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natiko

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#1 natiko
Member since 2005 • 13284 Posts
I know a lot of people have been saying that the recent Zelda's have been to easy. So I was wondering what everyones opinion is? I think they should make several difficulty levels.
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BurningDragoon

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#2 BurningDragoon
Member since 2004 • 5134 Posts

me too i think they should have more difficulty settings. And i would love that if you raise a difficulty level you can fight hordes of monsters.

Im good at fighting with link, it didnt take me too much to defeat Dark Link in OoT or the final boss in MM.

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Wenolas

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#3 Wenolas
Member since 2005 • 164 Posts

me too i think they should have more difficulty settings. And i would love that if you raise a difficulty level you can fight hordes of monsters.

Im good at fighting with link, it didnt take me too much to defeat Dark Link in OoT or the final boss in MM.

BurningDragoon

I do agree that the newer games are easier than they used to be, but fighting large groups of monsters at once just doesn't seem to fit in to the Zelda games. As time progresses we see improvements in the series, but there is a re-occurring structure to The Legend of Zelda games. I still don't see Link fighting an entire horde at once. With that said, I love would love to hear more on your perspective.

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BurningDragoon

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#4 BurningDragoon
Member since 2004 • 5134 Posts
[QUOTE="BurningDragoon"]

me too i think they should have more difficulty settings. And i would love that if you raise a difficulty level you can fight hordes of monsters.

Im good at fighting with link, it didnt take me too much to defeat Dark Link in OoT or the final boss in MM.

Wenolas

I do agree that the newer games are easier than they used to be, but fighting large groups of monsters at once just doesn't seem to fit in to the Zelda games. As time progresses we see improvements in the series, but there is a re-occurring structure to The Legend of Zelda games. I still don't see Link fighting an entire horde at once. With that said, I love would love to hear more on your perspective.

ok i just made that a fast post. And i have to make this one too, tomorrow i have a test and havent studied (its already 10:30 and im sleepy, had a long day)

Anyway my perspective is that Zelda games have gotten WAY too easy, i dont know if Shigeru Miyamoto still thinks that Zelda games are for kids (thats what he said before making WW). The thing about Difficulty settings is that i would like to fight more enemies, make the game harder, better puzzles, more sidequests, stronger weapons.

And the hordes of enemies would be a good idea since Link is more mature, he fights more and with stronger enemies, i know that it doesnt fit in Zelda games but it isnt a bad idea.

Link has to fight stronger enemies and in order to do that he will have to have better moves, combinations (not combos, dont misjudge) and weapons then everything else would be to your skill with Link.

PS: i would like to see again Dark Links and a lot of them not just one or two. (i love fighting with Link)

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IkeXC07

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#5 IkeXC07
Member since 2004 • 8980 Posts

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

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Link2025

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#6 Link2025
Member since 2003 • 1573 Posts

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

IkeXC07

Well if you think about it there are ways to make Zelda games harder. You're never forced to pick up the extra heart containers when you beat a boss and usually extending your magic meter or upgrading the capacity on certain items is something that's voluntary. If you want to challenge yourself, try going through any Zelda game with only 3 hearts.

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IkeXC07

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#7 IkeXC07
Member since 2004 • 8980 Posts
[QUOTE="IkeXC07"]

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

Link2025

Well if you think about it there are ways to make Zelda games harder. You're never forced to pick up the extra heart containers when you beat a boss and usually extending your magic meter or upgrading the capacity on certain items is something that's voluntary. If you want to challenge yourself, try going through any Zelda game with only 3 hearts.

That is what I always do second play through

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natiko

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#8 natiko
Member since 2005 • 13284 Posts
[QUOTE="Link2025"][QUOTE="IkeXC07"]

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

IkeXC07

Well if you think about it there are ways to make Zelda games harder. You're never forced to pick up the extra heart containers when you beat a boss and usually extending your magic meter or upgrading the capacity on certain items is something that's voluntary. If you want to challenge yourself, try going through any Zelda game with only 3 hearts.

