Art in the eyes of the beholder (Alternates Posted)

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Pain9000000

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#1 Pain9000000
Member since 2008 • 21484 Posts

So I found this cool render of this graffiti guy and it gave me an idea. So here is my new sig that hopefully looks pretty good. I used simpler techniques so please let me know what you think :)

Graffiti sig

Completely Re-done V.2

V.2

V.3 (less blue all around)

Less Blue V.3

V.4 (Same amount of blue but tried to match the render colors better)

V.4

V.5 (Cleaner background)

V.5

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Mr_Jenkins

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#2 Mr_Jenkins
Member since 2009 • 14116 Posts

The word graffiti definitely needs to be bigger, but I do like it.  Nice flow.

 

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Jas0n94

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#3 Jas0n94
Member since 2008 • 3990 Posts
The "sprays" comming from the can seem to go to his face. I'd get rid of them. And the colours need work.
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Dudersaper

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#4 Dudersaper
Member since 2007 • 32952 Posts
Really flat and LQ, unnapealing colours.
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dahui58

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#5 dahui58
Member since 2005 • 21566 Posts
Very LQ, and spray doesn't come out in wavy lines
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Pain9000000

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#6 Pain9000000
Member since 2008 • 21484 Posts

Alrighty I took everyone's comments into account and I posted a completely re-done from scratch V.2

I didn't do text on this yet, I want to know if you guys think it would look good with text before I attempt it

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Adurna0

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#7 Adurna0
Member since 2008 • 2373 Posts
Much better, but the guy's colors still don't match all the blues in the sig.
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Pain9000000

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#8 Pain9000000
Member since 2008 • 21484 Posts
Hmm...well how could I make his color fit better?
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pokemondude2012

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#9 pokemondude2012
Member since 2010 • 5938 Posts

Hmm...well how could I make his color fit better?Pain9000000

Yellows and reds.

I want to see the graffiti on v1 on v2

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Pain9000000

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#10 Pain9000000
Member since 2008 • 21484 Posts

The graffiti on V1 was the cause of the LQ so...I don't think it would look good, plus it's a stock not a c4d like teh second

EDIT: Alternatives posted

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dahui58

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#11 dahui58
Member since 2005 • 21566 Posts
The brick stock you used looks really dirty in the latest versions :(
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Pain9000000

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#12 Pain9000000
Member since 2008 • 21484 Posts

That's cause it is really dirty.

Cause I didn't want to use a red brick wall cause that would just be stupid.

I will look for a better one later

EDIT: Ok I added a cleaner backgroun version

I think the dirtier background jsut work better but that's just my opinion

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OmegaAxl

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#13 OmegaAxl
Member since 2005 • 36971 Posts

Why is the C4D coming OUT in a graffiti sig?It should feel like slapped into the wall.

V1+V2 would look nice.

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Pain9000000

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#14 Pain9000000
Member since 2008 • 21484 Posts

Why is the C4D coming OUT in a graffiti sig?It should feel like slapped into the wall.

V1+V2 would look nice.

OmegaAxl
cause then it would look flat, when making sigs you generally want to try and give it depth
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pokemondude2012

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#15 pokemondude2012
Member since 2010 • 5938 Posts
[QUOTE="OmegaAxl"]

Why is the C4D coming OUT in a graffiti sig?It should feel like slapped into the wall.

V1+V2 would look nice.

Pain9000000

cause then it would look flat, when making sigs you generally want to try and give it depth

True, but not so much in graffiti tags. You want the graffiti effect the look like it is on the wall and the render to have depth.

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Pain9000000

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#16 Pain9000000
Member since 2008 • 21484 Posts
Well I thought I did for the most part, the only c4d that is sticking out is the line going over him...
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Jas0n94

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#17 Jas0n94
Member since 2008 • 3990 Posts
last version is soooooo gooooood! I like how clean it looks. All you have to do now is to get rid of the blue big annoying c4d on the foreground and it's dope.