any way to use keyboard+mouse on a xbox360?

This topic is locked from further discussion.

Avatar image for Arch_Demonz
Arch_Demonz

671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#1 Arch_Demonz
Member since 2006 • 671 Posts
meant to say xbox360 in other thread btw, but typed wrong thing, **** happens.
Avatar image for Shrapnel99
Shrapnel99

7143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Shrapnel99
Member since 2006 • 7143 Posts
I don't think so, but the 360 controller would work better anyway.
Avatar image for Arch_Demonz
Arch_Demonz

671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 Arch_Demonz
Member since 2006 • 671 Posts
i prefer the precision of keyboard+mouse.. cuz im rentin a console for gta4
Avatar image for chris62492
chris62492

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 chris62492
Member since 2005 • 69 Posts
I think you can with a usb keyboard that you hook up to your 360, but i don't think it's integrated in any games except Final Fantasy 11 where you play with pc users.
Avatar image for Shrapnel99
Shrapnel99

7143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Shrapnel99
Member since 2006 • 7143 Posts
Oh, well I'm not sure though. Doesn't a controller work better for 3rd person shooters anyway?
Avatar image for kairuS_
kairuS_

70

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 kairuS_
Member since 2006 • 70 Posts
You can with the XFPS. I'm not sure how well it works though :? . Here's a link: http://xcm.cc/xcm_xfps_360.htm
Avatar image for zidura
zidura

341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#8 zidura
Member since 2003 • 341 Posts
The trouble with those devices is that they still must communicate with the input code of the games themselves, which are not programmed for keyboards and mice.  So imagine using your mouse, but it moves at a steady rate like a controller's analog sticks as opposed to instantaneous movement of a mouse.  It just doesn't feel responsive because it's only emulating mouse control without it being a true mouse input.  It's hard to explain, but it will only work well if a game is programmed to use keyboard and mouse.  As far as I know, only FF XI is programmed for KB / M and it's clunky because it's a pretty old game.

I'd love the option to choose controller or KB / M just because some games are so suited to that (personally I prefer KB / M to controllers for FPS games, but I have gotten a lot better over time with controllers) -- but that would mean programmers would need to tweak all the controls in the game for two entirely different input types.  This would involve a lot of extra balancing, testing, and fine-tuning.  They probably just don't want to bother with the extra work and time in most cases.  Plus it may communicate an image that the consoles are less accessible, not as casual, and more PC-like -- something the console makers probably don't want people to think.Â