That is what I always do second play through

That does make it harder but, that isn't a replacement for actual difficulty levels.
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Sizzletop

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#9 Sizzletop
Member since 2004 • 2511 Posts
I think that After you beat the game, you should be able to choose a harder mode.
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nuck44

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#10 nuck44
Member since 2004 • 5152 Posts
[QUOTE="IkeXC07"]

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

Link2025

Well if you think about it there are ways to make Zelda games harder. You're never forced to pick up the extra heart containers when you beat a boss and usually extending your magic meter or upgrading the capacity on certain items is something that's voluntary. If you want to challenge yourself, try going through any Zelda game with only 3 hearts.



But that in itself is the problem. You SHOULD be forced to pick up the extra heart containers because of the difficulty. A game that is extremely easy (though it might be a great game) loses some appeal because of the sheer ease at beating it.

Personally I hope that the next Zelda will have different difficulty levels. Or, if the game is still easy, I would like to see clever puzzles, and a LONG quest.
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talon4001

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#11 talon4001
Member since 2005 • 2900 Posts
I've never tried not picking up heart containers, but in OoT towards the end all enemies do at least two hearts of damage, and Iron knuckles do four, so that is a little bit too unforgiving I think, but in WW link fought large groups of enemies (castle scene, and some holes that you can jump down) but due to the ease of combat, I would generally come out with one or two hearts lost, whereas in OoT an encounter like that would spelI almost certain death. I think that difficulty levels would be a great addition to zelda.
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BurningDragoon

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#13 BurningDragoon
Member since 2004 • 5134 Posts

Again this is where the original Zelda should serve as inspiration, that game was hard! You needed every single heart container because as the dungeons went on they got really hard. Towards the end you also need that red potion or else. The game should be hard, you shouldnt have to be creative to make it hard. There should be much less hearts given out when you kill bad guys, bad guys should do much more damage like in the original, like take away 2 hearts with one hit. It was mentioned that hoards of enemies dont fit in Zelda, yes it does, the original was filled with enemies. Rarely was their a screen that had less than 3. Most of the time a screen had 6 or 7 enemies on it at the same time. I miss that, this whole take enemies one at a time thing sucks. After you beat the game there should be a master quest like in the original, it remixes everything and makes the game even harder.dvader654

I agree 100% about the hordes of enemies. I dont like fighting one by one, its almost like a shooting game that u kill one by one (wouldnt that suck).

I just hope that the new Zelda itself doesnt need to have difficulty settings, it just needs to be harder, however a harder second playthrough would be MUCH better. (i want more Dark Links this would make the game really hard if you have to battle many at the same time).

Since this is the Zelda's difficulty thread, i was wondering what additions do you think a Zelda game should have in order to be harder?? I say more enemies and stronger ones with a twist of more challenging puzzles. Now give me your opinions.

EDIT: It would be really nice to have a boss battle riding the horse, they will probably cause its their new addition, they want to exploit it.

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talon4001

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#14 talon4001
Member since 2005 • 2900 Posts
I want to see link fighting immese hordes of enemies (with intelligent A.I.), and some clever puzzles, the game does look like there will be numerous enemies to contend with at most times, I hope that the only one on one fights will be mini-bosses and bosses.
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DaAznSaN

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#15 DaAznSaN
Member since 2003 • 5656 Posts
The problem with fighting system in the current Zeldas is it is very common to simply hold up your shield and wait for an opening. There is no penalty for holding your shield up. Your shield never breaks nor do you ever receive damage from the impact (just because you're holding a shield doesn't mean you can't feel the force of an attack). Unless you're surrounded, very few strikes ever be able to get around your shield. And the lag time between switching from shield to sword is non-existant. Nintendo needs to find a way to get around this. Tossing in more enemies is a good start but they shouldn't get carried away with it. Having too many enemies adds a feeling of "cheapness". The game doesn't become difficult because the AI is smart, it's difficult because there's just too many of them. This is a short-cut some developers take when it comes to difficulty and is something I hope Nintendo doesn't.

