you think wii 2 should have more memory than xbox 360?

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slipknot0129

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#1 slipknot0129
Member since 2008 • 5832 Posts

You think wii 2 should have more memory than xbox 360? I think memory is cheaper now so they could easily put more memory than what is in xbox 360. What stuff does more memory help in? What stuff has held back ps3 and xbox 360 games to being better because of memory? I like to see it with one gig of memory.

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RuprechtMonkey

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#3 RuprechtMonkey
Member since 2008 • 1509 Posts

It would be insane it it didn't.

By the time it comes out it will be of the generation following the Wii/PS3/360, so if it was less powerful than the current generation we have now it would be like the Wii being weaker than the PS2.

The Wii 2 needs to be worrying about competing with whatever follows the PS3 and 360, it shouldn't be worried about competing with last generation tech (and this gen will be last gen by the time it comes out.)

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sandbox3d

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#4 sandbox3d
Member since 2010 • 5166 Posts

Memory is incredibly cheap now. It would be a shame for any next gen consoles to roll with less than 2GB.

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Hazzard6X

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#5 Hazzard6X
Member since 2010 • 158 Posts

If it's gonna be competing the the 360 and PS3 then 120gb minimum. Maybe a budget console with 4gb flash memory like the 360 arcade. Then in a year or two they could release a 250gb or maybe even a 360gb console.

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tubbyc

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#6 tubbyc
Member since 2005 • 4004 Posts

Yes and I'm sure it will have a lot more. It will allow it to run a game like Crysis 1 at high settings.

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Fossil-

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#7 Fossil-
Member since 2006 • 351 Posts

Sorry, but this is a pretty stupid question. We're talking about a dirt cheap component for a system being released (assuming 2012) 7 years after the system you're comparing it to.

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sandbox3d

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#8 sandbox3d
Member since 2010 • 5166 Posts

If it's gonna be competing the the 360 and PS3 then 120gb minimum. Maybe a budget console with 4gb flash memory like the 360 arcade. Then in a year or two they could release a 250gb or maybe even a 360gb console.

Hazzard6X

I believe TC is talking about RAM, not HDD storage.

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Sandvichman

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#9 Sandvichman
Member since 2010 • 4006 Posts

Well, considering there are cell phones with 500mb ram, i would be surprised if wii 2 didnt have more.

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nameless12345

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#10 nameless12345
Member since 2010 • 15125 Posts

It may have more but I don't think it'll have much more. But the graphics will probably look better (probably some low-end AMD chip but still better than what the 360 and PS3 have).

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BlbecekBobecek

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#11 BlbecekBobecek
Member since 2006 • 2949 Posts

You think wii 2 should have more memory than xbox 360? I think memory is cheaper now so they could easily put more memory than what is in xbox 360. What stuff does more memory help in? What stuff has held back ps3 and xbox 360 games to being better because of memory? I like to see it with one gig of memory.

slipknot0129

RAM: More complex environments, more things happening at once, VRAM: more detailed (higher res) textures, less pop ins.

(feel free to correct me if Im wrong)

I think 1GB of VRAM and 512 MB of RAM would be pretty nice. You dont need too much RAM in a console, since you are not running Windows, Skype, antivirus, quicktime player, java console and seven opened browser windows in the background while gaming :-)

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PC_Otter

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#12 PC_Otter
Member since 2010 • 1623 Posts

In the end it really just depends on what kind of graphics hardware will be running in the system, my guess would be 1.5 or 2 GB of total RAM, especially if an AMD Fusion processor is used or if the GPU is something like AMD RV740 (Radeon 4770) or Juniper (Radeon 5770), which both ship with 1 GB of VRAM just for themselves. In such a system equipped as such, 2 GB would be proper. Most proper PC games @ 1080p + 2x AA and max settings use just about 600 MB of VRAM. It really just depends on the graphics processor and what Nintendo expects developers to do with it. Then we must ask ourselves, unified RAM pool, or split VRAM and SRAM? Depends on the hardware and what Nintendo wants the system to cost.

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jeffwulf

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#13 jeffwulf
Member since 2004 • 1569 Posts

Anything less than 2GB of RAM would dumb, because RAM is so so so cheap.

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deadesa

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#14 deadesa
Member since 2005 • 1706 Posts

Of course it should have more memory than the 360, the thing is 6 years old. One gig should be more than enough, hopefully it will be clocked faster than the current consoles too. A man can dream right? Really I would rather see less ram clocked at faster speeds than more ram at slower speeds.

