A lame question... BUT IT MUST BE ASKED!!

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Surreptitiously

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#1 Surreptitiously
Member since 2006 • 272 Posts
In the 3 dimensional land of videogames... does the character move? Or does the environment???
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tribalTox

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#2 tribalTox
Member since 2006 • 803 Posts
the character and enviroment move....possibly at the same time.!
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tribalTox

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#3 tribalTox
Member since 2006 • 803 Posts
hahaha u changed it....at first i had no idea whut u were talkin about
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Surreptitiously

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#4 Surreptitiously
Member since 2006 • 272 Posts
hahaha u changed it....at first i had no idea whut u were talkin abouttribalTox
Thats why I changed it....
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tribalTox

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#5 tribalTox
Member since 2006 • 803 Posts

askin that question is kinda like askin "could god microwave a burrito so hot that he, God, himself could not hold it?"

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Surreptitiously

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#6 Surreptitiously
Member since 2006 • 272 Posts

askin that question is kinda like askin "could god microwave a burrito so hot that he, God, himself could not hold it?"

tribalTox
Or if God could make a rock so big that he could not carry it. I have a feeling the character stands still and that the environment moves.
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wreak

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#7 wreak
Member since 2005 • 4645 Posts
the character moves w/in the world.
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#8 gatsbythepig
Member since 2003 • 12059 Posts
I think they both move, but hey that's just me.
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RandyRodent

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#9 RandyRodent
Member since 2006 • 1226 Posts
[QUOTE="tribalTox"]hahaha u changed it....at first i had no idea whut u were talkin aboutSurreptitiously
Thats why I changed it....


Why did you change it?
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njdss4

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#10 njdss4
Member since 2003 • 2721 Posts
They both move to keep up with loading times.  Wouldn't it suck if real life had loading times?
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RandyRodent

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#11 RandyRodent
Member since 2006 • 1226 Posts
They both move to keep up with loading times.  Wouldn't it suck if real life had loading times?njdss4

It does, it's called WAITING. 
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--SLUG--

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#12 --SLUG--
Member since 2007 • 25 Posts

[QUOTE="njdss4"]They both move to keep up with loading times.  Wouldn't it suck if real life had loading times?RandyRodent

It does, it's called WAITING. 

haha. too bad you can't save in case you need to go back and try again

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njdss4

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#13 njdss4
Member since 2003 • 2721 Posts

[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?--SLUG--


It does, it's called WAITING.

haha. too bad you can't save in case you need to go back and try again

I wish you could have a "wait" mode in real life like you can in Oblivion.  I would just skip to the good stuff. 

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RandyRodent

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#14 RandyRodent
Member since 2006 • 1226 Posts

[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times.  Wouldn't it suck if real life had loading times?--SLUG--


It does, it's called WAITING. 

haha. too bad you can't save in case you need to go back and try again


Now that would be great. :)
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tony_fjellborg

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#15 tony_fjellborg
Member since 2006 • 1123 Posts
[QUOTE="--SLUG--"]

[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?njdss4


It does, it's called WAITING.

haha. too bad you can't save in case you need to go back and try again

I wish you could have a "wait" mode in real life like you can in Oblivion.  I would just skip to the good stuff. 

 I would'nt do that if i were you, have you not seen the movie click?

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arkangelsa

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#16 arkangelsa
Member since 2005 • 2205 Posts
[QUOTE="njdss4"][QUOTE="--SLUG--"]

[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?tony_fjellborg


It does, it's called WAITING.

haha. too bad you can't save in case you need to go back and try again

I wish you could have a "wait" mode in real life like you can in Oblivion.  I would just skip to the good stuff. 

 I would'nt do that if i were you, have you not seen the movie click?

i was just thinking that that movie sucked but the out come sucked even more......

 

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FearlessSpirit

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#17 FearlessSpirit
Member since 2007 • 2015 Posts
The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.
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tony_fjellborg

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#18 tony_fjellborg
Member since 2006 • 1123 Posts
[QUOTE="tony_fjellborg"][QUOTE="njdss4"][QUOTE="--SLUG--"]

[QUOTE="RandyRodent"][QUOTE="njdss4"]They both move to keep up with loading times. Wouldn't it suck if real life had loading times?arkangelsa


It does, it's called WAITING.

haha. too bad you can't save in case you need to go back and try again

I wish you could have a "wait" mode in real life like you can in Oblivion.  I would just skip to the good stuff. 

