Wulf: >a bit
That so?
>want HD for the continued run
I see.
>don't hate it
Of course.
>not sure if you like it
All in good time. There is a great deal of 'getting used to' involved with this odd Action game.
>grip
One of the things you'll spend the most time getting used to in terms of gripping the right thing, having it go where you want, etc. even for basic usage. Then the advanced tricks come into play (gripping through walls, corpse vortex, creating environmental advantages, using them for skips, etc.). Grip is likely the most powerful ability for cheap and easy fights (keeping at range). Getting used to how it 'picks' targets among non-foes (or between foes and objects) can be tricky. Less so with just enemies to cycle through.
>grab
As in actual grabs?
>saber combat
Simple stuff. It has the likes of delayed inputs and held inputs, but no 'crazy' (mashing) stuff. Mixing lightning and push in can help. A bit contrived that you need the launcher to string to an air grab though (fixed in SWFU2). Good cancels. The ground stab is fantastic. Attacking through walls is nice and cheap. Good use of hit properties for locks (cancels can factor) is also quite important. The air held input is pretty great. Aeriel Strike is pretty godly you'll find. Both for combat and glitching/speedrunning.
>NUR seems tedious with s,s,s
Square slap cancels work fine, but why not use the environment? It does that even better than GoW in its prime. Leaping Slam and ground stabs prove helpful aside from the basic grab. NUR doesn't forbid Force usage either (which will dominate much of the run).
>rather basic
You don't need much. The counter is workable, but it is a shame there are no follow-up moves. Dashing slash isn't much, but Dashing Shock can go through any surface for a stun (means something for foes weak to lightning) and Dashing Blast can knock fools around (Vader sucks against it in at least one phase) aside from speeding us along/clearing large gaps. Repulse has i-frames on activation, knocks fools around for collisions and ring-out, does good damage, etc. Lightning Shield is overly expensive for what it does (neat as it looks). Saber Toss can be pretty great. Grip based powers are the basics though. Cannonball blows, but Lightning Grenade will carry you. Lightning Bomb has some exploit potential. Grip with Saber Toss is cute for some finesse.
>wouldn't be extra damage
>utility instead
Somewhat true.
>Vader hopping
Can't be helped. Perhaps if he had a force dash like Obi and friends. Maybe calls down his pimp ass Tie Fighter to get around for a brief throwback to Rogue Squadron. Meh. He's unkillable, so that takes away from the point of our runs. Not being able to use him beyond the Prologue was also a misstep.
>blocking is sluggish
One gets used to the oddities for blocks and parries. That besides the deflection (automatic and manual). Without upgrades, you can't lean on it too much against bolts, but it still has worth for turning laser spam into your ally (so long as melee users don't put you in block stun while getting shot at).
>camera is annoying
This takes a lot of time to get used to (like Grip). Many find it disorienting as they start.
>shot from off-screen
When you control the camera, little pity is held. Bayonetta and DMC are more kind about it. This is a page from the NG playbook. Be grateful there were no Incendiary Shurikens.
>meh
It becomes quite helpful in a few runs. Much more so with the right crystal, some upgrades, etc. Automatically dealing with them means a lot, but reliably having your guard send all of them back (and usually to the sender or some other threat) is very helpful. Just a shame we can't upgrade our parry for use against harder attacks (maybe deflecting rockets like in SWFU2).
>30 seconds
The issue tends to be Stormtroopers that duck. The inaccuracy of deflection at base combined with rarity of proper deflection makes it so slow.
>ring-outs are the way to go
That obvious even when new to the game, eh?
>only one hit kill
Big ass laser walls.
>wall toss isn't always fatal
If they're red lasers, it will be. If blue, it will just deal more damage.
>Junk Titan
You use the giant electric gun above him to stun him or just pull in the trash around him (instant kills)? That's an option. I don't recall ring-out working too well on him, but he's locked easily enough in a variety of ways.
>Kazdan "motherf***ing" Paratus
If you're not cheesing his ass with his weakness (lightning) to open him up for some Lightning Grenades, you're going to get your ass kicked like you've wouldn't believe. That little jerk has some ridiculousness to him that would take me a long while to explain. For now, just focus on hitting with a basic bolt (or lightning infused saber hit) and either tossing him around (safest bet *ring-out is weaker, but buys more time for force recovery versus tossing into walls*) or landing saber hits (ground stabs are very strong, but can miss). The grab actually does hurt him, but very little. That is an important factor for one run, but not something you'll want to f*** with outside that case. Trust me on that. I won't say too much about tactics just yet (let you enjoy your 'blind' experience), but electric really is the obvious solution for the level and remains the answer for much of the game along with grip (thus Lightning Grenade being a big deal).
NOTE: At this point, you likely don't know too much about your i-frame options. Side and back evades (air or ground) have them. Your grabs don't (unless they're QTEs). Forward dashes don't either. Lock-on and input the evade to the side or away if you didn't realize you could do this.
SBK: >adjustment time
Lots of that for this unusual title. An Action game with a huge focus on the 'magic' and environment. Very queer stuff, indeed.
>saber is support
Despite what some would go into the game expecting. It really is the FORCE unleashed.
>no multi-gripping exploit on Purges
Still have the Euphoria. Pick up some lesser jerk and have him pick up the Purge. Exploit the system.
>factor in various
Hmmm, yes. Composition is especially important.
>LONG WAY DOWN
2gud needs nerf
>Glitch Unleashed
That name will start off as a 'curse' upon the game, but will become endearing. You just wait, Wulfy boy.
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