[QUOTE="atmk"]I agree with most of that but the fact that u say the ps3 is more powerful when they are pretty much equal.Hear me out the ps3 has a much better proccessor but the 360 has a much better graphics card and more memory/ram to work with,all in all they have there strengths and weaknesses they are pretty much equal it all depends on the developer and how they decide to utlize the hardware.Redfingers
Let me dispel your misconceptions.
First of all the Playstation 3 has the same amount of RAM as the Xbox 360. The only differences are as follows:
The Playstation 3 has two seperate pools of RAM, meaning dedicated RAM, main RAM and video RAM. The video RAM is 256MB GDDR3 while the main RAM is 256MB XDR. XDR RAM is higher bandwidth and presumably lower latency than GDDR3 and is therefore faster. GDDR3 is also used in the Xbox 360 as unified RAM for a total of 512 MB. However, dedicated video RAM is faster than unified RAM, and, therefore, the Playstation 3 has both faster main and video RAM than the Xbox 360, which, for all intensive purposes, will split 256 and 256 evenly between video and main memory pools.
The unified memory is therefore almost a moot point in the argument, only coming into play in describing a Playstation 3 memory advantage.
The only issue is that the Playstation 3, theoretically, reserves a higher amount of memory for the operating system. However, this amount is currently unknown and is being reduced aggressively via firmware update. Seeing as the memory is inherently faster in the first place, and the maximum discrepency would probably be 25MB or something, it's not an issue of superiority.
The graphics cards are essentially equal with the Xbox 360 edging slightly ahead. The 360 GPU is "slightly better" than the Playstation 3 GPU according to Brian Hastings of Insomniac, but the Playstation 3 takes the cake overall due to having a far more powerful CPU.
I'm sure you've heard about the unified shaders and the eDRAM in the Xbox 360 GPU, but these don't really amount to all that much because dedicated shaders can perform more ops per second (meaning RSX ops=/=unified shader ops). The eDRAM framebuffer is also not providing what it was promised to do seeing as games like Forza 2 Motorsport only have 2x fullscreen anti-aliasing whereas the eDRAM is supposed to provide "cost free" 4x anti-aliasing. Clearly, it is not a magnitude of advantage. Additionally, few games are using it effectively to administer AA.
I think they're mostly equivalent, though the unified shaders (seeing as there are more of them, about negating the ops/second advantage of dedicated shaders) should theoretically provide greater efficiency. That's really not something to scream about. The Playstation 3 is, basically, more powerful.
And yet again your trying to make it so the ps3 sounds more powerful the 360's gpu is not just a little more powerful it is a good amount more powerful and unified ram is faster than split.
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