I do enjoy WW's graphics, but we've seen 5 games with WW's "style"Lord_Damenteth
We have? :?
I thought it was more like 3. WW, Minish Cap and now Phantom Hourglass.
Ontopic: I liked the WW style but I wouldn't want TP to have it. It wouldn't fit with the more mature story(atleast it seems like it will be a more mature story).
[QUOTE="Lord_Damenteth"] I do enjoy WW's graphics, but we've seen 5 games with WW's "style"synt4x_3rr0r
We have? :?
I thought it was more like 3. WW, Minish Cap and now Phantom Hourglass.
Your forgetting Four Swords and Four Swords Adventures.
As people have already said, it just wouldnt fit the feel of the game. Rumours of a Wind Waker 2 have been whispered on the wind. Please excuse that awful pun.woodmeist
That game probably is Phantom Hourglass. It is supposedly set a bit after Wind Waker.
Cell-shading is nice, but, as many have already said, it wouldn't fit TP. I wouldn't mind if they made another cell-shaded Zelda game, though!UNOwen802
How about a cell shaded Mario game? It fits more with that franchise I would think.
WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.
because i dont, i was just wondering if anyone liked wind waker graphics better than twilight princess'legendofmitchIs there anyone here who wants to kick your ass for saying that?
Dont all answer at once now!
WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.justiceboy13
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
Not really. It could fit just about any non-bloody series, to be honest.UNOwen802
Mario games have a whimsical feel to them that is not present in other games. The cell shading would further add to the Mario experience. The graphics, although well done, took away from what games like Alttp and Oot had set for the series. Furthermore, the games that came before WW had for the most part, dark overtones that added to the adventure. Just think of the Zelda games that have come out since WW, they are inferior when compared to the Zelda games that were pre WW. Tp marks a true return to the main aspects of the zelda series before WW. Don't get me wrong, games such as WW and TMC are great, yet they are missing that sense of evil present in games such as Alttp and MM.
[QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.Gary_Jinfield
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
Not really. It could fit just about any non-bloody series, to be honest.UNOwen802
Mario games have a whimsical feel to them that is not present in other games. The cell shading would further add to the Mario experience. The graphics, although well done, took away from what games like Alttp and Oot had set for the series. Furthermore, the games that came before WW had for the most part, dark overtones that added to the adventure. Just think of the Zelda games that have come out since WW, they are inferior when compared to the Zelda games that were pre WW. Tp marks a true return to the main aspects of the zelda series before WW. Don't get me wrong, games such as WW and TMC are great, yet they are missing that sense of evil present in games such as Alttp and MM.
.....THINK FOUR SWORDS! was it pre or post WW?and i also noticed you didnt mention OOA andOOS those werent dark games! (at least i dont think!)
And how did the graphics of ww make the story suffer? i think it was great! (well if the game was so heavy on water! it mad ethe water look like jello! .....mmmmmmmm jello) I think the graphics enhanced the story now.....if WW did have TP graphics i think the game wouldnt be as great as it is!
Why cant you Æ fools learn that graphics must work with the gameplay and the movements of the character to make the game truly spectacular!
[QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.imnotwhite
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
Not really. It could fit just about any non-bloody series, to be honest.UNOwen802
Mario games have a whimsical feel to them that is not present in other games. The cell shading would further add to the Mario experience. The graphics, although well done, took away from what games like Alttp and Oot had set for the series. Furthermore, the games that came before WW had for the most part, dark overtones that added to the adventure. Just think of the Zelda games that have come out since WW, they are inferior when compared to the Zelda games that were pre WW. Tp marks a true return to the main aspects of the zelda series before WW. Don't get me wrong, games such as WW and TMC are great, yet they are missing that sense of evil present in games such as Alttp and MM.
.....THINK FOUR SWORDS! was it pre or post WW?and i also noticed you didnt mention OOA andOOS those werent dark games! (at least i dont think!)
And how did the graphics of ww make the story suffer? i think it was great! (well if the game was so heavy on water! it mad ethe water look like jello! .....mmmmmmmm jello) I think the graphics enhanced the story now.....if WW did have TP graphics i think the game wouldnt be as great as it is!
Why cant you Æ fools learn that graphics must work with the gameplay and the movements of the character to make the game truly spectacular!
Well, I'm not sure about the oracle games, although they do have a serious feel at times.