What also can be done is add some sort of durability to Link's shield, until he gets the Mirror Shield, anyway. For most of OoT and TWW, Link was using the normal Hyrulian shield, which doesn't really possess any sort of magical powers. It's a normal shield made with normal metals. As Link battles, his shield should take damage. The durability should decrease and attacks should begin to make stronger impacts. Link flinches more from each attack and may even take slight damage from the tougher enemies. The player now has to focus more on dodging to prevent taking damage. To repair the shield, visit a blacksmith in various towns. I know this idea may make it sound like it came straight out of an MMORPG but I think it'd be a good addition.

Still, even if the idea of durability doesn't seem so hot, I believe impact should make a difference. Enemies, and especially bosses, need to be physically stronger. When they attack, they need to hit harder. Even if Link holds up his shield, he should still be sent flying from the impact. Damage could be taken when he falls and crashes into walls. Once again, this provokes the player to focus more on dodging since the shield can no longer protect you from everything.

And a final thing Nintendo could do is make enemies more aggressive. I notice that there are very, very long delays in their attack pattern. Even if the AI doesn't improve, added rate of attacks could make the game much harder already.

When I played a LttP for the first time, after OoT and MM, I was surprised at how much harder it was, even in the first few dungeons. It was because Link's shield wasn't as effective. He couldn't move his shield around like he could in 3D and it was very easy for attacks to get around the shield because of his limited movement. I don't want the next Zelda to restrict Link's shield by restricting his range but something needs to be added for that extra challenge.
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natiko

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#16 natiko
Member since 2005 • 13284 Posts
I want better A.I., more enemies that are more aggressive, and opening a harder difficulty when you beat the game the first time. Maybe add a mode after you beat the game the first time or on the harder difficulty level that is where you fight all the bosses in a row and after you beat it the first time, the bosses get harder, you have less health, and you get hearts less frequently.
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herpmaster

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#17 herpmaster
Member since 2005 • 169 Posts
I would definitely like to see more difficult puzzles,and better A.I.
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natiko

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#18 natiko
Member since 2005 • 13284 Posts
I would definitely like to see more difficult puzzles,and better A.I.
herpmaster
I forgot harder puzzles oops.
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Link2025

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#19 Link2025
Member since 2003 • 1573 Posts

I would definitely like to see more difficult puzzles,and better A.I.
herpmaster

After the Nintendo E3 2004 Press Conference, Shigeru Miyamoto told Mr. Aonuma told focus his attention in the realm of puzzle solving for the new Zelda so naturally I think we can expect a harder game. Also, in the N64 Zelda, games when Link had an enemy targeted and had his shield up, even if he was surrounded the other enemies wouldn't attack. If you notice in WW, they changed that and even made it possible for enemies to hit each other. But since WW was on the easy side it should be better for the new Zelda.

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BurningDragoon

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#20 BurningDragoon
Member since 2004 • 5134 Posts

The problem with fighting system in the current Zeldas is it is very common to simply hold up your shield and wait for an opening. There is no penalty for holding your shield up. Your shield never breaks nor do you ever receive damage from the impact (just because you're holding a shield doesn't mean you can't feel the force of an attack). Unless you're surrounded, very few strikes ever be able to get around your shield. And the lag time between switching from shield to sword is non-existant. Nintendo needs to find a way to get around this. Tossing in more enemies is a good start but they shouldn't get carried away with it. Having too many enemies adds a feeling of "cheapness". The game doesn't become difficult because the AI is smart, it's difficult because there's just too many of them. This is a short-cut some developers take when it comes to difficulty and is something I hope Nintendo doesn't.

What also can be done is add some sort of durability to Link's shield, until he gets the Mirror Shield, anyway. For most of OoT and TWW, Link was using the normal Hyrulian shield, which doesn't really possess any sort of magical powers. It's a normal shield made with normal metals. As Link battles, his shield should take damage. The durability should decrease and attacks should begin to make stronger impacts. Link flinches more from each attack and may even take slight damage from the tougher enemies. The player now has to focus more on dodging to prevent taking damage. To repair the shield, visit a blacksmith in various towns. I know this idea may make it sound like it came straight out of an MMORPG but I think it'd be a good addition.

