New Game-Exploratory Committee

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harden007

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#1 harden007
Member since 2004 • 6884 Posts

Okay, here we will discuss a new game I have pondered; seeing that these games generate the most activity.

I call it "Legends of China" and will be a freeform/roleplaying/hurtheal comb.

-In the game there will be a simple map of china with provinces and cities.

-You fight battles and accumulate "Glory," which will be used to accumulate troops, enact strategies, ect.

-Characters lead units of troops which are "life." Example: Harpey's Unit +5 means that Harpey's unit has 5000 troops.

-Being attacked will cause your unit to lose troops/life.

-harden007 will be the "Emperor," I will not be playing so to speak, I will be the referree and decider, but whoever controls the city I am in will get bonus glory to spend.

THE MAP:

-The map will have cities and regions. Each region will have at least one city.

-If your unit is in a region, the cities (if an enemies) are considered "besieged," and enemy units in those cities cannot leave the city until the siege is broken. You do this by attacking the besiegers.

-Each kingdom will have a capital, with extra defenses, worth more glory if captured, and where officers return if their unit is utterly defeated.

-Recruiting units can only be done by the leader or strategist of each faction, and only in cities, and only if you have enough glory. The leader and strategist can assign new troops to units in the same city as themselves only.

-Every time you move/attack you are doing an "Action." Actions are limited to only a few per day. Example, you can move from a city to a region, region to city, or region to region. Or launch attacks. Only if you have enough Action Points.

ATTACKING:

-Similar to hurt/heal, you use up an action point to launch an attack.

-Leaders and Strategists can use one point and attack all enemy units in the battle, but regular officers can only attack 1 enemy unit at a time.

-Only one leader and one strategist per faction.

It's a bit of a read but really simple when you look at it. Anyone have suggestions or comments, or need clarification then this is the place.

KEEP IN MIND!!!! I am trying to make a game with some rules to avoid the anarchy that took place in Voorks game. However the ultimate goal is to KEEP IT SIMPLE! So dont get mad if I dont use your suggestion.

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harden007

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#2 harden007
Member since 2004 • 6884 Posts
BTW if you have any suggestions for other games make them here.
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jeffhardy141

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#3 jeffhardy141
Member since 2007 • 6151 Posts

Ok ill try again harden

O im thinking about a role play stroy like this.

The first eight people to sign up will be part of the game. Now when they sign up they pick who they want to be in theyre team. To decide which order people will pick the emperor will decide who will be first, and second and so on by they're loyalty to the union. it will go on until everyone has 10 in there dynasty. (also you get 20,000

Then after its done everyone will get a turn to post there three actions. But before they post these actions they post the rank and title if you wish next to youre officer. The ranks you could give are Commander(1), chief commander(1), lord startegist, prime minister (1)strategist apprenctice (1), genreal, and lutienent. After that you may post you're three actions

The actions are

Attack (the referee wil decide the outcome

Recruit soldiers (the referee will decide the outcome)

promote (the poster decides)

demote (the poster decides)

excecute (the poster decides)

trade officer (the poster and the person you offer the trade to decides)

Allaince (the poster and the person you offer alalince decides)

transfer troops to another officer (the poster decides)

Then finally this is optional you could play as a grand table where you could make plot's to make you're actions explainable and make the game seem like a book.

And how youre player's dies if you're attacking or defending if one of youre officers has less than 4,000. (Note when you recruit or transfer officers should have odd numbers and remain with zeros like this

Right way: 3,000 or 5,500 or 2,500

wrong way: 3213 4,432 1,234

Well thats the idea for another new game

(hope its more udnerstandable

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harden007

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#4 harden007
Member since 2004 • 6884 Posts

Your game is so similar to mine that there is no reason why we couldnt merge the two together. Those "actions" you mentioned fit right into what I was talking about in my original post.

The reason my game limits actions is to prevent one side from dominating because of more members or more active members on that team, the roleplay can go on without action points being spend.

From what I can see, we can just incorporate some of your ideas into my idea, as they are almost the same game.

And I'm not going to rank people's loyalty to the union, that might rub people the wrong way. Besides, their loyalty is already clearly demonstrated by their participation in the union.

