I think you can with a usb keyboard that you hook up to your 360, but i don't think it's integrated in any games except Final Fantasy 11 where you play with pc users.
The trouble with those devices is that they still must communicate with the input code of the games themselves, which are not programmed for keyboards and mice. So imagine using your mouse, but it moves at a steady rate like a controller's analog sticks as opposed to instantaneous movement of a mouse. It just doesn't feel responsive because it's only emulating mouse control without it being a true mouse input. It's hard to explain, but it will only work well if a game is programmed to use keyboard and mouse. As far as I know, only FF XI is programmed for KB / M and it's clunky because it's a pretty old game.
I'd love the option to choose controller or KB / M just because some games are so suited to that (personally I prefer KB / M to controllers for FPS games, but I have gotten a lot better over time with controllers) -- but that would mean programmers would need to tweak all the controls in the game for two entirely different input types. This would involve a lot of extra balancing, testing, and fine-tuning. They probably just don't want to bother with the extra work and time in most cases. Plus it may communicate an image that the consoles are less accessible, not as casual, and more PC-like -- something the console makers probably don't want people to think.Â
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