Still, even if the idea of durability doesn't seem so hot, I believe impact should make a difference. Enemies, and especially bosses, need to be physically stronger. When they attack, they need to hit harder. Even if Link holds up his shield, he should still be sent flying from the impact. Damage could be taken when he falls and crashes into walls. Once again, this provokes the player to focus more on dodging since the shield can no longer protect you from everything.

And a final thing Nintendo could do is make enemies more aggressive. I notice that there are very, very long delays in their attack pattern. Even if the AI doesn't improve, added rate of attacks could make the game much harder already.

When I played a LttP for the first time, after OoT and MM, I was surprised at how much harder it was, even in the first few dungeons. It was because Link's shield wasn't as effective. He couldn't move his shield around like he could in 3D and it was very easy for attacks to get around the shield because of his limited movement. I don't want the next Zelda to restrict Link's shield by restricting his range but something needs to be added for that extra challenge.
DaAznSaN

great perspective, i agree with you, but i didnt mean making 20 enemies attack at the same time that wouldnt be good. however you kind of expressed what i wanted to say.

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#21 DukeStinks
Member since 2002 • 8264 Posts

I know a lot of people have been saying that the recent Zelda's have been to easy. So I was wondering what everyones opinion is? I think they should make several difficulty levels.natiko

I do think they've been too easy, but I don't think that's really a problem. Zelda isn't an action game, so the difficulty of fighting isn't the most important thing. The only really thing that I would change is making enemy attacks do more damage. It's still just as hard to hit the enemy, or dodge the enemy, as in the greatest Zelda game, Ocarina of Time. But the enemy attacks in that game do a little more damage overall. I never died when I played through Wind Waker. I died like three times playing Minish Cap. So I do think a little more difficulty wouldn't hurt.

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Saruman1719

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#22 Saruman1719
Member since 2003 • 12466 Posts
They have been getting easier. All they have to do to solve that problem is to raise the damage enemies inflict on you and to have more enemies in dungeons as a whole. That is what was brilliant about the first Zelda.
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BurningDragoon

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#23 BurningDragoon
Member since 2004 • 5134 Posts

They have been getting easier. All they have to do to solve that problem is to raise the damage enemies inflict on you and to have more enemies in dungeons as a whole. That is what was brilliant about the first Zelda.Saruman1719

Agreed, i want more fighting dynamism just fighting one enemy at a time is boring. I need more excitement.

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hermanson

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#24 hermanson
Member since 2005 • 2404 Posts

I think that different levels of difficulty should be available.

Like, Easy, Normal, Hard, and Hero (very hard)

IkeXC07
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BurningDragoon

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#25 BurningDragoon
Member since 2004 • 5134 Posts
This thread is old. :lol: Really old. :D
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KenTa_613

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#26 KenTa_613
Member since 2004 • 11702 Posts
i think zeldas difficulty vary on how many hearts u have and which enemies are harder than another.
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woodmeist

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#27 woodmeist
Member since 2004 • 884 Posts

i think zeldas difficulty vary on how many hearts u have and which enemies are harder than another.KenTa_613

Yeah, all Zelda's become easier as you get more hearts etc. I suppose the method of not collecting all the hearts would increase the difficulty, I recently started a new file in OOT and am now in Dodongo's Cavern with only three hearts, i'm gonna try and keep it up and see how far I can go with only three hearts.

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BurningDragoon

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#28 BurningDragoon
Member since 2004 • 5134 Posts
I agree i might soon try this.

I want it to be harder not just by the 3 heart trick. I want enemies to be more challenging.

Hey now that we are endorsed maybe GS suggests the developer team to make enemies harder. :D That would be my dream come true. I need more challenges.

