[QUOTE="Shidira"]
[QUOTE="airshocker"]
Well, that's debatable. Back in the day the best RPGs were played with friends.
Anyway, already got Borderlands and Fable 2, but really didn't like the co-op in Fable, it was pretty dumb TBH.
I'll have to see if Sacred 2 has co-op, that might be fun.
What I wouldn't give for a nice fantasy RPG with a co-op campaign. Games are better played with other people, after all.
Thanks for the suggestions, guys.
airshocker
I don't think it's really that debatable. If you're referring to the Tales series, it was only during the battle sequence, but that still left the huge amounts of story time only one person could play through. Out of all of the RPGs ever made, how many have ever been co-op friendly? The point behind RPGs is mainly the story, with some exceptions, but 99% of all RPGs make you put in at least 20-25 hours minimun, again, with some exceptions. How many people are willing or have the time to co-op through at least 20-30, or up to 80-100 hours of gameplay, compared to the 5-9 hours for most shooters that aren't done online like CoD or MMOs?
I wasn't referring to the Tales game.
You're confusing story with single-player. They're not mutually-inclusive. You can still have a great story with two players. The story remains the same even if there is only one player.
An RPG is about story, I agree. I don't think it's necessarily about single-player unless the game design makes it that way. Most people don't play RPGs to be alone. They play it to be immersed in a different world. Adding someone else to share that experience with you is invaluable. Why do people still play Diablo 2? If it was only a single-player campaign it surely wouldn't have lasted as long as it has.
All people are different. I wouldn't expect co-op in a game like Mass Effect or Dragon Age. But hack and slash RPGs? Most certainly.
I'm not confusing story with single-player, I think you're just confusing what I'm saying. It's true, you can have a great story with two players, but as far as RPGs are concerned, most people do play RPGs with the understanding they're going to be alone, because that is how they are designed (besides the few exceptions). I agree people do play them to be immersed in a different world, like I do, but adding someone to share that experience, while invaluably fun, isn't really a viable option. As I stated previously, how many people have the time to put into a 50-60 hours co-op game, compared to the standard shooter's 5-9 hours. It would be near impossible to finish an RPG story, unless both people didn't do anything else. With real life responsibilites, it would nearly impossible to ever finish the story. I love Diablo 2, but it's not your standard RPG, so it falls into that 1-5% of games that has co-op for RPGs, but let's be honest, how many people really played it for the story? Sure, there are a few, like myself, but most people I've ever talked to couldn't tell you the beginning from the end.
Yes, people are different. There are those who love to play alone, like myself, and those who'd rather play with others. I completely agree that hack and slash RPGs are designed specifically for co-op, but those hack and slash games aren't really played for their story with most people. It's made to level up and get the loot.
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