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jeffhardy141

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#5 jeffhardy141
Member since 2007 • 6151 Posts
So what are we going to merge from my idea to you'res. And i like the idea ofpicking youre officer's so we could make a high table plot
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harden007

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#6 harden007
Member since 2004 • 6884 Posts

So what are we going to merge from my idea to you'res. And i like the idea ofpicking youre officer's so we could make a high table plotjeffhardy141

1. I dont know what you mean by "table plot."

2. The best way considering our few active members is for me to assign officers to a kingdom. Not a "playground dodgeball" style of picking people. Best way to make sure it's even from the start. (Of course should some betrayals manifest themselves during the game, well, these things happen).

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jeffhardy141

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#7 jeffhardy141
Member since 2007 • 6151 Posts

I mentioned this that after we show our idea s we have the table plot of having the officers we have a kind of story where we have everyone in a meeting talking about why and how the action formed so it seems like the action makes more sense and entertaining to read in the same time

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harden007

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#8 harden007
Member since 2004 • 6884 Posts

I mentioned this that after we show our idea s we have the table plot of having the officers we have a kind of story where we have everyone in a meeting talking about why and how the action formed so it seems like the action makes more sense and entertaining to read in the same time

jeffhardy141
like a narration?
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jeffhardy141

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#9 jeffhardy141
Member since 2007 • 6151 Posts

Kinda yes except you play as all the officers you have

Example"

Action:allaince with Brunueinfo

Sun Ce was walking in the garden and with the prime minister jiang Wei,Sun ce said "Brunue holds all the west while harpey holds the east, they plan to attack". Jiang Wei said "We should propably allaince with Bruneu we've taken once holded of the army of Butman and they might repay us with an allaince". Sun Ce said "excellent idea inform Xihou Dun to carry the message, we should send one of our generals to make it seem more formal".

Kinda like that you know like my dynasty warriors adventure thread only a small part

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harden007

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#10 harden007
Member since 2004 • 6884 Posts

i would rather not have each person control their own force. It limits intrigue.

basically what you are suggesting is still similar to what I have in mind.

But since no one else is even posting on the boards right now, all of this may be for naught.

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mitsuhideakechi

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#11 mitsuhideakechi
Member since 2007 • 2018 Posts
the game sounds awsome!
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Bruneauinfo

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#12 Bruneauinfo
Member since 2004 • 7777 Posts

harden. i'm making progress on the game i mentioned to you earlier in a pm. i'll be posting a sneak peek of it on my webspace here in the next week so you and the other guys can take a look at it and get an idea of what i was talking about in my no doubt strange sounding mission statement.

you may convince me to give up on the idea before i waste too much of my life on it. :D

or you guys may think it's a really cool idea and you can all tell me to get off my butt and git er dun.

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harden007

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#13 harden007
Member since 2004 • 6884 Posts

harden. i'm making progress on the game i mentioned to you earlier in a pm. i'll be posting a sneak peek of it on my webspace here in the next week so you and the other guys can take a look at it and get an idea of what i was talking about in my no doubt strange sounding mission statement.

you may convince me to give up on the idea before i waste too much of my life on it. :D

or you guys may think it's a really cool idea and you can all tell me to get off my butt and git er dun.

Bruneauinfo

For your sake, you should consult with me before even starting projects like this. I suggest you pm me with what's going on so that your new game can profit from my considerable experience.

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Bruneauinfo

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#14 Bruneauinfo
Member since 2004 • 7777 Posts
you're not egocentric either are you... :D
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Bruneauinfo

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#15 Bruneauinfo
Member since 2004 • 7777 Posts
you've been pm'd
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harden007

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#16 harden007
Member since 2004 • 6884 Posts

you're not egocentric either are you... :DBruneauinfo

I call myself "Anointed of the Golden," of course im not egocentric! :P

I just dont want you breaking your back on something and it then fail.

And I'm curious.

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bug_trevor

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#17 bug_trevor
Member since 2007 • 3796 Posts

I wouldn't mind having a new game on the block, especially the one you suggested Harden, it intrigues me greatly.