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CwlHeddwyn

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#15 CwlHeddwyn
Member since 2005 • 5314 Posts

Anything less than 2GB of RAM would dumb, because RAM is so so so cheap.

jeffwulf

This^^^ I just bought a 2GB RAM module for my netbook for like £20. that's dirt cheap. If Nintendo bought it in bulk they'd get it for much less. 2GB should be the minimum for Wii 2.

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tenaka2

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#16 tenaka2
Member since 2004 • 17958 Posts

I really hope it vastly better then the 360/PS3 its about time sheep had something to shout about.

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deadesa

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#17 deadesa
Member since 2005 • 1706 Posts

[QUOTE="jeffwulf"]

Anything less than 2GB of RAM would dumb, because RAM is so so so cheap.

CwlHeddwyn

This^^^ I just bought a 2GB RAM module for my netbook for like £20. that's dirt cheap. If Nintendo bought it in bulk they'd get it for much less. 2GB should be the minimum for Wii 2.

I'm not sure on this, anything over 1gb would probably go unused. Seeing as consoles don't have to worry about always running operating systems and other programs that eat up ram usage like PCs do. This is why the current gen consoles have always been able to get away with so little ram. Less ram at higher speeds (1gb I'm thinking) would probably be more beneficial, it isn't always about quantity but quality.

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CwlHeddwyn

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#18 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="CwlHeddwyn"]

[QUOTE="jeffwulf"]

Anything less than 2GB of RAM would dumb, because RAM is so so so cheap.

deadesa

This^^^ I just bought a 2GB RAM module for my netbook for like £20. that's dirt cheap. If Nintendo bought it in bulk they'd get it for much less. 2GB should be the minimum for Wii 2.

I'm not sure on this, anything over 1gb would probably go unused. Seeing as consoles don't have to worry about always running operating systems and other programs that eat up ram usage like PCs do. This is why the current gen consoles have always been able to get away with so little ram. Less ram at higher speeds (1gb I'm thinking) would probably be more beneficial, it isn't always about quantity but quality.

You forget the current HD twins can barely run 720p, in fact a lot of games run below HD. Games like BF2 & BF3 feature smaller maps, lower player counts, low res textures. Crysis 2 had to be completely redeveloped due to RAM limitations. the small map and low res textures compared to Crysis1. typically per console generation the RAM increases between 8x and 16x. A jump upto 1GB would be a major waste because a) RAM is extremely cheap b) it's only a 2x increase over current generation c) a console generation lasts 5-6 years. 1GB now will be pitifully small in a few years time d) Nintendo will be competing with next gen machines by Sony/MS.
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mitu123

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#19 mitu123
Member since 2006 • 155290 Posts

[QUOTE="slipknot0129"]

You think wii 2 should have more memory than xbox 360? I think memory is cheaper now so they could easily put more memory than what is in xbox 360. What stuff does more memory help in? What stuff has held back ps3 and xbox 360 games to being better because of memory? I like to see it with one gig of memory.

BlbecekBobecek

RAM: More complex environments, more things happening at once, VRAM: more detailed (higher res) textures, less pop ins.

(feel free to correct me if Im wrong)

I think 1GB of VRAM and 512 MB of RAM would be pretty nice. You dont need too much RAM in a console, since you are not running Windows, Skype, antivirus, quicktime player, java console and seven opened browser windows in the background while gaming :-)

RAM is also more data being stored at any given time for the CPU and GPU to do their job.
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deadesa

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#20 deadesa
Member since 2005 • 1706 Posts

You forget the current HD twins can barely run 720p, in fact a lot of games run below HD. Games like BF2 & BF3 feature smaller maps, lower player counts, low res textures. Crysis 2 had to be completely redeveloped due to RAM limitations. the small map and low res textures compared to Crysis1. typically per console generation the RAM increases between 8x and 16x. A jump upto 1GB would be a major waste because a) RAM is extremely cheap b) it's only a 2x increase over current generation c) a console generation lasts 5-6 years. 1GB now will be pitifully small in a few years time d) Nintendo will be competing with next gen machines by Sony/MS.CwlHeddwyn
The smaller player counts don't have much to do with console physical memory size when talking about BF3 though rather than console online capabilities, at least that's what I gathered from the interviews I have seen DICE give as to their reasoning for lower player counts with BF3 on consoles. I just don't see the reasoning for Nintendo to develop and release a new console so soon when in just a few years time memory will drop again once DDR4 finally goes commercial. Perhaps you're right, but isn't Nintendos new console rumored to only be a small percentage faster than the ps3/360, why would they release it with so much ram??

