You have to wonder when (Mass Effect related)

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KingOfKonging

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#1 KingOfKonging
Member since 2007 • 1233 Posts

They'll edit the review.

Before you even post after only reading the first two sentences, this has nothing to do with bashing the Mass Effect reviewer himself (he's entitled to his opinion) or the score of Mass Effect, but rather a huge gameplay component that he based the score on (and apparently did not understand.) It is also not to say there aren't flaws in the game. I also experienced some technical issues, and I didn't find the interface to be the best (though by no means bad) of the best.I am not trying to discredit the review as a whole, or Gamespot.

That being said, there is a HUGE factual inaccuracy in the Mass Effect review, one that he implied brought down the overall quality of the game down (it seemed to be one of if not the biggest complaints about the game.) Before you jump to any conclusions - No, i'm not talking about the silly stuff that's usually mentioned in review critiques (randomly quoting the gist of an opinion in on summation paragraph and quoting another that seems to contradict it- that stuff is silly.) This really has nothing to do with the score of the game either, so you can put that to rest.

That being said the reviewer's major gripe about the combat was the vehicle combat. According to the reviewer you could not aim the turret in the Mako thus, he said, making all vehicle combat frustrating. If this were the case the vehicle combat would indeed be frustrating and it does indeed comprise apretty sizeable portion of Mass Effect; However, it's completely false. Not only can the turret always be aimed up, with stuff like Zoom if can be aimed accurately. This is a basic control function and he seems to have completely missed.

I also notice fanboys who have never played the game using his notion of how the Mako works to bash Mass Effect. It makes me laugh because it's just completely wrong. It really reveals who hasn't played the game (which is most who complain about it.)

It's obvious the reviewer was not familiar with the most basic control scheme of a huge part of Mass Effect (the Mako) and that should at least be corrected in an edit after the review. It leads to me wonder what else he missed...The stuff he said about how you use the vehicle is completely false, and much unlike most things in System Wars this can not be argued.

How did he miss this?!?!? This is a conclusion someone who has only played the game for a few hours would reach. Honestly, nothing against the guy but this is some amateur stuff, no offense to this site as a whole. Did he play the final version or did BioWare send out a true, final one to the reviewers (not trying to be sarcastic either, I doubt he would've missed something like this otherwise)? It wouldn't surprise me if they didn't.

For those that haven't played the game and are having a tough time putting it into perspective, it would be like taking a game where a huge portion of it was done by using a sniper rifle. It would be like saying that sniper rifle was bad, hard to use, and was sloppy because of its inability to aim accurately, and at the same time realizing that sniper rifle has a ZOOM function that really defined how the weapon fuctioned, or not even realizing you could look and aim up with the weapon.)

To be honest, this is probably the biggest factual innacuracy I have ever seen on Gamespot, it's kind of a shame. Hopefully they correct it in least the body of the review. This is something you'd expect to see within a poorly written blog.

Nothing against the dude, this site, or the score... but you should at least at a little edit after the review about it.

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white_sox

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#2 white_sox
Member since 2006 • 17442 Posts
Really, that's interesting. I wonder if it will be in some way changed.
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#3 -RPGamer-
Member since 2002 • 34283 Posts
All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.
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InsaneBasura

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#4 InsaneBasura
Member since 2005 • 12591 Posts

Oooh, I didn't realize you could do that either. Guess I would have eventually found out though. But I still have a problem with vehicle combat. The controls are freaking weird. You move the Mako according to the position of the camera. Why be like these? I'm having a really hard time manuevering the damn thing. Going back and forth works fine, but when you need to turn when sideways or whatnot it gets really awkward.