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harden007

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#18 harden007
Member since 2004 • 6884 Posts

It definately will require a game to get back the activity we had over the summer. Hopefully people are not too bogged down in school to stop by and participate.

But we need something until Bruno's new project gets completed (if it does).

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#19 harden007
Member since 2004 • 6884 Posts
okay. im reopening the discussion and getting the game rolling in another thread. the out-of-game game-related convos will take place here.
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harden007

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#20 harden007
Member since 2004 • 6884 Posts

What do kings do?jeffhardy

Kings can do whatever the officers do, but they set the direction of the nation they control. They are also (along with the strategist) the only officer-type that can recruit units and allocate them. (so far).

You orders your officers around. If jeffhardy is King of Wu, and Bruno is his officer, jeffhardy can order him to take his army and attack or occupy a certain province. Bruno would then do his best to carry out the mission.

[im thinking of including the following feature] If jeffhardy wants to order Bruno and they are not in the same region, jeffhardy will send me (harden) a pm with a message for bruno. After I feel the messenger has had enough time toget from a-to-b, i will post or pm bruno with jeffhardy's orders. [still not sure about this feature]

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Squall_2

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#21 Squall_2
Member since 2008 • 4220 Posts
now i get it and it sounds really good
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harden007

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#22 harden007
Member since 2004 • 6884 Posts
OKay. We need something simple that any number of people can get involved with.
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jeffhardy141

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#23 jeffhardy141
Member since 2007 • 6151 Posts
my game....it just needs 6 ppl and a referee....
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harden007

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#24 harden007
Member since 2004 • 6884 Posts
tell us about this game again. Keep in mind the terms "high table plot" and "table plot" are unknown to those who live in the U.S.
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#25 jeffhardy141
Member since 2007 • 6151 Posts

Forget table plot you just role play as you're officers like that it will make you're actions make sense and make you feel like you're actaully in battle.

Ok ill try again harden

O im thinking about a role play stroy like this.

The first eight people to sign up will be part of the game. Now when they sign up they pick who they want to be in theyre team. To decide which order people will pick the emperor will decide who will be first, and second and so on by they're loyalty to the union. it will go on until everyone has 10 in there dynasty. (also you get 20,000

Then after its done everyone will get a turn to post there three actions. But before they post these actions they post the rank and title if you wish next to youre officer. The ranks you could give are Commander(1), chief commander(1), lord startegist, prime minister (1)strategist apprenctice (1), genreal, and lutienent. After that you may post you're three actions

The actions are

Attack (the referee wil decide the outcome

Recruit soldiers (the referee will decide the outcome)

promote (the poster decides)

demote (the poster decides)

excecute (the poster decides)

trade officer (the poster and the person you offer the trade to decides)

Allaince (the poster and the person you offer alalince decides)

transfer troops to another officer (the poster decides)

And how youre player's dies if you're attacking or defending if one of youre officers has less than 4,000. (Note when you recruit or transfer officers should have odd numbers and remain with zeros like this

Right way: 3,000 or 5,500 or 2,500

wrong way: 3213 4,432 1,234

Well thats the idea for another new game

(hope its more udnerstandable

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harden007

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#26 harden007
Member since 2004 • 6884 Posts

we can do that, with a few modifications.

1.) 8 people is about all we have active right now, so how about at lease 3 people and others can add as they see fit.

2.) I'm not judging people's loyalty here, cuz that might cause problems. The order should be based on the order they sign up.

3.) That whole rank thing seems to serve no purpose other than roleplay, so assigning titles should be optional. Those titles you mention all sound like the same thing for the most part. People should just make up their own titles for their own kingdom.

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#27 jeffhardy141
Member since 2007 • 6151 Posts

1)We have 8 active ppl thats perfect we just need 7 6 for the game one to play as the ref

2)Thats a good idea then

3)fien by me

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harden007

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#28 harden007
Member since 2004 • 6884 Posts

Of course if you break it down into daily participation, it narrows the active people even more.

Usually about 8 votes wind up on the Chopping Block every week. Which means that typically no more than 8 people are willing to post in a week.

The only people I know of that participate daily are me, you, and mits. The rest seem to lurk or post every now and then.

