Any word on a GeOW update to fix bullet delay?

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rockhead1490

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#1 rockhead1490
Member since 2004 • 752 Posts
Just wondering if this is in their plans or theyre just going to leave it as is. 
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MikeB_74

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#2 MikeB_74
Member since 2007 • 829 Posts
gears has gotten old.. i havnt played it in a month its really boring.
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TheJuggla17

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#3 TheJuggla17
Member since 2003 • 16307 Posts

Gears of War needs alot of things patched. The "Chainsaw Glitch", getting out of the Mansion map ect ect.

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gamespotcrazy

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#4 gamespotcrazy
Member since 2005 • 3034 Posts

Gears of War needs alot of things patched. The "Chainsaw Glitch", getting out of the Mansion map ect ect.

TheJuggla17
yeah I havent played gears for like 2 months..lol well actually I checked on xbox.com and it says that I havent played since Feb. 9th.
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boyinfridge

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#5 boyinfridge
Member since 2006 • 1796 Posts
whats bullet delay anyway? I still play all the time, last night actually and Im still loving it.
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TheJuggla17

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#6 TheJuggla17
Member since 2003 • 16307 Posts
[QUOTE="TheJuggla17"]

Gears of War needs alot of things patched. The "Chainsaw Glitch", getting out of the Mansion map ect ect.

gamespotcrazy

yeah I havent played gears for like 2 months..lol well actually I checked on xbox.com and it says that I havent played since Feb. 9th.

I have owned the game since launch day but never played the online portion. Just a few months ago I really got into the online multiplayer and I regret not doing so before. Really fun online but needs to be patched and more maps needed.

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sophospeare

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#7 sophospeare
Member since 2003 • 443 Posts
whats bullet delay anyway? I still play all the time, last night actually and Im still loving it.boyinfridge
Bullet Delay=Lag, the lag in the connection causes your shots to fire a little later than the host's. It may never be fixed unless they arbitrarily add delay to the host's guns.
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Vyse86

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#8 Vyse86
Member since 2004 • 2271 Posts
I still don't get why this won so many awards. I own it, great game, but hardly game of the year and definitely not the best multiplayer game of the year.
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shotputking

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#9 shotputking
Member since 2006 • 558 Posts

i love how it's become fashionable to say gears sucks.

seen as the lag problem is just due to the time it takes information to travel from your xbox to the host and back, bullet lag is a tough thing to fix, so they probably can't ever fix the bullet lag problem, unless they installed their own servers to host the games on, which is no where near economically feasible at this point.  even then, if someone has a slow connection, there will still be some lag.  your best bet is still to just hope you have a host with a good connection, who isn't playing on another continent.

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halo3resident4

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#10 halo3resident4
Member since 2006 • 714 Posts
maybe ur connexion isnt good (bullet delay)
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PacBoy23

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#11 PacBoy23
Member since 2004 • 9505 Posts
maybe ur connexion isnt good (bullet delay)halo3resident4
no you can have the best connection and the host still shoots faster than you but also for some reason blood splatters on only the host screen
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jacksheets

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#12 jacksheets
Member since 2005 • 1747 Posts
If you've read or watched any of the recent interviews with Mark Rein or Cliffy B they've stated many times the bullet lag issue will not be addressed due to the way they have set up the multiplayer, it doesn't run on dedicated servers. You'll have to live with it. Play with friends that you know have solid connections and it isn't a big deal. People act like Gears of War is the first game not to be played on dedicated servers. Get over it.
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slipslayer_666

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#13 slipslayer_666
Member since 2005 • 2360 Posts

People act like Gears of War is the first game not to be played on dedicated servers. Get over it.jacksheets

The lack of dedicated servers isnt the problem the problem is that the bullets lag, which is a big problem in any game dedicated server or not. There has to be somthing they can do to fix it, its not enough to ruin a game but its enough to really piss you off. Doing something to the host's delay would work for a while atleast it would keep people from shouting "Host Shotty" everytime they get killed.

Its just rediculious when you hear the sound of your shot gun then a half second later see the bullets hit a target two feet in front of you.

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Raidea

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#14 Raidea
Member since 2006 • 4366 Posts

People act like Gears of War is the first game not to be played on dedicated servers. Get over it.jacksheets

Its not, but that doesn't stop it being one of the most unbalanced host shooters I've ever played. Try being an Englishman playing Americans, its terrible.