Perhaps you get used to it, I dunno.
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ss_49

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#5 ss_49
Member since 2007 • 1337 Posts

Yea honestly, I can't even begin to imagine wtf he was talking about...:|

The turret has no vertical animation but it fires perfectly accurate at all angles. The only time I've had problems is if I'm trying to hit something that's literally touching the Mako - which is perfectly reasonable considering it would have to fire through the hull to hit the target :P

Mass Effect really got the shaft from Gamespot...:(

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Panzer_Zwei

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#6 Panzer_Zwei
Member since 2006 • 15498 Posts
All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.-RPGamer-
Yes, I've had that issue many times. If you're on higher ground than your enemies, you just don't hit them. The lack of gravity was a bummer too.
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eddy_of_york

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#7 eddy_of_york
Member since 2005 • 1676 Posts
If you start a poll ill add my vote. I especially like how you took a simple argument, but still explained it thoroughly...most people here say things that are far too complicated with less than half your input.
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ss_49

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#8 ss_49
Member since 2007 • 1337 Posts

Oooh, I didn't realize you could do that either. Guess I would have eventually found out though. But I still have a problem with vehicle combat. The controls are freaking weird. You move the Mako according to the position of the camera. Why be like these? I'm having a really hard time manuevering the damn thing. Going back and forth works fine, but when you need to turn when sideways or whatnot it gets really awkward.

Perhaps you get used to it, I dunno.InsaneBasura

It pretty much controls like any FPS I've played. I just hold Up on the left stick and steer using the camera :)

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#9 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.Panzer_Zwei
Yes, I've had that issue many times. If you're on higher ground than your enemies, you just don't hit them. The lack of gravity was a bummer too.

Yup you gotta find a slope of some kind to fight from higher ground b/c of the vertical scope limits.

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KingOfKonging

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#10 KingOfKonging
Member since 2007 • 1233 Posts

Again, it's going good but don't bash the dude personally or Gamespot in general(that sort of crap is pathetic.)

For those that don't know what I'm talking about this is WORD FOR WORD what is said in the video review. I took out no words or sentences, nor did I alter anything. This is exactly what is said:

" When you first land on a planet you derive around in your rover. The thing is possibly the most resilient thing ever created. You get dropped in from hundreds of feet above and you're driving over impossibly steep mountains, it's too bad the driving portions are probably the weakest things in the game. You can spray machine gun fire or launch shells and it works fine as long as you're on the same level as your enemies. However, your turret can't move up or down, SO, the result is whatever your crosshair is on that doesn't necessarily mean you're going to hit it. It gets to be a big pain and some of these battles are more of a hassle then they should be. "

He then goes on to talk about how much of a pain and a negative the Thresher Maws are to fight (for those that don't know they're a giant ground creature you fightrarely while on flat parts of certain[although they sometimes appear to come randomly] planetswhile tooling aroundin the Mako.) They're only tough for himthough because he does not know how to use the Mako's weapons.

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Nonam3gamer

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#11 Nonam3gamer
Member since 2005 • 880 Posts

I saw where GS was coming from with the ME review. They have always rated games down more than others if it has significant flaws. What irritates me though is that ACreed, a game with MORE flaws, got an extremely uncharacteristic AAA at about the same time they were giving ME an 8.5. I don't mind if Gamespot scores are pesemestic as long as they are consistent.

I have both AC and ME unopened and have for the past week. I really need to get the time to play them lol.

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Panzer_Zwei

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#12 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"][QUOTE="-RPGamer-"]All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.-RPGamer-

Yes, I've had that issue many times. If you're on higher ground than your enemies, you just don't hit them. The lack of gravity was a bummer too.

Yup you gotta find a slope of some kind to fight from higher ground b/c of the vertical scope limits.

And even if you have the crosshairs aimed right at an enemy, it just doesn't hit them. I don't get his complaints about the Maws though, they were very easy to take down, and I thought they were going to be all over the place, but I've encountered like 6 or less in my 40+ hours of play.

My biggest bummer of the game though, is the difficulty. Even though I died a few times as I was getting used to the game, now enemies just drop like flies. And I'm playing in Veteran with aiming assist at low.

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KingOfKonging

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#13 KingOfKonging
Member since 2007 • 1233 Posts

Also, I don't think I stressed this enough becuase I typed so much stuff in the original post. Not only can you aim up whenver you want, you can also zoom in whever you want (using the right trigger) while in the mako and it GREATLY helps its combat.

