60fps and 30fps, whats the difference?

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Ironre5

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#1 Ironre5
Member since 2008 • 1164 Posts

can someone explain to me the difference betwen 60fps, and 30 fps and how it affects games..thanks

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awsss

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#2 awsss
Member since 2005 • 1370 Posts

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

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Ironre5

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#3 Ironre5
Member since 2008 • 1164 Posts
ooooohhhh noess...i wanted to buy UT3 for the 360, cos im a huge UT fan...i kno the PC version is 60fps, and the console versions at 20 fps..the PC version is 100% movement speed whereas console version is 80% speed...plus PC has better graphics, but i heard the PC servers arent as populated, and this coming to xbox live, will have more ppl......so which version should i buy?
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mfp16

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#4 mfp16
Member since 2006 • 4551 Posts
If my calculations are correct, I would say the difference is 30 frames a second...
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ps2forever

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#5 ps2forever
Member since 2004 • 580 Posts

let me take a guess....uhm i think one is faster than the other lol. :D



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Ironre5

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#6 Ironre5
Member since 2008 • 1164 Posts

yes yes i kno one is faster....but how does that affect the image on screen.....do the players move faster in 60 fps than 30fps..are the textures and overall image quality better at 30 fps than 60?

thats what i wanted to kno

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Knubbz360

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#7 Knubbz360
Member since 2007 • 470 Posts

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

awsss

Well since EVERY major motion picture released today is shot at 24 FPS, I guess all movies are "laggy garbage":roll:

60 FPS just means more frames, which = smoother picture.

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lawlessx

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#8 lawlessx
Member since 2004 • 48753 Posts

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

awsss

i do hope that was a joke :|

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a55a55inx

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#9 a55a55inx
Member since 2004 • 4188 Posts
hmm...i'll try to explain fps-frames per second. To show animation or movement on a tv or a monitor, u have to switch from one image (frame) to another at least 10-15 per second (for a human) in order for the object on the picture to appear as if it is moving. The human eye can recognize up to approximately 60fps. So if a game supports 60 fps, then it will appear more lifelike. 30fps isn't bad, it's just a bit difficult to go back to once you've gotten used to 60.
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raylewisnfl52

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#10 raylewisnfl52
Member since 2005 • 7146 Posts
[QUOTE="awsss"]

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

lawlessx

i do hope that was a joke :|

30 fps is actually good its not garbage
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XxAK47xX

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#11 XxAK47xX
Member since 2005 • 5003 Posts

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

awsss
ok you are completly wrong. 60 fps is silky smoth and 30 frames is very nice, it not laggy at all.
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ibanezdropd

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#12 ibanezdropd
Member since 2003 • 1844 Posts
the frames per second is how many times per second the screen is "re-drawn". So still shots will not be affected. movement will look smoother and more fluid at 60 fps, 30 fps will appear slower and less fluid. "Slow down" in games is a common term for dropped framerates. (when the system can't handle everything on screen and as a result the entire game slows down.)
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Ironre5

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#13 Ironre5
Member since 2008 • 1164 Posts
i kinda understand now..but how can you tell how many frames are drawn per second..i kno IGN in their reviews state that the game drops from30 - 15fps..how do they determine that
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a55a55inx

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#14 a55a55inx
Member since 2004 • 4188 Posts

i kinda understand now..but how can you tell how many frames are drawn per second..i kno IGN in their reviews state that the game drops from30 - 15fps..how do they determine thatIronre5

well, they're just giving an estimation... you can tell if you are playing a game at it's determined fps for a while and then it suddenly appears to be slowing down. It's very noticeable, there are also times when the fps goes up, it's not very common and there is usually not much going on in this situation.

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Maidendude

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#15 Maidendude
Member since 2005 • 388 Posts
want to know a vary large secret? Well the most the human eye can see is 24 FPS which is guest what, the exact frames per second that the movie industry uses. Games that are 30 or 60 FPS you can see tell a slight difference but it is not actually as great as people make out to be a huge deal about it.
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Weddum

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#16 Weddum
Member since 2006 • 463 Posts
Anybody saying they can barely see the difference between 30fps and 60fps is only lying to themselves. There is nothing wrong with 30fps, its pefectly playable. But games running at 60fps feels a lot better and is a lot easier to play with, especially for shooters on a PC. One time if anybody gets the chance, run a shooter on the 360 that is capped at 30fps, and then run it right next to a PC running it at 60fps. The difference is immediately and drastically noticeable.
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joeymoto

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#17 joeymoto
Member since 2007 • 59 Posts

The human eye only sees 24fps believe it or not, so 30 or 60 fps are both very good. However, it's still better to have 60fps because if the game dips but still doesn't go below around 24fps, the game will still appear to be running smoothly.

If there's slowdown in a game with only 30fps, odds are you'll notice it because it'll probably be making a lower frame rate than what your eye takes in.

