I think to truly reach perfection this game needs to combine the awesome dungeons of Ocarina with the fantastic side-quests and time elements of MM (not a 3 day limit, but different things happening at different times) such as the pick pocket and UFO incidents(which I loved because of the horse archery.) These tasks should be made necessary for the character. In MM you needed at least 3 bottles which forced you into side-quests. I know there will be a lantern for caves and night-time exploration but I really want to feel a sense of time in the Link's normal world. What new elements or elements from old Zelda games would you like to see in Twilight Princess?  yigisina
well it already is quite like OoT but making the dungeons from OoTÂ appear in it would amazing
I really wouldn't want to be 'forced' into sidequests in TP. Sidequests should be totally optional, there will also be similar dungeons in TP as OoT, we've already seen TP's version of the Forest Temple.
 As for the question, I'd really like to see great large Bosses, cool new items and a great story. I would also be pleased if Ganon made an appearence.
I dont think TP will be perfect! i know there will be a few bugs and glitches but it will the closest thing to perfect in the nintendo gamecube library!
I would also love to see a ton of side quests. But if you want to have the ones where certain things happen at certain times of the day, you would almost have to have something like the 3 day system where everything repeats or else you would miss your chance to do lots of stuff. They'd have to have the game repeat itself every week or so. ocarina_jedi
The only fault of the 3 day system was the dungeons. I had to restart a temple because I was running out of time and then I couldn't remember how far I went and got very annoyed. If a similiar system was used but didn't apply to dungeons it would work rather well. If it was used I would also like the NPCs to remember if you helped them so they wouldn't get into the same problems again. It worked for MM because you travelled back in time, but I doubt thats the case for TP.
[QUOTE="ocarina_jedi"]I would also love to see a ton of side quests. But if you want to have the ones where certain things happen at certain times of the day, you would almost have to have something like the 3 day system where everything repeats or else you would miss your chance to do lots of stuff. They'd have to have the game repeat itself every week or so. yigisina
The only fault of the 3 day system was the dungeons. I had to restart a temple because I was running out of time and then I couldn't remember how far I went and got very annoyed. If a similiar system was used but didn't apply to dungeons it would work rather well. If it was used I would also like the NPCs to remember if you helped them so they wouldn't get into the same problems again. It worked for MM because you travelled back in time, but I doubt thats the case for TP.
didnt you slow down time? or do the "high sidequest"[QUOTE="yigisina"][QUOTE="ocarina_jedi"]I would also love to see a ton of side quests. But if you want to have the ones where certain things happen at certain times of the day, you would almost have to have something like the 3 day system where everything repeats or else you would miss your chance to do lots of stuff. They'd have to have the game repeat itself every week or so. imnotwhite
The only fault of the 3 day system was the dungeons. I had to restart a temple because I was running out of time and then I couldn't remember how far I went and got very annoyed. If a similiar system was used but didn't apply to dungeons it would work rather well. If it was used I would also like the NPCs to remember if you helped them so they wouldn't get into the same problems again. It worked for MM because you travelled back in time, but I doubt thats the case for TP.
didnt you slow down time? or do the "high sidequest"[QUOTE="yigisina"][QUOTE="ocarina_jedi"]I would also love to see a ton of side quests. But if you want to have the ones where certain things happen at certain times of the day, you would almost have to have something like the 3 day system where everything repeats or else you would miss your chance to do lots of stuff. They'd have to have the game repeat itself every week or so. imnotwhite
The only fault of the 3 day system was the dungeons. I had to restart a temple because I was running out of time and then I couldn't remember how far I went and got very annoyed. If a similiar system was used but didn't apply to dungeons it would work rather well. If it was used I would also like the NPCs to remember if you helped them so they wouldn't get into the same problems again. It worked for MM because you travelled back in time, but I doubt thats the case for TP.
didnt you slow down time? or do the "high sidequest"I did slow down time, but I was still runing out of time during the boss battle. As it was Great Bay Temple I had to try and redo all of the pipe puzzles etc... all over again and back track to tons of rooms. This annoyed me so much that I started the game again. I didn't get very far though. I still got that file saved, so I'll use a walkthrough and try to continue from there during my Christmas holiday.    Â
I would also love to see a ton of side quests. But if you want to have the ones where certain things happen at certain times of the day, you would almost have to have something like the 3 day system where everything repeats or else you would miss your chance to do lots of stuff. They'd have to have the game repeat itself every week or so. ocarina_jedi
Yeah that would be cool, but I felt some of them rushed you too much.
They should introduce a game with 3 or more ages (I.E. starting game:year zero.then other of -500,1500,-3000,etc)that you can switch between with a good use of the butterfly effect, in other words a cause-consequense chaos!!!That would make side quests very cool, and would help A LOT in containing multiple endings.
(Chrono trigger,anyone?)
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