The graphics made light of the situations in WW. As such, there were never really any serious moments, just look at Ganon. What happened to the king of evil? He seemed to have let himself go over the years... Even the dungeons don't have that slightly ominous feeling of danger. Especially the Earth Temple, when compared to the Shadow Temple or the Well, its a joke really. The WW graphics took away the dark edge the Zelda franchise had developed.
[QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.Gary_Jinfield
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
[QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.metalsamurai
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
(DAMN RIGHT!) Graphics never ruin a story they only ruin the game experience! (not for me though!)[QUOTE="metalsamurai"][QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.imnotwhite
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
(DAMN RIGHT!) Graphics never ruin a story they only ruin the game experience! (not for me though!) Nor for me. Considering that WW's graphics look great and run very smoothly and are a lot better than a lot of realistic game out there. There isn't any lag or anything like that.[QUOTE="imnotwhite"][QUOTE="metalsamurai"][QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.metalsamurai
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
(DAMN RIGHT!) Graphics never ruin a story they only ruin the game experience! (not for me though!) Nor for me. Considering that WW's graphics look great and run very smoothly and are a lot better than a lot of realistic game out there. There isn't any lag or anything like that.Yeah in like super smash bros.!
[QUOTE="metalsamurai"][QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.imnotwhite
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
(DAMN RIGHT!) Graphics never ruin a story they only ruin the game experience! (not for me though!) Graphics influence the atmosphere of the game, which influences story. I love atmospheric games and I love A Link to the Past's great atmosphere.[QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.metalsamurai
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
MM had a much better story due to the many dark elements that were further enhanced by the dark atmosphere. Due to the graphics in WW, the atmosphere was not dark at all. The story did not have any dark moments even though so many dark events are said to have transpired. It still has a bit of sadness to it, yet I still feel its but a shadow of what could have been. That is where WW fails most, it is a squandered opportunity of what could have been something great. It still turned out to be good game, but it pales in comparison to games such as Alttp and Oot, which were heavily oriented with the extent of what evil could do.
Think about it, what were the best parts of WW? Its connection to previous games are what stood out in people's mind. The only reason we care about Hyrule is that we played through it in previous games. We care about Ganon because we have faced him before, and we have faced his human side before as well. Just imagine there were no other Zelda games besides this one. Would you even like it remotely as much?
There was also tons of death in Oot as well. For one, most of the guards were killed, not to mention the king, the sages and a host of others. Think about the first time you come out of the Temple of Time as an adult and see how much the world has changed. How everything has been perverted by Ganon in seven short years...
MM may not have the land being destroyed, but the people are in many ways destroyed. Kafie will never turn back into an adult, the Butlers son... and Link himself. He wanders off, and is lost forever. Do you honestly think he met with a happy ending? While in Oot, the Sacred Realm is tainted forever, thats pretty bad considering that it was a paradise beforehand.
The graphical style of WW took away from events that could have been a lot more serious and dire, the cell shading made the Great Sea seem more cartoonish making it impossible to present the story to the fullest potential.
*Avoiding super-quote*MM had a much better story due to the many dark elements that were further enhanced by the dark atmosphere. Due to the graphics in WW, the atmosphere was not dark at all. The story did not have any dark moments even though so many dark events are said to have transpired. It still has a bit of sadness to it, yet I still feel its but a shadow of what could have been. That is where WW fails most, it is a squandered opportunity of what could have been something great. It still turned out to be good game, but it pales in comparison to games such as Alttp and Oot, which were heavily oriented with the extent of what evil could do.
Think about it, what were the best parts of WW? Its connection to previous games are what stood out in people's mind. The only reason we care about Hyrule is that we played through it in previous games. We care about Ganon because we have faced him before, and we have faced his human side before as well. Just imagine there were no other Zelda games besides this one. Would you even like it remotely as much?
There was also tons of death in Oot as well. For one, most of the guards were killed, not to mention the king, the sages and a host of others. Think about the first time you come out of the Temple of Time as an adult and see how much the world has changed. How everything has been perverted by Ganon in seven short years...
MM may not have the land being destroyed, but the people are in many ways destroyed. Kafie will never turn back into an adult, the Butlers son... and Link himself. He wanders off, and is lost forever. Do you honestly think he met with a happy ending? While in Oot, the Sacred Realm is tainted forever, thats pretty bad considering that it was a paradise beforehand.
The graphical style of WW took away from events that could have been a lot more serious and dire, the cell shading made the Great Sea seem more cartoonish making it impossible to present the story to the fullest potential.
