It is based on the union from the link below.
Example RPG thread
Also if you participating in this there will be absolutely 0 spamming. You here me? The moderators of Gamespot will disband and suspend us all if this turns into a spamming thread.
Its never too late to join the RPG.
Creating characters
Creating Shinigamis
Name: Name of the shinigami.
Origin: Shinigami
StyIe: shunpo, hand-to-hand, kido or swordmanship?
Zanpakto: Name of the zanpakto you are using in the armory with a link to it.
Skills: 7 points.
Background: The story. No Lts or captain strengthed characters. Yes vizards are cIassfied as shinigamis that have hollow masks on them.
Creating Arrancars
Name: Name of Arrancar
Origin: Arrancar
StyIe: Sonido, hand-to-hand, cero, or swordsmanship?
Resurreccion: Describe what you will transform as. With a special ability of your choosing.
Skills: 7 points
Background: His/her story.
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Skill list: Shinigamis
Kido- 1 point
You learn 1 kido spell of your choosing. Kido styIe begin with 3 of these spells.
Here is a link to all kido spells known so far in Bleach.
http://bleachtopia.proboards81.com/index.cgi?board=profiles&action=display&thread=14
Shikai - 3 points
Enables you to spend 10 reiatsu to transform sword into shikai form allowing some of its special abilities to come out. Swordsmanship styIe begin with this.
Bankai - 6 points - requires shikai
You are able to release the final form of your zanpakto. This final form is very overpowered and weaklings will be no match for you. It costs your reiatsu every turn to maintain it though.
Bankai mastery - 9 points - requires bankai
You can effortlesly summon your bankai at will without being sucked dry of your reiatsu.
Shunpo - 3 points
Enables your character to travel long distances. Also gives your character a higher dodge rate and extra attacks. Characters with shunpo styIe begin with this.
Martial Arts - 3 points
You are skilled in figting with your bare hands making you deadly even without your zanpakto. Hand-to-hand begin with this.
Leadership - 4 points
You are good at leading others into battle. Your mere presence inspires people to fight to the last breath. You give an aura that raises their max health temporarily.
Iron stamina - 4 points
You are able to push yourself even beyond the steams at exhaustion. A such you can keep fighting when others are too tired to continue. This has its price though as your body will take damage.
Embrace of the dark side - 1 point
When in a situation that seems hopeless your inner hollow makes his appearance. Despite it being stronger, faster and just plain more powerful than the host it can overpower you......and lose yourself to the darkness as a hollow.
Hollow Mask - 3 points - requires Embrace of the Dark side to buy this skill
You have taken the neccesary steps to contain your inner hollow. It is hard to maintain this mask.....at first. The mask will make you stronger, faster and quicker but it costs reiatsu to maintain it.
Hollow mastery - 9 points - requires Hollow Mask
You have masterd your inner hollow that you can effortlesly wear the mask without having your reiatsu be sucked dry.
Luck - 2 points
Good things tend to miracolously happen to you.....whether you are deserving or not.
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Arrancar skill list
Gran Cero- 3 point
You can summon a ray of pure destruction from your fingertips. Cero users have this.
Sonido - 3 points
Enables your character to travel long distances. Also gives your character a higher dodge rate and extra attacks. Characters with shunpo styIe begin with this.
Martial Arts - 3 points
You are skilled in figting with your bare hands making you deadly even without your zanpakto. Hand-to-hand begin with this.
Dark zanpakto - 3 points
Swordmanship arrancars have this. Their zanpaktos deal more damage and can have some of their dark powers in them.
Resureccion - 9 points
You summon your true self. You are so strong that most shinigamis cannot defeat you one on one. Since this is in fact your true self it does not cost any reiatsu from you at all.
Arrancars skin- 3 points
Your skin is harder and can take more damage than most any other creatures. You are no exception.
Arrancars strength - 3 points
Arrancars are also just plain stronger than most shinigamis. You are no exception.
Leadership - 4 points
You are good at leading others into battle. Your mere presence inspires people to fight to the last breath. You give an aura that raises their max health temporarily.
Iron stamina - 4 points
You are able to push yourself even beyond the steams at exhaustion. A such you can keep fighting when others are too tired to continue. This has its price though as your body will take damage.
Luck - 2 points
Good things tend to miracolously happen to you.....whether you are deserving or not.
Fear- 1 point
People are scared by your presence not keeping their sane mind. As such they do not attack you 100%
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More skills will be added in time.......
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