what did you think about twilight princess

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shadowlink8P

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#1 shadowlink8P
Member since 2009 • 153 Posts
I thought it was good but the wii remote control i didn't really like that much but the i also thought it was a good game overall but could have been better
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awesomeray

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#2 awesomeray
Member since 2009 • 2880 Posts
i'm actually replaying it lately and i forgot how much i liked it:)
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Gamer4Iife

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#3 Gamer4Iife
Member since 2008 • 6010 Posts
Loved it, hated the ending. :P
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metroid_dragon

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#5 metroid_dragon
Member since 2003 • 1964 Posts

[QUOTE="Gamer4Iife"]Loved it, hated the ending. :Pthrubeingcool13

what part of the ending?

 

Final battle was waay too easy, and the final-final boss, [spoiler] Ganon [/spoiler] seemed to be rather tacked on for no good reason.

The cinematic parts of the ending I enjoyed though. I thought they were well done. 

Overall my take on the game entirely was that it was too easy. I only died once in the entire game on my first play-through, and that was from falling into Lava twice with only 4 hearts. I think I used a total of 3 faeries the entire game.

Zant could have been done better. I found him somewhat annoying, though if they did that intentionally to get me to hate them then Kudos, they succeeded.

Also found the overworld to not be quite as memorable or intuitive as past Overworlds in the Zelda series. (drop me off anywhere in Termenia, anywhere in LttP Hyrule or OoT Hyrule, even anywhere on the Great Ocean, and I could tell you where I was. Not true for Twilight Princess' overworld.

I am nitpicking a little bit, it was FAR from bad. I really loved the game, I just felt it didn't live up to the traditional Zelda quality, but that's a very high bar so it's understandable.

 

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bones3417

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#6 bones3417
Member since 2008 • 704 Posts
i liked it
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Gamer4Iife

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#7 Gamer4Iife
Member since 2008 • 6010 Posts
Final battle was waay too easy, and the final-final boss, [spoiler] Ganon [/spoiler] seemed to be rather tacked on for no good reason.

The cinematic parts of the ending I enjoyed though. I thought they were well done. 

Overall my take on the game entirely was that it was too easy. I only died once in the entire game on my first play-through, and that was from falling into Lava twice with only 4 hearts. I think I used a total of 3 faeries the entire game.

Zant could have been done better. I found him somewhat annoying, though if they did that intentionally to get me to hate them then Kudos, they succeeded.

Also found the overworld to not be quite as memorable or intuitive as past Overworlds in the Zelda series. (drop me off anywhere in Termenia, anywhere in LttP Hyrule or OoT Hyrule, even anywhere on the Great Ocean, and I could tell you where I was. Not true for Twilight Princess' overworld.

I am nitpicking a little bit, it was FAR from bad. I really loved the game, I just felt it didn't live up to the traditional Zelda quality, but that's a very high bar so it's understandable.metroid_dragon

That pretty much sums it up.

I also disliked the cutscenes of the ending. It was weird, and you couldn't really tell what happens to Zant and Ganondorf. It's like they were trying to be mysterious, but they did it very porly. Either that, or the ending was Zerg-rushed.

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lordsettra12

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#8 lordsettra12
Member since 2005 • 4213 Posts

Thought it was terrible. It's the stale version all the fans wanted and got. No progression. So much felt tacked on. Way to easy. Worst music in series. Worst 3d zelda by far

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Lennah

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#9 Lennah
Member since 2007 • 382 Posts
I loved it. It's my favourite out of the Zelda games I've played. I figured the Ocarina of time would pretty hard to beat, but Twilight Princess did it. It's even better. I didn't have any problems with it. Hopefully Nintendo will keep making Zelda games as good.
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tekky14

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#10 tekky14
Member since 2007 • 212 Posts

Acctually, it felt like rubbish.

I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'

But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998. 

The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...

She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.

The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'

But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.

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#11 dante_123456
Member since 2005 • 15011 Posts
it was pretty good, no where near as good as OoT, MM, or WW though. tbh it felt like OoT except without the things that made it so unique and memorable (interesting enemies/bosses, the ocarina, interesting locations)
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#12 chocolate1325
Member since 2006 • 33007 Posts
It was a very good title but not the best. It was a little easy and the game didn't have that wow effect Ocarina of Time had.
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shadowlink8P

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#13 shadowlink8P
Member since 2009 • 153 Posts

Acctually, it felt like rubbish.

I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'

But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.

The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...

She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.

The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'

But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.

tekky14
I couldn't agree more it should feel emotionl like your there watching it all happen before your very eyes. Like your link and your feeling it like he does:|
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#14 D3dr0_0
Member since 2008 • 3530 Posts
It could have been better and it was too easy.
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Bigcol1611

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#15 Bigcol1611
Member since 2008 • 796 Posts
I loved every minute of it!!!!
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lyoko411

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#16 lyoko411
Member since 2007 • 591 Posts
it was good. but majoras mask is still the best imo. but i think they should have done more with the relationship between link and zelda, they barley talked to eachother! where as in oot the become close friends. and i hated midna!
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#17 chocolate1325
Member since 2006 • 33007 Posts
I think it worked out well for a Zelda game.
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Gohansephiroth

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#18 Gohansephiroth
Member since 2005 • 9871 Posts
I think its a great game, but it gets far too much hate from people because it did not live up to the huge expectations they put upon it.
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#19 Goomba_Lord37
Member since 2008 • 5381 Posts
Twilight princess was one of my favorite games ever. The only thing I didn't like about it was that most of the bosses were too easy. Other than that, it was fantastic.
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Desulated

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#20 Desulated
Member since 2005 • 30952 Posts

Acctually, it felt like rubbish.

I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'

But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.

The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...

She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.

The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'

But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.

tekky14

I sort of agree with this. When I ran out to Hyrule and saw everything back in Ocarina of Time, All I could see was an apocalyptic sky for miles. It really felt like that Hyrule just experienced the apocalypse (it did, only without the weapons of mass destruction).

TP was sort of the same, but it didn't give me that "rush to find out what happened" feeling.

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#21 zeldafreak7
Member since 2008 • 8036 Posts
It's awesome! However, I just can't bring myself to replaying it. Still, it's really good!
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#22 ZeldaRocks9
Member since 2009 • 14940 Posts
I totally agree with you. The game was loads of fun, but too easy!
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#23 ZeldaRocks9
Member since 2009 • 14940 Posts

Thought it was terrible. It's the stale version all the fans wanted and got. No progression. So much felt tacked on. Way to easy. Worst music in series. Worst 3d zelda by far

lordsettra12
i totally disagree with you
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#24 ZeldaRocks9
Member since 2009 • 14940 Posts
[QUOTE="tekky14"]

Acctually, it felt like rubbish.

I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'

But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.

The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...

She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.

The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'

But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.

shadowlink8P
I couldn't agree more it should feel emotionl like your there watching it all happen before your very eyes. Like your link and your feeling it like he does:|

i don't give a **** about emotion, it was fun, and that's all that matters in a video game!
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#25 aceball69
Member since 2007 • 413 Posts
twilight princess is awesome... i dont understand why any fan would think otherwise. if anything, its better than most.
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Bigcol1611

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#26 Bigcol1611
Member since 2008 • 796 Posts
twilight princess is awesome... i dont understand why any fan would think otherwise. if anything, its better than most.aceball69
It most certainly was!!!