Are you glad that Nintendo so frequently redesigns their platforms?

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REVOLUTIONfreak

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#1 REVOLUTIONfreak
Member since 2005 • 18418 Posts

As we all know, Nintendo loves making new iterations of its platforms, and mainly handhelds. We've seen, what, three different versions of the original Gameboy and three different versions of the GBA? We've also seen more recently (almost exactly a year ago) a redesign of the popular Nintendo DS with the DS Lite.

The question is though, are you glad that Nintendo redesigns their platforms? Do you find them worthwhile and worth the extra money spent? Or, do you think that Nintendo should put more focus on perfecting a handheld the first time around?

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bededog

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#2 bededog
Member since 2005 • 8579 Posts
Honestly I wish they would just get the design right the first time and stick with it. I don't mind new colors, but I don't want a redesign all the time. Most of the time the redesign has something new that you want but should have been already in the original design. Such as the brighter light in the DS Lite, the brightness of the screen should have been in the original DS. And sometimes people like the original design but want the extra features of the new ones. For example I liked the original GBA design better then the SP but I still got a SP because I wanted to have the built in light. Then there is all the confusion for the consumer about which to get and which is better and all that crap. If Nintendo had come out with the DS Lite instead of the DS the DS line would've sold very well from the start. It wasn't until the DS Lite came around that the DS started to sell well. Nintendo should make their products right the first time around it would be better for them and us.
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Majura

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#3 Majura
Member since 2006 • 3074 Posts

Perfecting the first time would be my choice. The GBA SP was superior to the normal GBA, mostly thanks to the built-in light. But it allready was a problem to use a Gameboy Color outside of natural light. So you might say that they could have that idea of the built-in light at the first GBA.

And I also don't really get the point with the DS lit. It's just smaller right? either way, I wouldn't buy one if I allready had a good workin DS. (which I don't, BTW)

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Serbine

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#4 Serbine
Member since 2005 • 10934 Posts
I think It an good Idea but the limit should be two design at most
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789shadow

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#5 789shadow
Member since 2006 • 20195 Posts
Does anyone really think its possible to get it right the first time??Well,actually,it is,but you know critics,they'll always find something missing.
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simian92

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#6 simian92
Member since 2006 • 1461 Posts

Bededog, if the "got the design right the first time", then we would have the GBA now, not "the perfect handheld", the only reason why we have "new" handhelds is because the company asks around and sees what consumers like and dislike and put them in. the first one is ALWAYS what the company thinks they should put in or have focus groups and use their information to change their designs.

And as time goes on, new things are invented, like the current backlight technology, when the backlights were first used (on the gamegear by Sony), it took almost $40 to make and weighed about 2 pounds. do you really want a backlight like that for a Gameboy? Nintendo figured no, so they left it out of the greation for their first GBA. then, about 2 or so years later, people figured out how to make backlights better, so they decided to put that in their next handheld. and it really wouldn't do if they didn't make a handheld to put the backlight into, so they made the GBA SP.

And Serbine, most companies figure out what their consumers want by making their things one way and asking if people like it that way, if they don't, they change it in their next one, like a chargable battery. and if they do like it, they leave it there. so if they only made a few, the "new" machines wouldn't have as many things in them,and then we'd be stuck with things like the original Gameboy instead of the DS.

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ihateelvis

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#7 ihateelvis
Member since 2006 • 2380 Posts

Bededog, if the "got the design right the first time", then we would have the GBA now, not "the perfect handheld", the only reason why we have "new" handhelds is because the company asks around and sees what consumers like and dislike and put them in. the first one is ALWAYS what the company thinks they should put in or have focus groups and use their information to change their designs.

And as time goes on, new things are invented, like the current backlight technology, when the backlights were first used (on the gamegear by Sony), it took almost $40 to make and weighed about 2 pounds. do you really want a backlight like that for a Gameboy? Nintendo figured no, so they left it out of the greation for their first GBA. then, about 2 or so years later, people figured out how to make backlights better, so they decided to put that in their next handheld. and it really wouldn't do if they didn't make a handheld to put the backlight into, so they made the GBA SP.