 I would'nt do that if i were you, have you not seen the movie click?

i was just thinking that that movie sucked but the out come sucked even more......

 

Yeah it sucked but it tought us a good lesson, first dont buy universial remotes and second dont play with the time..

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LuigiLogik

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#19 LuigiLogik
Member since 2005 • 1320 Posts
The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.FearlessSpirit
But what if your camera is moving with you?.. and if the world is moving and your character is animating in one spot then what happens in a multiplayer game? does the environment move with respect to each person..?? the truth is, the environment is stationary.. if it moved you would need new coordinates for every object that doesn't move on top of every object that does when you do move and then collision detection gets all effed up and your wasting power on useless calculations.. your character moves along with the camera and in FPS's your moving the camera.. you could program it so that the world revolves around you but you wouldn't be able to do much with it..
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hockeyruler12

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#21 hockeyruler12
Member since 2005 • 8114 Posts

2D, environment

3D, pretty sure character 

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Flaming_Ape

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#22 Flaming_Ape
Member since 2007 • 3246 Posts

the character and enviroment move....possibly at the same time.!tribalTox

That answers the question pretty much.

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subrosian

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#23 subrosian
Member since 2005 • 14232 Posts

In the 3 dimensional land of videogames... does the character move? Or does the environment???Surreptitiously

The environment does not move, it's rendered as a space with landscape, terrain, buildings, whatever, imagine they create a 3D model (like building it out of legos) in the machine. Then they move objects- enemies, your character, birds, smoke, little bugs inside that space.

Finally, there is a camera. This whole 3D world is rendered internally, and the "camera" takes a snapshot of it for each frame.


That's really a simplistic explanation, but it's basically how 3D rendering works.

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#24 nickarate
Member since 2005 • 92 Posts
I think the character has to move, because can you imagine how trippy multi-play matches would be with the world moving every direction?
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RandyRodent

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#25 RandyRodent
Member since 2006 • 1226 Posts

What sort of f***ing idiot would think that the enviroment moves around the playable character?

Jenkins_2005

someone on drugs.
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deactivated-5d3f70a961d94

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#26 deactivated-5d3f70a961d94
Member since 2006 • 1127 Posts
Both- Happy?
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deactivated-5d3f70a961d94

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#27 deactivated-5d3f70a961d94
Member since 2006 • 1127 Posts
n 1 more thing dont clog up dis site wiv silly questions k
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RandyRodent

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#28 RandyRodent
Member since 2006 • 1226 Posts
n 1 more thing dont clog up dis site wiv silly questions kjoshim982003

People would be more likely to take your request seriously if you didn't type like a child.
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Surreptitiously

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#29 Surreptitiously
Member since 2006 • 272 Posts
bump
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zaphod_b

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#30 zaphod_b
Member since 2002 • 2201 Posts

[QUOTE="FearlessSpirit"]The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.LuigiLogik
But what if your camera is moving with you?.. and if the world is moving and your character is animating in one spot then what happens in a multiplayer game? does the environment move with respect to each person..?? the truth is, the environment is stationary.. if it moved you would need new coordinates for every object that doesn't move on top of every object that does when you do move and then collision detection gets all effed up and your wasting power on useless calculations.. your character moves along with the camera and in FPS's your moving the camera.. you could program it so that the world revolves around you but you wouldn't be able to do much with it..

 

I'm pretty sure from the little I've done playing with some 3d engines that the character moves, and the camera is essentially "fixed" to the character. That's from a technical standpoint. Visually, obviously, the character is generally in the same place on your screen all the time and the environment appears to move around it, but that's not the case. 