Edit: You and I have both played GRAW, and for me, the switch from Gears to GRAW in terms of bullet lag is amazing. GRAW is much more reactive. I think it's also to do with the style of game, in Gears it takes a lot to down an enemy, and it can be difficult off-host.

Anyway, the lag in Gears compared to other multiplayer FPSs is pretty bad, I'll leave it at that.

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Raging-Cashew

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#15 Raging-Cashew
Member since 2006 • 866 Posts
to me it just something i have to adjust to everytime i join a new game. I know the host has a big advantage but you just hafta be smart the way you go about things while trying to kill him. In all honesty i believe it makes me a better player
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LUK3isH3RE

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#16 LUK3isH3RE
Member since 2006 • 1492 Posts

i love how it's become fashionable to say gears sucks.

seen as the lag problem is just due to the time it takes information to travel from your xbox to the host and back, bullet lag is a tough thing to fix, so they probably can't ever fix the bullet lag problem, unless they installed their own servers to host the games on, which is no where near economically feasible at this point. even then, if someone has a slow connection, there will still be some lag. your best bet is still to just hope you have a host with a good connection, who isn't playing on another continent.

shotputking
I find it funny that more people flame GoW than praise it nowerdays, but you know that when the sequel comes everyone will be so hyped up. I think alot of it is just people seeking attention.
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yeahboya

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#17 yeahboya
Member since 2004 • 58 Posts

U baby's need to get a better connection i have Cable internet and I have gotten bullet dely only a few times and that was when i was downloading a bunch of stuff on my PC its all about your connection.

 

AND EVERYONE WHO COMPLAINS ABOUT THE HOST ADVANTAGE GO BE HOST LITTLE BABIES!!!!!!!!!! 

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LUK3isH3RE

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#18 LUK3isH3RE
Member since 2006 • 1492 Posts

AND EVERYONE WHO COMPLAINS ABOUT THE HOST ADVANTAGE GO BE HOST LITTLE BABIES!!!!!!!!!!

yeahboya
Lol. True.
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V4LENT1NE

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#19 V4LENT1NE
Member since 2006 • 12901 Posts
You cant fix bullet lag, its over one connection to a host, there will always be delay, its just that Gears doesnt have client side hit detection meaning that lag causes you to miss.
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Endgame_basic

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#20 Endgame_basic
Member since 2002 • 950 Posts

U baby's need to get a better connection i have Cable internet and I have gotten bullet dely only a few times and that was when i was downloading a bunch of stuff on my PC its all about your connection.

 

AND EVERYONE WHO COMPLAINS ABOUT THE HOST ADVANTAGE GO BE HOST LITTLE BABIES!!!!!!!!!!

yeahboya

I can assure you my connection is most likely quite a bit better than yours. I actually work for the Telco in my area and am located right by one of our nodes. The host advantage in Gears isn't all latency dependant. When I play with friends in my area who also have great connections the person who is hosting always has a major advantage even though our pings to each other are generally below 30ms. Ley me put it this way, if I'm not hosting and one of my friends are and we go toe to toe he will win every time given we start shooting at the same time. We did a test the other night between a few friends, We atood a set distance apart and shot each other with the shotgun. Anytime we shot the host, he took less damage than the rest of us given the same conditions.  I've been playing multiplayer fps's since doom on my pc. This is not the norm. It's not just a latency problem, it's something else. 

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V4LENT1NE

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#21 V4LENT1NE
Member since 2006 • 12901 Posts
[QUOTE="yeahboya"]

U baby's need to get a better connection i have Cable internet and I have gotten bullet dely only a few times and that was when i was downloading a bunch of stuff on my PC its all about your connection.

 

AND EVERYONE WHO COMPLAINS ABOUT THE HOST ADVANTAGE GO BE HOST LITTLE BABIES!!!!!!!!!!

Endgame_basic

I can assure you my connection is most likely quite a bit better than yours. I actually work for the Telco in my area and am located right by one of our nodes. The host advantage in Gears isn't all latency dependant. When I play with friends in my area who also have great connections the person who is hosting always has a major advantage even though our pings to each other are generally below 30ms. Ley me put it this way, if I'm not hosting and one of my friends are and we go toe to toe he will win every time given we start shooting at the same time. We did a test the other night between a few friends, We atood a set distance apart and shot each other with the shotgun. Anytime we shot the host, he took less damage than the rest of us given the same conditions. I've been playing multiplayer fps's since doom on my pc. This is not the norm. It's not just a latency problem, it's something else.

