D

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Masculus

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#5 Masculus
Member since 2009 • 2878 Posts

I wonder what happened with POM in the final game.

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i5750at4Ghz

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#6 i5750at4Ghz
Member since 2010 • 5839 Posts

I wonder what happened with POM in the final game.

Masculus
r_UsePOM=1
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MC3887

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#7 MC3887
Member since 2009 • 1507 Posts

Wow 1MS for all of that, so basically a ton of processing power was allowed to be used on textures/physics/AI, etc. How did they make the footprint so small?

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i5750at4Ghz

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#8 i5750at4Ghz
Member since 2010 • 5839 Posts

Wow 1MS for all of that, so basically a ton of processing power was allowed to be used on textures/physics/AI, etc. How did they make the footprint so small?

MC3887
They had 3 1/2 years to optimize there engine.
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Bus-A-Bus

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#9 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="MC3887"]

Wow 1MS for all of that, so basically a ton of processing power was allowed to be used on textures/physics/AI, etc. How did they make the footprint so small?

i5750at4Ghz

They had 3 1/2 years to optimize there engine.

Yea but still...1ms is like what...3% of frame budget for post processing?And ND told us that you can't get that kind of DOF in UC2 on 360 and now Crytek are doing actual bokeh?Wow...

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MC3887

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#10 MC3887
Member since 2009 • 1507 Posts

[QUOTE="i5750at4Ghz"][QUOTE="MC3887"]

Wow 1MS for all of that, so basically a ton of processing power was allowed to be used on textures/physics/AI, etc. How did they make the footprint so small?

Bus-A-Bus

They had 3 1/2 years to optimize there engine.

Yea but still...1ms is like what...3% of frame budget for post processing?And ND told us that you can't get that kind of DOF in UC2 on 360 and now Crytek are doing actual bokeh?Wow...

The funny thing is how would ND even know?

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Jebus213

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#11 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Masculus"]

I wonder what happened with POM in the final game.

i5750at4Ghz

r_UsePOM=1

The command works? I thought there were only like 47 commands or something like that? Can I had pics please?

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end_thread

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#12 end_thread
Member since 2011 • 25 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="i5750at4Ghz"] They had 3 1/2 years to optimize there engine.MC3887

Yea but still...1ms is like what...3% of frame budget for post processing?And ND told us that you can't get that kind of DOF in UC2 on 360 and now Crytek are doing actual bokeh?Wow...

The funny thing is how would ND even know?

Because ND secretly develops games on the 360 in their spare time, not to release them, but just to bash the system.
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MIYAMOTOnext007

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#13 MIYAMOTOnext007
Member since 2006 • 3061 Posts

amazing that a dev team who is new to consoles did this on their first try...begginers luck I suppose? :P

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SaudiFury

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#14 SaudiFury
Member since 2007 • 8709 Posts

good read. and i'm currently really enjoying the game.

But things like this make me glad i'm a developer. I'm not good with programming at all. Just enjoy the medium.

Nontheless neat to be able to read some insights though.

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Phazevariance

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#15 Phazevariance
Member since 2003 • 12356 Posts

So, the PC version will ahve realistic moving water using vertext deform instead of consoles... nothing. Glad to see that the console versions are using the lowest spec available for pc users. Console version = lowest common denominator, while PC offers two higher settings.

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deactivated-635601fd996cc

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#16 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

amazing that a dev team who is new to consoles did this on their first try...begginers luck I suppose? :P

MIYAMOTOnext007
Skills, these guys are the devs who turn a tech demo into Far Cry.
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ChubbyGuy40

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#17 ChubbyGuy40
Member since 2007 • 26442 Posts

amazing that a dev team who is new to consoles did this on their first try...begginers luck I suppose? :P

MIYAMOTOnext007

Bwhahahahahahahaha!

Epic sig right there!

Too bad they put more effort into the engine to get it running and catering to consoles. PC version had much potential from the devs. But noooo. Consoles had to drag our AAA series down. Modders will have to fix the game...AGAIN.

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gamecubepad

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#18 gamecubepad
Member since 2003 • 7214 Posts

Yay, a quality C2 thread!

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deactivated-635601fd996cc

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#19 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="MIYAMOTOnext007"]

amazing that a dev team who is new to consoles did this on their first try...begginers luck I suppose? :P

ChubbyGuy40

Bwhahahahahahahaha!

Epic sig right there!

Too bad they put more effort into the engine to get it running and catering to consoles. PC version had much potential from the devs. But noooo. Consoles had to drag our AAA series down. Modders will have to fix the game...AGAIN.

Wow lol, modders just change a few values and perhaps put in the hard yards occasionally.