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KingOfKonging

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#14 KingOfKonging
Member since 2007 • 1233 Posts
[QUOTE="-RPGamer-"]

[QUOTE="Panzer_Zwei"][QUOTE="-RPGamer-"]All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.Panzer_Zwei

Yes, I've had that issue many times. If you're on higher ground than your enemies, you just don't hit them. The lack of gravity was a bummer too.

Yup you gotta find a slope of some kind to fight from higher ground b/c of the vertical scope limits.

And even if you have the crosshairs aimed right at an enemy, it just doesn't hit them. I don't get his complaints about the Maws though, they were very easy to take down, and I thought they were going to be all over the place, but I've encountered like 6 or less in my 40+ hours of play.

My biggest bummer of the game though, is the difficulty. Even though I died a few times as I was getting used to the game, now enemies just drop like flies. And I'm playing in Veteran with aiming assist at low.

Don't forget - auto aim is adjustable. One of the biggest complaints about console games is that auto aim is too easy (not too harsh as you're saying).When not on low as you have itthis isn't a problem.

I hear what you're saying about ease of play as you get to the very high levels though, I have found the same thing to be true. Though, once put on Veteran it wasn't the case for me (even though you found this not to be true, everyone's playing experience will be different.) On normal though, which the vast majority, myself currently included, are playing I'm right with you man. I also feel it getrs to easy the further you go, then again I feel that about most games like this I play.

And I'm right with you on the Thresher Maws too.

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KingOfKonging

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#15 KingOfKonging
Member since 2007 • 1233 Posts

Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. -RPGamer-

Disagreed. The zoom feature (right trigger) makes this largely not an issue, so long as you haven't positioned yourself crazily on some rock in which case it's obvious aiming shouldn't be so easy.

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Spartan070

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#16 Spartan070
Member since 2004 • 16497 Posts
It took me a while but now I'm an ace driver in that thing. Turns, inclines, propulsion jets, you name it and it no longer gives me problems. Overall I give Bioware an 8 on the Mako as a whole. Yes there are some aiming issues at extreme angles but I love it, it's a blast to use.
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KingOfKonging

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#17 KingOfKonging
Member since 2007 • 1233 Posts

Perhaps you get used to it, I dunno.InsaneBasura

Speaking strictly about the movement control, trust me - you get used to it. It gets to be like instinct after a while. Just takes a bit man, just like everything else.

EDIT: Lol, looks like the dude above me said basically the same thing.

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#18 Panzer_Zwei
Member since 2006 • 15498 Posts

Don't forget - auto aim is adjustable. One of the biggest complaints about console games is that auto aim is to easy.When not on low this isn't a problem.

I hear what you're saying about ease of play as you get to the very high levels though, I have found the same thing to be true. Though, once put on Veteran it wasn't the case for me (even though you found this not to be true, everyone's playing experience will be different.) On normal though, which the vast majority, myself currently included, are playing I'm right with you man.

KingOfKonging

I started the game on Veteran. There were some cool though fights at first, but now it's all overkill really. I just did the Cerberus side-quest, and Liara said "I wonder what horrors will Cerberus have for us in the next lab" but the enemies didn't even got her shield down. And I don't even need to micro my party for the most part. most of the times, they seem to use the right powers.

It's not like it's a big derivant of the game, but I wish it was a bit harder. Mainly because the battles are fun, and I wish the enemies took longer to take down.

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KingOfKonging

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#19 KingOfKonging
Member since 2007 • 1233 Posts
[QUOTE="KingOfKonging"]

Don't forget - auto aim is adjustable. One of the biggest complaints about console games is that auto aim is to easy.When not on low this isn't a problem.

I hear what you're saying about ease of play as you get to the very high levels though, I have found the same thing to be true. Though, once put on Veteran it wasn't the case for me (even though you found this not to be true, everyone's playing experience will be different.) On normal though, which the vast majority, myself currently included, are playing I'm right with you man.

Panzer_Zwei

I started the game on Veteran. There were some cool though fights at first, but now it's all overkill really. I just did the Cerberus side-quest, and Liara said "I wonder what horrors will Cerberus have for us in the next lab" but the enemies didn't even got her shield down. And I don't even need to micro my party for the most part. most of the times, they seem to use the right powers.

