[QUOTE="Gamer4Iife"]Loved it, hated the ending. :Pthrubeingcool13
what part of the ending?
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Final battle was waay too easy, and the final-final boss, [spoiler] Ganon [/spoiler] seemed to be rather tacked on for no good reason.
The cinematic parts of the ending I enjoyed though. I thought they were well done.Â
Overall my take on the game entirely was that it was too easy. I only died once in the entire game on my first play-through, and that was from falling into Lava twice with only 4 hearts. I think I used a total of 3 faeries the entire game.
Zant could have been done better. I found him somewhat annoying, though if they did that intentionally to get me to hate them then Kudos, they succeeded.
Also found the overworld to not be quite as memorable or intuitive as past Overworlds in the Zelda series. (drop me off anywhere in Termenia, anywhere in LttP Hyrule or OoT Hyrule, even anywhere on the Great Ocean, and I could tell you where I was. Not true for Twilight Princess' overworld.
I am nitpicking a little bit, it was FAR from bad. I really loved the game, I just felt it didn't live up to the traditional Zelda quality, but that's a very high bar so it's understandable.
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Final battle was waay too easy, and the final-final boss, [spoiler] Ganon [/spoiler] seemed to be rather tacked on for no good reason.The cinematic parts of the ending I enjoyed though. I thought they were well done.Â
Overall my take on the game entirely was that it was too easy. I only died once in the entire game on my first play-through, and that was from falling into Lava twice with only 4 hearts. I think I used a total of 3 faeries the entire game.
Zant could have been done better. I found him somewhat annoying, though if they did that intentionally to get me to hate them then Kudos, they succeeded.
Also found the overworld to not be quite as memorable or intuitive as past Overworlds in the Zelda series. (drop me off anywhere in Termenia, anywhere in LttP Hyrule or OoT Hyrule, even anywhere on the Great Ocean, and I could tell you where I was. Not true for Twilight Princess' overworld.
I am nitpicking a little bit, it was FAR from bad. I really loved the game, I just felt it didn't live up to the traditional Zelda quality, but that's a very high bar so it's understandable.metroid_dragon
That pretty much sums it up.
I also disliked the cutscenes of the ending. It was weird, and you couldn't really tell what happens to Zant and Ganondorf. It's like they were trying to be mysterious, but they did it very porly. Either that, or the ending was Zerg-rushed.
Thought it was terrible. It's the stale version all the fans wanted and got. No progression. So much felt tacked on. Way to easy. Worst music in series. Worst 3d zelda by far
Acctually, it felt like rubbish.
I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'
But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.Â
The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...
She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.
The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'
But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.
I couldn't agree more it should feel emotionl like your there watching it all happen before your very eyes. Like your link and your feeling it like he does:|Acctually, it felt like rubbish.
I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'
But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.
The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...
She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.
The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'
But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.
tekky14
Acctually, it felt like rubbish.
I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'
But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.
The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...
She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.
The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'
But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.
tekky14
I sort of agree with this. When I ran out to Hyrule and saw everything back in Ocarina of Time, All I could see was an apocalyptic sky for miles. It really felt like that Hyrule just experienced the apocalypse (it did, only without the weapons of mass destruction).
TP was sort of the same, but it didn't give me that "rush to find out what happened" feeling.
i totally disagree with youThought it was terrible. It's the stale version all the fans wanted and got. No progression. So much felt tacked on. Way to easy. Worst music in series. Worst 3d zelda by far
lordsettra12
[QUOTE="tekky14"]I couldn't agree more it should feel emotionl like your there watching it all happen before your very eyes. Like your link and your feeling it like he does:|i don't give a **** about emotion, it was fun, and that's all that matters in a video game!Acctually, it felt like rubbish.
I had just finished playing OoT for the first time (ever), and I'm sitting there, thinking, 'Man, this game is gonna ROCK!'
But then I get to playing, and by the time I beat Ganon, It's like they forgot everything that they did in 1998.
The main flaw in Twilight Princess was the character development. I mean, none of the characters die, or get put into situations that make you care about them except for midna, and she gets better in a matter of minutes. I can remember feeling the dissapointment in OoT when I became and adult, called Saria through the Ocarina, and heard her voice. I booked it over to the forest temple, risking life and limb to get to Saria, and when I get there...
She's gone. It was like hitting a brick wall. BAM, Link just lost his best friend. The emotion was there, all in its purest form, and that's what a Legend of Zelda game should feel like.
The thing that really put me off, was the fact that nothing changed throughout the game. By the end of T1 in OoT, the game dramatically changes, the world is in chaos, and you have no Idea what has happened to you're childhood friends, and Zelda, the person you set out to protect in the first place, is no where to be found. You're sitting there with sweaty palms, thinking to yourself 'Holy crap, I need to find out what hapened to her NOW!'
But, in TP, even though she dissapears for a while, there was still no emotion. It was a big dissapointment for me.
shadowlink8P
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