And Serbine, most companies figure out what their consumers want by making their things one way and asking if people like it that way, if they don't, they change it in their next one, like a chargable battery. and if they do like it, they leave it there. so if they only made a few, the "new" machines wouldn't have as many things in them,and then we'd be stuck with things like the original Gameboy instead of the DS.

simian92

You brought up all the right points; how can anyone make the perfect handheld without testing what they think should work ont he public first?

Despite everything, however, I find it very annoying how Nintendo makes us dish out even more money once again for a system that we already have if we want to play everything to their maximum potential. I mean, all of us Nintendo followers most likely got the Nintendo DS pretty soon after it came out, and when the DS Lite came out we were all like "Cool, I want that," but still not wanting to put out the money for the system again. Then some casual gamer comes along, picks up the system, and he now plays on a DS that's better than yours, but gets far less use out of it then you would.

It's unfair to the people, but it's the only way to make a "perfect" handheld. You want the best, then you're going to have to put up with spending extra to get exactly what you want.

P.S. Game Gear was made by Sega, not Sony. :P

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Serbine

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#8 Serbine
Member since 2005 • 10934 Posts
simian92: you do bring up a good point about making different version and I agree, since developer tend to do the same with they're games, a good example Is RedSteel(a game that everyone was excite to get for the wii)but It turn out that not everyone enjoy the game, as a result Ubisoft Is properly having agroup of people play RedSteel to hear their opinion of what they like/dislike about It, so that the second game could fix some of the things that was wrong with the first one.
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simian92

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#9 simian92
Member since 2006 • 1461 Posts

P.S. Game Gear was made by Sega, not Sony. :P

ihateelvis

i knew that, it was seriously just a typo (i have a GG, and several games for it)

and serbine, the problem with doing that is that anytime a game doesn't sell well, especially if it was an expensive game, the developers are very unlikely to put money behind a sequel, because they are afriad that they'll loose more money. so instead of a sequel to Red Steel, UBIsoft is much more likely to make another splinter cell game.

P.S. - i heard from the scuttlebutt that there actually IS going to be a sequel to Red Steel, but UBIsoft isn't behind it as of now. and there IS another Splinter Cell game in the works.

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REVOLUTIONfreak

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#10 REVOLUTIONfreak
Member since 2005 • 18418 Posts
[QUOTE="ihateelvis"]

P.S. Game Gear was made by Sega, not Sony. :P

simian92

i knew that, it was seriously just a typo (i have a GG, and several games for it)

and serbine, the problem with doing that is that anytime a game doesn't sell well, especially if it was an expensive game, the developers are very unlikely to put money behind a sequel, because they are afriad that they'll loose more money. so instead of a sequel to Red Steel, UBIsoft is much more likely to make another splinter cell game.

P.S. - i heard from the scuttlebutt that there actually IS going to be a sequel to Red Steel, but UBIsoft isn't behind it as of now. and there IS another Splinter Cell game in the works.

Actually, Red Steel sold very well... its one of, if not the top selling third party game on Wii so far. Ubisoft hasn't officially announced Red Steel 2, but they have put out some pretty obvious hints that there will be a sequel... ie. the job listings they've put out that are looking for "those who worked on Red Steel, and are familiar with online game programming"... or something along those lines anyway.
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-DuNN-

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#11 -DuNN-
Member since 2006 • 4767 Posts

As we all know, Nintendo loves making new iterations of its platforms, and mainly handhelds. We've seen, what, three different versions of the original Gameboy and three different versions of the GBA? We've also seen more recently (almost exactly a year ago) a redesign of the popular Nintendo DS with the DS Lite.

The question is though, are you glad that Nintendo redesigns their platforms? Do you find them worthwhile and worth the extra money spent? Or, do you think that Nintendo should put more focus on perfecting a handheld the first time around?