Host has no power advantage, its all connection, they do try to take an advantage away from the host in some cases, he gets a lot more blood splatter on his screen to try and impare his vision, however a good player shouldnt really be inpaired by this. Its just the 0 ping, host can be beaten you just have to try and either fire infront of him where he will be moving or be faster, but the host does not have more power. Its a shame, only dedicated servers will fix this, client side hit detection although sounds the solution on paper would likely inbalance the cover system.

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Arsenal140

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#22 Arsenal140
Member since 2006 • 725 Posts
Gears is the best game on live.....I still play it all the time and the only other game that comes close to it is GRAW2
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#23 ghoster
Member since 2002 • 227 Posts
[... client side hit detection although sounds the solution on paper would likely inbalance the cover system. V4LENT1NE
How so?
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V4LENT1NE

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#24 V4LENT1NE
Member since 2006 • 12901 Posts

[QUOTE="V4LENT1NE"][... client side hit detection although sounds the solution on paper would likely inbalance the cover system. ghoster
How so?

Happened with COD2, you run, get to cover, then die in cover, because you got shot on the way there but the shot didnt register fast enough. With  a cover system like Gears imagine how much it would mess up. 

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#25 ghoster
Member since 2002 • 227 Posts

[QUOTE="ghoster"][QUOTE="V4LENT1NE"][... client side hit detection although sounds the solution on paper would likely inbalance the cover system. V4LENT1NE

How so?

Happened with COD2, you run, get to cover, then die in cover, because you got shot on the way there but the shot didnt register fast enough. With  a cover system like Gears imagine how much it would mess up. 

I see. You do know if you have dropped/killed someone from the audio and visual cues though. But it could still lead to some confusion.

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V4LENT1NE

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#26 V4LENT1NE
Member since 2006 • 12901 Posts
[QUOTE="V4LENT1NE"]

[QUOTE="ghoster"][QUOTE="V4LENT1NE"][... client side hit detection although sounds the solution on paper would likely inbalance the cover system. ghoster

How so?

Happened with COD2, you run, get to cover, then die in cover, because you got shot on the way there but the shot didnt register fast enough. With a cover system like Gears imagine how much it would mess up.

I see. You do know if you have dropped/killed someone from the audio and visual cues though. But it could still lead to some confusion.

Yes, but it would still make the cover system a bit screwed up. 

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rockhead1490

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#27 rockhead1490
Member since 2004 • 752 Posts
I just want to set the record straight and say im not flaming gears of war, nor complaining about dedicated servers and whatnot. I was just wondering if this was an issue that was going to be attended too. Some peoples rooms are far worse then others, and most people who have been playing this game for a while now know how to compensate for the lag. Its just awkward going from a game like CS:S that takes precise aiming, to gears of war thats a frantic mess of circling each other wasting clip after clip of shotgun rounds praying that one of your shots hits them. Nevertheless, its one of the most fun multiplayer 360 games to date, i play it at least an hour a day, and i love it. Im not flaming, its just something i think would improve the game by far and was curious if there were any news about it.
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madskills6117

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#28 madskills6117
Member since 2006 • 4172 Posts

I just want to set the record straight and say im not flaming gears of war, nor complaining about dedicated servers and whatnot. I was just wondering if this was an issue that was going to be attended too. Some peoples rooms are far worse then others, and most people who have been playing this game for a while now know how to compensate for the lag. Its just awkward going from a game like CS:S that takes precise aiming, to gears of war thats a frantic mess of circling each other wasting clip after clip of shotgun rounds praying that one of your shots hits them. Nevertheless, its one of the most fun multiplayer 360 games to date, i play it at least an hour a day, and i love it. Im not flaming, its just something i think would improve the game by far and was curious if there were any news about it.
rockhead1490

That pretty much describes why I haven't played Gears of War in ages. They matters well eliminate the cover system altogether imo. Anyway, back to the topic at hand, the bullet delay will not be fixed until the game runs on dedicated servers. This will not totally eliminate the problem but will help it drastically. Here's to wishing that this issue is resolved in Gears of War 2.