It's not like it's a big derivant of the game, but I wish it was a bit harder.

Right with you man. I also wish there were some side quests that were much, much harder. THe higher level I get, the harder I wish the enemies were.

Also, *Minor spoilers ahead*

[spoiler] Forget Cerberus even, the sidequest where you take out the four Geth strongholds, and then the Main one after the fourth one and then give the Geth info(if you want to) to Tali so she can have her pilgrimage present or whatevershould have been much, MUCH harder. It could've have been so epic, one of the most epic sidequests. [/spoiler]

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#20 InsaneBasura
Member since 2005 • 12591 Posts
[QUOTE="InsaneBasura"]

Oooh, I didn't realize you could do that either. Guess I would have eventually found out though. But I still have a problem with vehicle combat. The controls are freaking weird. You move the Mako according to the position of the camera. Why be like these? I'm having a really hard time manuevering the damn thing. Going back and forth works fine, but when you need to turn when sideways or whatnot it gets really awkward.

Perhaps you get used to it, I dunno.ss_49

It pretty much controls like any FPS I've played. I just hold Up on the left stick and steer using the camera :)

It works perfectly fine when driving, but in combat you need to go all over the place really fast to dodge weird electrical orbs and stuff. And also aim the turret to shoot the stuff shooting that stuff. The direction you need to push the stick in to go a certain direction constantly changes as you rotate the turret around.

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KingOfKonging

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#21 KingOfKonging
Member since 2007 • 1233 Posts

Anway, that's all I wanted to say. later.

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#22 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. KingOfKonging

Disagreed. The zoom feature (right trigger) makes this largely not an issue, so long as you haven't positioned yourself crazily on some rock in which case it's obvious aiming shouldn't be so easy.

It would have been nice to have that as the default considering it plays more FPS-esque that way rather than TPS. However, it's not defaulted that way, and as is the default control is largely lack luster. And even if it was deaulted that way the motion sickness from hill and mountains would be almost worse.

I get what you're saying, I just don't care to sugar coat design flaws.

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krunkfu2

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#23 krunkfu2
Member since 2007 • 4218 Posts
either way i still hate the crappy vehicle combat
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cdrewsr388

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#24 cdrewsr388
Member since 2003 • 2958 Posts
guys its just a score...if you like the game who cares.
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#25 CowboyR0y
Member since 2007 • 110 Posts
Despite the many problem I had with the game the Mako was not one of them. It wasn't as familiar as the TPS combat because I have played many similar TBS games where as the Mako didn't have similar controls to anything I was used to. However after a few hours a was using it like a pro and if anything the Mako is too overpowered making battles too easy once you get the hang of it. The turret aims up fine but it doesn't aim down far at all. I guess it would have to clip through the hull to aim down because of the way it's designed. Anyway this wouldn't be the first obvious flaw i have seen in a Gamespot review, they do generally fix them though.
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KingOfKonging

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#26 KingOfKonging
Member since 2007 • 1233 Posts

guys its just a score...if you like the game who cares.cdrewsr388

Who said anything about score?

Personally, I don't care what it scored - here or anywhere else. I have my own opinion of the worth of the game from actually playing it. I don't need to borrow someone else's. If the guy here felt as though it was an 8.5 more power to him man, I was just trying to help the site clear up a factual inaccuracy in the review itself (nothing to do with the score.)

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KingOfKonging

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#27 KingOfKonging
Member since 2007 • 1233 Posts
[QUOTE="KingOfKonging"]

[QUOTE="-RPGamer-"]Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. -RPGamer-

Disagreed. The zoom feature (right trigger) makes this largely not an issue, so long as you haven't positioned yourself crazily on some rock in which case it's obvious aiming shouldn't be so easy.

It would have been nice to have that as the default considering it plays more FPS-esque that way rather than TPS. However, it's not defaulted that way, and as is the default control is largely lack luster. And even if it was deaulted that way the motion sickness from hill and mountains would be almost worse.

I get what you're saying, I just don't care to sugar coat design flaws.

Yeah, but what I said about the ease of zoom has nothing to do with what config you use, the Right zoom function is there from the get go.