Gary_Jinfield
WW's graphical stylings allowed an incredible frame rate. Every action, expression, detail felt movie quality. Everything was so damn smooth that, at times, you could lose yourself in the game. Of course, to do that, you have to discard any prejudices. I feel sorry, Gary, that you were unable to let go of this before you played the game. Those of us who did enjoyed a great game. The stylization gave WW a unique feeling of togetherness. Everything blended incredibly. It all felt very organic. Every stone looked and felt like it was supposed to be there, as opposed to "That thing is just sticking out from behind the wall". WW's graphics were not a step backward, but a giant leap forward. In order to appreciate this, you first have to "forget" you are playing a "kiddy game" and remember to play "the game".
[QUOTE="Gary_Jinfield"]*Avoiding super-quote*MM had a much better story due to the many dark elements that were further enhanced by the dark atmosphere. Due to the graphics in WW, the atmosphere was not dark at all. The story did not have any dark moments even though so many dark events are said to have transpired. It still has a bit of sadness to it, yet I still feel its but a shadow of what could have been. That is where WW fails most, it is a squandered opportunity of what could have been something great. It still turned out to be good game, but it pales in comparison to games such as Alttp and Oot, which were heavily oriented with the extent of what evil could do.
Think about it, what were the best parts of WW? Its connection to previous games are what stood out in people's mind. The only reason we care about Hyrule is that we played through it in previous games. We care about Ganon because we have faced him before, and we have faced his human side before as well. Just imagine there were no other Zelda games besides this one. Would you even like it remotely as much?
There was also tons of death in Oot as well. For one, most of the guards were killed, not to mention the king, the sages and a host of others. Think about the first time you come out of the Temple of Time as an adult and see how much the world has changed. How everything has been perverted by Ganon in seven short years...
MM may not have the land being destroyed, but the people are in many ways destroyed. Kafie will never turn back into an adult, the Butlers son... and Link himself. He wanders off, and is lost forever. Do you honestly think he met with a happy ending? While in Oot, the Sacred Realm is tainted forever, thats pretty bad considering that it was a paradise beforehand.
The graphical style of WW took away from events that could have been a lot more serious and dire, the cell shading made the Great Sea seem more cartoonish making it impossible to present the story to the fullest potential.
UNOwen802
WW's graphical stylings allowed an incredible frame rate. Every action, expression, detail felt movie quality. Everything was so damn smooth that, at times, you could lose yourself in the game. Of course, to do that, you have to discard any prejudices. I feel sorry, Gary, that you were unable to let go of this before you played the game. Those of us who did enjoyed a great game. The stylization gave WW a unique feeling of togetherness. Everything blended incredibly. It all felt very organic. Every stone looked and felt like it was supposed to be there, as opposed to "That thing is just sticking out from behind the wall". WW's graphics were not a step backward, but a giant leap forward. In order to appreciate this, you first have to "forget" you are playing a "kiddy game" and remember to play "the game".
Exactly. Gary, when I first heard about Wind Waker being cel-shaded, I was furious, but a couple of years later I played it, and I thought it was fine. I don't think the graphics make light of the situation at all. There is still tons of darkness in the game, more death than in Ocarina of Time, plus I always felt weird knowing that I'm in a flooded world. When Link sailed away from Outset Island for both the first and last time, I felt like I was setting out on a big adventure. When the King of Hyrule drowned, I was sad, I wasn't thinking "man, this looks like a cartoon."As for their being a connection to past games, and people liking it just because it's Zelda, think about it! If OOA or OOS were the first Zeldas, and there had not been any before them, who would've cared to play them? They would have been forgotten. If there had been no FFVII, and Advent Children came out anyway, who would watch the movie? If Mario Sunshine came out and it was the first Mario, everyone would be like "Who's this Mario guy?".
No way, WW graphics aren't true Zelda. Zelda's supposed to draw you into a mysterious, even dark fantasy world, not emulate a chibi anime cartoon. TP graphics are more along the lines of what Zelda should be. I am disappointed with the sound effects though--in trailers battle effects include the kiddy parry sound from WW. That also detracts from the more serious tone that games like MM had.Kiddy parry sound? :?