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jeffhardy141

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#29 jeffhardy141
Member since 2007 • 6151 Posts
We've moddified all the other faults but to tell you the truuth i cant think of a modificaribo for that fualt.... how about a two day limmit or something
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harden007

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#30 harden007
Member since 2004 • 6884 Posts

We've moddified all the other faults but to tell you the truuth i cant think of a modificaribo for that fualt.... how about a two day limmit or somethingjeffhardy141

I dont understand a word you posted.

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Squall_2

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#31 Squall_2
Member since 2008 • 4220 Posts

Of course if you break it down into daily participation, it narrows the active people even more.

Usually about 8 votes wind up on the Chopping Block every week. Which means that typically no more than 8 people are willing to post in a week.

The only people I know of that participate daily are me, you, and mits. The rest seem to lurk or post every now and then.

harden007

hey i post every day

and i like the idea of this game i definately play any game this union makes

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harden007

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#32 harden007
Member since 2004 • 6884 Posts

Oh sorry squall you're right. You changed your avatar and it messing with my head.

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Squall_2

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#33 Squall_2
Member since 2008 • 4220 Posts
it's alright but so whats happening with the games?
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harden007

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#34 harden007
Member since 2004 • 6884 Posts

My game cant go forward because we dont have enough people to make it happen. So it's on hold.

If jeffhardy wants to start up his game that's fine. I dont think he needs as many people as he thinks he does to get it going.

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jeffhardy141

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#35 jeffhardy141
Member since 2007 • 6151 Posts

just three peaple and a referee will be fine then.

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harden007

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#36 harden007
Member since 2004 • 6884 Posts

just three peaple and a referee will be fine then.

jeffhardy141

im just saying that we should not limit the number of people who can join, and that there shouldnt have to be a certain number of people who should be allowed to join. thats all.

that way anyone who want to can play.

I'm fine with being a referree when you start it.

Just whenever you decide to set up the gameplay and whatever rules and setting you want,just go ahead and start the thread. Probably should include an example of what people are supposed to do.

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bug_trevor

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#37 bug_trevor
Member since 2007 • 3796 Posts
Hey!!! Wait a minute!!! I post daily most of the time!!!! (Not on weekends my dad has the CPU)
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harden007

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#38 harden007
Member since 2004 • 6884 Posts
Look dont get your feathers ruffled im not trying to insult anyone, I was just trying to prove a point.
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#39 harden007
Member since 2004 • 6884 Posts
Jeffhardy's Dynasty Warriors Adventure give me the idea that we should start a separate adventure that everyone participates in. What are your thoughts people?
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#40 jeffhardy141
Member since 2007 • 6151 Posts
Lol you beat me to the post i was to busy to post the idea but yay i took part that gave harden an idea. That would be cool but will it be in one thread or would peaple have it in separate thread. (Cause i still want mines to be the original). But its still a good idea
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bug_trevor

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#41 bug_trevor
Member since 2007 • 3796 Posts

I agree with Hardy on the fact that Harden's idea is a very good.

Oh and this is my 70th post :D

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#42 jeffhardy141
Member since 2007 • 6151 Posts
So whens it going to happen?
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harden007

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#43 harden007
Member since 2004 • 6884 Posts
I'm preparing myself mentally
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#44 jeffhardy141
Member since 2007 • 6151 Posts
I'm preparing myself mentallyharden007
lol yep you got to do that alot. But whats gonna happen to MY adventure and Gian Chan?
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#45 harden007
Member since 2004 • 6884 Posts
nobody said it has to stop.
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Squall_2

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#46 Squall_2
Member since 2008 • 4220 Posts
we should start a game soon
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mitsuhideakechi

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#47 mitsuhideakechi
Member since 2007 • 2018 Posts
we could throw in a small made up game that way sort of like a teaser
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#48 jeffhardy141
Member since 2007 • 6151 Posts
So do you think all of you can handle the stress of the Adventure.... Cause i handled at least 4
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harden007

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#49 harden007
Member since 2004 • 6884 Posts
im in a bit of a rut at the moment. maybe when i get all the shrines built i can concentrate on something else.