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hahaha u changed it....at first i had no idea whut u were talkin abouttribalToxThats why I changed it....
Or if God could make a rock so big that he could not carry it. I have a feeling the character stands still and that the environment moves.askin that question is kinda like askin "could god microwave a burrito so hot that he, God, himself could not hold it?"
tribalTox
[QUOTE="tribalTox"]hahaha u changed it....at first i had no idea whut u were talkin aboutSurreptitiouslyThats why I changed it....
They both move to keep up with loading times. Wouldn't it suck if real life had loading times?njdss4
[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?--SLUG--
haha. too bad you can't save in case you need to go back and try again
I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.Â
[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?--SLUG--
haha. too bad you can't save in case you need to go back and try again
[QUOTE="--SLUG--"][QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?njdss4
haha. too bad you can't save in case you need to go back and try again
I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.Â
 I would'nt do that if i were you, have you not seen the movie click?
[QUOTE="njdss4"][QUOTE="--SLUG--"][QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?tony_fjellborg
haha. too bad you can't save in case you need to go back and try again
I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.Â
 I would'nt do that if i were you, have you not seen the movie click?
i was just thinking that that movie sucked but the out come sucked even more......
Â
[QUOTE="tony_fjellborg"][QUOTE="njdss4"][QUOTE="--SLUG--"][QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?arkangelsa
haha. too bad you can't save in case you need to go back and try again
I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.Â
 I would'nt do that if i were you, have you not seen the movie click?
i was just thinking that that movie sucked but the out come sucked even more......
Â
Yeah it sucked but it tought us a good lesson, first dont buy universial remotes and second dont play with the time..
The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.FearlessSpiritBut what if your camera is moving with you?.. and if the world is moving and your character is animating in one spot then what happens in a multiplayer game? does the environment move with respect to each person..?? the truth is, the environment is stationary.. if it moved you would need new coordinates for every object that doesn't move on top of every object that does when you do move and then collision detection gets all effed up and your wasting power on useless calculations.. your character moves along with the camera and in FPS's your moving the camera.. you could program it so that the world revolves around you but you wouldn't be able to do much with it..
the character and enviroment move....possibly at the same time.!tribalTox
That answers the question pretty much.
In the 3 dimensional land of videogames... does the character move? Or does the environment???Surreptitiously
The environment does not move, it's rendered as a space with landscape, terrain, buildings, whatever, imagine they create a 3D model (like building it out of legos) in the machine. Then they move objects- enemies, your character, birds, smoke, little bugs inside that space.
Finally, there is a camera. This whole 3D world is rendered internally, and the "camera" takes a snapshot of it for each frame.
That's really a simplistic explanation, but it's basically how 3D rendering works.
What sort of f***ing idiot would think that the enviroment moves around the playable character?
Jenkins_2005
n 1 more thing dont clog up dis site wiv silly questions kjoshim982003
[QUOTE="FearlessSpirit"]The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.LuigiLogikBut what if your camera is moving with you?.. and if the world is moving and your character is animating in one spot then what happens in a multiplayer game? does the environment move with respect to each person..?? the truth is, the environment is stationary.. if it moved you would need new coordinates for every object that doesn't move on top of every object that does when you do move and then collision detection gets all effed up and your wasting power on useless calculations.. your character moves along with the camera and in FPS's your moving the camera.. you could program it so that the world revolves around you but you wouldn't be able to do much with it..
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I'm pretty sure from the little I've done playing with some 3d engines that the character moves, and the camera is essentially "fixed" to the character. That's from a technical standpoint. Visually, obviously, the character is generally in the same place on your screen all the time and the environment appears to move around it, but that's not the case.Â
back in the day of fake 3d, games like f-zero on the SNES the environment moved around the players car to make it look 3d, and you opponents size changed to reflect there relative posistion to you, ever notice that there was never a smooth transistion as objects got closer? thats because it wasn't actually getting closer, it was just changing sizesIM_NO_NOOBCould you give an example of a game? Is DOOM one of them?
i did, F-Zero was a racing game on SNES, also I believe Wolfenstien was, but Doom may have had actual 3d enviroment but had 2d character models, thats why you only ever saw the exact front or exact back of a character never the sides.IM_NO_NOOBOn DOOM (I have it on my 360) I remember that you can see other sides of the enemies but its still 2D I think they made 6 or 8 sides of the character that you could see, but there dead bodies only have 1 side that always points towards you.
The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.FearlessSpirit
what? thats not true at all! i'v made 2 3d games before for school projects, and no, the character moves around inside the environment. animantions are triggered and blended togethor by key and or button presses along w/ there velocity in witch they travel along the ground. if there are no animations your character just slides across the ground in a t shape. think about it, in a multieplayer environment how would the world move around the players. it wouldn't be able to keep track of it and the environment would start to stretch because one player is moving one way, and another player is moving another way.
[QUOTE="FearlessSpirit"]The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.wreak
what? thats not true at all! i'v made 2 3d games before for school projects, and no, the character moves around inside the environment. animantions are triggered and blended togethor by key and or button presses along w/ there velocity in witch they travel along the ground. if there are no animations your character just slides across the ground in a t shape. think about it, in a multieplayer environment how would the world move around the players. it wouldn't be able to keep track of it and the environment would start to stretch because one player is moving one way, and another player is moving another way.
Wow.... sounds good to me. What he said. :lol:
I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.
njdss4
Yeah but you can't wait while bad stuff is happening, just like in oblivion.Â
To the person who originally wrote the question- What type of game would you be talking about? A game like Resident Evil 4, or a game like Resident Evil 2?
Because in a game like RE 4 the environment would move around you, but in a game like RE 2 you move ON the environment and there are cameras everywhere that look at you. It doesn't move around you.
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