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tenaka2

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#21 tenaka2
Member since 2004 • 17958 Posts

These sheep seem to love rams, only natural I guess.

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deadesa

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#22 deadesa
Member since 2005 • 1706 Posts

These sheep seem to love rams, only natural I guess.

tenaka2
Well played, sir.
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balfe1990

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#23 balfe1990
Member since 2009 • 6747 Posts

These sheep seem to love rams, only natural I guess.

tenaka2

:lol:

Good man.

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edidili

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#24 edidili
Member since 2004 • 3449 Posts

2GB is enough.TheGuardian03

I'm willing to pay 20 bucks for 2Gb more. I mean seriously, being cheap on ram is kinda pointless.

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painguy1

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#25 painguy1
Member since 2007 • 8686 Posts

2GB minimum. Nintendo has no excuse. I will rage if they fail to deliver. There is no way it'll have 512mb the 3DS has 128mb. That would be embaressing.

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hoplayletsplay

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#26 hoplayletsplay
Member since 2005 • 983 Posts

Truth be told, Wii 2 will have the same graphical power as Wii does, Nintendo knows very well that this is formula for success. Since Wii sold triple the amount of Gamecube with little to no hardware improvement, I predict the Wii 2 to once again outsell the Wii by at least three times of what 80 millions unit the Wii has sold with no major hardware improvement.

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CwlHeddwyn

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#27 CwlHeddwyn
Member since 2005 • 5314 Posts
[QUOTE="deadesa"][QUOTE="CwlHeddwyn"] You forget the current HD twins can barely run 720p, in fact a lot of games run below HD. Games like BF2 & BF3 feature smaller maps, lower player counts, low res textures. Crysis 2 had to be completely redeveloped due to RAM limitations. the small map and low res textures compared to Crysis1. typically per console generation the RAM increases between 8x and 16x. A jump upto 1GB would be a major waste because a) RAM is extremely cheap b) it's only a 2x increase over current generation c) a console generation lasts 5-6 years. 1GB now will be pitifully small in a few years time d) Nintendo will be competing with next gen machines by Sony/MS.

The smaller player counts don't usually have anything to do with console physical memory size rather than console online capabilities, at least that's what I gathered from the interviews I have seen DICE give as to their reasoning for lower player counts with BF3 on consoles. I just don't see the reasoning for Nintendo to develop and release a new console so soon when in just a few years time memory will drop again once DDR4 finally goes commercial. Perhaps you're but isn't Nintendos new console rumored to only be a small percentage faster than the ps3/360, why would they release it with so much ram??

well player counts on BF are limited due to several reasons one of which is memory. running 64 players as opposed to 24 will eat up more memory. now as for what Nintendo intend it's all rumours right now. some say their next console is slightly more powerful than 360 other rumours I've heard say that it's quite a lot more powerful than 360 but is not a generational leap as compared to PS2 and PS3. now if Nintendo were going for a full generational leap over current systems you are talking about a system with between 4 and 6GB RAM. if instead they are going for a system significantly more powerful then it's 1-2GB and given how cheap 2GB is these days I'd bet on 2GB. It would give the system much more longevity than 1GB. Compare it to a gaming PC, a respectable gaming PC today has 4GB system RAM 1GB VRAM. High end rigs have 8GB system RAM 2GB VRAM or more. 2GB RAM is nothing and it is dirt cheap. remember that is 2GB split between system and video that isn't much. it probably isn't even cost effective to choose 1GB because you won't even save that much compared to 2GB which is so common these days. also there's another factor to remember: the rise of 1080p. yes, 1080p. the current HD twins can barely hit 720p due to memory limitations. developers are often lowering screen resolution. 720p was the target HD resolution back in 2005/2006 because 1080p was unheard of. Now 1080p is pretty much standard in all new HDTVs and has been for some time. If nintendo want a machine that can run 1080p then to do so effectively they will be better off going with 2GB RAM.
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TheAcountantMan

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#28 TheAcountantMan
Member since 2011 • 1281 Posts
Yes it should, 4GB would be nice.
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broken_bass_bin

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#29 broken_bass_bin
Member since 2009 • 7515 Posts

Yes. Nintendo will be shooting themselves in the foot if it doesn't.