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joeymoto

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#18 joeymoto
Member since 2007 • 59 Posts

If my calculations are correct, I would say the difference is 30 frames a second...mfp16

60- 30= 30

You must have had a very good education to work that out by yourself (I cheated- used an online calculator).

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elektrixxx

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#19 elektrixxx
Member since 2004 • 11804 Posts

want to know a vary large secret? Well the most the human eye can see is 24 FPS which is guest what, the exact frames per second that the movie industry uses. Games that are 30 or 60 FPS you can see tell a slight difference but it is not actually as great as people make out to be a huge deal about it.Maidendude


Are you a robot? Please research your own opinion instead of just replaying some other incorrect quote from System Wars.

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FunkyHeadHunter

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#20 FunkyHeadHunter
Member since 2007 • 1758 Posts

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

awsss

This guy is a little dramatic...There is vertually NO difference in the 2. Come one people dont feed people crap

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Large_Soda

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#21 Large_Soda
Member since 2003 • 8658 Posts

The human eye only sees 24fps believe it or not, so 30 or 60 fps are both very good. However, it's still better to have 60fps because if the game dips but still doesn't go below around 24fps, the game will still appear to be running smoothly.

If there's slowdown in a game with only 30fps, odds are you'll notice it because it'll probably be making a lower frame rate than what your eye takes in.

joeymoto

I'm not going to debate your statement, but I will say, if the human eye is incapable of seeing higher than 24fps, then please explain why it is so easy to tell the difference between 24fps, 30fps and 60fps sources?

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Duckynevada

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#22 Duckynevada
Member since 2007 • 209 Posts
ooooohhhh noess...i wanted to buy UT3 for the 360, cos im a huge UT fan...i kno the PC version is 60fps, and the console versions at 20 fps..the PC version is 100% movement speed whereas console version is 80% speed...plus PC has better graphics, but i heard the PC servers arent as populated, and this coming to xbox live, will have more ppl......so which version should i buy?Ironre5
lol you should play graw 2 that games got like 15 fps
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Taijiquan

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#23 Taijiquan
Member since 2002 • 7431 Posts

http://files.filefront.com/fpstestzip/;8280441;/fileinfo.html

Over the years this debate has come up tons of times. I uploaded this a long time ago because people where saying you couldn't tell the difference between anything over 60 fps. See for yourself 30/60 or any FPS side by side.

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GodLovesDead

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#24 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="awsss"]

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

FunkyHeadHunter

This guy is a little dramatic...There is vertually NO difference in the 2. Come one people dont feed people crap

You're insane. 30 FPS is pretty damn laggy. If my PC games were running at anything less than 60 FPS, I'd either

A) Turn down the settings.

B) Upgrade my hardware.

And if you can't tell the difference between the two, you're blind.

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Stoner-Pimp

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#25 Stoner-Pimp
Member since 2008 • 979 Posts
You're insane. 30 FPS is pretty damn laggy. If my PC games were running at anything less than 60 FPS, I'd either

A) Turn down the settings.

B) Upgrade my hardware.

And if you can't tell the difference between the two, you're blind.

GodLovesDead

Trouble is this is with regards to consoles (360 section so i assume it is) and tv's are different to PC monitors and as such the difference isn't as noticable between 30 and 60fps on them (it's a fact), also even with PC's monitors there isn't a huge diffence between the 2 when done properly (ie quake wars on pc), there is a diffence yes BUT it's far from 60 is smooth and 30 is laggy (your very wrong on that i'm afraid)

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Elann2008

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#26 Elann2008
Member since 2007 • 33028 Posts
Gaming industry standard is 30fps. Although some games will run slower than that at certain moments. The goal is 30fps, minimum.
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Large_Soda

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#27 Large_Soda
Member since 2003 • 8658 Posts
[QUOTE="FunkyHeadHunter"][QUOTE="awsss"]

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

GodLovesDead

This guy is a little dramatic...There is vertually NO difference in the 2. Come one people dont feed people crap

You're insane. 30 FPS is pretty damn laggy. If my PC games were running at anything less than 60 FPS, I'd either

A) Turn down the settings.

B) Upgrade my hardware.

And if you can't tell the difference between the two, you're blind.

Seems like both of you are speaking too dramatically.

The difference between the two is completely noticeable, not "virtually no difference" and 30fps is not "laggy garbage", sure it isn't as good as 60fps, but to say it's garbage is just silly and inaccurate.

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DJ_Lae

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#28 DJ_Lae
Member since 2002 • 42748 Posts

I cannot believe the 24fps myth still persists to this day. Movie studios went with 24fps because it was the best overall compromise between quality and cost. I mean, if they shot 30 frames a second they'd be burning through 25% more film all the time. It's acceptable, and the motion blur resulting from the photographic process helps trick our eyes a bit too.