Agent_Clancy
No way, WW graphics aren't true Zelda. Zelda's supposed to draw you into a mysterious, even dark fantasy world, not emulate a chibi anime cartoon. TP graphics are more along the lines of what Zelda should be. I am disappointed with the sound effects though--in trailers battle effects include the kiddy parry sound from WW. That also detracts from the more serious tone that games like MM had.WW is a zelda game..It had cel-shading graphix what if it had.....dare i say it....hand drawn graphics.........im not done.............by LINK_SOUL
Agent_Clancy
Now theres a game I'd be glad to buy but i expect delays!
[QUOTE="UNOwen802"][QUOTE="Gary_Jinfield"]*Avoiding super-quote*MM had a much better story due to the many dark elements that were further enhanced by the dark atmosphere. Due to the graphics in WW, the atmosphere was not dark at all. The story did not have any dark moments even though so many dark events are said to have transpired. It still has a bit of sadness to it, yet I still feel its but a shadow of what could have been. That is where WW fails most, it is a squandered opportunity of what could have been something great. It still turned out to be good game, but it pales in comparison to games such as Alttp and Oot, which were heavily oriented with the extent of what evil could do.
Think about it, what were the best parts of WW? Its connection to previous games are what stood out in people's mind. The only reason we care about Hyrule is that we played through it in previous games. We care about Ganon because we have faced him before, and we have faced his human side before as well. Just imagine there were no other Zelda games besides this one. Would you even like it remotely as much?
There was also tons of death in Oot as well. For one, most of the guards were killed, not to mention the king, the sages and a host of others. Think about the first time you come out of the Temple of Time as an adult and see how much the world has changed. How everything has been perverted by Ganon in seven short years...
MM may not have the land being destroyed, but the people are in many ways destroyed. Kafie will never turn back into an adult, the Butlers son... and Link himself. He wanders off, and is lost forever. Do you honestly think he met with a happy ending? While in Oot, the Sacred Realm is tainted forever, thats pretty bad considering that it was a paradise beforehand.
The graphical style of WW took away from events that could have been a lot more serious and dire, the cell shading made the Great Sea seem more cartoonish making it impossible to present the story to the fullest potential.
metalsamurai
WW's graphical stylings allowed an incredible frame rate. Every action, expression, detail felt movie quality. Everything was so damn smooth that, at times, you could lose yourself in the game. Of course, to do that, you have to discard any prejudices. I feel sorry, Gary, that you were unable to let go of this before you played the game. Those of us who did enjoyed a great game. The stylization gave WW a unique feeling of togetherness. Everything blended incredibly. It all felt very organic. Every stone looked and felt like it was supposed to be there, as opposed to "That thing is just sticking out from behind the wall". WW's graphics were not a step backward, but a giant leap forward. In order to appreciate this, you first have to "forget" you are playing a "kiddy game" and remember to play "the game".
Exactly. Gary, when I first heard about Wind Waker being cel-shaded, I was furious, but a couple of years later I played it, and I thought it was fine. I don't think the graphics make light of the situation at all. There is still tons of darkness in the game, more death than in Ocarina of Time, plus I always felt weird knowing that I'm in a flooded world. When Link sailed away from Outset Island for both the first and last time, I felt like I was setting out on a big adventure. When the King of Hyrule drowned, I was sad, I wasn't thinking "man, this looks like a cartoon."As for their being a connection to past games, and people liking it just because it's Zelda, think about it! If OOA or OOS were the first Zeldas, and there had not been any before them, who would've cared to play them? They would have been forgotten. If there had been no FFVII, and Advent Children came out anyway, who would watch the movie? If Mario Sunshine came out and it was the first Mario, everyone would be like "Who's this Mario guy?".
I was actually looking forward to WW greatly when I first played it. I had heard that the game added to the Zelda storyline and was great. I thus, came in with no prejudice. I also still felt that immersion that the graphics provided (that all Zelda games provide), yet within that immersion, there was no sense of seriousness. I'm not saying that I didn't enjoy WW, I'm just saying that there are quite a few other Zelda games which I enjoyed way more. The little sense of darkness may have been forgivable if the story that the game presented was consistent with the style of the game. Forgetting the graphical style for a moment, the story does present a sense of darkness and is pretty good. Now add the graphics, and that sense of darkness is washed away. The story does not fit with the style presented. Look at the story in TMC, it has a fairytale like quality that suits the style the game presents throughout. Now, TMC is not my favorite game ether (due to the fairytale style as apposed to epic, which is what Zelda is, or at least was.)but, at least it has a greater sense of unity then WW.