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garrett_daniels

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#30 garrett_daniels
Member since 2003 • 610 Posts

Having more RAM in total is better than a smaller amount of faster RAM because of diminishing returns due to latency and higher costs. The gains between RAM generations are advantageous but not as important as the total amount of RAM.

But 1GB? 2GB? Try 4GB or more. Either Nintendo is making a console that competes with only the PS3 and 360 on a technical level (in which case they are six years too late), or they are making something super-powered that will be able to compete with other next-generation offerings once those arrive. They won't make the mistake of making an in-between system.

Developers have always cited the severely limited RAM as their number one issue this generation, and exponentially increasing it will allow for incredible possibilities that simply aren't feasible on current consoles. To put things into perspective, on the PC games like Crysis make full use of 2GB+ to pre-cache massive levels into memory along with a large number of assets (depending on how much RAM you have). Swapping data in and out of a RAM cache is dramatically faster than pulling it from the hard drive on demand (or, worse, the game disc). Being able to pre-cache assets into RAM results in noticeably smoother gameplay for any type of game, reducing the pop-in and texture delays many current console games suffer from. The ability to work with the entire level also offers all sorts of gameplay possibilities that just can't be implemented with a crippled amount of RAM.

Sure, Crysis achieved stunning results with a mere 2GB, but that was in 2007; even the most budget of gaming PCs built in 2011/2012 will have at least twice that, and console manufacturers wanting the next generation to last until something like 2020 will want more too. Giving a true next-gen console 1GB or even 2GB would severely cripple its potential and would make it hopelessly weak once Microsoft and Sony launch theirs with 4GB or more.

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1080pOnly

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#31 1080pOnly
Member since 2009 • 2216 Posts

I think the Wii2 should have less memory than an already outdated console that struggles for RAM.

I really dont get this question at all.

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BlbecekBobecek

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#32 BlbecekBobecek
Member since 2006 • 2949 Posts

Having more RAM in total is better than a smaller amount of faster RAM because of diminishing returns due to latency and higher costs. The gains between RAM generations are advantageous but not as important as the total amount of RAM.

But 1GB? 2GB? Try 4GB or more. Either Nintendo is making a console that competes with only the PS3 and 360 on a technical level (in which case they are six years too late), or they are making something super-powered that will be able to compete with other next-generation offerings once those arrive. They won't make the mistake of making an in-between system.

Developers have always cited the severely limited RAM as their number one issue this generation, and exponentially increasing it will allow for incredible possibilities that simply aren't feasible on current consoles. To put things into perspective, on the PC games like Crysis make full use of 2GB+ to pre-cache massive levels into memory along with a large number of assets (depending on how much RAM you have). Swapping data in and out of a RAM cache is dramatically faster than pulling it from the hard drive on demand (or, worse, the game disc). Being able to pre-cache assets into RAM results in noticeably smoother gameplay for any type of game, reducing the pop-in and texture delays many current console games suffer from. The ability to work with the entire level also offers all sorts of gameplay possibilities that just can't be implemented with a crippled amount of RAM.

Sure, Crysis achieved stunning results with a mere 2GB, but that was in 2007; even the most budget of gaming PCs built in 2011/2012 will have at least twice that, and console manufacturers wanting the next generation to last until something like 2020 will want more too. Giving a true next-gen console 1GB or even 2GB would severely cripple its potential and would make it hopelessly weak once Microsoft and Sony launch theirs with 4GB or more.

garrett_daniels

I really dont see a single reason why it should have more than 2 GB of RAM. Its console, not PC, remember?

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CwlHeddwyn

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#33 CwlHeddwyn
Member since 2005 • 5314 Posts

Because more RAM = Better.

you can NEVER have too much RAM.

yes consoles need less RAM than PC due to lightweight OS but as games get more complicated they require more RAM. Computers require more RAM over time and so do Consoles.

Xbox had 64MB RAM, Xbox 360 has 512MB RAM + 10MB EDRAM

In 2005 512MB + 10MB EDRAM seemed like a lot but now it is a bottleneck. And devs spend their time trying to squeeze in more elements without using up RAM.

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BlbecekBobecek

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#34 BlbecekBobecek
Member since 2006 • 2949 Posts

Because more RAM = Better.

you can NEVER have too much RAM.

yes consoles need less RAM than PC due to lightweight OS but as games get more complicated they require more RAM. Computers require more RAM over time and so do Consoles.