I do get what you're saying though, and it does indeed take some getting used to.

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InsaneBasura

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#28 InsaneBasura
Member since 2005 • 12591 Posts

Ok, I've played a bit more now. Aiming with the zoomed view does not allow you to shoot enemies positioned below the Mako. You still have to place the vehicle on a decline. Guess I misread KingKongins post, cause that's what I thought he meant, cause that's the actual problem Gamespot describes in more detail.

If you're bothered by how he erroneously states that you can't aim up and want them to rectify the mistake, then PM or e-mail the guy.

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#29 Panzer_Zwei
Member since 2006 • 15498 Posts

I get what you're saying, I just don't care to sugar coat design flaws.

-RPGamer-

And there are some design flaws in the game that I just don't get, specially since Bioware are RPG vets.

The inventory for instance is a complete mess, it has no sort function whatsoevrer, and it's just very convulted.

Like I said, it's Bioware, they've done this many times before, it surprises me that they let stuff like this slide.

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#30 InsaneBasura
Member since 2005 • 12591 Posts
[QUOTE="-RPGamer-"]

I get what you're saying, I just don't care to sugar coat design flaws.

Panzer_Zwei

And there are some design flaws in the game that I just don't get, specially since Bioware are RPG vets.

The inventory for instance is a complete mess, it has no sort function whatsoevrer, and it's just very convulted.

Like I said, it's Bioware, they've done this many times before, it surprises me that they let stuff like this slide.

Yeah the inventory is a mess. And when picking stuff up you have no idea what that stuff actually is since there are no descriptions or stats. It's kind of hard to determine which armor is better by comparing their names... And as far as I can tell you have to "take all" or take nothing. The Upgrades menu is weird too.

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ArisShadows

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#31 ArisShadows
Member since 2004 • 22784 Posts

The Mako needed work, needed better controlling, keep controlling and camera viewing seperate, needed gravity (especially on Earth's moon). I had no problem having the Mako not being able to aim vertical (could been the general vehicle design), it was the fact didn't have the preciseness of where it would be going.

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#32 im_different
Member since 2007 • 658 Posts

his controller borked!

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#33 shogo1979
Member since 2004 • 92 Posts

Why are you complaining about the gravity and turret angle issue??

Certain planets have less gravity than others....so mako feels lighter on those planets.

And just think of mako as a space tank....have you ever seen any tank can shoot a target 1 meter next to it?? or shoot any thing too much ofan angle upward?? these are the machine limits...

all the points you complain about are the efforts BioWare put in the game to make it more realistic. Think about it!

All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.-RPGamer-
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-Reggaeton-

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#34 -Reggaeton-
Member since 2007 • 2392 Posts

The game has massive framrate problems and texture + other graphical issues. That alone takes half of the possible points away IMO, if i wanted framerate problems and etc, i would rather buy it(or another game in this case)for my ghetto pc.

One of the main reason why i prefer consoles to PCs is -> i dont have to worry about hardware or compatibility..... looks like my 360 has been maxed out.

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Panzer_Zwei

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#35 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"][QUOTE="-RPGamer-"]

I get what you're saying, I just don't care to sugar coat design flaws.

InsaneBasura

And there are some design flaws in the game that I just don't get, specially since Bioware are RPG vets.

The inventory for instance is a complete mess, it has no sort function whatsoevrer, and it's just very convulted.

Like I said, it's Bioware, they've done this many times before, it surprises me that they let stuff like this slide.

Yeah the inventory is a mess. And when picking stuff up you have no idea what that stuff actually is since there are no descriptions or stats. It's kind of hard to determine which armor is better by comparing their names... And as far as I can tell you have to "take all" or take nothing. The Upgrades menu is weird too.

And it's wosrt in shops where you can't even see how many slots the equipment has.
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#36 DarthDravvid
Member since 2005 • 296 Posts

They'll edit the review.

Before you even post after only reading the first two sentences, this has nothing to do with bashing the Mass Effect reviewer himself (he's entitled to his opinion) or the score of Mass Effect, but rather a huge gameplay component that he based the score on (and apparently did not understand.) It is also not to say there aren't flaws in the game. I also experienced some technical issues, and I didn't find the interface to be the best (though by no means bad) of the best.I am not trying to discredit the review as a whole, or Gamespot.