God, really need to get DMC 3. :(
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UltimateHylian

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#29 UltimateHylian
Member since 2005 • 217 Posts
I do agree that the Zelda games have gotten easier over the years, and I would love if the next Zelda has incredibly difficult enemies and bosses to defeat. But let's not forget that combat is only one half of what makes a Zelda game. What's the other half you ask.... puzzles. I wanna see some harder puzzles as well. There's nothing like getting stuck on a particular puzzle, cursing the game out for hours, then finally figuring out what you missed. You just feel so smart afterwards.
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imbigger99

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#30 imbigger99
Member since 2005 • 338 Posts
multiple difficulty levels would probably attract a large array of gamers who believe that zelda games are just for children
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KenTa_613

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#31 KenTa_613
Member since 2004 • 11702 Posts
waht was hard is killin all those darknuts in LoZ on nes. in the dungeons where there would be like 7 of them. god that was hard.
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UltimateHylian

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#32 UltimateHylian
Member since 2005 • 217 Posts

waht was hard is killin all those darknuts in LoZ on nes. in the dungeons where there would be like 7 of them. god that was hard.KenTa_613

That was hard. Before I got a copy of the zelda bonus disc on the gamecube, the last time i played the original was probably over 10 years ago (my NES stopped working long ago). That game was super hard when i was younger, and to my surprise, those areas were still as challenging as i remember them.

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recipient_unown

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#33 recipient_unown
Member since 2004 • 665 Posts

multiple difficulty levels would probably attract a large array of gamers who believe that zelda games are just for childrenimbigger99

If they did that they would have to not only make enemies harder to kill, but make the puzzles harder, because they are getting quite easy.

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Dinl

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#34 Dinl
Member since 2005 • 340 Posts

waht was hard is killin all those darknuts in LoZ on nes. in the dungeons where there would be like 7 of them. god that was hard.KenTa_613

Ya, LoZ and Loz II on NES were probably the hardest and it has gotten easier ever since

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W8I8Z

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#35 W8I8Z
Member since 2005 • 4200 Posts
I like the games the way they are... difficulty settings would ruin the fun of playing it how the game was meant to be.
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tshack5188

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#36 tshack5188
Member since 2004 • 653 Posts
still don't know how in the hell to beat LOZ 2. Really hate that game.
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woodmeist

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#37 woodmeist
Member since 2004 • 884 Posts

still don't know how in the hell to beat LOZ 2. Really hate that game.tshack5188

It is one of the more difficult Zelda's stick at it though it's a good game, for it's time.

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Legend_O_Dragon

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#38 Legend_O_Dragon
Member since 2004 • 7029 Posts
still don't know how in the hell to beat LOZ 2. Really hate that game.tshack5188
Its mad hard i gave up and went on to play MM
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RErikku12

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#39 RErikku12
Member since 2005 • 6280 Posts
yea they should have difficulty levels!!
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tshack5188

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#40 tshack5188
Member since 2004 • 653 Posts
no difficulty levels...for the love of god no difficulty levels. if u can't handle the challenge then play till u get better.
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woodmeist

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#41 woodmeist
Member since 2004 • 884 Posts

no difficulty levels...for the love of god no difficulty levels. if u can't handle the challenge then play till u get better.tshack5188

They do not mean difficulty levels to make the game easier, but to increase the difficulty! I'm all for that anyways.

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epic_nemesis

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#42 epic_nemesis
Member since 2005 • 3630 Posts
i dont really mind that the games are easy, ive still had a great time playing them, so what if i didnt die in wind waker, it was still awesome
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Saruman1719

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#43 Saruman1719
Member since 2003 • 12466 Posts

[QUOTE="tshack5188"]still don't know how in the hell to beat LOZ 2. Really hate that game.Legend_O_Dragon
Its mad hard i gave up and went on to play MM

All it requires is a little patience. Keep pressing at it and you will soon be a "real hero" like myself. (it's a reference to the game :wink: )

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judog1

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#44 judog1
Member since 2005 • 24657 Posts
Zelda games are always hard. They should make them a little bit easier. I haven't passed a Zelda game but I still like the series.
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King_Darkness

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#45 King_Darkness
Member since 2005 • 3044 Posts
I think each zelda game has its own independent difficulty
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#46 tshack5188
Member since 2004 • 653 Posts

Zelda games are always hard. They should make them a little bit easier. I haven't passed a Zelda game but I still like the series.judog1

you are joking right?. there's really only been 2 hard zelda games. the first 2 then they just got easy. longer but easier.