OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.
Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.
MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.
OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.
Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.
MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.
metalsamurai
Except, your assuming people will know what to do all the time. Imagine its your first time playing, it would most likely take longer then 2 and a half hours to get passed things like the Stone Tower Temple, especially if you get stuck. You would also end up repeating a large amount of events since you may or may not be able to compete a particular event fully. (Cough Anju and Kafie cough) Even if you plan out exactly what your going to do after you know everything that is supposed to occur, humans can still make mistakes (like I did in my recent play through MM) or outside events might cause the game to suddenly shut down. (like a power outage or maybe a family member or friend) To put it bluntly, the saving in MM is so utterly horrendous that even if the rest of the game was flawless (which it was not) the game would still be considered inferior by many in comparison to Oot and for good reason. The game is just too rigid which is not really beneficial in a series that has a great focus on adventure.
[QUOTE="metalsamurai"]OOT is a grand awesome exhilirating kick-ass game, but I think MM is even better. I get so sick of it being compared to Ocarina of Time and dissed because of it. Yes, it has a time-system, and that's one of the reasons I like it. Others don't like it because they feel it doesn't give them enough time to explore. I never had that problem, as I would just SLOW DOWN TIME, so that I'd have around 2 1/2 hours of exploration time. Others thought the initial was two short, I disagree. Yes there are only 4 dungeons. But there is a lot more you had to do in between them. Do you know how much stuff you had to do before Stone Tower Temple? You had to go to the graveyard and get the Captain's Hat, go get the Song of Storms, get the Garo's Mask, heal the scientist, go throught the well and get the Gibdoes everything they want, and then fight the King of Ikana after going through his castle and finally you had to climb the Stone Tower. It isn't short.
Others say that MM forced you to repeat events. Actually, if you played it correctly, it didn't. If you follow this pattern: Make your way to the next dungeon but don't go in, find the owl statue that is always right outside the dungeon, go back to the first day, slow down time, beat the dungeon, then do whatever you need to do after the dungeon like getting the Powder Keg, you will be fine.
MM was harder, deeper, and generally a more expansive game than OOT. From the masks to the people of Termina to the time system to the awesome dungeons, this game was superior to OOT.
Gary_Jinfield
Except, your assuming people will know what to do all the time. Imagine its your first time playing, it would most likely take longer then 2 and a half hours to get passed things like the Stone Tower Temple, especially if you get stuck. You would also end up repeating a large amount of events since you may or may not be able to compete a particular event fully. (Cough Anju and Kafie cough) Even if you plan out exactly what your going to do after you know everything that is supposed to occur, humans can still make mistakes (like I did in my recent play through MM) or outside events might cause the game to suddenly shut down. (like a power outage or maybe a family member or friend) To put it bluntly, the saving in MM is so utterly horrendous that even if the rest of the game was flawless (which it was not) the game would still be considered inferior by many in comparison to Oot and for good reason. The game is just too rigid which is not really beneficial in a series that has a great focus on adventure.
Honestly, the first time through MM, the time system did not bother me. The save system wasn't great, I admit that, but I don't judge games based on the save system. Anju and Kafei was frustrating, but it was also optional, you did not have to do it. Sidequests are often frustrating. I think the developers just wanted to have something challenging. MM had a great focus on adventure, BTW. The time system actually gave you more things to explore. Certain things only happened at certain times. You can play through the game for years without finding everything. Trust me. The time limit was not that restricting for exploring. Even if you did run out of time, all you had to do was play the Song of Time and then go back to the nearest owl statue and pick up where you left off. Seriously, the time system did not bother me because I saw it as an innovation.I'm not saying MM is flawless, I'm just saying it's better than OOT. It's my opinion.
i would say that orcina of time is better as it has more heart and majora's mask is a little more corporate if you get what i mean
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