Xbox had 64MB RAM, Xbox 360 has 512MB RAM + 10MB EDRAM

In 2005 512MB + 10MB EDRAM seemed like a lot but now it is a bottleneck. And devs spend their time trying to squeeze in more elements without using up RAM.

CwlHeddwyn

In 2005 512 GB RAM didnt seem like a lot at all. Actually I had laptop with 1GB RAM back then (and it wasnt even gaming laptop). Even today PCs cant effectively use more than 2 GB of RAM without 64bit Windows (which are still quite rare, most ppl have 32bit). Im much more interested in what graphics chip and CPU will Wii2 have, because that will make much bigger difference. Even if PS3 or 360 had 20GB of RAM, the games wouldnt look much better than they do now.

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CwlHeddwyn

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#35 CwlHeddwyn
Member since 2005 • 5314 Posts

512MB was not big for PC in 2005 I know but it was big for consoles. Microsoft originally wanted 256MB.

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dkdk999

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#36 dkdk999
Member since 2007 • 6754 Posts

2GB is enough.TheGuardian03
maybe a bit more than that. But that would be a step up.

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TheAcountantMan

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#37 TheAcountantMan
Member since 2011 • 1281 Posts

Honestly 2GB rly? I can pick up a 4GB stick of ram for $50 retail, im sure Nintendo could get it even cheaper since theyre a big company, get it straight from the manufacture or w/e.
Then pop in AMD Fusion and your good to go.

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silversix_

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#38 silversix_
Member since 2010 • 26347 Posts
4GB+ is what it needs to be at least a competitive console for next gen and the next 6-7years.
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SoraX64

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#39 SoraX64
Member since 2008 • 29221 Posts
If Nintendo doesn't put the effort into make the hardware in their next console better than that of the 360, I am NOT buying that console.
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PC_Otter

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#40 PC_Otter
Member since 2010 • 1623 Posts

The amount of RAM in the system will be GPU dependent really. How cheap the RAM is depends on the type used too. 1 GB certainly is guarranteed, but if the graphics processor is no more powerful than say Redwood or even Juniper, then 2 GB would highy suffice.

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TheEpicGoat

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#41 TheEpicGoat
Member since 2011 • 2006 Posts

If the next nintendo console doesn't have more than 512 MB of memory:

Serious note- Memory is cheap it should have atleast 2 GB

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deactivated-5d6bb9cb2ee20

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#42 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
4 GB of RAM seems to be optimum. It will also ensure that the system is competitive, because I honestly don't see the PS4 and the Xbox 3 making that big of a jump from their current specs (i.e. both systems have 512 MB of RAM. I don't expect them to have a 16x RAM increase for next gen, it just won't make sense)
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#43 PC_Otter
Member since 2010 • 1623 Posts
4 GB of RAM seems to be optimum. It will also ensure that the system is competitive, because I honestly don't see the PS4 and the Xbox 3 making that big of a jump from their current specs (i.e. both systems have 512 MB of RAM. I don't expect them to have a 16x RAM increase for next gen, it just won't make sense)charizard1605
Chances are the Wii 2 will sit comfortably between the PS4/Xbox3 and the current HD systems.
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SilverChimera

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#44 SilverChimera
Member since 2009 • 9256 Posts
Wii 2 needs at least 128GB DDR7 ram to be successful.
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mariokart64fan

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#45 mariokart64fan
Member since 2003 • 20828 Posts

wow some one claims wii is weaker then ps2 ya give me a break kid, the gamecube had more power then a ps2 graphically re4 any body and wii is said to be an over clocked gamecube with that said , its pretty sad this un educated person thinks wii is less powerful then a ps2 ,

maybe if you played agent under fire /nightfire and put it against goldeneye youll see that wii is clearly more powerful especally in the snow levels ,

heck driver paralel lines even looks smoother on wii then ps2 ,

so with that said the wii 2 will be more powerful then this gen systems but guess what, ps4 720 aint comin til 2014-15 , with that said nintendos got a gaping 3 yr head start as well as 3 more years before what we know isthe wii 3 will be announced 6 yrs in to wii 2s life so that puts wii 3 3 yrs after 720 possibly ps4 , leap froging sony and ms ,

thank you please come again with rockstars support i dont think wii 2 will fail

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deactivated-5d6bb9cb2ee20

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#46 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"]4 GB of RAM seems to be optimum. It will also ensure that the system is competitive, because I honestly don't see the PS4 and the Xbox 3 making that big of a jump from their current specs (i.e. both systems have 512 MB of RAM. I don't expect them to have a 16x RAM increase for next gen, it just won't make sense)PC_Otter
Chances are the Wii 2 will sit comfortably between the PS4/Xbox3 and the current HD systems.

