My Chalk Talk Suggestions for next

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Asagea_888

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#1 Asagea_888
Member since 2008 • 430 Posts

This is actually my first time doing this, but I think I have some good suggestions for the next Chalk Talk series. It's also my chance to be a Contributing Editor for the next round, so I hope you consider them as I feel it may get people talking. (I'm a little nervous actually, but I'm only trying to be helpful in my role as Justicar!)  Here they are:

 

Should video games cover taboo subjects?

Hideo Kojima expressed interest in developing a video game that dealt with some of the more darker themes in our culture -- things that extend beyond blood, gore, violence, and sexual themes.  Suicide, rape, cannibalism, child abuse, etc.; subjects still considered relatively taboo in the video game industry, yet commonly explored in other media such as film and television.  Kojima pointed out concerns over a game that dared to cross such boundaries, citing that it may be too much for most gamers to comprehend, resulting in poor reception.  Should video games consider exploring taboo subjects?  Is the video game industry, as well as the gaming audience as a whole, ready to push that envelope even further?  Would video games even have a right to weigh in on some of the world's ugliest issues?  Or do such elements make for stronger storytelling?

Are reboots necessary to help game franchises?

A lot of notable game franchises are getting the re-boot; eshewing a storied history of a single video game and starting it completely fresh.  Devil May Cry, Tomb Raider, Castlevania -- beloved game mainstays are now trying to appeal to a broader audience and, in industry terms, boost its cash flow outside of dedicated fans.  Controversy has often swelled as a result of the decision to reboot games -- as hardcore fans feel alienated by the changes made.  That said, are game reboots necessary?  Can there be a way to keep the integrity of an existing franchise intact and please both fans and newcomers in equal measure? Or are we left with little choice but to compromise the history of an established product to help it stay relevant in today's times?

Can profanity actually be good for gaming?

In the past, video games never went so far as utter "damn" in dialogue -- today, every expletive in the English vocabulary is freely spoken--especially in M-rated titles.  Yet, there's always a fine line between effective, meaningful swearing and downright, gratuitous cussing.  Offensive as it can be for some, can swearing in video games be used in a meaningful way?  Do you agree that it can help with character personalities?  In the right situation, might it even be entertaining? And what are your thoughts on games that use strong language every two seconds or so?  Is it downright rude, or can it be funny?  Does it overstay its welcome, or is it entirely welcome?

 

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Starshine_M2A2

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#2 Starshine_M2A2
Member since 2006 • 5593 Posts

Good stuff. I particularly like the topic on gaming taboos. I think that's going to produce a lot of interesting articles from people.

You've got my vote for next CE. :)

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c_rakestraw

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#3 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Spec Ops: The Line makes an excellent case for games handling difficult subjects, apparently. Hear nothing but good things about its handling of PTSD and the harsh realities and adverse effects of war.

Should be an interesting topic.