whats better ocarina of time our mm

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zatchbatch

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#1 zatchbatch
Member since 2006 • 29 Posts
vote and we will see which is better for the n64
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Picklechugger

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#2 Picklechugger
Member since 2004 • 1465 Posts
you really cant make a pole for that, although mm is good, oot is superior thats not fair when ocarina of time is considered by many the best game of all time, mm vs ww is more fair because both were liked but didnt reach the status of oot
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BassBoy45

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#3 BassBoy45
Member since 2006 • 5330 Posts
Yeah this is really a no contest, OoT is the best and MM is just a really fun game. OoT would win in a landslide if this were a pole. 
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kryptofreak120

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#4 kryptofreak120
Member since 2005 • 5524 Posts
True, but I still liked Majora's Mask better ;)
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MacUser511

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#5 MacUser511
Member since 2005 • 831 Posts
Majora's Mask was a longer, better looking, more fun game, but OoT was just better because you didn't have the pressure of time on you, which I know is what they were going for, but it kinda backfired in a few ways: 1. Villagers didn't remember what you had done = (. 2. You might be in the water when the countdown began, and couldn't play the tune to save the game = (. 3. Annoying when you just want to adventure = (. So from a content point of view: Majora's Mask From a kickass ending point of view: OoT XD
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nazguldragon15

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#6 nazguldragon15
Member since 2004 • 3108 Posts
I really love MM, but there's one thing that brings it down really bad, and it's the save system.  It's terrible.  The fact that you must finish the temple without saving is hard when people kick you off, and when the power goes out!  The worst of it, is that the owl statues don't save your position, so that if you die, you start from them, they reserve the position, so that when you turn the game back on you start from there.  I've had the power go off on me twice while playing that game, once in the middle of getting the Sonata of Awakening, and once during the Well in Ikana.  The game is fun anyway, but they really could've done much better on the save system.
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Rage11

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#7 Rage11
Member since 2005 • 3206 Posts
MM was good but it was a bit of a let down. I consider OoT the best game I have ever played, and it brings back the best gaming memories for me. So Ocarina of Time was definately better.
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Legend_O_Dragon

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#8 Legend_O_Dragon
Member since 2004 • 7029 Posts
Wheres the poll?
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MacUser511

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#9 MacUser511
Member since 2005 • 831 Posts
There isn't one. We just say in our post which is better.
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JRyan16

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#10 JRyan16
Member since 2006 • 62 Posts

I can't decide. Both were great in their own ways.

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fenix1022

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#11 fenix1022
Member since 2003 • 785 Posts
Ocarina
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CoolSkAGuy

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#12 CoolSkAGuy
Member since 2006 • 9665 Posts
This should be losed, IMO
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gamer_10001

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#13 gamer_10001
Member since 2006 • 2588 Posts
MM was a great game, but come on OoT all the way!
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MacUser511

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#14 MacUser511
Member since 2005 • 831 Posts
Okay, no flaming, but OoT is overated. I mean, EXCELLENT GAME, but its not as cool as A Link To The Past. And as we all know, TP is going to own it all over the floor. (Wait, what?)
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RandomHero1337

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#15 RandomHero1337
Member since 2004 • 3918 Posts
Both games are without a doubt great in their own respective ways... but like I've said many times before, OoT would have to be the best between the two. There's really not much else to say about the game that hasn't been said thousands of times already.
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#16 metalsamurai
Member since 2005 • 1884 Posts

OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.

Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.

MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.

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LeafyTree

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#17 LeafyTree
Member since 2005 • 6434 Posts
OoT basically owns MM, MM is a great game, but so far nothing can really compare to OoT
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Gary_Jinfield

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#18 Gary_Jinfield
Member since 2005 • 6614 Posts

OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.

Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.

MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.

metalsamurai

Except, your assuming people will know what to do all the time. Imagine its your first time playing, it would most likely take longer then 2 and a half hours to get passed things like the Stone Tower Temple, especially if you get stuck. You would also end up repeating a large amount of events since you may or may not be able to compete a particular event fully. (Cough Anju and Kafie cough) Even if you plan out exactly what your going to do after you know everything that is supposed to occur, humans can still make mistakes (like I did in my recent play through MM) or outside events might cause the game to suddenly shut down. (like a power outage or maybe a family member or friend) To put it bluntly, the saving in MM is so utterly horrendous that even if the rest of the game was flawless (which it was not) the game would still be considered inferior by many in comparison to Oot and for good reason. The game is just too rigid which is not really beneficial in a series that has a great focus on adventure.

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MacUser511

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#19 MacUser511
Member since 2005 • 831 Posts
Agreed, but Majora's Mask was just such an amazing game. The story was incredible, the graphics unbeatable, and the gameplay unforgetable. I had so much fun with MM, that really time didn't always matter to me. Sometimes, I was glad it was there (time-sensitive occurances), and other times I hated it with a passion because I kept dying and had to do stuff over and over again, and then I might not make it to an owl statue. So had Majora's Mask had a longer ingame clock (more hours) it probably would have been superior to Ocarina of Time because of the immense amount of stuff to do.
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kryptofreak120

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#20 kryptofreak120
Member since 2005 • 5524 Posts
I actually find one aspect of the game quite funny: saving at owl statues. I never did that :lol: If I had to save, I always played the Song of Time and got back to the place where I left off the old-fashioned way. I actually didn't complain about having to do that. Also, maybe it's just me, but I was able to figure out every sidequest flawlessly. How? Hmmmm...lemme think...[looks around and notices the Bomber's Notebook] nope, I don't have a clue :P The saving wasn't a big deal to me, IMO. So no one can really say that everyone used the owl statues ;)
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SwordofAzeroth

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#21 SwordofAzeroth
Member since 2006 • 25 Posts
Orcina of Time was far better than MM, hands down.
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metalsamurai

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#22 metalsamurai
Member since 2005 • 1884 Posts
[QUOTE="metalsamurai"]

OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.

Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.

MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.

Gary_Jinfield

Except, your assuming people will know what to do all the time. Imagine its your first time playing, it would most likely take longer then 2 and a half hours to get passed things like the Stone Tower Temple, especially if you get stuck. You would also end up repeating a large amount of events since you may or may not be able to compete a particular event fully. (Cough Anju and Kafie cough) Even if you plan out exactly what your going to do after you know everything that is supposed to occur, humans can still make mistakes (like I did in my recent play through MM) or outside events might cause the game to suddenly shut down. (like a power outage or maybe a family member or friend) To put it bluntly, the saving in MM is so utterly horrendous that even if the rest of the game was flawless (which it was not) the game would still be considered inferior by many in comparison to Oot and for good reason. The game is just too rigid which is not really beneficial in a series that has a great focus on adventure.

Honestly, the first time through MM, the time system did not bother me. The save system wasn't great, I admit that, but I don't judge games based on the save system. Anju and Kafei was frustrating, but it was also optional, you did not have to do it. Sidequests are often frustrating. I think the developers just wanted to have something challenging. MM had a great focus on adventure, BTW. The time system actually gave you more things to explore. Certain things only happened at certain times. You can play through the game for years without finding everything. Trust me. The time limit was not that restricting for exploring. Even if you did run out of time, all you had to do was play the Song of Time and then go back to the nearest owl statue and pick up where you left off. Seriously, the time system did not bother me because I saw it as an innovation.

I'm not saying MM is flawless, I'm just saying it's better than OOT. It's my opinion.

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FF_Chick_17

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#23 FF_Chick_17
Member since 2006 • 75 Posts
MM is a kool game .... but ... OoT is even BETTER .... ^_^ ...
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GreendayBrad

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#24 GreendayBrad
Member since 2006 • 147 Posts
Ocarina of time for two reasons 1.It was the first game I EVER played and 2.It was SOOOOOOOOOO awesome.
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LOZlink

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#25 LOZlink
Member since 2005 • 9359 Posts
[QUOTE="MacUser511"]Majora's Mask was a longer, better looking, more fun game, but OoT was just better because you didn't have the pressure of time on you, which I know is what they were going for, but it kinda backfired in a few ways: 1. Villagers didn't remember what you had done = (. 2. You might be in the water when the countdown began, and couldn't play the tune to save the game = (. 3. Annoying when you just want to adventure = (. So from a content point of view: Majora's Mask From a kickass ending point of view: OoT XD

you cant say mm was longer and better looking as i think oot was more main storywise longer and they both used the same engine
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MacUser511

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#26 MacUser511
Member since 2005 • 831 Posts
Actually it does look better, and it has more content, hence the expansion pack.
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DamasterofTime

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#27 DamasterofTime
Member since 2005 • 485 Posts
Actually it does look better, and it has more content, hence the expansion pack.MacUser511
?
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Eldonyo

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#28 Eldonyo
Member since 2005 • 223 Posts
right on man!!
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#29 Avatar7
Member since 2006 • 25 Posts

Orcarina of Time is the best :D

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#30 Schmanse
Member since 2006 • 54 Posts
I believe that Ocarina of Time is, but only because I haven't played Majora's Mask
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ff3138

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#31 ff3138
Member since 2005 • 1508 Posts
OoT would win, but in MM I saved at the owl less then a second till the moon kill everybody for fun so everytime I pick the file I die in less than a second.
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blazewind191

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#32 blazewind191
Member since 2005 • 3557 Posts
OoT, OoT and OoT 1st 3D zelda game, longer, a little harder, and just more exciting i guess
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#33 obolishknig
Member since 2004 • 837 Posts
This is very unfair question. OOT would win handsdown because it was more revolutionary in it being the first 3d zelda game and recognized to be perfect by some, myself and Gamespot included. To give MM more of a fair chance I suggest putting it up against WW.
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starmaine1990

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#34 starmaine1990
Member since 2004 • 13203 Posts
Even though i enjoyed majora mask ocarina of time was a better game.
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blazewind191

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#35 blazewind191
Member since 2005 • 3557 Posts
but WW would win because it looks better, is longer, unique cel-shading, and all the other stuff. wouldnt it?
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#36 skatrbub54
Member since 2003 • 2160 Posts
They are so close but MM has a lot more to do but then theres the time thing that doesnt bother me too much but its there.  I freakin love both and i say theyre tied.  but there was just something more in MM i think.  MM is 1/10000 better
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#37 hammerman316
Member since 2005 • 27 Posts

i would say that orcina of time is better as it has more heart and majora's mask is a little more corporate if you get what i mean

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imnotwhite

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#38 imnotwhite
Member since 2005 • 6437 Posts

i would say that orcina of time is better as it has more heart and majora's mask is a little more corporate if you get what i mean

hammerman316

..............what do you mean by corporate? Less soul?