That being said, there is a HUGE factual inaccuracy in the Mass Effect review, one that he implied brought down the overall quality of the game down (it seemed to be one of if not the biggest complaints about the game.) Before you jump to any conclusions - No, i'm not talking about the silly stuff that's usually mentioned in review critiques (randomly quoting the gist of an opinion in on summation paragraph and quoting another that seems to contradict it- that stuff is silly.) This really has nothing to do with the score of the game either, so you can put that to rest.

That being said the reviewer's major gripe about the combat was the vehicle combat. According to the reviewer you could not aim the turret in the Mako thus, he said, making all vehicle combat frustrating. If this were the case the vehicle combat would indeed be frustrating and it does indeed comprise apretty sizeable portion of Mass Effect; However, it's completely false. Not only can the turret always be aimed up, with stuff like Zoom if can be aimed accurately. This is a basic control function and he seems to have completely missed.

I also notice fanboys who have never played the game using his notion of how the Mako works to bash Mass Effect. It makes me laugh because it's just completely wrong. It really reveals who hasn't played the game (which is most who complain about it.)

It's obvious the reviewer was not familiar with the most basic control scheme of a huge part of Mass Effect (the Mako) and that should at least be corrected in an edit after the review. It leads to me wonder what else he missed...The stuff he said about how you use the vehicle is completely false, and much unlike most things in System Wars this can not be argued.

How did he miss this?!?!? This is a conclusion someone who has only played the game for a few hours would reach. Honestly, nothing against the guy but this is some amateur stuff, no offense to this site as a whole. Did he play the final version or did BioWare send out a true, final one to the reviewers (not trying to be sarcastic either, I doubt he would've missed something like this otherwise)? It wouldn't surprise me if they didn't.

For those that haven't played the game and are having a tough time putting it into perspective, it would be like taking a game where a huge portion of it was done by using a sniper rifle. It would be like saying that sniper rifle was bad, hard to use, and was sloppy because of its inability to aim accurately, and at the same time realizing that sniper rifle has a ZOOM function that really defined how the weapon fuctioned, or not even realizing you could look and aim up with the weapon.)

To be honest, this is probably the biggest factual innacuracy I have ever seen on Gamespot, it's kind of a shame. Hopefully they correct it in least the body of the review. This is something you'd expect to see within a poorly written blog.

Nothing against the dude, this site, or the score... but you should at least at a little edit after the review about it.

KingOfKonging

Redundant...we know all this already

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deactivated-5e836a855beb2

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#37 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

And it's wosrt in shops where you can't even see how many slots the equipment has.Panzer_Zwei
...

Like, upgrade slots? You can't see how many upgrade slots a weapon/whatever has before you buy it?

That's weak. Seriously.

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#38 Nicky_JD
Member since 2007 • 48 Posts

All that wall of text aside to get across a rather simple point, the Mako controls aren't the best. And while he is wrong that you "can't aim vertically", it is limited in it's vertical scope despite pointing the reticle right at things (even while zoomed). So let's make it clear the Mako does have some issues. Also the Mako in general has odd control issues (that can be mastered, but don't help) dealing with two ways to turn the Mako, since it's control is relative to the camera angle. On a final note I felt the Mako kind of lacked the feeling a large crawler could have had, it felt more like a toy than this weighted vehicle, and the lack of gravity really having any noticable effect was kinf of a let down too.-RPGamer-

All that wall of text to get across a rather simple point, you will defend Gamespot reviews no matter what, we get it. On the controls of the Mako I had no problems at all. I guess some people just can't adapt to new control schemes very well.

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#39 heretrix
Member since 2004 • 37881 Posts

That being said the reviewer's major gripe about the combat was the vehicle combat. According to the reviewer you could not aim the turret in the Mako thus, he said, making all vehicle combat frustrating. If this were the case the vehicle combat would indeed be frustrating and it does indeed comprise apretty sizeable portion of Mass Effect; However, it's completely false. Not only can the turret always be aimed up, with stuff like Zoom if can be aimed accurately. This is a basic control function and he seems to have completely missed.

