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I was just playing and I was near a building and it completely lost its textures, then I walked into the building and I fell through it and flew about 400 feet to the ground before I eventually died.
Another time I was fighting a guard on a building and he knocked me off and I was stuck in a falling animation, but I could hover in mid air for a bit, eventually I just pointed myself back to the top of the building and then was able to walk again on solid ground.
The 360 version has its share of glitches.
Why dont people just stop bashing Assassins Creed for its flaws and enjoy the great game it is? No game is perfect.SkilledBeast
In my opinion, I think actually looking at the graphic glitches is picking at this game from the wrong side, cause the greater problems with this game are not the little graphical blemishes, but the extremely monotonous pacing and abysmal investigation missions. Like you said, no game is perfect, but in my view, AC is far from great.
Anyway, I have the PS3 version and a friend has the 360 version and we compared them and the PS3 version just looks a little sharper and has no frame rate hiccups, which are very small on the 360's, but are just noticeable because everything is pretty fluid. In terms of clipping and that sort of things, they are pretty much the same in both versions. The 360 version doesn't have the freezing glitch that the PS3 one has though, at least, it never froze on the 360.
i am not really trying to make neggative statements about this game because almost every game has glitches and what not but as far as the graphics are consierned as good as they are it just seems like there are a tad bit more graphics clippings then usuall. it could be that this is not even caused by the disc but actually my console because i have a older xbox 360 from around launch.dangerd0g
I don't think is your console, is just the fact that since the game looks really good, you just notice this things more. besides, most games don't go with this level of detail in its enviorements and their interactions with it. If you take a look at Uncharted: Drake's Fortune, it looks fantastic as well, and there are quite a bit of clipping. I guess clipping is still something that comes with very good looking, very detailed oriented games, because there are just lots of surfaces that aren't really "hard surface" in their coding, get what I am saying?
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