Hmm..Dracula is a Vampire but we hardly see oher vamps besides Dracula himself. It would be nice if Dracula's 3 brides from the original Bram Stoker novel could be included as bosses as well. I would love to be able to see more character development. How nice if we could actually use Maria in Symphony of The Night? Maybe we could have a female lead for once instead of a male one.
Side missions could also be added to provide more deviation from the linear story line. Optional quests like maybe saving somebody would give you unique weapons. body armour,alternative costumes or MORE unlockable characters. We could have maybe 3 characters to choose from the start and they have to take different routes but will all eventually lead to the final battle with the COUNT.
Since Konami has taken the bold move to jump to a 3D game from a 2D one, they should start exploring options to make the game non-linear so as to improve its replay value.
yes that what you said would be amazing but plus i would want some checking on some story parts.in aria of sorrow for example you have a area with the black door then arikado come and say to you "there is a black door, only the reencarnation of dracula can pass trough it" (or something like that) but when you get trough the door Julius Belmont is waiting for you!!!!! this for me is a point to be fixed. there are a few more points in other games but i can't remind of any now.Kilik_Raizen
Hmm..Dracula is a Vampire but we hardly see oher vamps besides Dracula himself. It would be nice if Dracula's 3 brides from the original Bram Stoker novel could be included as bosses as well. I would love to be able to see more character development. How nice if we could actually use Maria in Symphony of The Night? Maybe we could have a female lead for once instead of a male one.
Side missions could also be added to provide more deviation from the linear story line. Optional quests like maybe saving somebody would give you unique weapons. body armour,alternative costumes or MORE unlockable characters. We could have maybe 3 characters to choose from the start and they have to take different routes but will all eventually lead to the final battle with the COUNT.
Since Konami has taken the bold move to jump to a 3D game from a 2D one, they should start exploring options to make the game non-linear so as to improve its replay value.
kelly11
If castlevania had cutscenes like the Metal Gear Solid series has, with incredible graphics and some intense moments, it would make castlevania actually have more of an intense feeling, which would be better. When you add new clothing to the main character, it should show the character actually wearing that armor or clothing or cape. Some bosses in Castlevania are questionably "not threatening", they should have bosses on every stage that look and feel like the final boss in any other game. I think you should be able to unlock a new playable character with a completely different point of view to the story. Maybe if they had you play as two characters seperately, which means, the characters could help each other out in the main story. I personally think that castlevania should give a two player co-op mode a try...but then the story would have to connect two characters like dracula's curse, and it might be hard to have a 3d co-op, it would work a lot better if it was a 2d game. *sigh* If only Castlevania DS had a way to have both people play as seperate characters like in Zelda the 4 swords!!!
--The Retro-Revolution is at hand! --
Hmm..Dracula is a Vampire but we hardly see oher vamps besides Dracula himself. It would be nice if Dracula's 3 brides from the original Bram Stoker novel could be included as bosses as well. I would love to be able to see more character development. How nice if we could actually use Maria in Symphony of The Night? Maybe we could have a female lead for once instead of a male one.
Side missions could also be added to provide more deviation from the linear story line. Optional quests like maybe saving somebody would give you unique weapons. body armour,alternative costumes or MORE unlockable characters. We could have maybe 3 characters to choose from the start and they have to take different routes but will all eventually lead to the final battle with the COUNT.
Since Konami has taken the bold move to jump to a 3D game from a 2D one, they should start exploring options to make the game non-linear so as to improve its replay value.
kelly11
yes agreed, i'm a 2D castlevania fan but its since 3D I think it should be non-linear
How nice if we could actually use Maria in Symphony of The Night? Maybe we could have a female lead for once instead of a male one.kelly11
Castlevania Legends for original GB in 1997 has you play as Sonia Belmont (i think). BUt it would be nice if you could play as maria in the american SotN.
THe biggest thing I'd want to change if i could is add some difficulty to SotN's late game. Easiest way i can see that is add to the HP and attack of the enemies, and add more of them. Also cutting down the stat increase from leveling up would probably help too, and making leveling up less frequent would help too.
Here's somthing i'd have loved to see in Lament of Innocence ... the Orb's actually being used when you play as Joachim. I noticed that when you fight against him, he has quite a few moves, but none of his moves are like the ones you get when you take controll of his character. Because i'm telling you, that blender attack would be fun as hell to use.propyro
The blender attack? The one where the blades spin around him and kill everything nearby? You can do that one. Set your swords to slash instead of stab and use his magic attack. He'll do that instead of the beam.
Thats the stationary blender, the ont i'm talking about is where Joachim's swords stay a normal size, and spin around him horizontally, while he's motoring along on the outskirts of the room you fight him in. That would be like mixing Joachim's stationary blender attack with Leon's charging axe attack ... sheer awesomenss.propyro
Ahh, gotcha man.
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