Nintendo-Differences interviews about Skylanders with the game's associate producer is revealed:
http://www.nintendo-difference.com/dossier22916-interview-spyro-avec-jared-yeager.htm#chap_0
Here's some of the Q&A from the interview:
ND: Do you feel that this is a natural evolution of the franchise Spyro?
JY: I think it's good change from the gameplay blending the worlds of toys and video game that we seek, and Spyro is a perfect choice for it. When people ask what a Skylander, we reply that it is a legendary hero, a champion in the world of Skyland. As we have seen through the Spyro games, he has earned his stripes as a legendary champion and earned the rank of Skylander among the 32 champions who represent the cream, the leaders of Skyland. It is well known and is the standard for heroism. So it's a natural evolution of the franchise.
ND: What was the first idea, the combination of toys and video game, or use of the Spyro franchise?
JY: It was really done in tandem. Make the game was a nice union of creativity in our studios Toys for Bob, and work with our other Internet group, Red Octane, who had already made devices in the past for DJ Hero and Guitar Hero. So we had the right people behind the technology, and good people behind the creativity. We started by telling us "Ok, let's find the best ideas we may have for toys, characters, and what their capabilities are in the game world" and then we use technology to see if we could bring life to these toys. Many people think it can not be done, but hey, let's try! Maybe you make a mistake along the way, but see if something is possible, that is the real spirit to advance in the industry. Such developments, the evolution of games and toys, that is why we entered the industry. It is an exciting race ahead for each of these two worlds.
ND: Is this game is aimed at a younger audience, or is it that players who grew up with Spyro also find themselves in the game?Â
JY: I think so. I love playing this game, though of course I'm on the side of the publisher. Have the pleasure of your toys to life and freedom of choice through what you can do in the game, I think these are things that speak to everyone. I think for everyone, you, myself, especially children, we are told all the time what we should do, where we must do, when, why, how. Even in games, often we are told "You will use this character in this level now," "Now you play a side-scroller, you will use this character and you have to do it that way." What we do and what I think happens Skylanders to do is give you some power over the choice. You know what? This level is filled with water? I did not use a water character. I'll use a character who can fly, and fly just above the water. Or I'll use this monster lava and jump on these islands. It's just a matter of saying "You know what? Go and play! . This is what the games were at the beginning, it was only freedom of expression and fun. Sometimes people forget that freedom may just invent what you want to do when you want to do. It's like giving the power to your imagination and take a step back, I love that feeling of freedom. It provides excellent replayability, as each character is unique. So you can play at one level, such as a water level with a character on the mainland, Eruptor example, running from island to island. You'll quickly understand how it works and you could get rid of your enemies head on. Maybe then you'll want to replay that level with Gill Grunt. Now you swim in water, you sneak behind your enemies because you can leave the water and shoot them with your harpoon before using your jet pack water before joining the new wave. You can use the water to have unlimited ammo, since it is owned water and that it is fueling his jet pack and a water pistol. You adopt a completely different strategy and can explore new paths in the level, then you almost feel like playing a different game.
ND: Are you asking questions of children to have ideas?
JY: Probably, you ensure that you are still on track to please everyone. Toys for Bob has conducted numerous iterations with many ideas for different characters before stopping at this group of 32 characters. So, you know, that kind of position, you use every tool in your arsenal to explore your imagination and that of the whole world to see what you could find.
ND: Can we expect more adventures of Spyro mature in the near future?
JY: You know, you approach the next step smartly, and you do what you think is good for the history of the characters, the gameplay and the hearing of the game you do not do something just because you can. You can already see what we have done with many other games within Activision. I do not think of giving your more mature Spyro because we can be a good thing because it will not work in the universe, the s-t-y-l-e, the gameplay, the audience that we seek to achieve . We're always seeking new ways to play, that's how we got this game is just unique compared to what has already been done. We really take our time to what is the next step, and as regards the direction of the franchise, I can not say anything yet. We always try to overcome the obstacles on this game, we're just the alpha phase of the project and we are aiming for release this fall. There is much work to do during this time. When we come to the conclusion that we look to the future, then of course we can give more details on this.
ND: Is there something you would say to fans of Spyro French, to conclude this interview?
JY: If there was one thing I could say would be that I can not wait for everyone to finally get his hands on the game, just like you today. Beyond this, besides the revelation of character that we showed today, there are many things we will reveal, during and after E3, approaching the exit of the game is just so much more I wish I could tell you everything now. I'm really excited about this game It awakens the child in me, and I'm really looking forward to see more people play. It's been almost 10 years I worked in the industry and saw many people in the control groups and I have seen people light up playing some games. I had never seen people like this, with a smile to the face while playing the game for today, look at all these people press play duel, and when the battle ended , see the rush to change character as quickly as possible. I can not wait to see what kind of reaction massively and watch everyone enjoy this game This is why I got into the industry initially. It will be so rewarding to see everyone have fun playing when the game is out,
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