KingOfKonging
The score should stand. Yes, you can aim the turret on the Mako, even zoom in 2x, but to be honest, Bioware could have made it a bit more clear ingame on how to operate the rover...That goes for some of the minigames that popup through the game also. An 8.5 score is "great". Mass Effect is a great game, but it could have been so much better. I love the game, but the unpolished state of the game is disappointing given how good the design and story is. This isn't Bioware's first game, there are issues in ME that have existed in their older games and should have been ironed out long ago.
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Panzer_Zwei

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#40 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]And it's wosrt in shops where you can't even see how many slots the equipment has.Jandurin

...

Like, upgrade slots? You can't see how many upgrade slots a weapon/whatever has before you buy it?

That's weak. Seriously.

Yeah you can't until you buy it... I was wondering why most of the new Armor was weaker than the one I was using. Until I found out they had more slots.
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#41 jukieuk
Member since 2006 • 940 Posts

Also, I don't think I stressed this enough becuase I typed so much stuff in the original post. Not only can you aim up whenver you want, you can also zoom in whever you want (using the right trigger) while in the mako and it GREATLY helps its combat.

KingOfKonging

Never knew that, will try this later tonight.

Thanks, maybe part of this is down to mass effect, they could have gave us a tutorial.

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#42 heretrix
Member since 2004 • 37881 Posts

That being said the reviewer's major gripe about the combat was the vehicle combat. According to the reviewer you could not aim the turret in the Mako thus, he said, making all vehicle combat frustrating. If this were the case the vehicle combat would indeed be frustrating and it does indeed comprise apretty sizeable portion of Mass Effect; However, it's completely false. Not only can the turret always be aimed up, with stuff like Zoom if can be aimed accurately. This is a basic control function and he seems to have completely missed.

KingOfKonging
The score should stand. Yes, you can aim the turret on the Mako, even zoom in 2x, but to be honest, Bioware could have made it a bit more clear ingame on how to operate the rover...That goes for some of the minigames that popup through the game also. An 8.5 score is "great". Mass Effect is a great game, but it could have been so much better. I love the game, but the unpolished state of the game is disappointing given how good the design and story is. This isn't Bioware's first game, there are issues in ME that have existed in their older games and should have been ironed out long ago.
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#43 firebreathing
Member since 2005 • 4619 Posts

They'll edit the review.

Before you even post after only reading the first two sentences, this has nothing to do with bashing the Mass Effect reviewer himself (he's entitled to his opinion) or the score of Mass Effect, but rather a huge gameplay component that he based the score on (and apparently did not understand.) It is also not to say there aren't flaws in the game. I also experienced some technical issues, and I didn't find the interface to be the best (though by no means bad) of the best.I am not trying to discredit the review as a whole, or Gamespot.

That being said, there is a HUGE factual inaccuracy in the Mass Effect review, one that he implied brought down the overall quality of the game down (it seemed to be one of if not the biggest complaints about the game.) Before you jump to any conclusions - No, i'm not talking about the silly stuff that's usually mentioned in review critiques (randomly quoting the gist of an opinion in on summation paragraph and quoting another that seems to contradict it- that stuff is silly.) This really has nothing to do with the score of the game either, so you can put that to rest.

That being said the reviewer's major gripe about the combat was the vehicle combat. According to the reviewer you could not aim the turret in the Mako thus, he said, making all vehicle combat frustrating. If this were the case the vehicle combat would indeed be frustrating and it does indeed comprise apretty sizeable portion of Mass Effect; However, it's completely false. Not only can the turret always be aimed up, with stuff like Zoom if can be aimed accurately. This is a basic control function and he seems to have completely missed.

I also notice fanboys who have never played the game using his notion of how the Mako works to bash Mass Effect. It makes me laugh because it's just completely wrong. It really reveals who hasn't played the game (which is most who complain about it.)

It's obvious the reviewer was not familiar with the most basic control scheme of a huge part of Mass Effect (the Mako) and that should at least be corrected in an edit after the review. It leads to me wonder what else he missed...The stuff he said about how you use the vehicle is completely false, and much unlike most things in System Wars this can not be argued.