Thats why I previously said the story was ruined by the graphics, the style of graphics have a large part in determining the style of a game. Don't get me wrong, the graphics were good and all, yet they could have been better used in another game. Imagine if you will, what Metroid Prime would be like with cell shaded graphics. Would it still be considered as good? I highly doubt it. You say that WW was a giant leap forward, I think it was a giant leap backward for the series in many respects (Not all). The game turned out to be good despite the style as apposed to because of it.
By the way, the oracle games weren't that great, Advent Children seems just sub par, and Super Mario Sunshine was the worst from the three mentioned. The world would not suffer if those examples never existed, I would even go as far to say that the world would be better for it if they did not exist.:P
I was actually looking forward to WW greatly when I first played it. I had heard that the game added to the Zelda storyline and was great. I thus, came in with no prejudice. I also still felt that immersion that the graphics provided (that all Zelda games provide), yet within that immersion, there was no sense of seriousness. I'm not saying that I didn't enjoy WW, I'm just saying that there are quite a few other Zelda games which I enjoyed way more. The little sense of darkness may have been forgivable if the story that the game presented was consistent with the style of the game. Forgetting the graphical style for a moment, the story does present a sense of darkness and is pretty good. Now add the graphics, and that sense of darkness is washed away. The story does not fit with the style presented. Look at the story in TMC, it has a fairytale like quality that suits the style the game presents throughout. Now, TMC is not my favorite game ether (due to the fairytale style as apposed to epic, which is what Zelda is, or at least was.)but, at least it has a greater sense of unity then WW.The stylized graphics allowed the story to flow much easier by not requireing you to adjust your perception. One problem with realistic graphics pushing is that it is too easy to recognize flaws. Going from game to cutscene, you suddenly have time to see the flaws for all their worth. The programmer my look to avoid this by cleaning up and rerendering the cutscenes. However, this practice generally takes away from the unity of the game since what you see in the game is not what you see in the cutscene, making it feel as if the cutscene is simply pasted into the game. In WW, the stylized graphics hid many flaws. There was little to no need to return and clean up the cutscenes. The game and cutscenes were, for the most part, indistinguishable. This created a greater draw into the game. By keeping this unity, WW created an environment and experience greatly superior to most games. Because of this, I wouldn't mind if another console Zelda was made with WW's graphics.Thats why I previously said the story was ruined by the graphics, the style of graphics have a large part in determining the style of a game. Don't get me wrong, the graphics were good and all, yet they could have been better used in another game. Imagine if you will, what Metroid Prime would be like with cell shaded graphics. Would it still be considered as good? I highly doubt it. You say that WW was a giant leap forward, I think it was a giant leap backward for the series in many respects (Not all). The game turned out to be good despite the style as apposed to because of it.
By the way, the oracle games weren't that great, Advent Children seems just sub par, and Super Mario Sunshine was the worst from the three mentioned. The world would not suffer if those examples never existed, I would even go as far to say that the world would be better for it if they did not exist.:PGary_Jinfield
[QUOTE="Gary_Jinfield"]I was actually looking forward to WW greatly when I first played it. I had heard that the game added to the Zelda storyline and was great. I thus, came in with no prejudice. I also still felt that immersion that the graphics provided (that all Zelda games provide), yet within that immersion, there was no sense of seriousness. I'm not saying that I didn't enjoy WW, I'm just saying that there are quite a few other Zelda games which I enjoyed way more. The little sense of darkness may have been forgivable if the story that the game presented was consistent with the style of the game. Forgetting the graphical style for a moment, the story does present a sense of darkness and is pretty good. Now add the graphics, and that sense of darkness is washed away. The story does not fit with the style presented. Look at the story in TMC, it has a fairytale like quality that suits the style the game presents throughout. Now, TMC is not my favorite game ether (due to the fairytale style as apposed to epic, which is what Zelda is, or at least was.)but, at least it has a greater sense of unity then WW.The stylized graphics allowed the story to flow much easier by not requireing you to adjust your perception. One problem with realistic graphics pushing is that it is too easy to recognize flaws. Going from game to cutscene, you suddenly have time to see the flaws for all their worth. The programmer my look to avoid this by cleaning up and rerendering the cutscenes. However, this practice generally takes away from the unity of the game since what you see in the game is not what you see in the cutscene, making it feel as if the cutscene is simply pasted into the game. In WW, the stylized graphics hid many flaws. There was little to no need to return and clean up the cutscenes. The game and cutscenes were, for the most part, indistinguishable. This created a greater draw into the game. By keeping this unity, WW created an environment and experience greatly superior to most games. Because of this, I wouldn't mind if another console Zelda was made with WW's graphics.Thats why I previously said the story was ruined by the graphics, the style of graphics have a large part in determining the style of a game. Don't get me wrong, the graphics were good and all, yet they could have been better used in another game. Imagine if you will, what Metroid Prime would be like with cell shaded graphics. Would it still be considered as good? I highly doubt it. You say that WW was a giant leap forward, I think it was a giant leap backward for the series in many respects (Not all). The game turned out to be good despite the style as apposed to because of it.