REVOLUTIONfreak
I don't really care they could make another DS and i would still keep my DS Lite, i like it.
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kails

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#12 kails
Member since 2004 • 1249 Posts
Yes but at the same time I feel they should really stop changing design and just stick with one that looks good
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simian92

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#13 simian92
Member since 2006 • 1461 Posts

Actually, Red Steel sold very well... its one of, if not the top selling third party game on Wii so far. Ubisoft hasn't officially announced Red Steel 2, but they have put out some pretty obvious hints that there will be a sequel... ie. the job listings they've put out that are looking for "those who worked on Red Steel, and are familiar with online game programming"... or something along those lines anyway.REVOLUTIONfreak

when i said in the scuttlebutt, i mean, in the scuttlebutt, rumors, not true. and of the people who bought red steel, most people were not impressed. i personally loved it. actually, the highest selling 3rd party game is rayman raving rabbids, then a spongebob game, then a chicken little game, then excite truck, and then red steel

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HyruleanLink

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#14 HyruleanLink
Member since 2005 • 5221 Posts
It would be nice to get it right for the first time. I was getting confused with first the GBA and then the SP. I decided that I'll just stick with my GBC, which I still have. Even though Nintendo redesigns many times, they do keep it interesting. I backed off from Red Steel because I heard it wasn't that good. I do enjoy Excite Truck and Elebits are good 3rd party games. Also I don't have a DS and I wish I had one. The games look great but: 1) money to buy a new platform and 2) explaining to my parents.
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REVOLUTIONfreak

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#15 REVOLUTIONfreak
Member since 2005 • 18418 Posts

[QUOTE="REVOLUTIONfreak"] Actually, Red Steel sold very well... its one of, if not the top selling third party game on Wii so far. Ubisoft hasn't officially announced Red Steel 2, but they have put out some pretty obvious hints that there will be a sequel... ie. the job listings they've put out that are looking for "those who worked on Red Steel, and are familiar with online game programming"... or something along those lines anyway.simian92

when i said in the scuttlebutt, i mean, in the scuttlebutt, rumors, not true. and of the people who bought red steel, most people were not impressed. i personally loved it. actually, the highest selling 3rd party game is rayman raving rabbids, then a spongebob game, then a chicken little game, then excite truck, and then red steel

Actually Excite Truck is a first party title, and I can't say I'm surprised that Rayman Raving Rabbids is the best selling third party title... it was one of the better third party Wii titles I have yet to play. Red Steel though... meh, mediocre. The controls weren't as bad as people made them out to be, I just thought everything else about the game sucked.
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sufian2

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#16 sufian2
Member since 2005 • 566 Posts
I personally have no quarrels with a system redesign, just not less then two years later. As Ihateelvis mentioned nothing is worse then screwing over your loyal fan whom already has 3 DS phatsbefore the lite was out. Besides they were probably working on it during whenthe original launched which means they could have much better incorporated it into the DS phat with a delay. I am completely fine with something like the SP which came a good time down the road, and was as someone mentioned the result of outdated rechargeable batteries at the time. BTW they can make a perfect console the first time around the only thing that should be fixed is size and weight unless new tech comes along that was not present or ready at original launch which was the case with the SP but defiantly not the lite.
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REVOLUTIONfreak

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#17 REVOLUTIONfreak
Member since 2005 • 18418 Posts

I personally have no quarrels with a system redesign, just not less then two years later. As Ihateelvis mentioned nothing is worse then screwing over your loyal fan whom already has 3 DS phatsbefore the lite was out. Besides they were probably working on it during whenthe original launched which means they could have much better incorporated it into the DS phat with a delay. I am completely fine with something like the SP which came a good time down the road, and was as someone mentioned the result of outdated rechargeable batteries at the time. BTW they can make a perfect console the first time around the only thing that should be fixed is size and weight unless new tech comes along that was not present or ready at original launch which was the case with the SP but defiantly not the lite.sufian2
Well, the DS Lite came out a year and a half later, which is close to two years :P

Besides, I doubt that they were working on it as soon as the DS came out, because they wouldn't have any feedback from users. For all they knew the DS' design could have been perfect in the user's eyes (it wasn't, but who knew). I also doubt that it took them over a year to design the DS Lite anyway.