How did he miss this?!?!? This is a conclusion someone who has only played the game for a few hours would reach. Honestly, nothing against the guy but this is some amateur stuff, no offense to this site as a whole. Did he play the final version or did BioWare send out a true, final one to the reviewers (not trying to be sarcastic either, I doubt he would've missed something like this otherwise)? It wouldn't surprise me if they didn't.

For those that haven't played the game and are having a tough time putting it into perspective, it would be like taking a game where a huge portion of it was done by using a sniper rifle. It would be like saying that sniper rifle was bad, hard to use, and was sloppy because of its inability to aim accurately, and at the same time realizing that sniper rifle has a ZOOM function that really defined how the weapon fuctioned, or not even realizing you could look and aim up with the weapon.)

To be honest, this is probably the biggest factual innacuracy I have ever seen on Gamespot, it's kind of a shame. Hopefully they correct it in least the body of the review. This is something you'd expect to see within a poorly written blog.

Nothing against the dude, this site, or the score... but you should at least at a little edit after the review about it.

KingOfKonging

I'm pretty sure he said that it was lame how you couldn't aim downward, so you would have to be on the proper incline to hit enemies. I do not agree that this fact brings down the game, really, in the least. I've so far managed to get by pretty well while facing multiple enemies in the mako. I have had little difficulty in manuvering the mako, expect for the following comment. Occasionaly there is the annoying camera angle that zooms completely in on the mako, making it impossible to tell where the hell you're going. Also, another complaint he had was while fighting the giant worm creature your location on the ground was not taken into account thus it would borrow up and you might have the misfortune of actually getting stuck in the worm >___> I'm not sure how far into the game I am (completed 3 main missions), but it has been a relatively painless expereince.

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#44 InsaneBasura
Member since 2005 • 12591 Posts
[QUOTE="Jandurin"]

[QUOTE="Panzer_Zwei"]And it's wosrt in shops where you can't even see how many slots the equipment has.Panzer_Zwei

...

Like, upgrade slots? You can't see how many upgrade slots a weapon/whatever has before you buy it?

That's weak. Seriously.

Yeah you can't until you buy it... I was wondering why most of the new Armor was weaker than the one I was using. Until I found out they had more slots.

They've been developing RPG's for almost a decade. It's just perplexing how many amateurish mistakes they've made in regards to the menus.

Why are you complaining about the gravity and turret angle issue??

Certain planets have less gravity than others....so mako feels lighter on those planets.

And just think of mako as a space tank....have you ever seen any tank can shoot a target 1 meter next to it?? or shoot any thing too much ofan angle upward?? these are the machine limits...

all the points you complain about are the efforts BioWare put in the game to make it more realistic. Think about it!shogo1979

... :|
It's a sci-fi game. Aren't you gonna complain about how there are aliens in the game? And how they all magically speak English? That's about as ridiculous as stating the inability to aim downwards is actually a good thing because it's realistic.

With that said, it's not like this is a huge problem. It's just kind of annoying. The odd Mako controls is a larger issue as far as I'm concerned. Even if you perhaps get used to it eventually, it's not a good thing that you have to.

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#45 tcarruth
Member since 2005 • 926 Posts

I have to say, I've been sick of all these 'GS is biased' , 'GS is a bad reviewer' style posts based mostly on the score- on a game the people complaining havent' even played yet.

However, this is, for the first time a really good reason to doubt the validity / quality of GS reviews. If they don't know the controls of a game, how can you take the review seriously? I find myself pretty disappointed actually.

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heretrix

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#46 heretrix
Member since 2004 • 37881 Posts

I have to say, I've been sick of all these 'GS is biased' , 'GS is a bad reviewer' style posts based mostly on the score- on a game the people complaining havent' even played yet.

However, this is, for the first time a really good reason to doubt the validity / quality of GS reviews. If they don't know the controls of a game, how can you take the review seriously? I find myself pretty disappointed actually.

tcarruth
That's actually a good point, although I think the score was pretty dead on.