If the human eye couldn't see above 24fps, we wouldn't get headaches with CRT monitors running refresh rates less than 100Hz. No one would notice ghosting on LCDs.

And there is a noticable difference between 60fps and 30fps in games. 60fps is about as buttery smooth as you're going to get on a console. 30 isn't chunky by any means, but it is considerably less smooth.

Then there's always a game like Perfect Dark on the N64 if we feel the need to relive single digit framerates.

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Hseptic

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#29 Hseptic
Member since 2003 • 1566 Posts
You could argue that 30 and 60 fps are the same IF they run at a consistent framerate without stuttering. A rock solid 30 fps can look just as smooth as a rock solid 60 fps in that sense. A game that should normaly run at 60 fps but dips alot in framerate can look worse. Though I prefer 60 fps hands down it should be noted that some games are better suited to either 30 or 60 fps.
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djrobst

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#30 djrobst
Member since 2007 • 2404 Posts
want to know a vary large secret? Well the most the human eye can see is 24 FPS which is guest what, the exact frames per second that the movie industry uses. Games that are 30 or 60 FPS you can see tell a slight difference but it is not actually as great as people make out to be a huge deal about it.Maidendude
that makes no sense if the eye couldnt see the extra frames then they would be no difference to your eyes and it would look the same
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FUBAR24

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#31 FUBAR24
Member since 2005 • 12185 Posts
the human eye can only percive about 30 FPS anyways so everything over that is overkill
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th3dz

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#32 th3dz
Member since 2005 • 135 Posts

Well since EVERY major motion picture released today is shot at 24 FPS, I guess all movies are "laggy garbage":roll:

Knubbz360

Actually these "laggy" motion pictures is running 24fps... you're not wrong here but every image isbeing drawn twice to get a better flow and also they come together nicely with blur effects.

Also many people here claim that the eye cannot see more than 24 images per second which is wrong. We don't see images, what humans see is a constant flow of reflections of light. However if something is running on an uncomfortable framerate for the eye the image can come out as if it is "flickering".

60 Fps is something gamedevs try to acheive, but 30 fps is not at all bad. I myself program a few 360 apps with XNA and must say that getting a nice looking game running on a smooth 60fps is a lot of hard work. Most of the time you have to scale the drawing or the framerate will drop really fast.

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grafkhun

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#33 grafkhun
Member since 2006 • 12827 Posts

The human eye only sees 24fps believe it or not, so 30 or 60 fps are both very good. However, it's still better to have 60fps because if the game dips but still doesn't go below around 24fps, the game will still appear to be running smoothly.

If there's slowdown in a game with only 30fps, odds are you'll notice it because it'll probably be making a lower frame rate than what your eye takes in.

joeymoto

exactly, having a higher framerate cap is good so that if the game has slow down it won't be terrible. A 30 fps game is fine, but if it has a lot of slow down expect poor performance as the framerate could dip down to low teens, as opposed to a 60 fps game where slow down is not as drastic. In the end there's really no big difference.

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MaddenBowler10

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#34 MaddenBowler10
Member since 2005 • 8999 Posts

ooooohhhh noess...i wanted to buy UT3 for the 360, cos im a huge UT fan...i kno the PC version is 60fps, and the console versions at 20 fps..the PC version is 100% movement speed whereas console version is 80% speed...plus PC has better graphics, but i heard the PC servers arent as populated, and this coming to xbox live, will have more ppl......so which version should i buy?Ironre5

actually, i think the console UT3 is very fast and i notice zero slow down. it does look like it's at 60 fps or at least close to it.

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KyBoOtEr

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#35 KyBoOtEr
Member since 2006 • 314 Posts

I personally can notice a pretty big difference. Two of the main games I play on the 360 are CoD 4 and Forza 2, and both run at 60fps. If I go to PGR or Halo, I can instantly tell the difference.

As others have said, 30 fps certainly playable, but 60fps is alot nicer.

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Sedoras

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#36 Sedoras
Member since 2005 • 256 Posts
[QUOTE="awsss"]

FPS = frames per second.

60 FPS is silky smooth. 30 FPS is laggy garbage.

Knubbz360

Well since EVERY major motion picture released today is shot at 24 FPS, I guess all movies are "laggy garbage"

Exactly. This can be seen quite clearly whenever there are fast movements, it's a very clunky impression.
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DJ_Lae

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#37 DJ_Lae
Member since 2002 • 42748 Posts

The other thing I forgot to mention before is that the framerate also affects gameplay - to the extent that you receive visual feedback on your inputs. So for Forza 2, which runs at 60fps, you only have to wait 1/60th of a second to see what happens when you hit your brakes or pull to one side. Project Gotham Racing 4, which is 30fps, takes twice as long to give similar feedback.

Ultimately it's not a huge deal because you'll adjust to whatever framerate a game runs at (unless it's inconsistent), but a game runs smoother and is snappier to play when it's 60fps.