I would love to see Nintendo consider these four points for the Wii U iteration. I don't think they're too unreasonable.
1. Stop trying to make Zelda accessible like Mario. The whole point of making a game accessible is to increase sales and the fanbase. After a quick start, Skyward Sword's sales have slowed down quite a bit. It has been proven that "hardcore" games can sell much better than these Zeldas that are supposedly so accessible. I hate the term "hardcore" but you know what I mean. The hand holding, the Kikwis, the Mosters Inc. sea monster boss, the exaggerated character designs, etc. I think Zelda is a game that you can target towards a more mature audience and still sell millions. It's got the widespread appeal, respect, and acclaim. It just needs the presentation to match.
2. Wash their hands of the entire timeline situation. It is so convoluted at this point, every game, fans look for answers but are just met with more questions. The Wii U version should just be its own story, in a vacuum. Keep Link, Zelda, and maybe the Triforce. Create a brand new story, i think this would help in avoiding the formula of collecting artifacts, collecting more artifacts, destroy evil boss. With a new mythology there can be all sorts of new new story elements, and build new gameplay elements on those to mix it up.
3. Get back to basics. Exploration. Combat. Puzzles when necessary. I really think puzzles should be used to signify something important, or a secret. They should be an event, not something you are constantly running into. Give us an open world to run around in, with enemies to kill and places to find. Towns aren't even necessary, but if they are included, go all out. No more half-assing it.
4. Fresh perspective. Obviously Skyward Sword had some genius designers pouring their creativity into the game. But I think that the current team has squeezed all the big ideas they can out of their brains, and I really think that a new team should get a swing at Zelda U. Retro would be my favorite developer to take on the job, simply because they could contribute some western sensibilities into the game design. Really I think it takes stepping back or a new set of eyes to come up with something new in a series with so much creativity in it already. And Retro is probably more in tune with what North American and European gamers look for in an adventure. Nintendo EAD obviously knows exactly what they're doing with Super Mario, but with a series like Zelda I think that Nintendo needs some more western input into their concepts.
Thoughts? Do you agree with any of these, or am I way off base on some of them?
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