- You can strike your blades into the side of a cliff to move around
- Ice Power: Lowest Level: A quick blast of ice shards, Medium, Huge ice shield, Highest: Giant ice shard can be thrown at multiple enemies.
- Wind bow (like Zues's Fury)
-Ascension/Hermes Rush have been slightly altered (using [Â ]+directional button)
-Apollo's Ascension hasn't changed
-I'm guessing the new double spinning numchuck move is an improved version of the old Apollo's Offensive (or perhaps the replacement of Falling Helios as I have yet to see it used)
-Cyclone of Chaos (air) hasn't changed but the ground version has been GREATLY improved
-Rising Helios is still terrible (in my opinion it is useless for God Mode)
-There is a new ground pound move (possibly a new version of the Lance of the Furies (ground version w/o charge)
-Orion's Harpoon can be controlled (used to hit other enemies)
-New mid-air hits (making [Â ] useful in the air)
-Double Achilles Flip (a second flip is possible now)
-Hermes Stomp has yet to be seen (this isn't surprising since I'm one of the few who use it)
-Lance of the Furies (air) hasn't been used yet
--Low level "melee enemies" have multiple grapples (for different purposes and a variety of gruesome kills)...these are some of the kill animations I've seen so far:
1. Undeada) Rip in 1/2Â b) stab and swing c) tackle to stabs d) toss to bounce
2. ImpsGrapple toss to face stomp Finisher take axes, cleave legs to skull splitter
3. Undead Satyr a) slam to toss b) uppercut c) neck snap d) arm rip to impale (w/ arm)
4. Undead GrenaderGrapple back stab to toss w/ bounce Finsher tackle, face pound/impale
~More later
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