By the way, the oracle games weren't that great, Advent Children seems just sub par, and Super Mario Sunshine was the worst from the three mentioned. The world would not suffer if those examples never existed, I would even go as far to say that the world would be better for it if they did not exist.:PUNOwen802
My basic point is this. WW was not as good as Oot despite whatever advantages the graphics allowed. That includes the story.
[QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.metalsamurai
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
For me, I disliked the graphics for wind waker a lot. It would be better if the graphics were like twilight princess or ocarina of time.
WW changed Zelda as we knew it. It was a great game, one of the best. I didn't know what to expect when I heard about the first Zelda release on GC. Cel shading was very different from anything I expected, but I thought the style was actually very impressive. The graphics on WW left me in awe, and I just loved the game. However, it started the childish Zelda era we know today. (Not that the childish games aren't bad, they're great). The art style they used in WW carried on to several Zeldas. It was fine for a little bit, then annoying. Having TP is a relief, yet a large anticipation at the same time. Since the first day I know about TP, I was very excited. The first Zelda GC to have realistic style. It looks impressive, the storyline, style, and graphics. I do think that making TP the way it is is a very good idea, but WW will always have a place on the Zelda Hall of Fame. nazguldragon15Your so damn right!
Twilight Princess with The Wind Wakers graphics would be nice, but the ambience of Twilight Princess would more likely suit the graphics it has now.
I agree with nazgul. I like them both, though I think the TP style is the appropriate one for the upcoming Wii console. It will be much more attractive to more people and having the WW graphics would have further made people think of Nintendo as "kiddie." nuck44
Its a step back in the right direction for Nintendo. I noticed (at least in my area) people began calling Nintendo "kiddie" after the graphical style of WW was revealed. Tp will hopefully help Nintendo shed that image.
[QUOTE="nuck44"]I agree with nazgul. I like them both, though I think the TP style is the appropriate one for the upcoming Wii console. It will be much more attractive to more people and having the WW graphics would have further made people think of Nintendo as "kiddie." Gary_Jinfield
Its a step back in the right direction for Nintendo. I noticed (at least in my area) people began calling Nintendo "kiddie" after the graphical style of WW was revealed. Tp will hopefully help Nintendo shed that image.
[QUOTE="Gary_Jinfield"][QUOTE="nuck44"]I agree with nazgul. I like them both, though I think the TP style is the appropriate one for the upcoming Wii console. It will be much more attractive to more people and having the WW graphics would have further made people think of Nintendo as "kiddie." nuck44
Its a step back in the right direction for Nintendo. I noticed (at least in my area) people began calling Nintendo "kiddie" after the graphical style of WW was revealed. Tp will hopefully help Nintendo shed that image.
[QUOTE="Gary_Jinfield"][QUOTE="nuck44"]I agree with nazgul. I like them both, though I think the TP style is the appropriate one for the upcoming Wii console. It will be much more attractive to more people and having the WW graphics would have further made people think of Nintendo as "kiddie." nuck44
Its a step back in the right direction for Nintendo. I noticed (at least in my area) people began calling Nintendo "kiddie" after the graphical style of WW was revealed. Tp will hopefully help Nintendo shed that image.
I wouldn't exactly say unwarranted. Remember when RE4 came out, yet there were no commercials for it or anything. Instead, I remember old commercials for Pokemon and such.
WW was an alright game, but after having played games such as Oot and Alttp, it was a let down. I know I may judge it a bit harsly, but I tend to judge games by the other games in that same series. It seems logical to assume that games within a series should get better and better, but this is rarely the case. WW was not able to live up to the greatness that was Oot and as such, it is a failure in that respect. Sure you could say "But WW [insert some sort of positive aspect here]" but, the bottom line is that it simply was not as great overall.
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