Closer to the next gen ones than the current gen ones, I hope.
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PC_Otter

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#47 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"][QUOTE="charizard1605"]4 GB of RAM seems to be optimum. It will also ensure that the system is competitive, because I honestly don't see the PS4 and the Xbox 3 making that big of a jump from their current specs (i.e. both systems have 512 MB of RAM. I don't expect them to have a 16x RAM increase for next gen, it just won't make sense)charizard1605
Chances are the Wii 2 will sit comfortably between the PS4/Xbox3 and the current HD systems.

Closer to the next gen ones than the current gen ones, I hope.

I think the jump for Sony and MS will be about 3x (which is pretty ambiguous way to express this idea), maybe 5x but not the huge 10x+ or so graphical jump of the PS2 and Xbox to their successors. What is going to matter is the CPU side of things and MS and Sony are holding their breaths to see what Nintendo comes up with. How can Nintendo address the CPU side of things while catering to huge increases in graphical fidelity compared to Sony and MS with their current hardware, and possibly compete with their successors to the PS3 and 360, yet be cheap? One possible solution that many have probably thought of is an AMD Fusion APU + dedicated GPU. Having a dedicated GPU would be advantageous on the graphical side of things if it has it's own dedicated VRAM. An APU as the brains has plenty of general purpose throughput (at least 2x the 360's Xenon), plus around 400 Stream Processors that could be used for General Purpose GPU computing (GPGPU), which is very good for running physics and interactive simulations. If not needed for that aspect, the GPU part of the APU could be used to aid the dedicated GPU running in a hybrid crossfire of sorts, like AMD has planned with their APUs when used with dedicated graphics processors. This sort of system would be analogous to the Cell BE + RSX in the PS3, accept less vague in use. Cost would be an issue with such a set up but would be very effective at pushing console graphics as well as physics and interactivity with hardware very well known by developers, especially PC devs. So tech/spec wise we could have......

AMD Llano APU - 32 nm process
- 4x x86 Stars Cores @ 2.4 GHz
- Radeon 6550 on board GPU @ 500 MHz
- 400 Stream Processors - 20 Texture Mapping Units
- 8 Render Output Processors
- Shared 128 bit memory interface to GDDR5 memory (current assumption is that Fusion APUs don't have GDDR5 compatibility, but I can dream)
AMD Radeon Juniper GPU - Radeon 5770/6770 (or maybe Southern Islands equivalent)
- 28 nm process
- 700 MHz
- 800 Stream Processors
- 40 Texture Mapping Units
- 16 Render Output Processors
- 128 bit memory interface to GDDR5
- About 1300 GFLOPs
Memory System
- 1 GB GDDR5 System RAM @ 1000+ MHz (64.0+ GB/s)
- 1 GB GDDR5 Video RAM @ 1000+ MHz (64.0+ GB/s)

One problem with these kind of specs is we automatically are getting into the 100+ Watt range. I'm sure Nintendo wants to be in the under-50W, which an APU by itself would achieve.

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#48 nameless12345
Member since 2010 • 15125 Posts

Truth be told, Wii 2 will have the same graphical power as Wii does, Nintendo knows very well that this is formula for success. Since Wii sold triple the amount of Gamecube with little to no hardware improvement, I predict the Wii 2 to once again outsell the Wii by at least three times of what 80 millions unit the Wii has sold with no major hardware improvement.

hoplayletsplay

If it will render games in true HD it will need to be a lot stronger than the Wii.

Think PSP vs 3DS and you have a picture how it will compare to the current systems.

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#49 tomarlyn
Member since 2005 • 20148 Posts

*phone rings*

What up, can I take your name please?

Mr Aime, this is the Cryteks

Hay giys

Mr aime, we demand no less than 8 gigabytes of Random Access Memory in your new console and you will accept our engine graciously. Our dominance as the master race shall not be insulted

lol ok whatever bro, wrong number

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#50 Miko2097
Member since 2011 • 25 Posts
Consoles are NOT Desktop PC's. You ever wonder why laptops are more expensive, yet packed usually with lower specs than their desktop big bro's? Fact remains that you cannot just simply through in full size GPU cards and pc memory sticks. Use your head! Consoles are compact, so running cool is a vital requirement!!!