it doesnt look that complex...but thats the ignorance i force on myself when i realize how much math goes into the tabletop game...
but i am thinking of starting an IF fleet, starting with a Strike Cruiser for 1 bucks, or use two chaos ones for the same price. i down want to pay 35 bucks for a battlebarge.
but if i dont learn to play it i want to collect the SM an IN ships
start necromunda its like 40k only more awesomeÂ
as for BFG the rule will be complex but thats comapring them to 40k rules and to be honest they're pretty easyÂ
necromunda seems interesting. i honestly like the look of Dark Heresy as well from that other company. and the minis for BFG have been calling to me for some reason.
the little role-playing games an the like seem really cool. i even want space hulk now...and i know the gaming club near me plays it...BUT its on tuesday nights an im usually caught up in something.
BFG is not that complex really, it just doesn't play at all like 40K or WHFB or any of the direct spin-offs (Necromunda, Gorkamorka). I still have a moderately sized Eldar fleet in my garage and used to play Chaos and Imperial (Navy) in BFG as well. I stopped playing BFG actively before they added the Necrons, Dark Eldar Tyranids, etc. (although after Space Marines were added) so I don't know how much those fleets impacted the rules or how much the rules changed since then. The original rulebook and some of the early stuff from White Dwarf was pretty easy to follow though. I would highly recommend BFG if you are interested in it and are going to have folks to play it with. It plays kinda like a golden age of ships type sea battle, but with Space Marines and Abaddon the Despoiler. I found it to often be more tactical than a lot of other GW games (the importance of your position relative to your opponent and the importance of both your facing and your opponent's facing, etc.). Also, keep lots of dice on hand... I recall needing to roll large numbers of dice with some frequency. :)
Dark Heresy is a pretty neat pen and paper RPG and so is Rogue Trader (the relatively new RPG published by Fantasy Flight Games, not 1st Ed. 40K, which has its own merits too, largely historical). Space Hulk is a BUNCH of fun, I strongly recommend it.
sounds pretty cool and i really want to give BFG a try. but i have to find people here that play it or want to get into it.
i just started WH40k on the table an hopefully after spring break i can get another game in. for space hullk my shop has a deal with thie pizza place owner(who loves games) so on tuesday nights they shut down shop just to play games at the guys restaraunt.
also for BFG i have heard mixed thing where SM an IN fleets can be combined in something called Battlefleet Armageddon which is something i may do. i have also heard that some people use chaos ships an their rules in a loyalist fleets(i guess this is with friendly games).
i think i am going for an crusade fleet appeal. *in BF Armageddon you can have IN an SM ships.with a crusade fleet it could be a group of IN an SM who must go and bring back a world into the fold of the imperium. so when i get some CSM/SM ships they will get an IF treatment while the IN will get a homebrew IG look to match the "bleeders" army i was making.
i was interested in the ships an why there was a great difference in design. the cahos ships i have read an heard from others are the the last designs to be built before the current ships were being made. so chaos still has the good ol ships from the pre-during-great crusade era while the imperium mustered out theirs and got 'newer' ones. but i would love to see more pics and details of the ships histories as i find it fascinating.
one thing i want to do for chaos is a strike cruiser for Night Lords...basically after reading Soul Hunter the ship Covenant of Blood...i want to do a fleet of NL as well. but that will be after the IF...maybe
Very cool. One thing that I have also seen done, is I have seen folks who made loyalist Repulsive Grand Cruisers (since there are no direct Imperial equivalents) and since in terms of story and fluff they are a class of ship that would be more likely to have sruvived in some Imperial fleets than some of the others would have been (though they would be immensely old compared to their "modern" Imperial counterparts).
One thing that I would suggest is that if you are looking to get into Gothic and there aren't any local playgroups that are into it, I would try to have a modest Imperial Navy fleet and a modest Chaos fleet to use in your own demo games and drum up some interest. In my experience those are the fleets that are the most consistently fun to play against eachother and have the closest games normally. Sometimes the other fleets can have a little bit of a Rock-Paper-Scissors effect on eachother (which can be overcome through fleet selection and careful play, but that is not something you want to force people into dealing with when you are trying to generate interest in the game). Those fleets also do the best job of capturing the overall flavor of the game in my opinion (the other fleets are cool and fun too, but when I think of the prototypical Gothic game it is between those two fleets).
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