[QUOTE="metroid_dragon"][QUOTE="Gary_Jinfield"]Well, what exactly makes Zelda, Zelda? The factor that defines the series as a cohesive piece, despite a barrage of differences between each new installment?
Personally, the Zelda series has always seemed to be about adventure and exploration. As long as those two factors remain intact, it doesn't matter what the setting and conditions are, from far into the future to the medieval times. Naturally the games would still have to have engaging gameplay and such, but the adventure aspects seems paramount.
Gary_Jinfield
Well what makes Zelda into... Zelda is the universe, the characters, in addition to the gameplay. You could create a very simliar game set in another time period with different characters but that would lose the appeal of the characters we all know and love. Yes it'll be a very solid game but familiarity is a key point of any series.
Characters could still be similar in different time periods and such, although the only true reoccurring characters in the Zelda series are Link, Zelda, and Ganon. Other characters may appear in multiple games, yet the main games in the series often feature completely new characters. (Compare the characters in Oot and WW for instance.)
Change just seems to be a big part of Zelda. Many of the complaints regarding Tp were directed at the game's similarity to previous Zelda games.
Ah, yes with "characters" I was referring soly to the main characters of the series. I understand that random NPCs are not exactly critical to the game.
Change is a big part, but it's more the amount of change involved in changing a game from 2d to 3d. Where a game keeps it's familiarity but provides a fresh experience. What you propose would also make it lose it's familiarity which is something that must always be retained for a series to remain true to itself.
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