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#31 IM_NO_NOOB
Member since 2005 • 151 Posts
back in the day of fake 3d, games like f-zero on the SNES the environment moved around the players car to make it look 3d, and you opponents size changed to reflect there relative posistion to you, ever notice that there was never a smooth transistion as objects got closer? thats because it wasn't actually getting closer, it was just changing sizes
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Surreptitiously

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#32 Surreptitiously
Member since 2006 • 272 Posts
back in the day of fake 3d, games like f-zero on the SNES the environment moved around the players car to make it look 3d, and you opponents size changed to reflect there relative posistion to you, ever notice that there was never a smooth transistion as objects got closer? thats because it wasn't actually getting closer, it was just changing sizesIM_NO_NOOB
Could you give an example of a game? Is DOOM one of them?
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#33 ag1002
Member since 2004 • 13499 Posts
wtf is this about
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#34 IM_NO_NOOB
Member since 2005 • 151 Posts
i did, F-Zero was a racing game on SNES, also I believe Wolfenstien was, but Doom may have had actual 3d enviroment but had 2d character models, thats why you only ever saw the exact front or exact back of a character never the sides.
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Surreptitiously

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#35 Surreptitiously
Member since 2006 • 272 Posts
i did, F-Zero was a racing game on SNES, also I believe Wolfenstien was, but Doom may have had actual 3d enviroment but had 2d character models, thats why you only ever saw the exact front or exact back of a character never the sides.IM_NO_NOOB
On DOOM (I have it on my 360) I remember that you can see other sides of the enemies but its still 2D I think they made 6 or 8 sides of the character that you could see, but there dead bodies only have 1 side that always points towards you.
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#36 ragincoley86
Member since 2006 • 1357 Posts

fps of the past i think would that way but im not sure.

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#37 WILL_423
Member since 2007 • 387 Posts

What type of game would you be talking about? A game like Resident Evil 4, or a game like Resident Evil 1-3?

Because in a game like RE 4 the environment would move around you, but in a game like RE 2 you move ON the environment. It doesn't move around you.

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#38 wreak
Member since 2005 • 4645 Posts

The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.FearlessSpirit

what? thats not true at all! i'v made 2 3d games before for school projects, and no, the character moves around inside the environment. animantions are triggered and blended togethor by key and or button presses along w/ there velocity in witch they travel along the ground. if there are no animations your character just slides across the ground in a t shape. think about it, in a multieplayer environment how would the world move around the players. it wouldn't be able to keep track of it and the environment would start to stretch because one player is moving one way, and another player is moving another way.

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munsoned

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#39 munsoned
Member since 2006 • 3064 Posts
i have a better question... why did i even click on this thread?
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#40 SMASHED_ASPHALT
Member since 2007 • 1777 Posts

[QUOTE="FearlessSpirit"]The envoirment moves obviously. If you walk forward in a game, the envoirment comes to you're character. You're character doesn't actually move forward. Which is obvious because if he would then you would see you're character walking away from the camera. It's hard to explain but basically the envoirment moves and comes to you, while you're character makes animations which make it seem like he is moving through the envoirment.wreak

what? thats not true at all! i'v made 2 3d games before for school projects, and no, the character moves around inside the environment. animantions are triggered and blended togethor by key and or button presses along w/ there velocity in witch they travel along the ground. if there are no animations your character just slides across the ground in a t shape. think about it, in a multieplayer environment how would the world move around the players. it wouldn't be able to keep track of it and the environment would start to stretch because one player is moving one way, and another player is moving another way.

Wow.... sounds good to me. What he said. :lol:

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ProductNumber49

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#41 ProductNumber49
Member since 2006 • 3840 Posts
In soviet Russia, environment moves you!
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#42 ProductNumber49
Member since 2006 • 3840 Posts

I wish you could have a "wait" mode in real life like you can in Oblivion. I would just skip to the good stuff.

njdss4

Yeah but you can't wait while bad stuff is happening, just like in oblivion. 

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#43 stevenk4k5
Member since 2005 • 5608 Posts
The character moves and the camera follows the character.  I've done some minor video game programming so I'm 100% certain that is what happens.
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WILL_423

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#44 WILL_423
Member since 2007 • 387 Posts

To the person who originally wrote the question- What type of game would you be talking about? A game like Resident Evil 4, or a game like Resident Evil 2?

Because in a game like RE 4 the environment would move around you, but in a game like RE 2 you move ON the environment and there are cameras everywhere that look at you. It doesn't move around you.